AMZN-Olex
5f73061227
Adding client side on-parent-changed logic for Network Transform Component
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Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com >
2021-09-21 22:19:21 -04:00
AMZN-Olex
f85a7dfeeb
Merged dev
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Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com >
2021-09-21 12:57:57 -04:00
Gene Walters
465f91c7f5
Fix compiler error because EntityPreRenderEvent only takes one float for deltaTime now
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Signed-off-by: Gene Walters <genewalt@amazon.com >
2021-09-20 14:59:28 -07:00
kberg-amzn
52004f6cb5
Merge pull request #4120 from aws-lumberyard-dev/LYN6527_MoveMPSampleComponents_into_MultiplayerGem
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Move Multiplayer Sample Components into Multiplayer Gem
2021-09-20 13:50:00 -07:00
AMZN-Olex
bcc77d75db
Merge branch 'development' of https://github.com/o3de/o3de into Network/olex/hierarchy_component_phase1_pr
2021-09-20 09:58:43 -04:00
Gene Walters
95a1b9c1a3
Minor commenting improvements based on PR feedback
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Signed-off-by: Gene Walters <genewalt@amazon.com >
2021-09-17 15:37:18 -07:00
puvvadar
bc8ccde318
Merge branch 'development' of https://github.com/o3de/o3de into mp_blending_cleanup
2021-09-17 15:03:43 -07:00
Gene Walters
ca5e26e2f9
Merge branch 'upstream/development' into LYN6527_MoveMPSampleComponents_into_MultiplayerGem
2021-09-17 14:30:57 -07:00
puvvadar
f2841f2eba
Fix interpolation logic errors in NetworkTransform
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Signed-off-by: puvvadar <puvvadar@amazon.com >
2021-09-17 14:11:29 -07:00
AMZN-Olex
2be5854beb
Cleanup
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Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com >
2021-09-15 18:49:24 -04:00
AMZN-Olex
2637fa45b8
Minor refactor to address CR
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Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com >
2021-09-15 18:43:56 -04:00
AMZN-Olex
9e31c3ebf5
Refactoring m_isDeactivating into m_isHierarchyEnabled
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Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com >
2021-09-15 18:41:08 -04:00
Gene Walters
0cda54c84d
Fixing copyright headers. Also removing some #includes that HitVolumes didn't need
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Signed-off-by: Gene Walters <genewalt@amazon.com >
2021-09-15 09:08:06 -07:00
AMZN-Olex
714dc0a0e8
Refactoring away the use of AZ::TransformNotificationBus. Added unittests for deactivating parents of inner roots.
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Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com >
2021-09-15 11:29:10 -04:00
Gene Walters
73b04d7e34
Network Input Exposed to Script ( #3990 )
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* NetworkInput now has new attribute called ExposeToScript. NetworkInput with this attribute set to True will be exposed to behavior context. Also added a CreateFromValues for the NetworkInput where scripters can create an instance of the MyComponentNetworkInput class which will eventually be passed around CreateInput and ProcessInput events.
Signed-off-by: Gene Walters <genewalt@amazon.com >
* Adding Create Input event handler. SC can now receive the event to create input, and send it over the network
Signed-off-by: Gene Walters <genewalt@amazon.com >
* Auto-component controller will now generate CreateInput/ProcessInput methods if they have input exposed to script, not ready for use yet, just stubbed in
Signed-off-by: Gene Walters <genewalt@amazon.com >
* Reducing code replication by putting common network input variables into AutoComponent_Common.jinja
Signed-off-by: Gene Walters <genewalt@amazon.com >
* Fix minor comment typo in the CreateInput method
Signed-off-by: Gene Walters <genewalt@amazon.com >
* Small fix. Changing ebus call from MyComponentNameCreateInput to just CreateInput. It's part of the MyComponentRequestBus so adding the component name before CreateInput is noisy
Signed-off-by: Gene Walters <genewalt@amazon.com >
* Cleaning with jinja a bit using macro calls to iterate over scriptable netinputs
Signed-off-by: Gene Walters <genewalt@amazon.com >
* ProcessInput will now be triggered in script
Signed-off-by: Gene Walters <genewalt@amazon.com >
* ProcessInput event is sent to script. Script can now create and process input. Tested locally with a simple script.
Signed-off-by: Gene Walters <genewalt@amazon.com >
* Created a seperate CreateInputFromScript and ProcessInputFromScript. Developers no longer need to remember to call the BaseClass::CreateInput and ProcessInput since CreateInputFromScript will automatically be called beforehand.
Signed-off-by: Gene Walters <genewalt@amazon.com >
2021-09-14 12:01:32 -07:00
Gene Walters
3973e1d3e5
Moved NetworkCharacterComponent out of MPSample and into MP gem
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Signed-off-by: Gene Walters <genewalt@amazon.com >
2021-09-14 09:14:55 -07:00
AMZN-Olex
fcd5b3f184
Converted to use AZ::Events for hiearchy notifications. Added unittests.
