Renamed osx_gl to mac and es3 to android for cache folders (#949)

This commit is contained in:
Terry Michaels
2021-05-26 19:17:17 -05:00
committed by GitHub
parent d1863c6c5b
commit 9b1be43367
232 changed files with 733 additions and 733 deletions
+1 -1
View File
@@ -125,7 +125,7 @@ enum ESystemConfigPlatform
{
CONFIG_INVALID_PLATFORM = 0,
CONFIG_PC = 1,
CONFIG_OSX_GL = 2,
CONFIG_MAC = 2,
CONFIG_OSX_METAL = 3,
CONFIG_ANDROID = 4,
CONFIG_IOS = 5,
+1 -1
View File
@@ -729,7 +729,7 @@ protected: // -------------------------------------------------------------
CCmdLine* m_pCmdLine;
string m_currentLanguageAudio;
string m_systemConfigName; // computed from system_(hardwareplatform)_(assetsPlatform) - eg, system_android_es3.cfg or system_android_opengl.cfg or system_windows_pc.cfg
string m_systemConfigName; // computed from system_(hardwareplatform)_(assetsPlatform) - eg, system_android_android.cfg or system_windows_pc.cfg
std::vector< std::pair<CTimeValue, float> > m_updateTimes;
@@ -19,7 +19,7 @@ namespace AZ
{
inline namespace PlatformDefaults
{
static const char* PlatformNames[PlatformId::NumPlatformIds] = { PlatformPC, PlatformES3, PlatformIOS, PlatformOSX, PlatformProvo, PlatformSalem, PlatformJasper, PlatformServer, PlatformAll, PlatformAllClient };
static const char* PlatformNames[PlatformId::NumPlatformIds] = { PlatformPC, PlatformAndroid, PlatformIOS, PlatformMac, PlatformProvo, PlatformSalem, PlatformJasper, PlatformServer, PlatformAll, PlatformAllClient };
const char* PlatformIdToPalFolder(AZ::PlatformId platform)
{
@@ -31,11 +31,11 @@ namespace AZ
{
case AZ::PC:
return "PC";
case AZ::ES3:
case AZ::ANDROID_ID:
return "Android";
case AZ::IOS:
return "iOS";
case AZ::OSX:
case AZ::MAC:
return "Mac";
case AZ::PROVO:
return "Provo";
@@ -66,11 +66,11 @@ namespace AZ
}
else if (osPlatform == PlatformCodeNameMac)
{
return PlatformOSX;
return PlatformMac;
}
else if (osPlatform == PlatformCodeNameAndroid)
{
return PlatformES3;
return PlatformAndroid;
}
else if (osPlatform == PlatformCodeNameiOS)
{
@@ -207,13 +207,13 @@ namespace AZ
platformCodes.emplace_back(PlatformCodeNameWindows);
platformCodes.emplace_back(PlatformCodeNameLinux);
break;
case PlatformId::ES3:
case PlatformId::ANDROID_ID:
platformCodes.emplace_back(PlatformCodeNameAndroid);
break;
case PlatformId::IOS:
platformCodes.emplace_back(PlatformCodeNameiOS);
break;
case PlatformId::OSX:
case PlatformId::MAC:
platformCodes.emplace_back(PlatformCodeNameMac);
break;
case PlatformId::PROVO:
@@ -27,9 +27,9 @@ namespace AZ
inline namespace PlatformDefaults
{
constexpr char PlatformPC[] = "pc";
constexpr char PlatformES3[] = "es3";
constexpr char PlatformAndroid[] = "android";
constexpr char PlatformIOS[] = "ios";
constexpr char PlatformOSX[] = "osx_gl";
constexpr char PlatformMac[] = "mac";
constexpr char PlatformProvo[] = "provo";
constexpr char PlatformSalem[] = "salem";
constexpr char PlatformJasper[] = "jasper";
@@ -54,9 +54,9 @@ namespace AZ
AZ_ENUM_WITH_UNDERLYING_TYPE(PlatformId, int,
(Invalid, -1),
PC,
ES3,
ANDROID_ID,
IOS,
OSX,
MAC,
PROVO,
SALEM,
JASPER,
@@ -73,9 +73,9 @@ namespace AZ
{
Platform_NONE = 0x00,
Platform_PC = 1 << PlatformId::PC,
Platform_ES3 = 1 << PlatformId::ES3,
Platform_ANDROID = 1 << PlatformId::ANDROID_ID,
Platform_IOS = 1 << PlatformId::IOS,
Platform_OSX = 1 << PlatformId::OSX,
Platform_MAC = 1 << PlatformId::MAC,
Platform_PROVO = 1 << PlatformId::PROVO,
Platform_SALEM = 1 << PlatformId::SALEM,
Platform_JASPER = 1 << PlatformId::JASPER,
@@ -87,7 +87,7 @@ namespace AZ
// A special platform that will always correspond to all non-server platforms, even if new ones are added
Platform_ALL_CLIENT = 1ULL << 31,
AllNamedPlatforms = Platform_PC | Platform_ES3 | Platform_IOS | Platform_OSX | Platform_PROVO | Platform_SALEM | Platform_JASPER | Platform_SERVER,
AllNamedPlatforms = Platform_PC | Platform_ANDROID | Platform_IOS | Platform_MAC | Platform_PROVO | Platform_SALEM | Platform_JASPER | Platform_SERVER,
};
AZ_DEFINE_ENUM_BITWISE_OPERATORS(PlatformFlags);
@@ -28,8 +28,8 @@ namespace AZ
return "Android64";
case PlatformID::PLATFORM_APPLE_IOS:
return "iOS";
case PlatformID::PLATFORM_APPLE_OSX:
return "OSX";
case PlatformID::PLATFORM_APPLE_MAC:
return "Mac";
#if defined(AZ_EXPAND_FOR_RESTRICTED_PLATFORM) || defined(AZ_TOOLS_EXPAND_FOR_RESTRICTED_PLATFORMS)
#define AZ_RESTRICTED_PLATFORM_EXPANSION(CodeName, CODENAME, codename, PrivateName, PRIVATENAME, privatename, PublicName, PUBLICNAME, publicname, PublicAuxName1, PublicAuxName2, PublicAuxName3)\
case PlatformID::PLATFORM_##PUBLICNAME:\
@@ -23,7 +23,7 @@ namespace AZ
PLATFORM_WINDOWS_64,
PLATFORM_LINUX_64,
PLATFORM_APPLE_IOS,
PLATFORM_APPLE_OSX,
PLATFORM_APPLE_MAC,
PLATFORM_ANDROID_64, // ARMv8 / 64-bit
#if defined(AZ_EXPAND_FOR_RESTRICTED_PLATFORM) || defined(AZ_TOOLS_EXPAND_FOR_RESTRICTED_PLATFORMS)
#define AZ_RESTRICTED_PLATFORM_EXPANSION(CodeName, CODENAME, codename, PrivateName, PRIVATENAME, privatename, PublicName, PUBLICNAME, publicname, PublicAuxName1, PublicAuxName2, PublicAuxName3)\
@@ -937,7 +937,7 @@ void ScriptSystemComponent::Reflect(ReflectContext* reflection)
->Enum<static_cast<int>(PlatformID::PLATFORM_LINUX_64)>("Linux")
->Enum<static_cast<int>(PlatformID::PLATFORM_ANDROID_64)>("Android64")
->Enum<static_cast<int>(PlatformID::PLATFORM_APPLE_IOS)>("iOS")
->Enum<static_cast<int>(PlatformID::PLATFORM_APPLE_OSX)>("OSX")
->Enum<static_cast<int>(PlatformID::PLATFORM_APPLE_MAC)>("Mac")
#if defined(AZ_EXPAND_FOR_RESTRICTED_PLATFORM) || defined(AZ_TOOLS_EXPAND_FOR_RESTRICTED_PLATFORMS)
#define AZ_RESTRICTED_PLATFORM_EXPANSION(CodeName, CODENAME, codename, PrivateName, PRIVATENAME, privatename, PublicName, PUBLICNAME, publicname, PublicAuxName1, PublicAuxName2, PublicAuxName3)\
->Enum<static_cast<int>(PlatformID::PLATFORM_##PUBLICNAME)>(#CodeName)
@@ -372,15 +372,15 @@ mac_remote_filesystem=0
-- We need to know this before we establish VFS because different platform assets
-- are stored in different root folders in the cache. These correspond to the names
-- In the asset processor config file. This value also controls what config file is read
-- when you read system_xxxx_xxxx.cfg (for example, system_windows_pc.cfg or system_android_es3.cfg)
-- when you read system_xxxx_xxxx.cfg (for example, system_windows_pc.cfg or system_android_android.cfg)
-- by default, pc assets (in the 'pc' folder) are used, with RC being fed 'pc' as the platform
-- by default on console we use the default assets=pc for better iteration times
-- we should turn on console specific assets only when in release and/or testing assets and/or loading performance
-- that way most people will not need to have 3 different caches taking up disk space
assets = pc
android_assets = es3
android_assets = android
ios_assets = ios
mac_assets = osx_gl
mac_assets = mac
-- Add the IP address of your console to the white list that will connect to the asset processor here
-- You can list addresses or CIDR's. CIDR's are helpful if you are using DHCP. A CIDR looks like an ip address with
@@ -438,9 +438,9 @@ mac_wait_for_connect=0
ConfigFileParams::SettingsKeyValuePair{"/ios_remote_filesystem", AZ::s64{0}},
ConfigFileParams::SettingsKeyValuePair{"/mac_remote_filesystem", AZ::s64{0}},
ConfigFileParams::SettingsKeyValuePair{"/assets", AZStd::string_view{"pc"}},
ConfigFileParams::SettingsKeyValuePair{"/android_assets", AZStd::string_view{"es3"}},
ConfigFileParams::SettingsKeyValuePair{"/android_assets", AZStd::string_view{"android"}},
ConfigFileParams::SettingsKeyValuePair{"/ios_assets", AZStd::string_view{"ios"}},
ConfigFileParams::SettingsKeyValuePair{"/mac_assets", AZStd::string_view{"osx_gl"}},
ConfigFileParams::SettingsKeyValuePair{"/mac_assets", AZStd::string_view{"mac"}},
ConfigFileParams::SettingsKeyValuePair{"/connect_to_remote", AZ::s64{0}},
ConfigFileParams::SettingsKeyValuePair{"/windows_connect_to_remote", AZ::s64{1}},
ConfigFileParams::SettingsKeyValuePair{"/android_connect_to_remote", AZ::s64{0}},
@@ -478,20 +478,20 @@ test_asset_processor_tag = test_value
[Platform pc]
tags=tools,renderer,dx12,vulkan
[Platform es3]
[Platform android]
tags=android,mobile,renderer,vulkan ; With Comments at the end
[Platform ios]
tags=mobile,renderer,metal
[Platform osx_gl]
[Platform mac]
tags=tools,renderer,metal)"
, AZStd::fixed_vector<ConfigFileParams::SettingsKeyValuePair, 20>{
ConfigFileParams::SettingsKeyValuePair{"/test_asset_processor_tag", AZStd::string_view{"test_value"}},
ConfigFileParams::SettingsKeyValuePair{"/Platform pc/tags", AZStd::string_view{"tools,renderer,dx12,vulkan"}},
ConfigFileParams::SettingsKeyValuePair{"/Platform es3/tags", AZStd::string_view{"android,mobile,renderer,vulkan"}},
ConfigFileParams::SettingsKeyValuePair{"/Platform android/tags", AZStd::string_view{"android,mobile,renderer,vulkan"}},
ConfigFileParams::SettingsKeyValuePair{"/Platform ios/tags", AZStd::string_view{"mobile,renderer,metal"}},
ConfigFileParams::SettingsKeyValuePair{"/Platform osx_gl/tags", AZStd::string_view{"tools,renderer,metal"}},
ConfigFileParams::SettingsKeyValuePair{"/Platform mac/tags", AZStd::string_view{"tools,renderer,metal"}},
}}
)
);
@@ -120,14 +120,14 @@ namespace AzToolsFramework
/**
* Query to see if a specific asset platform is enabled
* @param platform the asset platform to check e.g. es3, ios, etc.
* @param platform the asset platform to check e.g. android, ios, etc.
* @return true if enabled, false otherwise
*/
virtual bool IsAssetPlatformEnabled(const char* platform) = 0;
/**
* Get the total number of pending assets left to process for a specific asset platform
* @param platform the asset platform to check e.g. es3, ios, etc.
* @param platform the asset platform to check e.g. android, ios, etc.
