Spawning priority threshold through SetReg
The priority threshold to consider a task high priority can now be configured through the Settings Registry under key "/O3DE/AzFramework/Spawnables/HighPriorityThreshold".
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@@ -10,9 +10,11 @@
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*
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*/
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#include <AzCore/Casting/numeric_cast.h>
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#include <AzCore/Component/ComponentApplicationBus.h>
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#include <AzCore/Serialization/IdUtils.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Settings/SettingsRegistry.h>
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#include <AzCore/std/parallel/scoped_lock.h>
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#include <AzCore/std/smart_ptr/make_shared.h>
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#include <AzFramework/Components/TransformComponent.h>
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@@ -26,7 +28,7 @@ namespace AzFramework
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void SpawnableEntitiesManager::QueueRequest(EntitySpawnTicket& ticket, SpawnablePriority priority, T&& request)
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{
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request.m_ticket = &GetTicketPayload<Ticket>(ticket);
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Queue& queue = priority <= HighPriorityThreshold ? m_highPriorityQueue : m_regularPriorityQueue;
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Queue& queue = priority <= m_highPriorityThreshold ? m_highPriorityQueue : m_regularPriorityQueue;
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{
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AZStd::scoped_lock queueLock(queue.m_pendingRequestMutex);
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request.m_requestId = GetTicketPayload<Ticket>(ticket).m_nextRequestId++;
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@@ -34,6 +36,16 @@ namespace AzFramework
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}
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}
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SpawnableEntitiesManager::SpawnableEntitiesManager()
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{
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if (auto settingsRegistry = AZ::SettingsRegistry::Get(); settingsRegistry != nullptr)
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{
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AZ::u64 value = 64;
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settingsRegistry->Get(value, "/O3DE/AzFramework/Spawnables/HighPriorityThreshold");
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m_highPriorityThreshold = aznumeric_cast<SpawnablePriority>(AZStd::clamp(value, 0llu, 255llu));
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}
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}
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void SpawnableEntitiesManager::SpawnAllEntities(
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EntitySpawnTicket& ticket, SpawnablePriority priority, EntityPreInsertionCallback preInsertionCallback,
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EntitySpawnCallback completionCallback)
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@@ -608,24 +620,4 @@ namespace AzFramework
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return false;
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}
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}
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bool SpawnableEntitiesManager::IsEqualTicket(const EntitySpawnTicket* lhs, const EntitySpawnTicket* rhs)
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{
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return GetTicketPayload<Ticket>(lhs) == GetTicketPayload<Ticket>(rhs);
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}
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bool SpawnableEntitiesManager::IsEqualTicket(const Ticket* lhs, const EntitySpawnTicket* rhs)
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{
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return lhs == GetTicketPayload<Ticket>(rhs);
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}
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bool SpawnableEntitiesManager::IsEqualTicket(const EntitySpawnTicket* lhs, const Ticket* rhs)
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{
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return GetTicketPayload<Ticket>(lhs) == rhs;
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}
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bool SpawnableEntitiesManager::IsEqualTicket(const Ticket* lhs, const Ticket* rhs)
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{
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return lhs = rhs;
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}
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} // namespace AzFramework
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@@ -50,8 +50,7 @@ namespace AzFramework
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Regular = 1 << 1
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};
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static constexpr SpawnablePriority HighPriorityThreshold = SpawnablePriority { 64 };
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SpawnableEntitiesManager();
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~SpawnableEntitiesManager() override = default;
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//
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@@ -202,16 +201,13 @@ namespace AzFramework
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bool ProcessRequest(BarrierCommand& request, AZ::SerializeContext& serializeContext);
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bool ProcessRequest(DestroyTicketCommand& request, AZ::SerializeContext& serializeContext);
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[[nodiscard]] static bool IsEqualTicket(const EntitySpawnTicket* lhs, const EntitySpawnTicket* rhs);
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[[nodiscard]] static bool IsEqualTicket(const Ticket* lhs, const EntitySpawnTicket* rhs);
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[[nodiscard]] static bool IsEqualTicket(const EntitySpawnTicket* lhs, const Ticket* rhs);
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[[nodiscard]] static bool IsEqualTicket(const Ticket* lhs, const Ticket* rhs);
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Queue m_highPriorityQueue;
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Queue m_regularPriorityQueue;
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AZ::Event<AZ::Data::Asset<Spawnable>> m_onSpawnedEvent;
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AZ::Event<AZ::Data::Asset<Spawnable>> m_onDespawnedEvent;
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SpawnablePriority m_highPriorityThreshold { 64 };
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};
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AZ_DEFINE_ENUM_BITWISE_OPERATORS(AzFramework::SpawnableEntitiesManager::CommandQueuePriority);
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@@ -0,0 +1,14 @@
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{
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"O3DE":
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{
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"AzFramework":
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{
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"Spawnables":
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{
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// Any requests with a priorty value equal or smaller than this will be considered a high priority request.
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// The range for this value is between 0 and 255.
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"HighPriorityThreshold" : 64
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}
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}
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}
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}
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