Commit Graph

1003 Commits

Author SHA1 Message Date
phistere b73bc09ce7 Fixes a name comparison issue during module load
A name like Camera.dll was matching against
Atom_Component_DebugCamera.dll so it thought the module was already seen
and wouldn't add it to the list of dynamic modules to load.
2021-05-28 01:20:24 -05:00
Benjamin Jillich 5bb55ac1c7 [LYN-2514] Optimizing for new window dimensions (#990) 2021-05-28 07:38:05 +02:00
Steve Pham 051384e9a7 Remove AZ_TRAIT_DISABLE_ASSET_JOB_PARALLEL_TESTS from Linux traits (#1018) 2021-05-27 20:13:45 -07:00
Terry Michaels 9435305f01 Make entity creation via asset drag and drop properly create an entity so it works with prefabs correctly (#1010) 2021-05-27 19:31:32 -05:00
AMZN-koppersr c45697fd51 Fixed unit test compile error with spawnables 2021-05-27 16:57:15 -07:00
Nicholas Van Sickle 5e87250f67 Fix viewport icon rendering on high DPI devices (#1006)
* Clarify ViewportWorldToScreen being in widget space and add DeviceScalingFactor

* -Fix viewport icons being draw wrong on high DPI displays
-Fix loading viewport icons from absolute paths, which

* Address review feedback, fix build
2021-05-27 16:31:30 -07:00
AMZN-koppersr 40dbf22b00 Merge branch 'main' into SpawnablePriorityQueue 2021-05-27 16:16:10 -07:00
AMZN-koppersr 2550c3e1ff Spawnable Entity Manager threshold default to "m_highPriorityThreshold" 2021-05-27 16:13:32 -07:00
lumberyard-employee-dm 394ac7ab6a Updated the enable gem and disable gem API (#54)
* Updated the enable gem and disable gem API
Renamed remove_gem_project.py -> disable_gem.py
Renamed add_gem_project.py -> enable_gem.py
Renamed the "add-gem-to-project" command -> "enable-gem"
Renamed the "remove-gem-from-project" command -> "disable-gem"

Fixed the parsing of the enabled gems from the enabled_gems.cmake file

* Adding newline to the end of the CMakeLists.txt
2021-05-27 16:44:50 -05:00
AMZN-koppersr c946d57928 Addressed PR feedback. 2021-05-27 11:14:21 -07:00
jackalbe 5b5d02baa4 {LYN-4060} Helios - Fix to load PAK Archive files (#964)
* {LYN-4060} Helios - Fix to load PAK Archive files

{LYN-4060} Helios - Fix to load PAK Archive files

* Helios - Archive does not load from PAK files due to IsFileExists() error
* the decompression tag does not need to be ZCRY, so removed it
* the PAK files are on disk, so a "on disk file exists" method is used
* the mapped files m_mapFiles need to track the file path, not just the filename

Tests: Release Launcher with a new level

* re-adding the read only flag check so that ZIP files can be created
2021-05-27 12:59:42 -05:00
sconel 933f012def Code cleanup, removed pragma optimize macro 2021-05-27 10:50:56 -07:00
Terry Michaels b600dd9b71 Fixed issues with mac build caused by a double define of "MAC" (#996)
* fixed missed reference to name change

* Fixed MAC double define issue, changed to MAC_ID
2021-05-27 12:49:16 -05:00
pappeste 01933f45b1 Merge branch 'main' into ly-as-sdk/LYN-2948
# Conflicts:
#	Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/gem.json
2021-05-27 10:39:37 -07:00
pappeste f1b688f435 Merge branch 'main' into ly-as-sdk/LYN-2948
# Conflicts:
#	CMakeLists.txt
#	Code/Tools/ProjectManager/Source/GemCatalog/GemInfo.h
#	Gems/AtomLyIntegration/AtomViewportDisplayInfo/gem.json
#	cmake/LYWrappers.cmake
#	cmake/SettingsRegistry.cmake
#	scripts/o3de/tests/unit_test_current_project.py
2021-05-27 10:29:19 -07:00
Tom Hulton-Harrop b4ab2032e8 Fix for viewport ui crash and small refactor (#992) 2021-05-27 18:03:01 +01:00
greerdv 066de9d365 Merge pull request #987 from aws-lumberyard-dev/manipulator-transform-scale
update manipulators to avoid using vector scale Transform functions
2021-05-27 17:55:37 +01:00
jjjoness 5942cf066d Merge pull request #983 from aws-lumberyard-dev/LYN-1914
Changed editor icon
2021-05-27 17:41:14 +01:00
Alex Peterson 7cd325bad9 Adding ProjectManager as an Editor runtime dependency
The project manager is needed by the editor if it does not know what project to use
2021-05-27 09:40:48 -07:00
Terry Michaels fd8fe8b939 Fixed newly created level having the right source field set (#986)
* Fixed an issue with the source field a newly created level not being set correctly
2021-05-27 11:40:16 -05:00
AMZN-stankowi 9d94977b2c FbxImportRequestHandler is now loaded only once per AssetBuilder and Editor + re-enabled STL support (#933)
* Revert "FBX settings can be opened again: g_fbxImporter is set, and if the ex… (#878)"