* @return -1 if the process fails, a positive number otherwise
*/
virtual int GetPendingAssetsForPlatform(const char* platform) = 0;
@@ -312,7 +312,7 @@ namespace AzToolsFramework
inline const char* GetHostAssetPlatform()
{
#if defined(AZ_PLATFORM_MAC)
return "osx_gl";
return "mac";
#elif defined(AZ_PLATFORM_WINDOWS)
return "pc";
#elif defined(AZ_PLATFORM_LINUX)
@@ -82,7 +82,7 @@ namespace UnitTest
}
m_testPlatforms[0] = AzFramework::PlatformId::PC;
m_testPlatforms[1] = AzFramework::PlatformId::ES3;
m_testPlatforms[1] = AzFramework::PlatformId::ANDROID_ID;
int platformCount = 0;
for(auto thisPlatform : m_testPlatforms)
@@ -170,20 +170,20 @@ namespace UnitTest
AzFramework::AssetCatalog assetCatalog(useRequestBus);
AZStd::string pcCatalogFile = AzToolsFramework::PlatformAddressedAssetCatalog::GetCatalogRegistryPathForPlatform(AzFramework::PlatformId::PC);
AZStd::string es3CatalogFile = AzToolsFramework::PlatformAddressedAssetCatalog::GetCatalogRegistryPathForPlatform(AzFramework::PlatformId::ES3);
AZStd::string androidCatalogFile = AzToolsFramework::PlatformAddressedAssetCatalog::GetCatalogRegistryPathForPlatform(AzFramework::PlatformId::ANDROID_ID);
if (!assetCatalog.SaveCatalog(pcCatalogFile.c_str(), m_assetRegistry))
{
GTEST_FATAL_FAILURE_(AZStd::string::format("Unable to save the asset catalog (PC) file.\n").c_str());
}
if (!assetCatalog.SaveCatalog(es3CatalogFile.c_str(), m_assetRegistry))
if (!assetCatalog.SaveCatalog(androidCatalogFile.c_str(), m_assetRegistry))
{
GTEST_FATAL_FAILURE_(AZStd::string::format("Unable to save the asset catalog (ES3) file.\n").c_str());
GTEST_FATAL_FAILURE_(AZStd::string::format("Unable to save the asset catalog (ANDROID) file.\n").c_str());
}
m_pcCatalog = new AzToolsFramework::PlatformAddressedAssetCatalog(AzFramework::PlatformId::PC);
m_es3Catalog = new AzToolsFramework::PlatformAddressedAssetCatalog(AzFramework::PlatformId::ES3);
m_androidCatalog = new AzToolsFramework::PlatformAddressedAssetCatalog(AzFramework::PlatformId::ANDROID_ID);
const AZStd::string engroot = AZ::Test::GetEngineRootPath();
AZ::IO::FileIOBase::GetInstance()->SetAlias("@engroot@", engroot.c_str());
@@ -227,21 +227,21 @@ namespace UnitTest
}
auto pcCatalogFile = AzToolsFramework::PlatformAddressedAssetCatalog::GetCatalogRegistryPathForPlatform(AzFramework::PlatformId::PC);
auto es3CatalogFile = AzToolsFramework::PlatformAddressedAssetCatalog::GetCatalogRegistryPathForPlatform(AzFramework::PlatformId::ES3);
auto androidCatalogFile = AzToolsFramework::PlatformAddressedAssetCatalog::GetCatalogRegistryPathForPlatform(AzFramework::PlatformId::ANDROID_ID);
if (fileIO->Exists(pcCatalogFile.c_str()))
{
fileIO->Remove(pcCatalogFile.c_str());
}
if (fileIO->Exists(es3CatalogFile.c_str()))
if (fileIO->Exists(androidCatalogFile.c_str()))
{
fileIO->Remove(es3CatalogFile.c_str());
fileIO->Remove(androidCatalogFile.c_str());
}
delete m_assetSeedManager;
delete m_assetRegistry;
delete m_pcCatalog;
delete m_es3Catalog;
delete m_androidCatalog;
m_application->Stop();
delete m_application;
}
@@ -342,10 +342,10 @@ namespace UnitTest
m_assetSeedManager->AddSeedAsset(assets[2], AzFramework::PlatformFlags::Platform_PC);
// Step we are testing
m_assetSeedManager->AddPlatformToAllSeeds(AzFramework::PlatformId::ES3);
m_assetSeedManager->AddPlatformToAllSeeds(AzFramework::PlatformId::ANDROID_ID);
// Verification
AzFramework::PlatformFlags expectedPlatformFlags = AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_ES3;
AzFramework::PlatformFlags expectedPlatformFlags = AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_ANDROID;
for (const auto& seedInfo : m_assetSeedManager->GetAssetSeedList())
{
EXPECT_EQ(seedInfo.m_platformFlags, expectedPlatformFlags);
@@ -358,14 +358,14 @@ namespace UnitTest
m_assetSeedManager->AddSeedAsset(assets[0], AzFramework::PlatformFlags::Platform_PC);
m_assetSeedManager->AddSeedAsset(assets[1], AzFramework::PlatformFlags::Platform_PC);
m_es3Catalog->UnregisterAsset(assets[2]);
m_androidCatalog->UnregisterAsset(assets[2]);
m_assetSeedManager->AddSeedAsset(assets[2], AzFramework::PlatformFlags::Platform_PC);
// Step we are testing
m_assetSeedManager->AddPlatformToAllSeeds(AzFramework::PlatformId::ES3);
m_assetSeedManager->AddPlatformToAllSeeds(AzFramework::PlatformId::ANDROID_ID);
// Verification
AzFramework::PlatformFlags expectedPlatformFlags = AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_ES3;
AzFramework::PlatformFlags expectedPlatformFlags = AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_ANDROID;
for (const auto& seedInfo : m_assetSeedManager->GetAssetSeedList())
{
if (seedInfo.m_assetId == assets[2])
@@ -383,14 +383,14 @@ namespace UnitTest
{
// Setup
m_assetSeedManager->AddSeedAsset(assets[0], AzFramework::PlatformFlags::Platform_PC);
m_assetSeedManager->AddSeedAsset(assets[0], AzFramework::PlatformFlags::Platform_ES3);
m_assetSeedManager->AddSeedAsset(assets[0], AzFramework::PlatformFlags::Platform_ANDROID);
m_assetSeedManager->AddSeedAsset(assets[1], AzFramework::PlatformFlags::Platform_PC);
m_assetSeedManager->AddSeedAsset(assets[1], AzFramework::PlatformFlags::Platform_ES3);
m_assetSeedManager->AddSeedAsset(assets[1], AzFramework::PlatformFlags::Platform_ANDROID);
m_assetSeedManager->AddSeedAsset(assets[2], AzFramework::PlatformFlags::Platform_PC);
m_assetSeedManager->AddSeedAsset(assets[2], AzFramework::PlatformFlags::Platform_ES3);
m_assetSeedManager->AddSeedAsset(assets[2], AzFramework::PlatformFlags::Platform_ANDROID);
// Step we are testing
m_assetSeedManager->RemovePlatformFromAllSeeds(AzFramework::PlatformId::ES3);
m_assetSeedManager->RemovePlatformFromAllSeeds(AzFramework::PlatformId::ANDROID_ID);
// Verification
for (const auto& seedInfo : m_assetSeedManager->GetAssetSeedList())
@@ -514,8 +514,8 @@ namespace UnitTest
void DependencyValidation_MultipleAssetSeeds_MultiplePlatformFlags_ListValid()
{
m_assetSeedManager->AddSeedAsset(assets[0], AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_ES3);
m_assetSeedManager->AddSeedAsset(assets[5], AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_ES3);
m_assetSeedManager->AddSeedAsset(assets[0], AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_ANDROID);
m_assetSeedManager->AddSeedAsset(assets[5], AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_ANDROID);
AzToolsFramework::AssetFileInfoList assetList = m_assetSeedManager->GetDependencyList(AzFramework::PlatformId::PC);
@@ -531,7 +531,7 @@ namespace UnitTest
assetList.m_fileInfoList.clear();
m_assetSeedManager->AddSeedAsset(assets[8], AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_ES3);
m_assetSeedManager->AddSeedAsset(assets[8], AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_ANDROID);
assetList = m_assetSeedManager->GetDependencyList(AzFramework::PlatformId::PC);
@@ -547,7 +547,7 @@ namespace UnitTest
EXPECT_TRUE(Search(assetList, assets[8]));
assetList.m_fileInfoList.clear();
m_assetSeedManager->RemoveSeedAsset(assets[5], AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_ES3);
m_assetSeedManager->RemoveSeedAsset(assets[5], AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_ANDROID);
assetList = m_assetSeedManager->GetDependencyList(AzFramework::PlatformId::PC);
@@ -562,7 +562,7 @@ namespace UnitTest
EXPECT_TRUE(Search(assetList, assets[8]));
// Removing the android flag from the asset should still produce the same result
m_assetSeedManager->RemoveSeedAsset(assets[8], AzFramework::PlatformFlags::Platform_ES3);
m_assetSeedManager->RemoveSeedAsset(assets[8], AzFramework::PlatformFlags::Platform_ANDROID);
assetList = m_assetSeedManager->GetDependencyList(AzFramework::PlatformId::PC);
@@ -576,7 +576,7 @@ namespace UnitTest
EXPECT_TRUE(Search(assetList, assets[7]));
EXPECT_TRUE(Search(assetList, assets[8]));
assetList = m_assetSeedManager->GetDependencyList(AzFramework::PlatformId::ES3);
assetList = m_assetSeedManager->GetDependencyList(AzFramework::PlatformId::ANDROID_ID);
EXPECT_EQ(assetList.m_fileInfoList.size(), 5);
EXPECT_TRUE(Search(assetList, assets[0]));
@@ -586,8 +586,8 @@ namespace UnitTest
EXPECT_TRUE(Search(assetList, assets[4]));
// Adding the android flag again to the asset
m_assetSeedManager->AddSeedAsset(assets[8], AzFramework::PlatformFlags::Platform_ES3);
assetList = m_assetSeedManager->GetDependencyList(AzFramework::PlatformId::ES3);
m_assetSeedManager->AddSeedAsset(assets[8], AzFramework::PlatformFlags::Platform_ANDROID);
assetList = m_assetSeedManager->GetDependencyList(AzFramework::PlatformId::ANDROID_ID);
EXPECT_EQ(assetList.m_fileInfoList.size(), 8);
EXPECT_TRUE(Search(assetList, assets[0]));
@@ -773,7 +773,7 @@ namespace UnitTest
AzFramework::AssetRegistry* m_assetRegistry;
ToolsTestApplication* m_application;
AzToolsFramework::PlatformAddressedAssetCatalog* m_pcCatalog;
AzToolsFramework::PlatformAddressedAssetCatalog* m_es3Catalog;
AzToolsFramework::PlatformAddressedAssetCatalog* m_androidCatalog;
AZ::IO::FileIOStream m_fileStreams[s_totalTestPlatforms][s_totalAssets];
AzFramework::PlatformId m_testPlatforms[s_totalTestPlatforms];
AZStd::string m_assetsPath[s_totalAssets];
@@ -936,7 +936,7 @@ namespace UnitTest
TEST_F(AssetSeedManagerTest, AddSeedAssetForValidPlatforms_AllPlatformsValid_SeedAddedForEveryInputPlatform)
{
using namespace AzFramework;
PlatformFlags validPlatforms = PlatformFlags::Platform_PC | PlatformFlags::Platform_ES3;
PlatformFlags validPlatforms = PlatformFlags::Platform_PC | PlatformFlags::Platform_ANDROID;
AZStd::pair<AZ::Data::AssetId, PlatformFlags> result = m_assetSeedManager->AddSeedAssetForValidPlatforms(TestDynamicSliceAssetPath, validPlatforms);
// Verify the function outputs
@@ -953,8 +953,8 @@ namespace UnitTest
TEST_F(AssetSeedManagerTest, AddSeedAssetForValidPlatforms_SomePlatformsValid_SeedAddedForEveryValidPlatform)
{
using namespace AzFramework;
PlatformFlags validPlatforms = PlatformFlags::Platform_PC | PlatformFlags::Platform_ES3;
PlatformFlags inputPlatforms = validPlatforms | PlatformFlags::Platform_OSX;
PlatformFlags validPlatforms = PlatformFlags::Platform_PC | PlatformFlags::Platform_ANDROID;
PlatformFlags inputPlatforms = validPlatforms | PlatformFlags::Platform_MAC;
AZStd::pair<AZ::Data::AssetId, PlatformFlags> result = m_assetSeedManager->AddSeedAssetForValidPlatforms(TestDynamicSliceAssetPath, inputPlatforms);
// Verify the function outputs
@@ -971,7 +971,7 @@ namespace UnitTest
TEST_F(AssetSeedManagerTest, AddSeedAssetForValidPlatforms_NoPlatformsValid_NoSeedAdded)
{
using namespace AzFramework;
PlatformFlags inputPlatforms = PlatformFlags::Platform_OSX;
PlatformFlags inputPlatforms = PlatformFlags::Platform_MAC;
AZStd::pair<AZ::Data::AssetId, PlatformFlags> result = m_assetSeedManager->AddSeedAssetForValidPlatforms(TestDynamicSliceAssetPath, inputPlatforms);
// Verify the function outputs
@@ -985,30 +985,30 @@ namespace UnitTest
TEST_F(AssetSeedManagerTest, Valid_Seed_Remove_ForAllPlatform_OK)
{
m_assetSeedManager->AddSeedAsset(assets[0], AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_OSX);
m_assetSeedManager->AddSeedAsset(assets[0], AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_MAC);
m_assetSeedManager->RemoveSeedAsset(assets[0].ToString<AZStd::string>(), AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_OSX);
m_assetSeedManager->RemoveSeedAsset(assets[0].ToString<AZStd::string>(), AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_MAC);
const AzFramework::AssetSeedList& seedList = m_assetSeedManager->GetAssetSeedList();
EXPECT_EQ(seedList.size(), 0);
m_assetSeedManager->AddSeedAsset(assets[0], AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_OSX);
m_assetSeedManager->AddSeedAsset(assets[0], AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_MAC);
m_assetSeedManager->RemoveSeedAsset("asset0.txt", AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_OSX);
m_assetSeedManager->RemoveSeedAsset("asset0.txt", AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_MAC);
const AzFramework::AssetSeedList& secondSeedList = m_assetSeedManager->GetAssetSeedList();
EXPECT_EQ(secondSeedList.size(), 0);
}
TEST_F(AssetSeedManagerTest, Valid_Seed_Remove_ForSpecificPlatform_OK)
{
m_assetSeedManager->AddSeedAsset(assets[0], AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_OSX);
m_assetSeedManager->AddSeedAsset(assets[0], AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_MAC);
m_assetSeedManager->RemoveSeedAsset(assets[0].ToString<AZStd::string>(), AzFramework::PlatformFlags::Platform_OSX);
m_assetSeedManager->RemoveSeedAsset(assets[0].ToString<AZStd::string>(), AzFramework::PlatformFlags::Platform_MAC);
const AzFramework::AssetSeedList& seedList = m_assetSeedManager->GetAssetSeedList();
EXPECT_EQ(seedList.size(), 1);
m_assetSeedManager->AddSeedAsset(assets[0], AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_OSX);
m_assetSeedManager->AddSeedAsset(assets[0], AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_MAC);
m_assetSeedManager->RemoveSeedAsset("asset0.txt", AzFramework::PlatformFlags::Platform_PC);
const AzFramework::AssetSeedList& secondSeedList = m_assetSeedManager->GetAssetSeedList();
@@ -1017,14 +1017,14 @@ namespace UnitTest
TEST_F(AssetSeedManagerTest, Invalid_NotRemove_SeedForAllPlatform_Ok)
{
m_assetSeedManager->AddSeedAsset(assets[0], AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_OSX);
m_assetSeedManager->AddSeedAsset(assets[0], AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_MAC);
m_assetSeedManager->RemoveSeedAsset(assets[1].ToString<AZStd::string>(), AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_OSX);
m_assetSeedManager->RemoveSeedAsset(assets[1].ToString<AZStd::string>(), AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_MAC);
const AzFramework::AssetSeedList& seedList = m_assetSeedManager->GetAssetSeedList();
EXPECT_EQ(seedList.size(), 1);
m_assetSeedManager->RemoveSeedAsset("asset1.txt", AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_OSX);
m_assetSeedManager->RemoveSeedAsset("asset1.txt", AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_MAC);
const AzFramework::AssetSeedList& secondSeedList = m_assetSeedManager->GetAssetSeedList();
EXPECT_EQ(secondSeedList.size(), 1);
}
@@ -184,13 +184,13 @@ namespace UnitTest
TEST_F(PlatformAddressedAssetCatalogManagerTest, PlatformAddressedAssetCatalogManager_CatalogExistsChecks_Success)
{
EXPECT_EQ(AzToolsFramework::PlatformAddressedAssetCatalog::CatalogExists(AzFramework::PlatformId::ES3), true);
AZStd::string es3CatalogPath = AzToolsFramework::PlatformAddressedAssetCatalog::GetCatalogRegistryPathForPlatform(AzFramework::PlatformId::ES3);
if (AZ::IO::FileIOBase::GetInstance()->Exists(es3CatalogPath.c_str()))
EXPECT_EQ(AzToolsFramework::PlatformAddressedAssetCatalog::CatalogExists(AzFramework::PlatformId::ANDROID_ID), true);
AZStd::string androidCatalogPath = AzToolsFramework::PlatformAddressedAssetCatalog::GetCatalogRegistryPathForPlatform(AzFramework::PlatformId::ANDROID_ID);
if (AZ::IO::FileIOBase::GetInstance()->Exists(androidCatalogPath.c_str()))
{
AZ::IO::FileIOBase::GetInstance()->Remove(es3CatalogPath.c_str());
