Fix interpolation logic errors in NetworkTransform
Signed-off-by: puvvadar <puvvadar@amazon.com>
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@@ -57,8 +57,8 @@ namespace Multiplayer
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blendTransform.SetTranslation(GetTranslation());
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blendTransform.SetUniformScale(GetScale());
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const float blendFactor = GetNetworkTime()->GetHostBlendFactor();
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if (!!AZ::IsClose(blendFactor, 1.0f))
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const float blendFactor = GetMultiplayer()->GetCurrentBlendFactor();
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if (!AZ::IsClose(blendFactor, 1.0f))
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{
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AZ::Transform blendTransformPrevious;
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blendTransformPrevious.SetRotation(GetRotationPrevious());
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