FbxImportRequestHandler is now loaded only once per AssetBuilder and Editor + re-enabled STL support (#933)
* Revert "FBX settings can be opened again: g_fbxImporter is set, and if the ex… (#878)" This reverts commit58adcf168f. * Revert "Merge pull request #753 from aws-lumberyard-dev/Helios_DataDrivenAssetImporter" This reverts commit798d96f1a2, reversing changes made toeb31d90ad9. * Revert "Revert "Merge pull request #753 from aws-lumberyard-dev/Helios_DataDrivenAssetImporter"" This reverts commit c1124f26d957388e88cc4990021314b5af247e1d. * Revert "Revert "FBX settings can be opened again: g_fbxImporter is set, and if the ex… (#878)"" This reverts commit 978477097892a22e83519646527ff52ba6532f35. * Fixed how FbxImportRequestHandler is loaded * Bumped version to force FBX to rebuild + removed unused variable * Revert "Revert "FBX settings can be opened again: g_fbxImporter is set, and if the ex… (#878)"" This reverts commit 978477097892a22e83519646527ff52ba6532f35. * Revert "Revert "Merge pull request #753 from aws-lumberyard-dev/Helios_DataDrivenAssetImporter"" This reverts commit c1124f26d957388e88cc4990021314b5af247e1d. * Fixed a bad revert * Better error reporting at AP launch * AZ_CRC -> AZ_CRC_CE and removed delayed reload of settings registry file now that it's available at startup * fixed typo in comment
This commit is contained in:
@@ -14,6 +14,7 @@
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#include <AssetImporterPlugin.h>
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#include <AssetImporterWindow.h>
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#include <QtViewPaneManager.h>
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#include <SceneAPI/SceneCore/Events/AssetImportRequest.h>
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#include <SceneAPI/SceneCore/Utilities/Reporting.h>
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#include <LyViewPaneNames.h>
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#include <AzToolsFramework/API/ToolsApplicationAPI.h>
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@@ -37,6 +38,10 @@ AssetImporterPlugin::AssetImporterPlugin(IEditor* editor)
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opt.showInMenu = false; // this view pane is used to display scene settings, but the user never opens it directly through the Tools menu
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opt.saveKeyName = "Scene Settings (PREVIEW)"; // user settings for this pane were originally saved with PREVIEW, so ensure that's how they are loaded as well, even after the PREVIEW is removed from the name
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AzToolsFramework::RegisterViewPane<AssetImporterWindow>(m_toolName.c_str(), LyViewPane::CategoryTools, opt);
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AzToolsFramework::ToolsApplicationRequestBus::Broadcast(
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&AzToolsFramework::ToolsApplicationRequests::CreateAndAddEntityFromComponentTags,
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AZStd::vector<AZ::Crc32>({ AZ::SceneAPI::Events::AssetImportRequest::GetAssetImportRequestComponentTag() }), "AssetImportersEntity");
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}
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void AssetImporterPlugin::Release()
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@@ -622,13 +622,14 @@ bool ApplicationManager::Activate()
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{
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if (!AssetUtilities::ComputeAssetRoot(m_systemRoot))
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{
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AZ_Error(AssetProcessor::ConsoleChannel, false, "Unable to compute the asset root for the project, this application cannot launch until this is fixed.");
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return false;
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}
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auto projectName = AssetUtilities::ComputeProjectName();
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if (projectName.isEmpty())
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{
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AZ_Error(AssetProcessor::ConsoleChannel, false, "Unable to detect name of current game project. Is bootstrap.cfg appropriately configured?");
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AZ_Error(AssetProcessor::ConsoleChannel, false, "Unable to detect name of current game project. Configure your game project name to launch this application.");
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return false;
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}
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@@ -1191,6 +1191,7 @@ bool ApplicationManagerBase::Activate()
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QDir projectCache;
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if (!AssetUtilities::ComputeProjectCacheRoot(projectCache))
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{
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AZ_Error("AssetProcessor", false, "Could not compute project cache root, please configure your project correctly to launch Asset Processor.");
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return false;
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}
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@@ -1200,22 +1201,27 @@ bool ApplicationManagerBase::Activate()
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// Shutdown if the disk has less than 128MB of free space
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if (!CheckSufficientDiskSpace(projectCache.absolutePath(), 128 * 1024 * 1024, true))
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{
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// CheckSufficientDiskSpace reports an error if disk space is low.
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return false;
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}
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bool appInited = InitApplicationServer();
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if (!appInited)
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{
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AZ_Error(
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"AssetProcessor", false, "InitApplicationServer failed, something internal to Asset Processor has failed, please report this to support if you encounter this error.");
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return false;
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}
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if (!InitAssetDatabase())
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{
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// AssetDatabaseConnection::OpenDatabase reports any errors it encounters.
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return false;
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}
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if (!ApplicationManager::Activate())
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{
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// ApplicationManager::Activate() reports any errors it encounters.