AZ::IO::FileIOBase::GetInstance()->Remove(androidCatalogPath.c_str());
}
EXPECT_EQ(AzToolsFramework::PlatformAddressedAssetCatalog::CatalogExists(AzFramework::PlatformId::ES3), false);
EXPECT_EQ(AzToolsFramework::PlatformAddressedAssetCatalog::CatalogExists(AzFramework::PlatformId::ANDROID_ID), false);
}
class PlatformAddressedAssetCatalogMessageTest : public AzToolsFramework::PlatformAddressedAssetCatalog
@@ -251,7 +251,7 @@ namespace UnitTest
AzFramework::AssetSystem::NetworkAssetUpdateInterface* notificationInterface = AZ::Interface<AzFramework::AssetSystem::NetworkAssetUpdateInterface>::Get();
EXPECT_NE(notificationInterface, nullptr);
auto* mockCatalog = new ::testing::NiceMock<PlatformAddressedAssetCatalogMessageTest>(AzFramework::PlatformId::ES3);
auto* mockCatalog = new ::testing::NiceMock<PlatformAddressedAssetCatalogMessageTest>(AzFramework::PlatformId::ANDROID_ID);
AZStd::unique_ptr< ::testing::NiceMock<PlatformAddressedAssetCatalogMessageTest>> catalogHolder;
catalogHolder.reset(mockCatalog);
@@ -259,7 +259,7 @@ namespace UnitTest
EXPECT_CALL(*mockCatalog, AssetChanged(testing::_)).Times(0);
notificationInterface->AssetChanged(testMessage);
testMessage.m_platform = "es3";
testMessage.m_platform = "android";
EXPECT_CALL(*mockCatalog, AssetChanged(testing::_)).Times(1);
notificationInterface->AssetChanged(testMessage);
@@ -270,7 +270,7 @@ namespace UnitTest
EXPECT_CALL(*mockCatalog, AssetRemoved(testing::_)).Times(0);
notificationInterface->AssetRemoved(testMessage);
testMessage.m_platform = "es3";
testMessage.m_platform = "android";
EXPECT_CALL(*mockCatalog, AssetRemoved(testing::_)).Times(1);
notificationInterface->AssetRemoved(testMessage);
}
+4 -4
View File
@@ -30,11 +30,11 @@ TEST_F(PlatformHelperTest, SinglePlatformFlags_PlatformId_Valid)
TEST_F(PlatformHelperTest, MultiplePlatformFlags_PlatformId_Valid)
{
AzFramework::PlatformFlags platformFlags = AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_ES3;
AzFramework::PlatformFlags platformFlags = AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_ANDROID;
auto platforms = AzFramework::PlatformHelper::GetPlatforms(platformFlags);
EXPECT_EQ(platforms.size(), 2);
EXPECT_EQ(platforms[0], "pc");
EXPECT_EQ(platforms[1], "es3");
EXPECT_EQ(platforms[1], "android");
}
TEST_F(PlatformHelperTest, SpecialAllFlag_PlatformId_Valid)
@@ -42,7 +42,7 @@ TEST_F(PlatformHelperTest, SpecialAllFlag_PlatformId_Valid)
AzFramework::PlatformFlags platformFlags = AzFramework::PlatformFlags::Platform_ALL;
auto platforms = AzFramework::PlatformHelper::GetPlatformsInterpreted(platformFlags);
EXPECT_EQ(platforms.size(), AzFramework::NumPlatforms);
EXPECT_THAT(platforms, testing::UnorderedElementsAre("pc", "es3", "ios", "osx_gl", "provo", "salem", "jasper", "server"));
EXPECT_THAT(platforms, testing::UnorderedElementsAre("pc", "android", "ios", "mac", "provo", "salem", "jasper", "server"));
}
TEST_F(PlatformHelperTest, SpecialAllClientFlag_PlatformId_Valid)
@@ -50,7 +50,7 @@ TEST_F(PlatformHelperTest, SpecialAllClientFlag_PlatformId_Valid)
AzFramework::PlatformFlags platformFlags = AzFramework::PlatformFlags::Platform_ALL_CLIENT;
auto platforms = AzFramework::PlatformHelper::GetPlatformsInterpreted(platformFlags);
EXPECT_EQ(platforms.size(), AzFramework::NumClientPlatforms);
EXPECT_THAT(platforms, testing::UnorderedElementsAre("pc", "es3", "ios", "osx_gl", "provo", "salem", "jasper"));
EXPECT_THAT(platforms, testing::UnorderedElementsAre("pc", "android", "ios", "mac", "provo", "salem", "jasper"));
}
TEST_F(PlatformHelperTest, InvalidPlatformFlags_PlatformId_Empty)
+1 -1
View File
@@ -533,7 +533,7 @@ namespace AzToolsFramework
->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Automation);
behaviorContext->EnumProperty<ESystemConfigPlatform::CONFIG_PC>("SystemConfigPlatform_Pc")
->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Automation);
behaviorContext->EnumProperty<ESystemConfigPlatform::CONFIG_OSX_GL>("SystemConfigPlatform_OsxGl")
behaviorContext->EnumProperty<ESystemConfigPlatform::CONFIG_MAC>("SystemConfigPlatform_Mac")
->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Automation);
behaviorContext->EnumProperty<ESystemConfigPlatform::CONFIG_OSX_METAL>("SystemConfigPlatform_OsxMetal")
->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Automation);
@@ -3,7 +3,7 @@
"AssetProcessor": {
"Settings": {
"Platforms": {
"es3": "enabled"
"android": "enabled"
}
}
}
@@ -150,7 +150,7 @@ namespace AssetBundler
AzFramework::PlatformFlags platformFlags = GetEnabledPlatformFlags(m_data->m_testEngineRoot.c_str(), m_data->m_testEngineRoot.c_str(), DummyProjectName);
AzFramework::PlatformFlags hostPlatformFlag = AzFramework::PlatformHelper::GetPlatformFlag(AzToolsFramework::AssetSystem::GetHostAssetPlatform());
AzFramework::PlatformFlags expectedFlags = AzFramework::PlatformFlags::Platform_ES3 | AzFramework::PlatformFlags::Platform_IOS | AzFramework::PlatformFlags::Platform_PROVO | hostPlatformFlag;
AzFramework::PlatformFlags expectedFlags = AzFramework::PlatformFlags::Platform_ANDROID | AzFramework::PlatformFlags::Platform_IOS | AzFramework::PlatformFlags::Platform_PROVO | hostPlatformFlag;
ASSERT_EQ(platformFlags, expectedFlags);
}
+4 -4
View File
@@ -40,14 +40,14 @@ namespace AssetBundler
TEST_F(AssetBundlerBatchUtilsTest, SplitFilename_MacFile_OutputBaseNameAndPlatform)
{
AZStd::string filePath = "assetInfoFile_osx_gl.xml";
AZStd::string filePath = "assetInfoFile_mac.xml";
AZStd::string baseFilename;
AZStd::string platformIdentifier;
AzToolsFramework::SplitFilename(filePath, baseFilename, platformIdentifier);
ASSERT_EQ(baseFilename, "assetInfoFile");
ASSERT_EQ(platformIdentifier, "osx_gl");
ASSERT_EQ(platformIdentifier, "mac");
}
TEST_F(AssetBundlerBatchUtilsTest, SplitFilename_PcFile_OutputBaseNameAndPlatform)
@@ -64,14 +64,14 @@ namespace AssetBundler
TEST_F(AssetBundlerBatchUtilsTest, SplitFilename_MacFileWithUnderScoreInFileName_OutputBaseNameAndPlatform)
{
AZStd::string filePath = "assetInfoFile_test_osx_gl.xml";
AZStd::string filePath = "assetInfoFile_test_mac.xml";
AZStd::string baseFilename;
AZStd::string platformIdentifier;
AzToolsFramework::SplitFilename(filePath, baseFilename, platformIdentifier);
ASSERT_EQ(baseFilename, "assetInfoFile_test");
ASSERT_EQ(platformIdentifier, "osx_gl");
ASSERT_EQ(platformIdentifier, "mac");
}
TEST_F(AssetBundlerBatchUtilsTest, SplitFilename_PcFileWithUnderScoreInFileName_OutputBaseNameAndPlatform)
@@ -78,17 +78,17 @@ namespace AssetBuilderSDK
{
return AssetBuilderSDK::Platform_PC;
}
if (azstricmp(newPlatformName, "es3") == 0)
if (azstricmp(newPlatformName, "android") == 0)
{
return AssetBuilderSDK::Platform_ES3;
return AssetBuilderSDK::Platform_ANDROID;
}
if (azstricmp(newPlatformName, "ios") == 0)
{
return AssetBuilderSDK::Platform_IOS;
}
if (azstricmp(newPlatformName, "osx_gl") == 0)
if (azstricmp(newPlatformName, "mac") == 0)
{
return AssetBuilderSDK::Platform_OSX;
return AssetBuilderSDK::Platform_MAC;
}
if (azstricmp(newPlatformName, "provo") == 0)
{
@@ -115,12 +115,12 @@ namespace AssetBuilderSDK
{
case AssetBuilderSDK::Platform_PC:
return "pc";
case AssetBuilderSDK::Platform_ES3:
return "es3";
case AssetBuilderSDK::Platform_ANDROID:
return "android";
case AssetBuilderSDK::Platform_IOS:
return "ios";
case AssetBuilderSDK::Platform_OSX:
return "osx_gl";
case AssetBuilderSDK::Platform_MAC:
return "mac";
case AssetBuilderSDK::Platform_PROVO:
return "provo";
case AssetBuilderSDK::Platform_SALEM:
@@ -148,15 +148,15 @@ namespace AssetBuilderSDK
{
Platform_NONE = 0x00,
Platform_PC = 0x01,
Platform_ES3 = 0x02,
Platform_ANDROID = 0x02,
Platform_IOS = 0x04,
Platform_OSX = 0x08,
Platform_MAC = 0x08,
Platform_PROVO = 0x20,
Platform_SALEM = 0x40,
Platform_JASPER = 0x80,
//! if you add a new platform entry to this enum, you must add it to allplatforms as well otherwise that platform would not be considered valid.
AllPlatforms = Platform_PC | Platform_ES3 | Platform_IOS | Platform_OSX | Platform_PROVO | Platform_SALEM | Platform_JASPER
AllPlatforms = Platform_PC | Platform_ANDROID | Platform_IOS | Platform_MAC | Platform_PROVO | Platform_SALEM | Platform_JASPER
};
#endif // defined(ENABLE_LEGACY_PLATFORMFLAGS_SUPPORT)
//! Map data structure to holder parameters that are passed into a job for ProcessJob requests.
@@ -503,7 +503,7 @@ namespace AssetBuilderSDK
AZ_CLASS_ALLOCATOR(PlatformInfo, AZ::SystemAllocator, 0);
AZ_TYPE_INFO(PlatformInfo, "{F7DA39A5-C319-4552-954B-3479E2454D3F}");
AZStd::string m_identifier; ///< like "pc" or "es3" or "ios"...
AZStd::string m_identifier; ///< like "pc" or "android" or "ios"...
AZStd::unordered_set<AZStd::string> m_tags; ///< The tags like "console" or "tools" on that platform
PlatformInfo() = default;
@@ -240,7 +240,7 @@ namespace AssetProcessor
void BuildConfig(const QDir& tempPath, AssetDatabaseConnection* dbConn, PlatformConfiguration& config)
{
config.EnablePlatform({ "pc" ,{ "desktop", "renderer" } }, true);
config.EnablePlatform({ "es3" ,{ "mobile", "renderer" } }, true);
config.EnablePlatform({ "android" ,{ "mobile", "renderer" } }, true);
config.EnablePlatform({ "fandango" ,{ "console", "renderer" } }, false);
AZStd::vector<AssetBuilderSDK::PlatformInfo> platforms;
config.PopulatePlatformsForScanFolder(platforms);
@@ -254,22 +254,22 @@ namespace AssetProcessor
AssetRecognizer rec;
AssetPlatformSpec specpc;
AssetPlatformSpec speces3;
AssetPlatformSpec specandroid;
speces3.m_extraRCParams = "somerandomparam";
specandroid.m_extraRCParams = "somerandomparam";
rec.m_name = "random files";
rec.m_patternMatcher = AssetBuilderSDK::FilePatternMatcher("*.random", AssetBuilderSDK::AssetBuilderPattern::Wildcard);
rec.m_platformSpecs.insert("pc", specpc);
config.AddRecognizer(rec);
specpc.m_extraRCParams = ""; // blank must work
speces3.m_extraRCParams = "testextraparams";
specandroid.m_extraRCParams = "testextraparams";
const char* builderTxt1Name = "txt files";
rec.m_name = builderTxt1Name;
rec.m_patternMatcher = AssetBuilderSDK::FilePatternMatcher("*.txt", AssetBuilderSDK::AssetBuilderPattern::Wildcard);
rec.m_platformSpecs.insert("pc", specpc);
rec.m_platformSpecs.insert("es3", speces3);
rec.m_platformSpecs.insert("android", specandroid);
config.AddRecognizer(rec);
@@ -280,7 +280,7 @@ namespace AssetProcessor
ignore_rec.m_name = "ignore files";
ignore_rec.m_patternMatcher = AssetBuilderSDK::FilePatternMatcher("*.ignore", AssetBuilderSDK::AssetBuilderPattern::Wildcard);
ignore_rec.m_platformSpecs.insert("pc", specpc);
ignore_rec.m_platformSpecs.insert("es3", ignore_spec);
ignore_rec.m_platformSpecs.insert("android", ignore_spec);
config.AddRecognizer(ignore_rec);
ExcludeAssetRecognizer excludeRecogniser;
@@ -1092,7 +1092,7 @@ namespace AssetProcessor
{
AssetCatalogTest::SetUp();
m_platforms.push_back("pc");
m_platforms.push_back("es3");
m_platforms.push_back("android");
// 4 products for one platform, 1 product for the other.
m_platformToProductsForSourceWithDifferentProducts["pc"].push_back("subfolder3/basefilez.arc2");
@@ -1100,7 +1100,7 @@ namespace AssetProcessor
m_platformToProductsForSourceWithDifferentProducts["pc"].push_back("subfolder3/basefile.arc2");
m_platformToProductsForSourceWithDifferentProducts["pc"].push_back("subfolder3/basefile.azm2");
m_platformToProductsForSourceWithDifferentProducts["es3"].push_back("subfolder3/es3exclusivefile.azm2");
m_platformToProductsForSourceWithDifferentProducts["android"].push_back("subfolder3/androidexclusivefile.azm2");
m_sourceFileWithDifferentProductsPerPlatform = AZ::Uuid::CreateString("{38032FC9-2838-4D6A-9DA0-79E5E4F20C1B}");
m_sourceFileWithDependency = AZ::Uuid::CreateString("{807C4174-1D19-42AD-B8BC-A59291D9388C}");
@@ -1113,7 +1113,7 @@ namespace AssetProcessor
// resulting in image processing jobs having different products per platform. Because of this, the material jobs will then have different
// dependencies per platform, because each material will depend on a referenced texture and all of that texture's mipmaps.
// Add a source file with 4 products on pc, but 1 on es3
// Add a source file with 4 products on pc, but 1 on android
bool result = AddSourceAndJobForMultiplePlatforms(
"subfolder3",
"MultiplatformFile.txt",
@@ -1128,7 +1128,7 @@ namespace AssetProcessor
result = AddSourceAndJobForMultiplePlatforms("subfolder3", "FileWithDependency.txt", &(m_data->m_dbConn), sourceFileWithSameProductsJobsPerPlatform, m_platforms, m_sourceFileWithDependency);
EXPECT_TRUE(result);
const AZStd::string fileWithDependencyProductPath = "subfolder3/es3exclusivefile.azm2";
const AZStd::string fileWithDependencyProductPath = "subfolder3/androidexclusivefile.azm2";
for (const AZStd::string& platform : m_platforms)
{
@@ -28,7 +28,7 @@ namespace AssetProcessor
createJobsRequest.m_enabledPlatforms = {
{ "pc", {}
}, { "es3", {}
}, { "android", {}
}
};
ASSERT_EQ(createJobsRequest.GetEnabledPlatformsCount(), 2);
@@ -48,19 +48,19 @@ namespace AssetProcessor
ASSERT_EQ(createJobsRequest.GetEnabledPlatformAt(1), AssetBuilderSDK::Platform_NONE);
createJobsRequest.m_enabledPlatforms = {
{ "es3", {}
{ "android", {}
}
};
ASSERT_EQ(createJobsRequest.GetEnabledPlatformAt(0), AssetBuilderSDK::Platform_ES3);
ASSERT_EQ(createJobsRequest.GetEnabledPlatformAt(0), AssetBuilderSDK::Platform_ANDROID);
ASSERT_EQ(createJobsRequest.GetEnabledPlatformAt(1), AssetBuilderSDK::Platform_NONE);
createJobsRequest.m_enabledPlatforms = {
{ "pc", {}
}, { "es3", {}
}, { "android", {}
}
};
ASSERT_EQ(createJobsRequest.GetEnabledPlatformAt(0), AssetBuilderSDK::Platform_PC);
ASSERT_EQ(createJobsRequest.GetEnabledPlatformAt(1), AssetBuilderSDK::Platform_ES3);
ASSERT_EQ(createJobsRequest.GetEnabledPlatformAt(1), AssetBuilderSDK::Platform_ANDROID);
ASSERT_EQ(createJobsRequest.GetEnabledPlatformAt(2), AssetBuilderSDK::Platform_NONE);
createJobsRequest.m_enabledPlatforms = {
@@ -72,24 +72,24 @@ namespace AssetProcessor
createJobsRequest.m_enabledPlatforms = {
{ "pc", {}
}, { "es3", {}
}, { "android", {}
}, { "ios", {}
}, { "osx_gl", {}
}, { "mac", {}
}
};
ASSERT_EQ(createJobsRequest.GetEnabledPlatformAt(0), AssetBuilderSDK::Platform_PC);
ASSERT_EQ(createJobsRequest.GetEnabledPlatformAt(1), AssetBuilderSDK::Platform_ES3);
ASSERT_EQ(createJobsRequest.GetEnabledPlatformAt(1), AssetBuilderSDK::Platform_ANDROID);
ASSERT_EQ(createJobsRequest.GetEnabledPlatformAt(2), AssetBuilderSDK::Platform_IOS);
ASSERT_EQ(createJobsRequest.GetEnabledPlatformAt(3), AssetBuilderSDK::Platform_OSX);
ASSERT_EQ(createJobsRequest.GetEnabledPlatformAt(3), AssetBuilderSDK::Platform_MAC);
ASSERT_EQ(createJobsRequest.GetEnabledPlatformAt(4), AssetBuilderSDK::Platform_NONE);
createJobsRequest.m_enabledPlatforms = {
{ "pc", {}
}, { "es3", {}
}, { "android", {}
}
};
ASSERT_EQ(createJobsRequest.GetEnabledPlatformAt(0), AssetBuilderSDK::Platform_PC);
ASSERT_EQ(createJobsRequest.GetEnabledPlatformAt(1), AssetBuilderSDK::Platform_ES3);
ASSERT_EQ(createJobsRequest.GetEnabledPlatformAt(1), AssetBuilderSDK::Platform_ANDROID);
ASSERT_EQ(createJobsRequest.GetEnabledPlatformAt(2), AssetBuilderSDK::Platform_NONE);
// using a deprecated API should have generated warnings.
