Add asset picker support to spawn SC node and thread safety measures
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@@ -123,6 +123,7 @@ namespace AZ
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const static AZ::Crc32 NameLabelOverride = AZ_CRC("NameLabelOverride", 0x9ff79cab);
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const static AZ::Crc32 AssetPickerTitle = AZ_CRC_CE("AssetPickerTitle");
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const static AZ::Crc32 HideProductFilesInAssetPicker = AZ_CRC_CE("HideProductFilesInAssetPicker");
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const static AZ::Crc32 ChildNameLabelOverride = AZ_CRC("ChildNameLabelOverride", 0x73dd2909);
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//! Container attribute that is used to override labels for its elements given the index of the element
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const static AZ::Crc32 IndexedChildNameLabelOverride = AZ_CRC("IndexedChildNameLabelOverride", 0x5f313ac2);
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@@ -10,6 +10,7 @@
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*
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*/
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#include <AzCore/Casting/lossy_cast.h>
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#include <AzCore/Serialization/Utils.h>
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#include <AzCore/std/string/string.h>
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#include <AzFramework/Spawnable/Spawnable.h>
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@@ -88,4 +89,10 @@ namespace AzFramework
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{
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extensions.push_back(Spawnable::FileExtension);
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}
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uint32_t SpawnableAssetHandler::BuildSubId(AZStd::string_view id)
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{
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AZ::Uuid subIdHash = AZ::Uuid::CreateData(id.data(), id.size());
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return azlossy_caster(subIdHash.GetHash());
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}
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} // namespace AzFramework
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@@ -47,6 +47,7 @@ namespace AzFramework
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const char* GetGroup() const override;
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const char* GetBrowserIcon() const override;
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void GetAssetTypeExtensions(AZStd::vector<AZStd::string>& extensions) override;
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static uint32_t BuildSubId(AZStd::string_view id);
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protected:
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LoadResult LoadAssetData(
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+2
-3
@@ -10,7 +10,7 @@
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*
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*/
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#include <AzCore/Casting/lossy_cast.h>
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#include <AzFramework/Spawnable/SpawnableAssetHandler.h>
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#include <AzToolsFramework/Prefab/Spawnable/ProcesedObjectStore.h>
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namespace AzToolsFramework::Prefab::PrefabConversionUtils
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@@ -73,8 +73,7 @@ namespace AzToolsFramework::Prefab::PrefabConversionUtils
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uint32_t ProcessedObjectStore::BuildSubId(AZStd::string_view id)
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{
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AZ::Uuid subIdHash = AZ::Uuid::CreateData(id.data(), id.size());
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return azlossy_caster(subIdHash.GetHash());
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return AzFramework::SpawnableAssetHandler::BuildSubId(id);
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}
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const AZStd::string& ProcessedObjectStore::GetId() const
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+45
-1
@@ -777,6 +777,23 @@ namespace AzToolsFramework
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selection.SetDefaultDirectory(defaultDirectory);
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}
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if (m_hideProductFilesInAssetPicker)
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{
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FilterConstType displayFilter = selection.GetDisplayFilter();
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EntryTypeFilter* productsFilter = new EntryTypeFilter();
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productsFilter->SetEntryType(AssetBrowserEntry::AssetEntryType::Product);
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InverseFilter* noProductsFilter = new InverseFilter();
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noProductsFilter->SetFilter(FilterConstType(productsFilter));
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CompositeFilter* compFilter = new CompositeFilter(CompositeFilter::LogicOperatorType::AND);
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compFilter->AddFilter(FilterConstType(displayFilter));
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compFilter->AddFilter(FilterConstType(noProductsFilter));
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selection.SetDisplayFilter(FilterConstType(compFilter));
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}
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AssetBrowserComponentRequestBus::Broadcast(&AssetBrowserComponentRequests::PickAssets, selection, parentWidget());
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if (selection.IsValid())
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{
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@@ -785,7 +802,16 @@ namespace AzToolsFramework
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AZ_Assert(product || folder, "Incorrect entry type selected. Expected product or folder.");
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if (product)
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{
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SetSelectedAssetID(product->GetAssetId());
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AZ::Data::AssetId selectedAssetId = product->GetAssetId();
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// If we hid the product files a source asset was picked
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// Clear the sub id as a source could have N products with different sub ids
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if (m_hideProductFilesInAssetPicker)
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{
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selectedAssetId.m_subId = 0;
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}
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SetSelectedAssetID(selectedAssetId);
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}
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else if (folder)
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{
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@@ -1172,6 +1198,16 @@ namespace AzToolsFramework
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return m_showProductAssetName;
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}
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void PropertyAssetCtrl::SetHideProductFilesInAssetPicker(bool hide)
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{
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m_hideProductFilesInAssetPicker = hide;
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}
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bool PropertyAssetCtrl::GetHideProductFilesInAssetPicker() const
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{
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return m_hideProductFilesInAssetPicker;
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}
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void PropertyAssetCtrl::SetShowThumbnail(bool enable)
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{
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m_showThumbnail = enable;
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@@ -1297,6 +1333,14 @@ namespace AzToolsFramework
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GUI->SetShowProductAssetName(showProductAssetName);
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}
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}
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else if(attrib == AZ::Edit::Attributes::HideProductFilesInAssetPicker)
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{
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bool hideProductFilesInAssetPicker = false;
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if (attrValue->Read<bool>(hideProductFilesInAssetPicker))
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{
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GUI->SetHideProductFilesInAssetPicker(hideProductFilesInAssetPicker);
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}
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}
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else if (attrib == AZ::Edit::Attributes::ClearNotify)
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{
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PropertyAssetCtrl::ClearCallbackType* func = azdynamic_cast<PropertyAssetCtrl::ClearCallbackType*>(attrValue->GetAttribute());
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+7
@@ -158,6 +158,10 @@ namespace AzToolsFramework
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//! Assets can be either source or product assets generated from source assets. By default, source assets are shown in the property asset. You can override that with this flag.
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bool m_showProductAssetName = true;
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//! Assets can be either source or product assets generated from source assets.
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//! By default the asset picker shows both on an AZ::Asset<> property. You can hide product assets with this flag.
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bool m_hideProductFilesInAssetPicker = false;
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bool m_showThumbnail = false;
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bool m_showThumbnailDropDownButton = false;
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EditCallbackType* m_thumbnailCallback = nullptr;
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@@ -211,6 +215,9 @@ namespace AzToolsFramework
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void SetShowProductAssetName(bool enable);
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bool GetShowProductAssetName() const;
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void SetHideProductFilesInAssetPicker(bool hide);
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bool GetHideProductFilesInAssetPicker() const;
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void SetShowThumbnail(bool enable);
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bool GetShowThumbnail() const;
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void SetShowThumbnailDropDownButton(bool enable);
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