This reverts commit 58adcf168f.

* Revert "Merge pull request #753 from aws-lumberyard-dev/Helios_DataDrivenAssetImporter"

This reverts commit 798d96f1a2, reversing
changes made to eb31d90ad9.

* Revert "Revert "Merge pull request #753 from aws-lumberyard-dev/Helios_DataDrivenAssetImporter""

This reverts commit c1124f26d957388e88cc4990021314b5af247e1d.

* Revert "Revert "FBX settings can be opened again: g_fbxImporter is set, and if the ex… (#878)""

This reverts commit 978477097892a22e83519646527ff52ba6532f35.

* Fixed how FbxImportRequestHandler is loaded

* Bumped version to force FBX to rebuild + removed unused variable

* Revert "Revert "FBX settings can be opened again: g_fbxImporter is set, and if the ex… (#878)""

This reverts commit 978477097892a22e83519646527ff52ba6532f35.

* Revert "Revert "Merge pull request #753 from aws-lumberyard-dev/Helios_DataDrivenAssetImporter""

This reverts commit c1124f26d957388e88cc4990021314b5af247e1d.

* Fixed a bad revert

* Better error reporting at AP launch

* AZ_CRC -> AZ_CRC_CE and removed delayed reload of settings registry file now that it's available at startup

* fixed typo in comment
2021-05-27 08:45:32 -07:00
amzn-sean 529e29071c update Ragdoll component to only uses Handles (#981) 2021-05-27 16:42:17 +01:00
John Jones-Steele bdbeaa8e54 Merge branch 'main' into LYN-1914 2021-05-27 16:09:23 +01:00
greerdv f286057046 update manipulators to avoid using vector scale Transform functions 2021-05-27 16:05:18 +01:00
John Jones-Steele 072f6e194e Changed editor icon 2021-05-27 14:02:01 +01:00
greerdv 34c59a81b8 update rigid body to use non-deprecated function and remove many deprecated transform bus functions 2021-05-27 10:51:36 +01:00
Tom Hulton-Harrop 4205a69106 Allow ComponentAdapter (and related types) to work with EntityComponentIdPairs as well as EntityIds (#920)
* provide the ability for component adapters to support multiple components per entity

* add missing explicit keywords

* updates following review feedback - update how template logic works

* small updats (fix typo, remove redundant includes)