// but we can't test for it because these warnings are WarningOnce and some other unit test might have already triggered it
@@ -106,23 +106,23 @@ namespace AssetProcessor
}
};
ASSERT_TRUE(createJobsRequest.IsPlatformEnabled(AssetBuilderSDK::Platform_PC));
ASSERT_FALSE(createJobsRequest.IsPlatformEnabled(AssetBuilderSDK::Platform_ES3));
ASSERT_FALSE(createJobsRequest.IsPlatformEnabled(AssetBuilderSDK::Platform_ANDROID));
createJobsRequest.m_enabledPlatforms = {
{ "pc", {}
}, { "es3", {}
}, { "android", {}
}
};
ASSERT_TRUE(createJobsRequest.IsPlatformEnabled(AssetBuilderSDK::Platform_PC));
ASSERT_TRUE(createJobsRequest.IsPlatformEnabled(AssetBuilderSDK::Platform_ES3));
ASSERT_TRUE(createJobsRequest.IsPlatformEnabled(AssetBuilderSDK::Platform_ANDROID));
createJobsRequest.m_enabledPlatforms = {
{ "pc", {}
}, { "es3", {}
}, { "android", {}
}
};
ASSERT_TRUE(createJobsRequest.IsPlatformEnabled(AssetBuilderSDK::Platform_PC));
ASSERT_TRUE(createJobsRequest.IsPlatformEnabled(AssetBuilderSDK::Platform_ES3));
ASSERT_TRUE(createJobsRequest.IsPlatformEnabled(AssetBuilderSDK::Platform_ANDROID));
// using a deprecated API should have generated warnings.
// but we can't test for it because these warnings are WarningOnce and some other unit test might have already triggered it
}
@@ -133,9 +133,9 @@ namespace AssetProcessor
UnitTestUtils::AssertAbsorber absorb;
ASSERT_TRUE(createJobsRequest.IsPlatformValid(AssetBuilderSDK::Platform_PC));
ASSERT_TRUE(createJobsRequest.IsPlatformValid(AssetBuilderSDK::Platform_ES3));
ASSERT_TRUE(createJobsRequest.IsPlatformValid(AssetBuilderSDK::Platform_ANDROID));
ASSERT_TRUE(createJobsRequest.IsPlatformValid(AssetBuilderSDK::Platform_IOS));
ASSERT_TRUE(createJobsRequest.IsPlatformValid(AssetBuilderSDK::Platform_OSX));
ASSERT_TRUE(createJobsRequest.IsPlatformValid(AssetBuilderSDK::Platform_MAC));
ASSERT_TRUE(createJobsRequest.IsPlatformValid(AssetBuilderSDK::Platform_PROVO));
ASSERT_TRUE(createJobsRequest.IsPlatformValid(AssetBuilderSDK::Platform_SALEM));
ASSERT_TRUE(createJobsRequest.IsPlatformValid(AssetBuilderSDK::Platform_JASPER));
@@ -4020,15 +4020,15 @@ TEST_F(ModtimeScanningTest, ModtimeSkipping_EnablePlatform_ShouldProcessFilesFor
m_assetProcessorManager->m_allowModtimeSkippingFeature = true;
AssetUtilities::SetUseFileHashOverride(true, true);
// Enable es3 platform after the initial SetUp has already processed the files for pc
// Enable android platform after the initial SetUp has already processed the files for pc
QDir tempPath(m_tempDir.path());
AssetBuilderSDK::PlatformInfo es3Platform("es3", { "host", "renderer" });
m_config->EnablePlatform(es3Platform, true);
AssetBuilderSDK::PlatformInfo androidPlatform("android", { "host", "renderer" });
m_config->EnablePlatform(androidPlatform, true);
// There's no way to remove scanfolders and adding a new one after enabling the platform will cause the pc assets to build as well, which we don't want
// Instead we'll just const cast the vector and modify the enabled platforms for the scanfolder
auto& platforms = const_cast<AZStd::vector<AssetBuilderSDK::PlatformInfo>&>(m_config->GetScanFolderAt(0).GetPlatforms());
platforms.push_back(es3Platform);
platforms.push_back(androidPlatform);
// We need the builder fingerprints to be updated to reflect the newly enabled platform
m_assetProcessorManager->ComputeBuilderDirty();
@@ -4036,10 +4036,10 @@ TEST_F(ModtimeScanningTest, ModtimeSkipping_EnablePlatform_ShouldProcessFilesFor
QSet<AssetFileInfo> filePaths = BuildFileSet();
SimulateAssetScanner(filePaths);
ExpectWork(4, 2); // CreateJobs = 4, 2 files * 2 platforms. ProcessJobs = 2, just the es3 platform jobs (pc is already processed)
ExpectWork(4, 2); // CreateJobs = 4, 2 files * 2 platforms. ProcessJobs = 2, just the android platform jobs (pc is already processed)
ASSERT_TRUE(m_data->m_processResults[0].m_destinationPath.contains("es3"));
ASSERT_TRUE(m_data->m_processResults[1].m_destinationPath.contains("es3"));
ASSERT_TRUE(m_data->m_processResults[0].m_destinationPath.contains("android"));
ASSERT_TRUE(m_data->m_processResults[1].m_destinationPath.contains("android"));
}
TEST_F(ModtimeScanningTest, ModtimeSkipping_ModifyTimestamp)
@@ -120,14 +120,14 @@ TEST_F(PlatformConfigurationUnitTests, TestFailReadConfigFile_Regular_Platforms)
// verify the data.
ASSERT_NE(config.GetPlatformByIdentifier(AzToolsFramework::AssetSystem::GetHostAssetPlatform()), nullptr);
ASSERT_NE(config.GetPlatformByIdentifier("es3"), nullptr);
ASSERT_NE(config.GetPlatformByIdentifier("android"), nullptr);
ASSERT_NE(config.GetPlatformByIdentifier("server"), nullptr);
ASSERT_TRUE(config.GetPlatformByIdentifier("es3")->HasTag("mobile"));
ASSERT_TRUE(config.GetPlatformByIdentifier("es3")->HasTag("renderer"));
ASSERT_TRUE(config.GetPlatformByIdentifier("es3")->HasTag("android"));
ASSERT_TRUE(config.GetPlatformByIdentifier("android")->HasTag("mobile"));
ASSERT_TRUE(config.GetPlatformByIdentifier("android")->HasTag("renderer"));
ASSERT_TRUE(config.GetPlatformByIdentifier("android")->HasTag("android"));
ASSERT_TRUE(config.GetPlatformByIdentifier("server")->HasTag("server"));
ASSERT_FALSE(config.GetPlatformByIdentifier("es3")->HasTag("server"));
ASSERT_FALSE(config.GetPlatformByIdentifier("android")->HasTag("server"));
ASSERT_FALSE(config.GetPlatformByIdentifier("server")->HasTag("renderer"));
}
@@ -397,7 +397,7 @@ TEST_F(PlatformConfigurationUnitTests, TestFailReadConfigFile_RegularScanfolderP
AZStd::vector<AssetBuilderSDK::PlatformInfo> platforms = config.GetScanFolderAt(0).GetPlatforms();
ASSERT_EQ(platforms.size(), 4);
ASSERT_TRUE(AZStd::find(platforms.begin(), platforms.end(), AssetBuilderSDK::PlatformInfo(AzToolsFramework::AssetSystem::GetHostAssetPlatform(), AZStd::unordered_set<AZStd::string>{})) != platforms.end());
ASSERT_TRUE(AZStd::find(platforms.begin(), platforms.end(), AssetBuilderSDK::PlatformInfo("es3", AZStd::unordered_set<AZStd::string>{})) != platforms.end());
ASSERT_TRUE(AZStd::find(platforms.begin(), platforms.end(), AssetBuilderSDK::PlatformInfo("android", AZStd::unordered_set<AZStd::string>{})) != platforms.end());
ASSERT_TRUE(AZStd::find(platforms.begin(), platforms.end(), AssetBuilderSDK::PlatformInfo("ios", AZStd::unordered_set<AZStd::string>{})) != platforms.end());
ASSERT_TRUE(AZStd::find(platforms.begin(), platforms.end(), AssetBuilderSDK::PlatformInfo("server", AZStd::unordered_set<AZStd::string>{})) != platforms.end());
@@ -405,12 +405,12 @@ TEST_F(PlatformConfigurationUnitTests, TestFailReadConfigFile_RegularScanfolderP
platforms = config.GetScanFolderAt(1).GetPlatforms();
ASSERT_EQ(platforms.size(), 2);
ASSERT_TRUE(AZStd::find(platforms.begin(), platforms.end(), AssetBuilderSDK::PlatformInfo(AzToolsFramework::AssetSystem::GetHostAssetPlatform(), AZStd::unordered_set<AZStd::string>{})) != platforms.end());
ASSERT_TRUE(AZStd::find(platforms.begin(), platforms.end(), AssetBuilderSDK::PlatformInfo("es3", AZStd::unordered_set<AZStd::string>{})) != platforms.end());
ASSERT_TRUE(AZStd::find(platforms.begin(), platforms.end(), AssetBuilderSDK::PlatformInfo("android", AZStd::unordered_set<AZStd::string>{})) != platforms.end());
ASSERT_EQ(config.GetScanFolderAt(2).GetDisplayName(), QString("folder1output"));
platforms = config.GetScanFolderAt(2).GetPlatforms();
ASSERT_EQ(platforms.size(), 1);
ASSERT_TRUE(AZStd::find(platforms.begin(), platforms.end(), AssetBuilderSDK::PlatformInfo("es3", AZStd::unordered_set<AZStd::string>{})) != platforms.end());
ASSERT_TRUE(AZStd::find(platforms.begin(), platforms.end(), AssetBuilderSDK::PlatformInfo("android", AZStd::unordered_set<AZStd::string>{})) != platforms.end());
ASSERT_EQ(config.GetScanFolderAt(3).GetDisplayName(), QString("folder2output"));
platforms = config.GetScanFolderAt(3).GetPlatforms();
@@ -454,7 +454,7 @@ TEST_F(PlatformConfigurationUnitTests, TestFailReadConfigFile_Recognizers)
using namespace AzToolsFramework::AssetSystem;
using namespace AssetProcessor;
#if defined(AZ_PLATFORM_WINDOWS)
const char* platformWhichIsNotCurrentPlatform = "osx_gl";
const char* platformWhichIsNotCurrentPlatform = "mac";
#else
const char* platformWhichIsNotCurrentPlatform = "pc";
#endif
@@ -475,27 +475,27 @@ TEST_F(PlatformConfigurationUnitTests, TestFailReadConfigFile_Recognizers)
ASSERT_EQ(recogs["i_caf"].m_patternMatcher.GetBuilderPattern().m_pattern, "*.i_caf");
ASSERT_EQ(recogs["i_caf"].m_patternMatcher.GetBuilderPattern().m_type, AssetBuilderSDK::AssetBuilderPattern::Wildcard);
ASSERT_EQ(recogs["i_caf"].m_platformSpecs.size(), 2);
ASSERT_TRUE(recogs["i_caf"].m_platformSpecs.contains("es3"));
ASSERT_TRUE(recogs["i_caf"].m_platformSpecs.contains("android"));
ASSERT_TRUE(recogs["i_caf"].m_platformSpecs.contains(AzToolsFramework::AssetSystem::GetHostAssetPlatform()));
ASSERT_FALSE(recogs["i_caf"].m_platformSpecs.contains("server")); // server has been set to skip.
ASSERT_EQ(recogs["i_caf"].m_platformSpecs["es3"].m_extraRCParams, "mobile");
ASSERT_EQ(recogs["i_caf"].m_platformSpecs["android"].m_extraRCParams, "mobile");
ASSERT_EQ(recogs["i_caf"].m_platformSpecs[AzToolsFramework::AssetSystem::GetHostAssetPlatform()].m_extraRCParams, "defaultparams");
ASSERT_TRUE(recogs.contains("caf"));
ASSERT_TRUE(recogs["caf"].m_platformSpecs.contains("es3"));
ASSERT_TRUE(recogs["caf"].m_platformSpecs.contains("android"));
ASSERT_TRUE(recogs["caf"].m_platformSpecs.contains("server"));
ASSERT_TRUE(recogs["caf"].m_platformSpecs.contains(AzToolsFramework::AssetSystem::GetHostAssetPlatform()));
ASSERT_EQ(recogs["caf"].m_platformSpecs.size(), 3);
ASSERT_EQ(recogs["caf"].m_platformSpecs["es3"].m_extraRCParams, "rendererparams");
ASSERT_EQ(recogs["caf"].m_platformSpecs["android"].m_extraRCParams, "rendererparams");
ASSERT_EQ(recogs["caf"].m_platformSpecs[AzToolsFramework::AssetSystem::GetHostAssetPlatform()].m_extraRCParams, "rendererparams");
ASSERT_EQ(recogs["caf"].m_platformSpecs["server"].m_extraRCParams, "copy");
ASSERT_TRUE(recogs.contains("mov"));
ASSERT_TRUE(recogs["mov"].m_platformSpecs.contains("es3"));
ASSERT_TRUE(recogs["mov"].m_platformSpecs.contains("android"));
ASSERT_TRUE(recogs["mov"].m_platformSpecs.contains("server"));
ASSERT_TRUE(recogs["mov"].m_platformSpecs.contains(AzToolsFramework::AssetSystem::GetHostAssetPlatform()));
ASSERT_EQ(recogs["mov"].m_platformSpecs.size(), 3);
ASSERT_EQ(recogs["mov"].m_platformSpecs["es3"].m_extraRCParams, "platformspecificoverride");
ASSERT_EQ(recogs["mov"].m_platformSpecs["android"].m_extraRCParams, "platformspecificoverride");
ASSERT_EQ(recogs["mov"].m_platformSpecs[AzToolsFramework::AssetSystem::GetHostAssetPlatform()].m_extraRCParams, "rendererparams");
ASSERT_EQ(recogs["mov"].m_platformSpecs["server"].m_extraRCParams, "copy");
@@ -503,27 +503,27 @@ TEST_F(PlatformConfigurationUnitTests, TestFailReadConfigFile_Recognizers)
// (but platforms can override it)
ASSERT_TRUE(recogs.contains("rend"));
ASSERT_TRUE(recogs["rend"].m_platformSpecs.contains(AzToolsFramework::AssetSystem::GetHostAssetPlatform()));
ASSERT_TRUE(recogs["rend"].m_platformSpecs.contains("es3"));
ASSERT_TRUE(recogs["rend"].m_platformSpecs.contains("android"));
ASSERT_TRUE(recogs["rend"].m_platformSpecs.contains("server"));
ASSERT_FALSE(recogs["rend"].m_platformSpecs.contains(platformWhichIsNotCurrentPlatform)); // this is not an enabled platform and should not be there.