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return false;
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}
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@@ -1230,6 +1236,7 @@ bool ApplicationManagerBase::Activate()
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m_isCurrentlyLoadingGems = true;
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if (!ActivateModules())
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{
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// ActivateModules reports any errors it encounters.
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m_isCurrentlyLoadingGems = false;
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return false;
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}
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@@ -1299,6 +1306,7 @@ bool ApplicationManagerBase::Activate()
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{
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if (!m_applicationServer->startListening())
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{
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// startListening reports any errors it encounters.
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return false;
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}
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}
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@@ -38,21 +38,8 @@ namespace AZ
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{
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namespace FbxSceneBuilder
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{
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static AZ::SceneAPI::FbxSceneImporter::FbxImportRequestHandler* g_fbxImporter = nullptr;
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static AZStd::vector<AZ::ComponentDescriptor*> g_componentDescriptors;
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void Initialize()
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{
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// Currently it's still needed to explicitly create an instance of this instead of letting
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// it be a normal component. This is because ResourceCompilerScene needs to return
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// the list of available extensions before it can start the application.
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if (!g_fbxImporter)
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{
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g_fbxImporter = aznew AZ::SceneAPI::FbxSceneImporter::FbxImportRequestHandler();
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g_fbxImporter->Activate();
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}
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}
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void Reflect(AZ::SerializeContext* /*context*/)
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{
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// Descriptor registration is done in Reflect instead of Initialize because the ResourceCompilerScene initializes the libraries before
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@@ -64,6 +51,7 @@ namespace AZ
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{
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// Global importer and behavior
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g_componentDescriptors.push_back(FbxSceneBuilder::FbxImporter::CreateDescriptor());
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g_componentDescriptors.push_back(FbxSceneImporter::FbxImportRequestHandler::CreateDescriptor());
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// Node and attribute importers
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g_componentDescriptors.push_back(AssImpBitangentStreamImporter::CreateDescriptor());
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@@ -110,13 +98,6 @@ namespace AZ
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g_componentDescriptors.clear();
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g_componentDescriptors.shrink_to_fit();
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}
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if (g_fbxImporter)
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{
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g_fbxImporter->Deactivate();
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delete g_fbxImporter;
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g_fbxImporter = nullptr;
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}
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}
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} // namespace FbxSceneBuilder
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} // namespace SceneAPI
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@@ -125,7 +106,6 @@ namespace AZ
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extern "C" AZ_DLL_EXPORT void InitializeDynamicModule(void* env)
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{
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AZ::Environment::Attach(static_cast<AZ::EnvironmentInstance>(env));
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AZ::SceneAPI::FbxSceneBuilder::Initialize();
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}
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extern "C" AZ_DLL_EXPORT void Reflect(AZ::SerializeContext* context)
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{
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@@ -10,12 +10,16 @@
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*
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*/
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#include <AssetProcessor/AssetBuilderSDK/AssetBuilderSDK/AssetBuilderSDK.h>
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#include <AzCore/Serialization/EditContextConstants.inl>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzFramework/StringFunc/StringFunc.h>
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#include <AzCore/Serialization/Json/JsonSerialization.h>
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#include <AzCore/Settings/SettingsRegistry.h>
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#include <AzCore/StringFunc/StringFunc.h>
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#include <SceneAPI/FbxSceneBuilder/FbxImportRequestHandler.h>
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#include <SceneAPI/SceneCore/Containers/Scene.h>
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#include <SceneAPI/SceneCore/Events/CallProcessorBus.h>
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#include <SceneAPI/SceneCore/Events/ImportEventContext.h>
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#include <SceneAPI/FbxSceneBuilder/FbxImportRequestHandler.h>
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namespace AZ
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{
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@@ -23,10 +27,23 @@ namespace AZ
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{
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namespace FbxSceneImporter
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{
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const char* FbxImportRequestHandler::s_extension = ".fbx";
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void SceneImporterSettings::Reflect(AZ::ReflectContext* context)
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{
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if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context); serializeContext)
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{
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serializeContext->Class<SceneImporterSettings>()
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->Version(2)
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->Field("SupportedFileTypeExtensions", &SceneImporterSettings::m_supportedFileTypeExtensions);
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}
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}
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void FbxImportRequestHandler::Activate()
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{
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if (auto* settingsRegistry = AZ::SettingsRegistry::Get())
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{
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settingsRegistry->GetObject(m_settings, "/O3DE/SceneAPI/AssetImporter");
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}
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BusConnect();
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}
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@@ -37,21 +54,31 @@ namespace AZ
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void FbxImportRequestHandler::Reflect(ReflectContext* context)
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{
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SceneImporterSettings::Reflect(context);
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SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
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if (serializeContext)
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{
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serializeContext->Class<FbxImportRequestHandler, SceneCore::BehaviorComponent>()->Version(1);
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serializeContext->Class<FbxImportRequestHandler, AZ::Component>()->Version(1)->Attribute(
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AZ::Edit::Attributes::SystemComponentTags,
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AZStd::vector<AZ::Crc32>(