* add missing this->

* naming change, common -> controller

* add [[maybe_unused]]
2021-05-27 09:34:52 +01:00
michabr 8bd4c8d974 Add back text drawing using Draw2d (#928)
This is used by the UI Editor's viewport and also by LyShine to display debug text.
2021-05-26 20:51:05 -07:00
Alex Peterson 13de9de3c1 Project Manager Toolbar Update
- use flow control for projects page for automatic updates when resizing
- made the first time screen only display the first time
2021-05-26 19:47:17 -07:00
Terry Michaels 9b1be43367 Renamed osx_gl to mac and es3 to android for cache folders (#949) 2021-05-26 19:17:17 -05:00
sconel 07ecb938e7 Merge branch 'main' of https://github.com/aws-lumberyard/o3de into Spawnable/ScriptCanvas/Integration 2021-05-26 16:45:23 -07:00
sconel b5599ca739 Add asset picker support to spawn SC node and thread safety measures 2021-05-26 16:45:04 -07:00
AMZN-koppersr 1248dc5fb4 Spawning priority threshold through SetReg
The priority threshold to consider a task high priority can now be configured through the Settings Registry under key "/O3DE/AzFramework/Spawnables/HighPriorityThreshold".
2021-05-26 16:39:24 -07:00
Nicholas Van Sickle d1863c6c5b Restore Editor viewport icon rendering (#879)
This introduces an EditorViewportIconDisplayInterface that will eventually be used to outright remove CIconManager, it provides a simple interface for loading 2D image assets and rendering them on-screen. It also introduces AtomBridge::PerViewportDynamicDraw for getting a dynamic draw instance on a per-viewport basis
2021-05-26 16:36:54 -07:00
Terry Michaels 5ed4454e8b Moved Create New Level logic out from SaveToStream (#967) 2021-05-26 17:52:34 -05:00
AMZN-koppersr e0948a26bc Fixed early ticket delete crash
This commit fixes a crash that could happen when a spawnable ticket was deleted before all requests in the queue had completed. Because of this crash the requests now only hold on to the payload of the ticket but not the ticket itself. As a side effect, callbacks can no longer provide the ticket itself so instead a unique id for the ticket is returned.
2021-05-26 14:29:39 -07:00
AMZN-koppersr 76827ff95e Added support for a priority lane for entity spawning
It's now possible to have high and normal priority calls on the spawnable entities manager. This allows for events like (de)spawning and retrieving information to be executed before already queued requests, though requests cannot be reordered on the same ticket. High priority calls are executed twice per frame, while normal priority calls are called only once.
2021-05-26 14:29:35 -07:00
AMZN-koppersr 37b53c0680 Spawnables can no longer be moved.
Spawnables had support for moving, but as the base class AZ::Data::AssetData doesn't support moving this was causing subtle issues. Moving spawnables wasn't used so it was removed.
2021-05-26 14:29:31 -07:00
cgalvan f1a5160fe7 Merge pull request #963 from aws-lumberyard-dev/cgalvan/FixMacBuildSliceConverter
Fixed extra qualification causing compile error on Mac.
2021-05-26 16:20:02 -05:00
Mike Balfour 6c17c7bfb3 Add new API to convert absolute source paths to relative paths. (#930)
There are already APIs for getting a relative product path from an absolute source path, or getting a relative source path for an *existing* source file, but there were no APIs for getting a relative source path for a *new* source file.  Prefabs will need this ability to be able to correctly generate a relative source path inside the prefab file before the file has been saved.
The logic for relative source paths is a little bit tricky because the paths are relative to the watch folders, and the watch folders can be nested, with different priorities to explain which should take precedence.  The input paths can also include specifiers like "." and "..", which need to be reconciled before creating the final correct relative path.  The included unit tests test all of the tricky edge cases that I was able to identify.
2021-05-26 15:30:21 -05:00
Alex Peterson da24f4ccde Launch editor from Project Manager 2021-05-26 13:17:16 -07:00
srikappa-amzn ef6ac74aa7 Merge pull request #934 from aws-lumberyard-dev/Prefab/RemoveUndoCacheDependency
Remove prefab undo cache dependency on CreatePrefab use case
2021-05-26 13:00:02 -07:00
Chris Galvan b68b9000a3 Fixed extra qualification causing compile error on Mac. 2021-05-26 14:55:38 -05:00
Ken Pruiksma 60f7f971f3 Merge pull request #943 from aws-lumberyard-dev/pruiksma/halton_update
Make it easier to fill your own custom structures with Halton sequences.
2021-05-26 14:20:28 -05:00
AMZN-koppersr 86afd5fc7f Merge pull request #917 from aws-lumberyard-dev/SpawnableIndexQuery
Additional list function added to Spawnables.
2021-05-26 11:44:07 -07:00
srikappa 0ffaa5429b Fixed a linux build error where an implicit conversion to const ref is not supported 2021-05-26 11:31:16 -07:00
pruiksma e903915867 Merge branch 'main' into pruiksma/halton_update 2021-05-26 13:05:50 -05:00
pruiksma 1924937150 Fixes from PR review 2021-05-26 13:05:07 -05:00
srikappa 7d3dcf85f6 Merge branch 'main' into Prefab/RemoveUndoCacheDependency 2021-05-26 10:47:35 -07:00
srikappa 5a41746683 Fixed a comment and added a forward declaration 2021-05-26 10:46:00 -07:00