ASSERT_EQ(recogs["rend"].m_platformSpecs.size(), 3);
ASSERT_EQ(recogs["rend"].m_platformSpecs[AzToolsFramework::AssetSystem::GetHostAssetPlatform()].m_extraRCParams, "rendererparams");
ASSERT_EQ(recogs["rend"].m_platformSpecs["es3"].m_extraRCParams, "rendererparams");
ASSERT_EQ(recogs["rend"].m_platformSpecs["android"].m_extraRCParams, "rendererparams");
ASSERT_EQ(recogs["rend"].m_platformSpecs["server"].m_extraRCParams, ""); // default if not specified is empty string
ASSERT_TRUE(recogs.contains("alldefault"));
ASSERT_TRUE(recogs["alldefault"].m_platformSpecs.contains(AzToolsFramework::AssetSystem::GetHostAssetPlatform()));
ASSERT_TRUE(recogs["alldefault"].m_platformSpecs.contains("es3"));
ASSERT_TRUE(recogs["alldefault"].m_platformSpecs.contains("android"));
ASSERT_TRUE(recogs["alldefault"].m_platformSpecs.contains("server"));
ASSERT_FALSE(recogs["alldefault"].m_platformSpecs.contains(platformWhichIsNotCurrentPlatform)); // this is not an enabled platform and should not be there.
ASSERT_EQ(recogs["alldefault"].m_platformSpecs.size(), 3);
ASSERT_EQ(recogs["alldefault"].m_platformSpecs[AzToolsFramework::AssetSystem::GetHostAssetPlatform()].m_extraRCParams, "");
ASSERT_EQ(recogs["alldefault"].m_platformSpecs["es3"].m_extraRCParams, "");
ASSERT_EQ(recogs["alldefault"].m_platformSpecs["android"].m_extraRCParams, "");
ASSERT_EQ(recogs["alldefault"].m_platformSpecs["server"].m_extraRCParams, "");
ASSERT_TRUE(recogs.contains("skipallbutone"));
ASSERT_FALSE(recogs["skipallbutone"].m_platformSpecs.contains(AzToolsFramework::AssetSystem::GetHostAssetPlatform()));
ASSERT_FALSE(recogs["skipallbutone"].m_platformSpecs.contains("es3"));
ASSERT_FALSE(recogs["skipallbutone"].m_platformSpecs.contains("android"));
ASSERT_TRUE(recogs["skipallbutone"].m_platformSpecs.contains("server")); // server is only one enabled (set to copy)
ASSERT_EQ(recogs["skipallbutone"].m_platformSpecs.size(), 1);
ASSERT_EQ(recogs["skipallbutone"].m_platformSpecs["server"].m_extraRCParams, "copy");
@@ -549,7 +549,7 @@ TEST_F(PlatformConfigurationUnitTests, TestFailReadConfigFile_Overrides)
// verify the data.
ASSERT_NE(config.GetPlatformByIdentifier(AzToolsFramework::AssetSystem::GetHostAssetPlatform()), nullptr);
ASSERT_NE(config.GetPlatformByIdentifier("es3"), nullptr);
ASSERT_NE(config.GetPlatformByIdentifier("android"), nullptr);
ASSERT_NE(config.GetPlatformByIdentifier("provo"), nullptr);
// this override swaps server with provo in that it turns ON provo, turns off server
ASSERT_EQ(config.GetPlatformByIdentifier("server"), nullptr); // this should be off due to overrides
@@ -566,11 +566,11 @@ TEST_F(PlatformConfigurationUnitTests, TestFailReadConfigFile_Overrides)
ASSERT_EQ(recogs["i_caf"].m_patternMatcher.GetBuilderPattern().m_pattern, "*.i_caf");
ASSERT_EQ(recogs["i_caf"].m_patternMatcher.GetBuilderPattern().m_type, AssetBuilderSDK::AssetBuilderPattern::Wildcard);
ASSERT_EQ(recogs["i_caf"].m_platformSpecs.size(), 3);
ASSERT_TRUE(recogs["i_caf"].m_platformSpecs.contains("es3"));
ASSERT_TRUE(recogs["i_caf"].m_platformSpecs.contains("android"));
ASSERT_TRUE(recogs["i_caf"].m_platformSpecs.contains("provo"));
ASSERT_TRUE(recogs["i_caf"].m_platformSpecs.contains(AzToolsFramework::AssetSystem::GetHostAssetPlatform()));
ASSERT_FALSE(recogs["i_caf"].m_platformSpecs.contains("server")); // server has been set to skip.
ASSERT_EQ(recogs["i_caf"].m_platformSpecs["es3"].m_extraRCParams, "mobile");
ASSERT_EQ(recogs["i_caf"].m_platformSpecs["android"].m_extraRCParams, "mobile");
ASSERT_EQ(recogs["i_caf"].m_platformSpecs[AzToolsFramework::AssetSystem::GetHostAssetPlatform()].m_extraRCParams, "defaultparams");
ASSERT_EQ(recogs["i_caf"].m_platformSpecs["provo"].m_extraRCParams, "copy");
@@ -90,34 +90,34 @@ namespace AssetProcessor
//AZ_TracePrintf("test", "-------------------------\n");
}
void ComputeFingerprints(unsigned int& fingerprintForPC, unsigned int& fingerprintForES3, PlatformConfiguration& config, QString scanFolderPath, QString relPath)
void ComputeFingerprints(unsigned int& fingerprintForPC, unsigned int& fingerprintForANDROID, PlatformConfiguration& config, QString scanFolderPath, QString relPath)
{
QString extraInfoForPC;
QString extraInfoForES3;
QString extraInfoForANDROID;
RecognizerPointerContainer output;
QString filePath = scanFolderPath + "/" + relPath;
config.GetMatchingRecognizers(filePath, output);
for (const AssetRecognizer* assetRecogniser : output)
{
extraInfoForPC.append(assetRecogniser->m_platformSpecs["pc"].m_extraRCParams);
extraInfoForES3.append(assetRecogniser->m_platformSpecs["es3"].m_extraRCParams);
extraInfoForANDROID.append(assetRecogniser->m_platformSpecs["android"].m_extraRCParams);
extraInfoForPC.append(assetRecogniser->m_version);
extraInfoForES3.append(assetRecogniser->m_version);
extraInfoForANDROID.append(assetRecogniser->m_version);
}
//Calculating fingerprints for the file for pc and es3 platforms
//Calculating fingerprints for the file for pc and android platforms
AZ::Uuid sourceId = AZ::Uuid("{2206A6E0-FDBC-45DE-B6FE-C2FC63020BD5}");
JobEntry jobEntryPC(scanFolderPath, relPath, relPath, 0, { "pc", {"desktop", "renderer"} }, "", 0, 1, sourceId);
JobEntry jobEntryES3(scanFolderPath, relPath, relPath, 0, { "es3", {"mobile", "renderer"} }, "", 0, 2, sourceId);
JobEntry jobEntryANDROID(scanFolderPath, relPath, relPath, 0, { "android", {"mobile", "renderer"} }, "", 0, 2, sourceId);
JobDetails jobDetailsPC;
jobDetailsPC.m_extraInformationForFingerprinting = extraInfoForPC.toUtf8().constData();
jobDetailsPC.m_jobEntry = jobEntryPC;
JobDetails jobDetailsES3;
jobDetailsES3.m_extraInformationForFingerprinting = extraInfoForES3.toUtf8().constData();
jobDetailsES3.m_jobEntry = jobEntryES3;
JobDetails jobDetailsANDROID;
jobDetailsANDROID.m_extraInformationForFingerprinting = extraInfoForANDROID.toUtf8().constData();
jobDetailsANDROID.m_jobEntry = jobEntryANDROID;
fingerprintForPC = AssetUtilities::GenerateFingerprint(jobDetailsPC);
fingerprintForES3 = AssetUtilities::GenerateFingerprint(jobDetailsES3);
fingerprintForANDROID = AssetUtilities::GenerateFingerprint(jobDetailsANDROID);
}
}
@@ -242,7 +242,7 @@ namespace AssetProcessor
PlatformConfiguration config;
config.EnablePlatform({ "pc",{ "desktop", "renderer" } }, true);
config.EnablePlatform({ "es3",{ "mobile", "renderer" } }, true);
config.EnablePlatform({ "android",{ "mobile", "renderer" } }, true);
config.EnablePlatform({ "fandago",{ "console", "renderer" } }, false);
AZStd::vector<AssetBuilderSDK::PlatformInfo> platforms;
config.PopulatePlatformsForScanFolder(platforms);
@@ -261,9 +261,9 @@ namespace AssetProcessor
AssetRecognizer rec;
AssetPlatformSpec specpc;
AssetPlatformSpec speces3;
AssetPlatformSpec specandroid;
speces3.m_extraRCParams = "somerandomparam";
specandroid.m_extraRCParams = "somerandomparam";
rec.m_name = "random files";
rec.m_patternMatcher = AssetBuilderSDK::FilePatternMatcher("*.random", AssetBuilderSDK::AssetBuilderPattern::Wildcard);
rec.m_platformSpecs.insert("pc", specpc);
@@ -271,13 +271,13 @@ namespace AssetProcessor
UNIT_TEST_EXPECT_TRUE(mockAppManager.RegisterAssetRecognizerAsBuilder(rec));
specpc.m_extraRCParams = ""; // blank must work
speces3.m_extraRCParams = "testextraparams";
specandroid.m_extraRCParams = "testextraparams";
const char* builderTxt1Name = "txt files";
rec.m_name = builderTxt1Name;
rec.m_patternMatcher = AssetBuilderSDK::FilePatternMatcher("*.txt", AssetBuilderSDK::AssetBuilderPattern::Wildcard);
rec.m_platformSpecs.insert("pc", specpc);
rec.m_platformSpecs.insert("es3", speces3);
rec.m_platformSpecs.insert("android", specandroid);
config.AddRecognizer(rec);
@@ -307,21 +307,21 @@ namespace AssetProcessor
rec.m_testLockSource = false;
specpc.m_extraRCParams = "pcparams";
speces3.m_extraRCParams = "es3params";
specandroid.m_extraRCParams = "androidparams";
rec.m_name = "xxx files";
rec.m_patternMatcher = AssetBuilderSDK::FilePatternMatcher("*.xxx", AssetBuilderSDK::AssetBuilderPattern::Wildcard);
rec.m_platformSpecs.insert("pc", specpc);
rec.m_platformSpecs.insert("es3", speces3);
rec.m_platformSpecs.insert("android", specandroid);
config.AddRecognizer(rec);
mockAppManager.RegisterAssetRecognizerAsBuilder(rec);
// two recognizers for the same pattern.
rec.m_name = "xxx files 2 (builder2)";
specpc.m_extraRCParams = "pcparams2";
speces3.m_extraRCParams = "es3params2";
specandroid.m_extraRCParams = "androidparams2";
rec.m_platformSpecs.insert("pc", specpc);
rec.m_platformSpecs.insert("es3", speces3);
rec.m_platformSpecs.insert("android", specandroid);
config.AddRecognizer(rec);
mockAppManager.RegisterAssetRecognizerAsBuilder(rec);
@@ -332,7 +332,7 @@ namespace AssetProcessor
ignore_rec.m_name = "ignore files";
ignore_rec.m_patternMatcher = AssetBuilderSDK::FilePatternMatcher("*.ignore", AssetBuilderSDK::AssetBuilderPattern::Wildcard);
ignore_rec.m_platformSpecs.insert("pc", specpc);
ignore_rec.m_platformSpecs.insert("es3", ignore_spec);
ignore_rec.m_platformSpecs.insert("android", ignore_spec);
config.AddRecognizer(ignore_rec);
mockAppManager.RegisterAssetRecognizerAsBuilder(ignore_rec);
@@ -434,7 +434,7 @@ namespace AssetProcessor
sortAssetToProcessResultList(processResults);
UNIT_TEST_EXPECT_TRUE(processResults.size() == 1); // 1, since we have one recognizer for .ignore, but the 'es3' platform is marked as skip
UNIT_TEST_EXPECT_TRUE(processResults.size() == 1); // 1, since we have one recognizer for .ignore, but the 'android' platform is marked as skip
UNIT_TEST_EXPECT_TRUE((processResults[0].m_jobEntry.m_platformInfo.m_identifier == "pc"));
@@ -457,16 +457,16 @@ namespace AssetProcessor
sortAssetToProcessResultList(processResults);
UNIT_TEST_EXPECT_TRUE(processResults.size() == 4); // 2 each for pc and es3,since we have two recognizer for .txt file
UNIT_TEST_EXPECT_TRUE(processResults.size() == 4); // 2 each for pc and android,since we have two recognizer for .txt file
UNIT_TEST_EXPECT_TRUE(processResults[0].m_jobEntry.m_platformInfo.m_identifier == processResults[1].m_jobEntry.m_platformInfo.m_identifier);
UNIT_TEST_EXPECT_TRUE(processResults[2].m_jobEntry.m_platformInfo.m_identifier == processResults[3].m_jobEntry.m_platformInfo.m_identifier);
UNIT_TEST_EXPECT_TRUE((processResults[0].m_jobEntry.m_platformInfo.m_identifier == "es3"));
UNIT_TEST_EXPECT_TRUE((processResults[1].m_jobEntry.m_platformInfo.m_identifier == "es3"));
UNIT_TEST_EXPECT_TRUE((processResults[0].m_jobEntry.m_platformInfo.m_identifier == "android"));
UNIT_TEST_EXPECT_TRUE((processResults[1].m_jobEntry.m_platformInfo.m_identifier == "android"));
UNIT_TEST_EXPECT_TRUE((processResults[2].m_jobEntry.m_platformInfo.m_identifier == "pc"));
UNIT_TEST_EXPECT_TRUE((processResults[3].m_jobEntry.m_platformInfo.m_identifier == "pc"));
QList<int> es3JobsIndex;
QList<int> androidJobsIndex;
QList<int> pcJobsIndex;
for (int checkIdx = 0; checkIdx < 4; ++checkIdx)
{
@@ -664,19 +664,19 @@ namespace AssetProcessor
// ---------- test successes ----------
QStringList es3outs;
es3outs.push_back(cacheRoot.filePath(QString("es3/basefile.arc1")));
es3outs.push_back(cacheRoot.filePath(QString("es3/basefile.arc2")));
QStringList androidouts;
androidouts.push_back(cacheRoot.filePath(QString("android/basefile.arc1")));
androidouts.push_back(cacheRoot.filePath(QString("android/basefile.arc2")));
// feed it the messages its waiting for (create the files)
UNIT_TEST_EXPECT_TRUE(CreateDummyFile(es3outs[0], "products."));
UNIT_TEST_EXPECT_TRUE(CreateDummyFile(es3outs[1], "products."))
UNIT_TEST_EXPECT_TRUE(CreateDummyFile(androidouts[0], "products."));
UNIT_TEST_EXPECT_TRUE(CreateDummyFile(androidouts[1], "products."))
//Invoke Asset Processed for es3 platform , txt files job description
//Invoke Asset Processed for android platform , txt files job description
AssetBuilderSDK::ProcessJobResponse response;
response.m_resultCode = AssetBuilderSDK::ProcessJobResult_Success;
response.m_outputProducts.push_back(AssetBuilderSDK::JobProduct(es3outs[0].toUtf8().constData(), AZ::Uuid::CreateNull(), 1));
response.m_outputProducts.push_back(AssetBuilderSDK::JobProduct(es3outs[1].toUtf8().constData(), AZ::Uuid::CreateNull(), 2));
response.m_outputProducts.push_back(AssetBuilderSDK::JobProduct(androidouts[0].toUtf8().constData(), AZ::Uuid::CreateNull(), 1));
response.m_outputProducts.push_back(AssetBuilderSDK::JobProduct(androidouts[1].toUtf8().constData(), AZ::Uuid::CreateNull(), 2));
// make sure legacy SubIds get stored in the DB and in asset response messages.
// also make sure they don't get filed for the wrong asset.
@@ -695,8 +695,8 @@ namespace AssetProcessor
UNIT_TEST_EXPECT_TRUE(changedInputResults.size() == 1);
// always RELATIVE, always with the product name.
