Fix interpolation logic errors in NetworkTransform

Signed-off-by: puvvadar <puvvadar@amazon.com>
monroegm-disable-blank-issue-2
puvvadar 4 years ago
parent c5d8c194df
commit f2841f2eba

@ -57,8 +57,8 @@ namespace Multiplayer
blendTransform.SetTranslation(GetTranslation());
blendTransform.SetUniformScale(GetScale());
const float blendFactor = GetNetworkTime()->GetHostBlendFactor();
if (!!AZ::IsClose(blendFactor, 1.0f))
const float blendFactor = GetMultiplayer()->GetCurrentBlendFactor();
if (!AZ::IsClose(blendFactor, 1.0f))
{
AZ::Transform blendTransformPrevious;
blendTransformPrevious.SetRotation(GetRotationPrevious());

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