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Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com >
2021-09-14 11:50:51 -04:00
AMZN-Olex
0d8b0fe496
Fixes for clang builds
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Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com >
2021-09-13 18:51:39 -04:00
AMZN-Olex
853cffbf7b
Comment cleanup
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Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com >
2021-09-13 18:37:05 -04:00
AMZN-Olex
2a10c400a7
Comments cleanup
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Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com >
2021-09-13 18:28:52 -04:00
Gene Walters
28ca59ae61
Moving NetworkHitVolumesComponent and NetworkRigidBodyComponent to the MultiplayerGem
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Signed-off-by: Gene Walters <genewalt@amazon.com >
2021-09-13 15:00:42 -07:00
AMZN-Olex
aa6c038880
Hierarchical components, phase 1, unittests
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Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com >
2021-09-13 16:51:50 -04:00
puvvadar
c5d8c194df
Cleaning up NetworkTime and reworking how we approach network interpolation
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Signed-off-by: puvvadar <puvvadar@amazon.com >
2021-09-02 14:24:46 -07:00
puvvadar
de512db010
Determine blended timestamp on client plus minor API cleanup
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Signed-off-by: puvvadar <puvvadar@amazon.com >
2021-09-01 16:26:56 -07:00
Gene Walters
ffd0bbc165
Merge branch 'upstream/development' into GitIssue3155_MultiplayerComponentsUsingNetInputRequirePlayerInputComponent
2021-08-31 19:52:58 -07:00
Esteban Papp
ea2f74dc0f
more fixes for Gems
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Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-08-20 14:51:12 -07:00
Gene Walters
4374e6177e
Updating service requirement to use a generic 'MultiplayerInputDrive', that way if other developers want to make a non-local predictition player controller that calls create/process on the server they can do so as long as there custom component provides this 'MultiplayerInputDriver' service
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Signed-off-by: Gene Walters <genewalt@amazon.com >
2021-08-16 20:46:34 -07:00
Esteban Papp
b8787739e1
more fixes after rebase
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Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-08-16 17:05:50 -07:00
pappeste
9052764980
Multiplayer
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Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-08-16 16:05:14 -07:00
kberg-amzn
693b205747
Removing debug code, and fixing vector/array not respecting replication record dirty bits
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Signed-off-by: kberg-amzn <karlberg@amazon.com >
2021-08-13 16:56:27 -07:00
kberg-amzn
6518cf82d6
Merge remote-tracking branch 'origin/development' into MultiplayerDesyncsAndCorrectionFixes
2021-08-13 09:58:21 -07:00
kberg-amzn
716089e803
More fixes and some temp debugging logs
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Signed-off-by: kberg-amzn <karlberg@amazon.com >
2021-08-13 09:57:40 -07:00
Olex Lozitskiy
5363105c6d
SIG/Network - Migrated legacy multiplayer per entity analytics over to O3DE Multiplayer Gem
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Added a new ImGui menu under Multiplayer: "Multiplayer Entity Stats"
2021-08-10 15:55:10 -04:00
kberg-amzn
b957b26b54
merging latest development
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Signed-off-by: kberg-amzn <karlberg@amazon.com >
2021-08-09 16:27:29 -07:00
kberg-amzn
f85e8124a9
Fixes and cleanup for recent correction changes
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Signed-off-by: kberg-amzn <karlberg@amazon.com >
2021-08-09 16:17:23 -07:00
kberg-amzn
976654e809
Merging latest development
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Signed-off-by: kberg-amzn <karlberg@amazon.com >
2021-08-03 13:15:59 -07:00
kberg-amzn
e0d0bbfdae
Changes to desync debug output to make it less stressful on bandwidth and the server, as well as some fixes to corrections on the local client
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Signed-off-by: kberg-amzn <karlberg@amazon.com >
2021-08-03 13:12:37 -07:00
Esteban Papp
b33a4db332
Merge branch 'development' into cmake/SPEC-2513_w4267
2021-08-02 18:03:04 -07:00
AMZN-Olex
73b9daad25
Merged development
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Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com >
2021-08-02 20:54:46 -04:00
puvvadar
8612d7bce2
Fix incorrect blending math
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Signed-off-by: puvvadar <puvvadar@amazon.com >
2021-07-29 13:35:32 -07:00
pappeste
0f0a6c5cd3
Multiplayer
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Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-07-27 19:30:49 -07:00
AMZN-Olex
a2f3066fa3
Imgui per entity works
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Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com >
2021-07-26 21:59:19 -04:00
AMZN-Olex
f29fd86a39
More converstion in progress
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Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com >
2021-07-26 19:11:28 -04:00
puvvadar
b4e8801095
Account for new blend factor calc and updated ScopedAlterTime usages
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Signed-off-by: puvvadar <puvvadar@amazon.com >
2021-07-23 14:51:53 -07:00
puvvadar
08a53a3a6f
Merging development to mp_lerp_jitter
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Signed-off-by: puvvadar <puvvadar@amazon.com >
2021-07-22 14:12:14 -07:00
puvvadar
b55bad496d
Adding rewindable mechanisms to support interpolation
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Signed-off-by: puvvadar <puvvadar@amazon.com >
2021-07-22 13:49:05 -07:00
puvvadar
ebe326f6e9
Add server side accounting for blend factor
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Signed-off-by: puvvadar <puvvadar@amazon.com >
2021-07-20 14:12:06 -07:00
kberg-amzn
07a1af99ba
Merge branch 'development' of https://github.com/o3de/o3de into MultiplayerWeapons
2021-07-19 12:04:46 -07:00
kberg-amzn
23a4835e48
Desync debug work
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Signed-off-by: kberg-amzn <karlberg@amazon.com >
2021-07-19 12:03:57 -07:00
Steve Pham
38261d0800
Shorten copyright headers by splitting into 2 lines ( #2213 )
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* Updated all copyright headers to split the longer original copyright line into 2 shorter lines
Signed-off-by: Steve Pham <spham@amazon.com >
2021-07-16 15:25:48 -07:00