UNIT_TEST_EXPECT_TRUE(assetMessages[0].m_platform == "es3");
UNIT_TEST_EXPECT_TRUE(assetMessages[1].m_platform == "es3");
UNIT_TEST_EXPECT_TRUE(assetMessages[0].m_platform == "android");
UNIT_TEST_EXPECT_TRUE(assetMessages[1].m_platform == "android");
UNIT_TEST_EXPECT_TRUE(assetMessages[0].m_data == "basefile.arc1");
UNIT_TEST_EXPECT_TRUE(assetMessages[1].m_data == "basefile.arc2");
UNIT_TEST_EXPECT_TRUE(assetMessages[0].m_type == AzFramework::AssetSystem::AssetNotificationMessage::AssetChanged);
@@ -795,14 +795,14 @@ namespace AssetProcessor
changedInputResults.clear();
assetMessages.clear();
es3outs.clear();
es3outs.push_back(cacheRoot.filePath(QString("es3/basefile.azm")));
UNIT_TEST_EXPECT_TRUE(CreateDummyFile(es3outs[0], "products."));
androidouts.clear();
androidouts.push_back(cacheRoot.filePath(QString("android/basefile.azm")));
UNIT_TEST_EXPECT_TRUE(CreateDummyFile(androidouts[0], "products."));
//Invoke Asset Processed for es3 platform , txt files2 job description
//Invoke Asset Processed for android platform , txt files2 job description
response.m_outputProducts.clear();
response.m_resultCode = AssetBuilderSDK::ProcessJobResult_Success;
response.m_outputProducts.push_back(AssetBuilderSDK::JobProduct(es3outs[0].toUtf8().constData()));
response.m_outputProducts.push_back(AssetBuilderSDK::JobProduct(androidouts[0].toUtf8().constData()));
QMetaObject::invokeMethod(&apm, "AssetProcessed", Qt::QueuedConnection, Q_ARG(JobEntry, processResults[1].m_jobEntry), Q_ARG(AssetBuilderSDK::ProcessJobResponse, response));
@@ -814,7 +814,7 @@ namespace AssetProcessor
UNIT_TEST_EXPECT_TRUE(changedInputResults.size() == 1);
// always RELATIVE, always with the product name.
UNIT_TEST_EXPECT_TRUE(assetMessages[0].m_platform == "es3");
UNIT_TEST_EXPECT_TRUE(assetMessages[0].m_platform == "android");
UNIT_TEST_EXPECT_TRUE(assetMessages[0].m_data == "basefile.azm");
changedInputResults.clear();
@@ -1004,11 +1004,11 @@ namespace AssetProcessor
sortAssetToProcessResultList(processResults);
// --------- same result as above ----------
UNIT_TEST_EXPECT_TRUE(processResults.size() == 4); // 2 each for pc and es3,since we have two recognizer for .txt file
UNIT_TEST_EXPECT_TRUE(processResults.size() == 4); // 2 each for pc and android,since we have two recognizer for .txt file
UNIT_TEST_EXPECT_TRUE(processResults[0].m_jobEntry.m_platformInfo.m_identifier == processResults[1].m_jobEntry.m_platformInfo.m_identifier);
UNIT_TEST_EXPECT_TRUE(processResults[2].m_jobEntry.m_platformInfo.m_identifier == processResults[3].m_jobEntry.m_platformInfo.m_identifier);
UNIT_TEST_EXPECT_TRUE((processResults[0].m_jobEntry.m_platformInfo.m_identifier == "es3"));
UNIT_TEST_EXPECT_TRUE((processResults[1].m_jobEntry.m_platformInfo.m_identifier == "es3"));
UNIT_TEST_EXPECT_TRUE((processResults[0].m_jobEntry.m_platformInfo.m_identifier == "android"));
UNIT_TEST_EXPECT_TRUE((processResults[1].m_jobEntry.m_platformInfo.m_identifier == "android"));
UNIT_TEST_EXPECT_TRUE((processResults[2].m_jobEntry.m_platformInfo.m_identifier == "pc"));
UNIT_TEST_EXPECT_TRUE((processResults[3].m_jobEntry.m_platformInfo.m_identifier == "pc"));
UNIT_TEST_EXPECT_TRUE(processResults[0].m_jobEntry.m_computedFingerprint != 0);
@@ -1027,25 +1027,25 @@ namespace AssetProcessor
// this time make different products:
QStringList oldes3outs;
QStringList oldandroidouts;
QStringList oldpcouts;
oldes3outs = es3outs;
oldandroidouts = androidouts;
oldpcouts.append(pcouts);
QStringList es3outs2;
QStringList androidouts2;
QStringList pcouts2;
es3outs.clear();
androidouts.clear();
pcouts.clear();
es3outs.push_back(cacheRoot.filePath(QString("es3/basefilea.arc1")));
es3outs2.push_back(cacheRoot.filePath(QString("es3/basefilea.azm")));
// note that the ES3 outs have changed
androidouts.push_back(cacheRoot.filePath(QString("android/basefilea.arc1")));
androidouts2.push_back(cacheRoot.filePath(QString("android/basefilea.azm")));
// note that the android outs have changed
// but the pc outs are still the same.
pcouts.push_back(cacheRoot.filePath(QString("pc/basefile.arc1")));
pcouts2.push_back(cacheRoot.filePath(QString("pc/basefile.azm")));
// feed it the messages its waiting for (create the files)
UNIT_TEST_EXPECT_TRUE(CreateDummyFile(es3outs[0], "newfile."));
UNIT_TEST_EXPECT_TRUE(CreateDummyFile(androidouts[0], "newfile."));
UNIT_TEST_EXPECT_TRUE(CreateDummyFile(pcouts[0], "newfile."));
UNIT_TEST_EXPECT_TRUE(CreateDummyFile(es3outs2[0], "newfile."));
UNIT_TEST_EXPECT_TRUE(CreateDummyFile(androidouts2[0], "newfile."));
UNIT_TEST_EXPECT_TRUE(CreateDummyFile(pcouts2[0], "newfile."));
QCoreApplication::processEvents(QEventLoop::AllEvents | QEventLoop::WaitForMoreEvents, 50);
@@ -1057,12 +1057,12 @@ namespace AssetProcessor
response.m_outputProducts.clear();
response.m_resultCode = AssetBuilderSDK::ProcessJobResult_Success;
response.m_outputProducts.push_back(AssetBuilderSDK::JobProduct(es3outs[0].toUtf8().constData()));
response.m_outputProducts.push_back(AssetBuilderSDK::JobProduct(androidouts[0].toUtf8().constData()));
QMetaObject::invokeMethod(&apm, "AssetProcessed", Qt::QueuedConnection, Q_ARG(JobEntry, processResults[0].m_jobEntry), Q_ARG(AssetBuilderSDK::ProcessJobResponse, response));
response.m_outputProducts.clear();
response.m_resultCode = AssetBuilderSDK::ProcessJobResult_Success;
response.m_outputProducts.push_back(AssetBuilderSDK::JobProduct(es3outs2[0].toUtf8().constData()));
response.m_outputProducts.push_back(AssetBuilderSDK::JobProduct(androidouts2[0].toUtf8().constData()));
QMetaObject::invokeMethod(&apm, "AssetProcessed", Qt::QueuedConnection, Q_ARG(JobEntry, processResults[1].m_jobEntry), Q_ARG(AssetBuilderSDK::ProcessJobResponse, response));
response.m_outputProducts.clear();
@@ -1085,12 +1085,12 @@ namespace AssetProcessor
// The files removed should be the ones we did not emit this time
// note that order isn't guarantee but an example output it this
// [0] Removed: ES3, basefile.arc1
// [1] Removed: ES3, basefile.arc2
// [2] Changed: ES3, basefilea.arc1 (added)
// [0] Removed: ANDROID, basefile.arc1
// [1] Removed: ANDROID, basefile.arc2
// [2] Changed: ANDROID, basefilea.arc1 (added)
// [3] Removed: ES3, basefile.azm
// [4] Changed: ES3, basefilea.azm (added)
// [3] Removed: ANDROID, basefile.azm
// [4] Changed: ANDROID, basefilea.azm (added)
// [5] changed: PC, basefile.arc1 (changed)
// [6] changed: PC, basefile.azm (changed)
@@ -1112,18 +1112,18 @@ namespace AssetProcessor
if (element.m_data == "basefilea.arc1")
{
UNIT_TEST_EXPECT_TRUE(element.m_type == AzFramework::AssetSystem::AssetNotificationMessage::AssetChanged);
UNIT_TEST_EXPECT_TRUE(element.m_platform == "es3");
UNIT_TEST_EXPECT_TRUE(element.m_platform == "android");
}
if (element.m_data == "basefile.arc2")
{
UNIT_TEST_EXPECT_TRUE(element.m_type == AzFramework::AssetSystem::AssetNotificationMessage::AssetRemoved);
UNIT_TEST_EXPECT_TRUE(element.m_platform == "es3");
UNIT_TEST_EXPECT_TRUE(element.m_platform == "android");
}
}
// original products must no longer exist since it should have found and deleted them!
for (QString outFile: oldes3outs)
for (QString outFile: oldandroidouts)
{
UNIT_TEST_EXPECT_FALSE(QFile::exists(outFile));
}
@@ -1147,11 +1147,11 @@ namespace AssetProcessor
sortAssetToProcessResultList(processResults);
// --------- same result as above ----------
UNIT_TEST_EXPECT_TRUE(processResults.size() == 4); // pc and es3
UNIT_TEST_EXPECT_TRUE(processResults.size() == 4); // pc and android
UNIT_TEST_EXPECT_TRUE(processResults[0].m_jobEntry.m_platformInfo.m_identifier == processResults[1].m_jobEntry.m_platformInfo.m_identifier);
UNIT_TEST_EXPECT_TRUE(processResults[2].m_jobEntry.m_platformInfo.m_identifier == processResults[3].m_jobEntry.m_platformInfo.m_identifier);
UNIT_TEST_EXPECT_TRUE((processResults[0].m_jobEntry.m_platformInfo.m_identifier == "es3"));
UNIT_TEST_EXPECT_TRUE((processResults[1].m_jobEntry.m_platformInfo.m_identifier == "es3"));
UNIT_TEST_EXPECT_TRUE((processResults[0].m_jobEntry.m_platformInfo.m_identifier == "android"));
UNIT_TEST_EXPECT_TRUE((processResults[1].m_jobEntry.m_platformInfo.m_identifier == "android"));
UNIT_TEST_EXPECT_TRUE((processResults[2].m_jobEntry.m_platformInfo.m_identifier == "pc"));
UNIT_TEST_EXPECT_TRUE((processResults[3].m_jobEntry.m_platformInfo.m_identifier == "pc"));
UNIT_TEST_EXPECT_TRUE(processResults[0].m_jobEntry.m_computedFingerprint != 0);
@@ -1171,12 +1171,12 @@ namespace AssetProcessor
response.m_outputProducts.clear();
response.m_resultCode = AssetBuilderSDK::ProcessJobResult_Success;
response.m_outputProducts.push_back(AssetBuilderSDK::JobProduct(es3outs[0].toUtf8().constData()));
response.m_outputProducts.push_back(AssetBuilderSDK::JobProduct(androidouts[0].toUtf8().constData()));
QMetaObject::invokeMethod(&apm, "AssetProcessed", Qt::QueuedConnection, Q_ARG(JobEntry, processResults[0].m_jobEntry), Q_ARG(AssetBuilderSDK::ProcessJobResponse, response));
response.m_outputProducts.clear();
response.m_resultCode = AssetBuilderSDK::ProcessJobResult_Success;
response.m_outputProducts.push_back(AssetBuilderSDK::JobProduct(es3outs2[0].toUtf8().constData()));
response.m_outputProducts.push_back(AssetBuilderSDK::JobProduct(androidouts2[0].toUtf8().constData()));
QMetaObject::invokeMethod(&apm, "AssetProcessed", Qt::QueuedConnection, Q_ARG(JobEntry, processResults[1].m_jobEntry), Q_ARG(AssetBuilderSDK::ProcessJobResponse, response));
response.m_outputProducts.clear();
@@ -1207,11 +1207,11 @@ namespace AssetProcessor
sortAssetToProcessResultList(processResults);
// --------- same result as above ----------
UNIT_TEST_EXPECT_TRUE(processResults.size() == 4); // 2 each for pc and es3,since we have two recognizer for .txt file
UNIT_TEST_EXPECT_TRUE(processResults.size() == 4); // 2 each for pc and android,since we have two recognizer for .txt file
UNIT_TEST_EXPECT_TRUE(processResults[0].m_jobEntry.m_platformInfo.m_identifier == processResults[1].m_jobEntry.m_platformInfo.m_identifier);
UNIT_TEST_EXPECT_TRUE(processResults[2].m_jobEntry.m_platformInfo.m_identifier == processResults[3].m_jobEntry.m_platformInfo.m_identifier);
UNIT_TEST_EXPECT_TRUE((processResults[0].m_jobEntry.m_platformInfo.m_identifier == "es3"));
UNIT_TEST_EXPECT_TRUE((processResults[1].m_jobEntry.m_platformInfo.m_identifier == "es3"));
UNIT_TEST_EXPECT_TRUE((processResults[0].m_jobEntry.m_platformInfo.m_identifier == "android"));
UNIT_TEST_EXPECT_TRUE((processResults[1].m_jobEntry.m_platformInfo.m_identifier == "android"));
UNIT_TEST_EXPECT_TRUE((processResults[2].m_jobEntry.m_platformInfo.m_identifier == "pc"));
UNIT_TEST_EXPECT_TRUE((processResults[3].m_jobEntry.m_platformInfo.m_identifier == "pc"));
UNIT_TEST_EXPECT_TRUE(processResults[0].m_jobEntry.m_computedFingerprint != 0);
@@ -1222,12 +1222,12 @@ namespace AssetProcessor
response.m_outputProducts.clear();
response.m_resultCode = AssetBuilderSDK::ProcessJobResult_Success;
response.m_outputProducts.push_back(AssetBuilderSDK::JobProduct(es3outs[0].toUtf8().constData()));
response.m_outputProducts.push_back(AssetBuilderSDK::JobProduct(androidouts[0].toUtf8().constData()));
QMetaObject::invokeMethod(&apm, "AssetProcessed", Qt::QueuedConnection, Q_ARG(JobEntry, processResults[0].m_jobEntry), Q_ARG(AssetBuilderSDK::ProcessJobResponse, response));
response.m_outputProducts.clear();
response.m_resultCode = AssetBuilderSDK::ProcessJobResult_Success;
response.m_outputProducts.push_back(AssetBuilderSDK::JobProduct(es3outs2[0].toUtf8().constData()));
response.m_outputProducts.push_back(AssetBuilderSDK::JobProduct(androidouts2[0].toUtf8().constData()));
QMetaObject::invokeMethod(&apm, "AssetProcessed", Qt::QueuedConnection, Q_ARG(JobEntry, processResults[1].m_jobEntry), Q_ARG(AssetBuilderSDK::ProcessJobResponse, response));
response.m_outputProducts.clear();
@@ -1245,9 +1245,9 @@ namespace AssetProcessor
// deleting the fingerprint file should not have erased the products
UNIT_TEST_EXPECT_TRUE(QFile::exists(pcouts[0]));
UNIT_TEST_EXPECT_TRUE(QFile::exists(es3outs[0]));
UNIT_TEST_EXPECT_TRUE(QFile::exists(androidouts[0]));
UNIT_TEST_EXPECT_TRUE(QFile::exists(pcouts2[0]));
UNIT_TEST_EXPECT_TRUE(QFile::exists(es3outs2[0]));
UNIT_TEST_EXPECT_TRUE(QFile::exists(androidouts2[0]));
changedInputResults.clear();
assetMessages.clear();
@@ -1306,9 +1306,9 @@ namespace AssetProcessor
}
UNIT_TEST_EXPECT_FALSE(QFile::exists(pcouts[0]));
UNIT_TEST_EXPECT_FALSE(QFile::exists(es3outs[0]));
UNIT_TEST_EXPECT_FALSE(QFile::exists(androidouts[0]));
UNIT_TEST_EXPECT_FALSE(QFile::exists(pcouts2[0]));
UNIT_TEST_EXPECT_FALSE(QFile::exists(es3outs2[0]));
UNIT_TEST_EXPECT_FALSE(QFile::exists(androidouts2[0]));
changedInputResults.clear();
assetMessages.clear();
@@ -1323,28 +1323,28 @@ namespace AssetProcessor
sortAssetToProcessResultList(processResults);
// --------- same result as above ----------
UNIT_TEST_EXPECT_TRUE(processResults.size() == 4); // 2 each for pc and es3,since we have two recognizer for .txt file
UNIT_TEST_EXPECT_TRUE(processResults.size() == 4); // 2 each for pc and android,since we have two recognizer for .txt file
UNIT_TEST_EXPECT_TRUE(processResults[0].m_jobEntry.m_platformInfo.m_identifier == processResults[1].m_jobEntry.m_platformInfo.m_identifier);
UNIT_TEST_EXPECT_TRUE(processResults[2].m_jobEntry.m_platformInfo.m_identifier == processResults[3].m_jobEntry.m_platformInfo.m_identifier);
UNIT_TEST_EXPECT_TRUE((processResults[0].m_jobEntry.m_platformInfo.m_identifier == "es3"));
UNIT_TEST_EXPECT_TRUE((processResults[1].m_jobEntry.m_platformInfo.m_identifier == "es3"));
UNIT_TEST_EXPECT_TRUE((processResults[0].m_jobEntry.m_platformInfo.m_identifier == "android"));
UNIT_TEST_EXPECT_TRUE((processResults[1].m_jobEntry.m_platformInfo.m_identifier == "android"));
UNIT_TEST_EXPECT_TRUE((processResults[2].m_jobEntry.m_platformInfo.m_identifier == "pc"));
UNIT_TEST_EXPECT_TRUE((processResults[3].m_jobEntry.m_platformInfo.m_identifier == "pc"));
UNIT_TEST_EXPECT_TRUE(processResults[0].m_jobEntry.m_computedFingerprint != 0);
UNIT_TEST_EXPECT_TRUE(CreateDummyFile(es3outs[0], "newfile."));
UNIT_TEST_EXPECT_TRUE(CreateDummyFile(es3outs2[0], "newfile."));
UNIT_TEST_EXPECT_TRUE(CreateDummyFile(androidouts[0], "newfile."));
UNIT_TEST_EXPECT_TRUE(CreateDummyFile(androidouts2[0], "newfile."));
UNIT_TEST_EXPECT_TRUE(CreateDummyFile(pcouts2[0], "newfile."));
// send both done messages simultaneously!