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{AssetBuilderSDK::ComponentTags::AssetBuilder,
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AssetImportRequest::GetAssetImportRequestComponentTag()}));
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}
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}
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void FbxImportRequestHandler::GetSupportedFileExtensions(AZStd::unordered_set<AZStd::string>& extensions)
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{
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extensions.insert(s_extension);
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extensions.insert(m_settings.m_supportedFileTypeExtensions.begin(), m_settings.m_supportedFileTypeExtensions.end());
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}
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Events::LoadingResult FbxImportRequestHandler::LoadAsset(Containers::Scene& scene, const AZStd::string& path, const Uuid& guid, [[maybe_unused]] RequestingApplication requester)
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{
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if (!AzFramework::StringFunc::Path::IsExtension(path.c_str(), s_extension))
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AZStd::string extension;
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StringFunc::Path::GetExtension(path.c_str(), extension);
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if (!m_settings.m_supportedFileTypeExtensions.contains(extension))
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{
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return Events::LoadingResult::Ignored;
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}
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@@ -73,6 +100,11 @@ namespace AZ
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return Events::LoadingResult::AssetFailure;
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}
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}
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void FbxImportRequestHandler::GetProvidedServices(ComponentDescriptor::DependencyArrayType& provided)
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{
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provided.emplace_back(AZ_CRC_CE("AssetImportRequestHandler"));
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}
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} // namespace Import
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} // namespace SceneAPI
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} // namespace AZ
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@@ -21,12 +21,21 @@ namespace AZ
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{
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namespace FbxSceneImporter
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{
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struct SceneImporterSettings
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{
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AZ_TYPE_INFO(SceneImporterSettings, "{8BB6C7AD-BF99-44DC-9DA1-E7AD3F03DC10}");
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static void Reflect(AZ::ReflectContext* context);
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AZStd::unordered_set<AZStd::string> m_supportedFileTypeExtensions;
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};
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class FbxImportRequestHandler
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: public SceneCore::BehaviorComponent
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: public AZ::Component
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, public Events::AssetImportRequestBus::Handler
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{
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public:
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AZ_COMPONENT(FbxImportRequestHandler, "{9F4B189C-0A96-4F44-A5F0-E087FF1561F8}", SceneCore::BehaviorComponent);
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AZ_COMPONENT(FbxImportRequestHandler, "{9F4B189C-0A96-4F44-A5F0-E087FF1561F8}");
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~FbxImportRequestHandler() override = default;
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@@ -38,8 +47,13 @@ namespace AZ
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Events::LoadingResult LoadAsset(Containers::Scene& scene, const AZStd::string& path, const Uuid& guid,
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RequestingApplication requester) override;
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static void GetProvidedServices(ComponentDescriptor::DependencyArrayType& provided);
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private:
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static const char* s_extension;
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SceneImporterSettings m_settings;
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static constexpr const char* SettingsFilename = "AssetImporterSettings.json";
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};
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} // namespace FbxSceneImporter
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} // namespace SceneAPI
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@@ -37,7 +37,7 @@ namespace AZ
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SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
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if (serializeContext)
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{
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serializeContext->Class<AssImpMeshImporter, SceneCore::LoadingComponent>()->Version(1);
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serializeContext->Class<AssImpMeshImporter, SceneCore::LoadingComponent>()->Version(2);
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}
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}
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@@ -71,6 +71,11 @@ namespace AZ
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Multiple;
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using MutexType = AZStd::recursive_mutex;
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static AZ::Crc32 GetAssetImportRequestComponentTag()
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{
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return AZ_CRC_CE("AssetImportRequest");
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}
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virtual ~AssetImportRequest() = 0;
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//! Fills the given list with all available file extensions, excluding the extension for the manifest.
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@@ -72,6 +72,11 @@ namespace SceneBuilder
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m_sceneBuilder.BusDisconnect();
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}
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void BuilderPluginComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
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{
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required.emplace_back(AZ_CRC_CE("AssetImportRequestHandler"));
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}
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void BuilderPluginComponent::Reflect(AZ::ReflectContext* context)
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{
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AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
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@@ -81,5 +86,4 @@ namespace SceneBuilder
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->Attribute(AZ::Edit::Attributes::SystemComponentTags, AZStd::vector<AZ::Crc32>({ AssetBuilderSDK::ComponentTags::AssetBuilder }));
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}
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}
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} // namespace SceneBuilder
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@@ -32,6 +32,8 @@ namespace SceneBuilder
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void Activate() override;
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void Deactivate() override;
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static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
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private:
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SceneBuilderWorker m_sceneBuilder;
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};
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@@ -0,0 +1,16 @@
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{
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"O3DE":
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{
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"SceneAPI":
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{
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"AssetImporter":
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{
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"SupportedFileTypeExtensions":
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[
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".fbx",
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".stl"
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]
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}
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}
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}
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}
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Reference in New Issue
Block a user