response.m_outputProducts.clear();
response.m_resultCode = AssetBuilderSDK::ProcessJobResult_Success;
response.m_outputProducts.push_back(AssetBuilderSDK::JobProduct(es3outs[0].toUtf8().constData()));
response.m_outputProducts.push_back(AssetBuilderSDK::JobProduct(androidouts[0].toUtf8().constData()));
QMetaObject::invokeMethod(&apm, "AssetProcessed", Qt::QueuedConnection, Q_ARG(JobEntry, processResults[0].m_jobEntry), Q_ARG(AssetBuilderSDK::ProcessJobResponse, response));
response.m_outputProducts.clear();
response.m_resultCode = AssetBuilderSDK::ProcessJobResult_Success;
response.m_outputProducts.push_back(AssetBuilderSDK::JobProduct(es3outs2[0].toUtf8().constData()));
response.m_outputProducts.push_back(AssetBuilderSDK::JobProduct(androidouts2[0].toUtf8().constData()));
QMetaObject::invokeMethod(&apm, "AssetProcessed", Qt::QueuedConnection, Q_ARG(JobEntry, processResults[1].m_jobEntry), Q_ARG(AssetBuilderSDK::ProcessJobResponse, response));
// send one failure only for PC :
@@ -1422,12 +1422,12 @@ namespace AssetProcessor
UNIT_TEST_EXPECT_TRUE(changedInputResults.size() == 3);
UNIT_TEST_EXPECT_TRUE(assetMessages.size() == 3);
// which should be for the ES3:
// which should be for the ANDROID:
UNIT_TEST_EXPECT_TRUE(AssetUtilities::NormalizeFilePath(changedInputResults[0].first) == absolutePath);
// always RELATIVE, always with the product name.
UNIT_TEST_EXPECT_TRUE(assetMessages[0].m_data == "basefilea.arc1" || assetMessages[0].m_data == "basefilea.azm");
UNIT_TEST_EXPECT_TRUE(assetMessages[0].m_platform == "es3");
UNIT_TEST_EXPECT_TRUE(assetMessages[0].m_platform == "android");
for (auto& payload : payloadList)
{
@@ -1528,28 +1528,28 @@ namespace AssetProcessor
sortAssetToProcessResultList(processResults);
// --------- same result as above ----------
UNIT_TEST_EXPECT_TRUE(processResults.size() == 4); // 2 each for pc and es3,since we have two recognizer for .txt file
UNIT_TEST_EXPECT_TRUE(processResults.size() == 4); // 2 each for pc and android,since we have two recognizer for .txt file
UNIT_TEST_EXPECT_TRUE(processResults[0].m_jobEntry.m_platformInfo.m_identifier == processResults[1].m_jobEntry.m_platformInfo.m_identifier);
UNIT_TEST_EXPECT_TRUE(processResults[2].m_jobEntry.m_platformInfo.m_identifier == processResults[3].m_jobEntry.m_platformInfo.m_identifier);
UNIT_TEST_EXPECT_TRUE((processResults[0].m_jobEntry.m_platformInfo.m_identifier == "es3"));
UNIT_TEST_EXPECT_TRUE((processResults[1].m_jobEntry.m_platformInfo.m_identifier == "es3"));
UNIT_TEST_EXPECT_TRUE((processResults[0].m_jobEntry.m_platformInfo.m_identifier == "android"));
UNIT_TEST_EXPECT_TRUE((processResults[1].m_jobEntry.m_platformInfo.m_identifier == "android"));
UNIT_TEST_EXPECT_TRUE((processResults[2].m_jobEntry.m_platformInfo.m_identifier == "pc"));
UNIT_TEST_EXPECT_TRUE((processResults[3].m_jobEntry.m_platformInfo.m_identifier == "pc"));
UNIT_TEST_EXPECT_TRUE(processResults[0].m_jobEntry.m_computedFingerprint != 0);
es3outs.clear();
es3outs2.clear();
androidouts.clear();
androidouts2.clear();
pcouts.clear();
pcouts2.clear();
es3outs.push_back(cacheRoot.filePath(QString("es3/basefilez.arc2")));
es3outs2.push_back(cacheRoot.filePath(QString("es3/basefileaz.azm2")));
// note that the ES3 outs have changed
androidouts.push_back(cacheRoot.filePath(QString("android/basefilez.arc2")));
androidouts2.push_back(cacheRoot.filePath(QString("android/basefileaz.azm2")));
// note that the android outs have changed
// but the pc outs are still the same.
pcouts.push_back(cacheRoot.filePath(QString("pc/basefile.arc2")));
pcouts2.push_back(cacheRoot.filePath(QString("pc/basefile.azm2")));
UNIT_TEST_EXPECT_TRUE(CreateDummyFile(es3outs[0], "newfile."));
UNIT_TEST_EXPECT_TRUE(CreateDummyFile(androidouts[0], "newfile."));
UNIT_TEST_EXPECT_TRUE(CreateDummyFile(pcouts[0], "newfile."));
UNIT_TEST_EXPECT_TRUE(CreateDummyFile(es3outs2[0], "newfile."));
UNIT_TEST_EXPECT_TRUE(CreateDummyFile(androidouts2[0], "newfile."));
UNIT_TEST_EXPECT_TRUE(CreateDummyFile(pcouts2[0], "newfile."));
changedInputResults.clear();
assetMessages.clear();
@@ -1557,12 +1557,12 @@ namespace AssetProcessor
// send all the done messages simultaneously:
response.m_outputProducts.clear();
response.m_resultCode = AssetBuilderSDK::ProcessJobResult_Success;
response.m_outputProducts.push_back(AssetBuilderSDK::JobProduct(es3outs[0].toUtf8().constData(), AZ::Uuid::CreateNull(), 1));
response.m_outputProducts.push_back(AssetBuilderSDK::JobProduct(androidouts[0].toUtf8().constData(), AZ::Uuid::CreateNull(), 1));
QMetaObject::invokeMethod(&apm, "AssetProcessed", Qt::QueuedConnection, Q_ARG(JobEntry, processResults[0].m_jobEntry), Q_ARG(AssetBuilderSDK::ProcessJobResponse, response));
response.m_outputProducts.clear();
response.m_resultCode = AssetBuilderSDK::ProcessJobResult_Success;
response.m_outputProducts.push_back(AssetBuilderSDK::JobProduct(es3outs2[0].toUtf8().constData(), AZ::Uuid::CreateNull(), 2));
response.m_outputProducts.push_back(AssetBuilderSDK::JobProduct(androidouts2[0].toUtf8().constData(), AZ::Uuid::CreateNull(), 2));
QMetaObject::invokeMethod(&apm, "AssetProcessed", Qt::QueuedConnection, Q_ARG(JobEntry, processResults[1].m_jobEntry), Q_ARG(AssetBuilderSDK::ProcessJobResponse, response));
response.m_outputProducts.clear();
@@ -1622,11 +1622,11 @@ namespace AssetProcessor
sortAssetToProcessResultList(processResults);
// --------- same result as above ----------
UNIT_TEST_EXPECT_TRUE(processResults.size() == 4); // 2 each for pc and es3,since we have two recognizer for .txt file
UNIT_TEST_EXPECT_TRUE(processResults.size() == 4); // 2 each for pc and android,since we have two recognizer for .txt file
UNIT_TEST_EXPECT_TRUE(processResults[0].m_jobEntry.m_platformInfo.m_identifier == processResults[1].m_jobEntry.m_platformInfo.m_identifier);
UNIT_TEST_EXPECT_TRUE(processResults[2].m_jobEntry.m_platformInfo.m_identifier == processResults[3].m_jobEntry.m_platformInfo.m_identifier);
UNIT_TEST_EXPECT_TRUE((processResults[0].m_jobEntry.m_platformInfo.m_identifier == "es3"));
UNIT_TEST_EXPECT_TRUE((processResults[1].m_jobEntry.m_platformInfo.m_identifier == "es3"));
UNIT_TEST_EXPECT_TRUE((processResults[0].m_jobEntry.m_platformInfo.m_identifier == "android"));
UNIT_TEST_EXPECT_TRUE((processResults[1].m_jobEntry.m_platformInfo.m_identifier == "android"));
UNIT_TEST_EXPECT_TRUE((processResults[2].m_jobEntry.m_platformInfo.m_identifier == "pc"));
UNIT_TEST_EXPECT_TRUE((processResults[3].m_jobEntry.m_platformInfo.m_identifier == "pc"));
UNIT_TEST_EXPECT_TRUE(processResults[0].m_jobEntry.m_computedFingerprint != 0);
@@ -1647,9 +1647,9 @@ namespace AssetProcessor
absolutePath = watchFolderPath + "/" + relativePathFromWatchFolder;
unsigned int fingerprintForPC = 0;
unsigned int fingerprintForES3 = 0;
unsigned int fingerprintForANDROID = 0;
ComputeFingerprints(fingerprintForPC, fingerprintForES3, config, watchFolderPath, relativePathFromWatchFolder);
ComputeFingerprints(fingerprintForPC, fingerprintForANDROID, config, watchFolderPath, relativePathFromWatchFolder);
processResults.clear();
QMetaObject::invokeMethod(&apm, "AssessModifiedFile", Qt::QueuedConnection, Q_ARG(QString, absolutePath));
@@ -1657,11 +1657,11 @@ namespace AssetProcessor
sortAssetToProcessResultList(processResults);
UNIT_TEST_EXPECT_TRUE(processResults.size() == 4); // // 2 each for pc and es3,since we have two recognizer for .xxx file
UNIT_TEST_EXPECT_TRUE(processResults.size() == 4); // // 2 each for pc and android,since we have two recognizer for .xxx file
UNIT_TEST_EXPECT_TRUE(processResults[0].m_jobEntry.m_platformInfo.m_identifier == processResults[1].m_jobEntry.m_platformInfo.m_identifier);
UNIT_TEST_EXPECT_TRUE(processResults[2].m_jobEntry.m_platformInfo.m_identifier == processResults[3].m_jobEntry.m_platformInfo.m_identifier);
UNIT_TEST_EXPECT_TRUE((processResults[0].m_jobEntry.m_platformInfo.m_identifier == "es3"));
UNIT_TEST_EXPECT_TRUE((processResults[1].m_jobEntry.m_platformInfo.m_identifier == "es3"));
UNIT_TEST_EXPECT_TRUE((processResults[0].m_jobEntry.m_platformInfo.m_identifier == "android"));
UNIT_TEST_EXPECT_TRUE((processResults[1].m_jobEntry.m_platformInfo.m_identifier == "android"));
UNIT_TEST_EXPECT_TRUE((processResults[2].m_jobEntry.m_platformInfo.m_identifier == "pc"));
UNIT_TEST_EXPECT_TRUE((processResults[3].m_jobEntry.m_platformInfo.m_identifier == "pc"));
@@ -1683,11 +1683,11 @@ namespace AssetProcessor
// we never actually submitted any fingerprints or indicated success, so the same number of jobs should occur as before
sortAssetToProcessResultList(processResults);
UNIT_TEST_EXPECT_TRUE(processResults.size() == 4); // // 2 each for pc and es3,since we have two recognizer for .xxx file
UNIT_TEST_EXPECT_TRUE(processResults.size() == 4); // // 2 each for pc and android,since we have two recognizer for .xxx file
UNIT_TEST_EXPECT_TRUE(processResults[0].m_jobEntry.m_platformInfo.m_identifier == processResults[1].m_jobEntry.m_platformInfo.m_identifier);
UNIT_TEST_EXPECT_TRUE(processResults[2].m_jobEntry.m_platformInfo.m_identifier == processResults[3].m_jobEntry.m_platformInfo.m_identifier);
UNIT_TEST_EXPECT_TRUE((processResults[0].m_jobEntry.m_platformInfo.m_identifier == "es3"));
UNIT_TEST_EXPECT_TRUE((processResults[1].m_jobEntry.m_platformInfo.m_identifier == "es3"));
UNIT_TEST_EXPECT_TRUE((processResults[0].m_jobEntry.m_platformInfo.m_identifier == "android"));
UNIT_TEST_EXPECT_TRUE((processResults[1].m_jobEntry.m_platformInfo.m_identifier == "android"));
UNIT_TEST_EXPECT_TRUE((processResults[2].m_jobEntry.m_platformInfo.m_identifier == "pc"));
UNIT_TEST_EXPECT_TRUE((processResults[3].m_jobEntry.m_platformInfo.m_identifier == "pc"));
@@ -1707,7 +1707,7 @@ namespace AssetProcessor
// now re-perform the same test, this time only the pc ones should re-appear.
// this should happen because we're changing the extra params, which should be part of the fingerprint
// if this unit test fails, check to make sure that the extra params are being ingested into the fingerprint computation functions
// and also make sure that the jobs that are for the remaining es3 platform don't change.
// and also make sure that the jobs that are for the remaining android platform don't change.
// store the UUID so that we can insert the new one with the same UUID
AZStd::shared_ptr<InternalMockBuilder> builderTxt2Builder;
@@ -1745,12 +1745,12 @@ namespace AssetProcessor
// ---------------------
unsigned int newfingerprintForPC = 0;
unsigned int newfingerprintForES3 = 0;
unsigned int newfingerprintForANDROID = 0;
ComputeFingerprints(newfingerprintForPC, newfingerprintForES3, config, watchFolderPath, relativePathFromWatchFolder);
ComputeFingerprints(newfingerprintForPC, newfingerprintForANDROID, config, watchFolderPath, relativePathFromWatchFolder);
UNIT_TEST_EXPECT_TRUE(newfingerprintForPC != fingerprintForPC);//Fingerprints should be different
UNIT_TEST_EXPECT_TRUE(newfingerprintForES3 == fingerprintForES3);//Fingerprints are same
UNIT_TEST_EXPECT_TRUE(newfingerprintForANDROID == fingerprintForANDROID);//Fingerprints are same
config.RemoveRecognizer("xxx files 2 (builder2)");
mockAppManager.UnRegisterAssetRecognizerAsBuilder("xxx files 2 (builder2)");
@@ -1765,18 +1765,18 @@ namespace AssetProcessor
absolutePath = AssetUtilities::NormalizeFilePath(absolutePath);
QMetaObject::invokeMethod(&apm, "AssessModifiedFile", Qt::QueuedConnection, Q_ARG(QString, absolutePath));
UNIT_TEST_EXPECT_TRUE(BlockUntil(idling, 5000));
UNIT_TEST_EXPECT_TRUE(processResults.size() == 2); // pc and es3
UNIT_TEST_EXPECT_TRUE(processResults.size() == 2); // pc and android
UNIT_TEST_EXPECT_TRUE(processResults[0].m_jobEntry.m_platformInfo.m_identifier != processResults[1].m_jobEntry.m_platformInfo.m_identifier);
UNIT_TEST_EXPECT_TRUE((processResults[0].m_jobEntry.m_platformInfo.m_identifier == "pc") || (processResults[0].m_jobEntry.m_platformInfo.m_identifier == "es3"));
UNIT_TEST_EXPECT_TRUE((processResults[1].m_jobEntry.m_platformInfo.m_identifier == "pc") || (processResults[1].m_jobEntry.m_platformInfo.m_identifier == "es3"));
UNIT_TEST_EXPECT_TRUE((processResults[0].m_jobEntry.m_platformInfo.m_identifier == "pc") || (processResults[0].m_jobEntry.m_platformInfo.m_identifier == "android"));
UNIT_TEST_EXPECT_TRUE((processResults[1].m_jobEntry.m_platformInfo.m_identifier == "pc") || (processResults[1].m_jobEntry.m_platformInfo.m_identifier == "android"));
unsigned int newfingerprintForPCAfterVersionChange = 0;
unsigned int newfingerprintForES3AfterVersionChange = 0;
unsigned int newfingerprintForANDROIDAfterVersionChange = 0;
ComputeFingerprints(newfingerprintForPCAfterVersionChange, newfingerprintForES3AfterVersionChange, config, watchFolderPath, relativePathFromWatchFolder);
ComputeFingerprints(newfingerprintForPCAfterVersionChange, newfingerprintForANDROIDAfterVersionChange, config, watchFolderPath, relativePathFromWatchFolder);
UNIT_TEST_EXPECT_TRUE((newfingerprintForPCAfterVersionChange != fingerprintForPC) || (newfingerprintForPCAfterVersionChange != newfingerprintForPC));//Fingerprints should be different
UNIT_TEST_EXPECT_TRUE((newfingerprintForES3AfterVersionChange != fingerprintForES3) || (newfingerprintForES3AfterVersionChange != newfingerprintForES3));//Fingerprints should be different
UNIT_TEST_EXPECT_TRUE((newfingerprintForANDROIDAfterVersionChange != fingerprintForANDROID) || (newfingerprintForANDROIDAfterVersionChange != newfingerprintForANDROID));//Fingerprints should be different
//------Test for Files which are excluded
processResults.clear();
@@ -1921,7 +1921,7 @@ namespace AssetProcessor
UNIT_TEST_EXPECT_TRUE(processResults.size() == 0); // nothing to process
// we are aware that 4 products went missing (es3 and pc versions of the 2 files since we renamed the SOURCE folder)
// we are aware that 4 products went missing (android and pc versions of the 2 files since we renamed the SOURCE folder)
UNIT_TEST_EXPECT_TRUE(assetMessages.size() == 4);
for (auto element : assetMessages)
{
@@ -2180,8 +2180,8 @@ namespace AssetProcessor
UNIT_TEST_EXPECT_TRUE(assetMessages[2].m_assetId != AZ::Data::AssetId());
UNIT_TEST_EXPECT_TRUE(assetMessages[3].m_assetId != AZ::Data::AssetId());
UNIT_TEST_EXPECT_TRUE(assetMessages[0].m_platform == "es3");
UNIT_TEST_EXPECT_TRUE(assetMessages[1].m_platform == "es3");
UNIT_TEST_EXPECT_TRUE(assetMessages[0].m_platform == "android");
UNIT_TEST_EXPECT_TRUE(assetMessages[1].m_platform == "android");
UNIT_TEST_EXPECT_TRUE(assetMessages[2].m_platform == "pc");
UNIT_TEST_EXPECT_TRUE(assetMessages[3].m_platform == "pc");
@@ -2214,12 +2214,12 @@ namespace AssetProcessor
mockAppManager.UnRegisterAllBuilders();
AssetRecognizer abt_rec1;
AssetPlatformSpec abt_speces3;
AssetPlatformSpec abt_specandroid;
abt_rec1.m_name = "UnitTestTextBuilder1";
abt_rec1.m_patternMatcher = AssetBuilderSDK::FilePatternMatcher("*.txt", AssetBuilderSDK::AssetBuilderPattern::Wildcard);
//abt_rec1.m_regexp.setPatternSyntax(QRegExp::Wildcard);
//abt_rec1.m_regexp.setPattern("*.txt");
abt_rec1.m_platformSpecs.insert("es3", speces3);
abt_rec1.m_platformSpecs.insert("android", specandroid);
mockAppManager.RegisterAssetRecognizerAsBuilder(abt_rec1);
AssetRecognizer abt_rec2;
@@ -2268,8 +2268,8 @@ namespace AssetProcessor
sortAssetToProcessResultList(processResults);
UNIT_TEST_EXPECT_TRUE(processResults.size() == 2); // 1 for pc and es3
UNIT_TEST_EXPECT_TRUE(processResults[0].m_jobEntry.m_platformInfo.m_identifier == "es3");
UNIT_TEST_EXPECT_TRUE(processResults.size() == 2); // 1 for pc and android
UNIT_TEST_EXPECT_TRUE(processResults[0].m_jobEntry.m_platformInfo.m_identifier == "android");
UNIT_TEST_EXPECT_TRUE(processResults[1].m_jobEntry.m_platformInfo.m_identifier == "pc");
UNIT_TEST_EXPECT_TRUE(QString::compare(processResults[0].m_jobEntry.GetAbsoluteSourcePath(), absolutePath, Qt::CaseInsensitive) == 0);
UNIT_TEST_EXPECT_TRUE(QString::compare(processResults[1].m_jobEntry.GetAbsoluteSourcePath(), absolutePath, Qt::CaseInsensitive) == 0);
@@ -17,16 +17,16 @@ void ConnectionUnitTest::StartTest()
m_testConnection.SetAssetPlatformsString("pc");
AzFramework::AssetSystem::AssetNotificationMessage testMessage;
EXPECT_CALL(m_testConnection, Send(testing::_, testing::_)).Times(0);
m_testConnection.SendPerPlatform(0, testMessage, "osx_gl");
m_testConnection.SendPerPlatform(0, testMessage, "mac");
EXPECT_CALL(m_testConnection, Send(testing::_, testing::_)).Times(1);
m_testConnection.SendPerPlatform(0, testMessage, "pc");
m_testConnection.SetAssetPlatformsString("pc,es3");
m_testConnection.SetAssetPlatformsString("pc,android");
EXPECT_CALL(m_testConnection, Send(testing::_, testing::_)).Times(1);
m_testConnection.SendPerPlatform(0, testMessage, "pc");
EXPECT_CALL(m_testConnection, Send(testing::_, testing::_)).Times(0);
m_testConnection.SendPerPlatform(0, testMessage, "osx_gl");
m_testConnection.SendPerPlatform(0, testMessage, "mac");
EXPECT_CALL(m_testConnection, Send(testing::_, testing::_)).Times(1);
m_testConnection.SendPerPlatform(0, testMessage, "es3");
m_testConnection.SendPerPlatform(0, testMessage, "android");
EXPECT_CALL(m_testConnection, Send(testing::_, testing::_)).Times(0);
// Intended partial string match test - shouldn't send
m_testConnection.SendPerPlatform(0, testMessage, "es");
@@ -63,7 +63,7 @@ namespace AssetProcessor
size_t SendPerPlatform(unsigned int serial, const AzFramework::AssetSystem::BaseAssetProcessorMessage& message, const QString& platform) override
{
if (QString::compare(platform, "pc", Qt::CaseInsensitive) == 0 || QString::compare(platform, "es3", Qt::CaseInsensitive) == 0)
if (QString::compare(platform, "pc", Qt::CaseInsensitive) == 0 || QString::compare(platform, "android", Qt::CaseInsensitive) == 0)
{
return Send(serial, message);
}
@@ -72,7 +72,7 @@ namespace AssetProcessor
size_t SendRawPerPlatform(unsigned int type, unsigned int serial, const QByteArray& data, const QString& platform) override
{
if (QString::compare(platform, "pc", Qt::CaseInsensitive) == 0 || QString::compare(platform, "es3", Qt::CaseInsensitive) == 0)
if (QString::compare(platform, "pc", Qt::CaseInsensitive) == 0 || QString::compare(platform, "android", Qt::CaseInsensitive) == 0)
{
return SendRaw(type, serial, data);
}
@@ -64,7 +64,7 @@ void PlatformConfigurationTests::StartTest()
PlatformConfiguration config;
config.EnablePlatform({ "pc",{ "desktop", "host" } }, true);
config.EnablePlatform({ "es3",{ "mobile", "android" } }, true);
config.EnablePlatform({ "android",{ "mobile", "android" } }, true);
config.EnablePlatform({ "fandago",{ "console" } }, false);
AZStd::vector<AssetBuilderSDK::PlatformInfo> platforms;
config.PopulatePlatformsForScanFolder(platforms);
@@ -88,15 +88,15 @@ void PlatformConfigurationTests::StartTest()
AssetRecognizer rec;
AssetPlatformSpec specpc;
AssetPlatformSpec speces3;
AssetPlatformSpec specandroid;
AssetPlatformSpec specfandago;
specpc.m_extraRCParams = ""; // blank must work
speces3.m_extraRCParams = "testextraparams";
specandroid.m_extraRCParams = "testextraparams";
rec.m_name = "txt files";
rec.m_patternMatcher = AssetBuilderSDK::FilePatternMatcher("*.txt", AssetBuilderSDK::AssetBuilderPattern::Wildcard);
rec.m_platformSpecs.insert("pc", specpc);
rec.m_platformSpecs.insert("es3", speces3);
rec.m_platformSpecs.insert("android", specandroid);
rec.m_platformSpecs.insert("fandago", specfandago);
config.AddRecognizer(rec);
@@ -111,7 +111,7 @@ void PlatformConfigurationTests::StartTest()
UNIT_TEST_EXPECT_TRUE(config.GetEnabledPlatforms().size() == 2);
UNIT_TEST_EXPECT_TRUE(config.GetEnabledPlatforms()[0].m_identifier == "pc");
UNIT_TEST_EXPECT_TRUE(config.GetEnabledPlatforms()[1].m_identifier == "es3");
UNIT_TEST_EXPECT_TRUE(config.GetEnabledPlatforms()[1].m_identifier == "android");
UNIT_TEST_EXPECT_TRUE(config.GetScanFolderCount() == 11);
UNIT_TEST_EXPECT_FALSE(config.GetScanFolderAt(0).IsRoot());
@@ -239,14 +239,14 @@ void RCcontrollerUnitTests::RunRCControllerTests()
createdJobs.push_back(job);
}
// double them up for "es3" to make sure that platform is respected
// double them up for "android" to make sure that platform is respected
for (QString name : tempJobNames)
{
AZ::Uuid uuidOfSource = AZ::Uuid::CreateName(name.toUtf8().constData());
RCJob* job0 = new RCJob(rcJobListModel);
AssetProcessor::JobDetails jobDetails;
jobDetails.m_jobEntry.m_databaseSourceName = jobDetails.m_jobEntry.m_pathRelativeToWatchFolder = name;
jobDetails.m_jobEntry.m_platformInfo = { "es3" ,{ "mobile", "renderer" } };
jobDetails.m_jobEntry.m_platformInfo = { "android" ,{ "mobile", "renderer" } };
jobDetails.m_jobEntry.m_jobKey = "Compile Other Stuff";
jobDetails.m_jobEntry.m_sourceFileUUID = uuidOfSource;
job0->Init(jobDetails);
@@ -490,7 +490,7 @@ void RCcontrollerUnitTests::RunRCControllerTests()
UNIT_TEST_EXPECT_FALSE(gotJobsInQueueCall);
// submit same job but different platform:
details.m_jobEntry = JobEntry("d:/test", "test1.txt", "test1.txt", AZ::Uuid("{7954065D-CFD1-4666-9E4C-3F36F417C7AC}"), { "es3" ,{ "mobile", "renderer" } }, "Test Job", 1234, 3, sourceId);
details.m_jobEntry = JobEntry("d:/test", "test1.txt", "test1.txt", AZ::Uuid("{7954065D-CFD1-4666-9E4C-3F36F417C7AC}"), { "android" ,{ "mobile", "renderer" } }, "Test Job", 1234, 3, sourceId);
m_rcController.JobSubmitted(details);
QCoreApplication::processEvents(QEventLoop::AllEvents);
@@ -54,7 +54,7 @@ namespace UnitTestUtils
{
void SleepForMinimumFileSystemTime()
{
// note that on OSX, the file system has a resolution of 1 second, and since we're using modtime for a bunch of things,
// note that on Mac, the file system has a resolution of 1 second, and since we're using modtime for a bunch of things,
// not the actual hash files, we have to wait different amount depending on the OS.
#ifdef AZ_PLATFORM_WINDOWS
int milliseconds = 1;
@@ -5,11 +5,11 @@
"Platform pc": {
"tags": "tools,renderer"
},
"Platform osx_gl": {
"Platform mac": {
"tags": "tools,renderer"
},
"Platforms": {
"es3": "enabled"
"android": "enabled"
},
"ScanFolder Game": {
"watch": "@PROJECTROOT@",
@@ -5,7 +5,7 @@
"Platform pc": {
"tags": "tools,renderer"
},
"Platform osx_gl": {
"Platform mac": {
"tags": "tools,renderer"
},
"RC i_caf": {
@@ -5,7 +5,7 @@
"Platform pc": {
"tags": "tools,renderer"
},
"Platform osx_gl": {
"Platform mac": {
"tags": "tools,renderer"
},
"ScanFolder Game": {
@@ -5,17 +5,17 @@
"Platform pc": {
"tags": "tools,renderer"
},
"Platform es3": {
"Platform android": {
"tags": "android,mobile,renderer"
},
"Platform osx_gl": {
"Platform mac": {
"tags": "tools,renderer"
},
"Platform server": {
"tags": "server"
},
"Platforms": {
"es3": "enabled",
"android": "enabled",
"server": "enabled"
},
"Jobs": {
@@ -56,7 +56,7 @@
"glob": "*.i_caf",
"params": "defaultparams",
"server": "skip",
"es3": "mobile",
"android": "mobile",
"priority": 5,
"checkServer": true
},
@@ -68,7 +68,7 @@
"RC mov": {
"glob": "*.mov",
"params": "copy",
"es3": "platformspecificoverride",
"android": "platformspecificoverride",
"renderer": "rendererparams"
},
"RC rend": {
@@ -5,13 +5,13 @@
"Platform pc": {
"tags": "tools,renderer"
},
"Platform es3": {
"Platform android": {
"tags": "android,mobile,renderer"
},
"Platform ios": {
"tags": "mobile,renderer"
},
"Platform osx_gl": {
"Platform mac": {
"tags": "tools,renderer"
},
"Platform server": {
@@ -21,7 +21,7 @@
"tags": "console,renderer"
},
"Platforms": {
"es3": "enabled",
"android": "enabled",
"ios": "enabled",
"server": "enabled"
},
@@ -54,14 +54,14 @@
"display": "folder1output",
"recursive": 1,
"order": 50000,
"include": "es3"
"include": "android"
},
"ScanFolder Folder2": {
"watch": "@ENGINEROOT@/Folder2",
"display": "folder2output",
"recursive": 1,
"order": 60000,
"exclude": "es3"
"exclude": "android"
},
"ScanFolder Folder3": {
"watch": "@ENGINEROOT@/Folder3",
@@ -80,7 +80,7 @@
"glob": "*.i_caf",
"params": "defaultparams",
"server": "skip",
"es3": "mobile",
"android": "mobile",
"test": "copy",
"priority": 5
},
@@ -92,7 +92,7 @@
"RC mov": {
"glob": "*.mov",
"params": "copy",
"es3": "platformspecificoverride",
"android": "platformspecificoverride",
"renderer": "rendererparams"
},
"RC rend": {
+1 -1
View File
@@ -552,7 +552,7 @@ GridHubComponent::OnMemberJoined([[maybe_unused]] GridMate::GridSession* session
switch( member->GetPlatformId() )
{
case AZ::PlatformID::PLATFORM_WINDOWS_64:
case AZ::PlatformID::PLATFORM_APPLE_OSX:
case AZ::PlatformID::PLATFORM_APPLE_MAC:
{
GridMate::string localMachineName = GridMate::Utils::GetMachineAddress();
if( member->GetMachineName() == localMachineName )