Commit Graph

963 Commits (00a529ad74d139419ea2e4f331b21509a01dcf85)

Author SHA1 Message Date
amzn-mike 00a529ad74 Fix AssImpTransformImporter logic for bone nodes
For bone nodes, the Transform is computed by multiplying the parent offsetMatrix by the inverse of the node's offsetMatrix

Note that this currently disables the LimitBoneWeights option since that results in the removal of bone nodes that are not attached to a mesh.
Without the bones there is no way to retrieve the offsetMatrix, so the Transform cannot be computed correctly

Fixes LYN-3755
5 years ago
Terry Michaels e79c65d454
Clear dirty flag after doing an initial save or save as in Asset Editor (#1033) 5 years ago
Aaron Ruiz Mora 00e860f326
Physics material system for spectra launch
- Invalidate 'Physics Materials From Mesh' boolean from collider component
- Removed material library from material selector. Default material library will always be used instead.
- Marking failing automated test as xfail
- Added default material to physics configuration.
- Moved material library asset from physx configuration to physics configuration, as it doesn't need to be physx specific.
- Refactor physics material system having into account that there is only one material library in the project.
- Renaming code from DefaultMaterialLibrary to MaterialLibrary.
- All queries about physics materials unified under PhysicsMaterialRequests bus.
- PhysXSystem only manages the material library asset.
- Saving and reloading the same physics material asset with different content didn't trigger a events that the material library has changed.
- Changing Physics Material Request interface to use shared_ptr instead of weak_ptr to be simpler to handle the returned materials and having a more consistent code.
- Refactored Material Manager to improve its implementation. Still following the same approach of "creating materials on the fly as they are requested", but now it's doing it consistently across the interface, with private helpers functions FindOrCreateMaterial that simplify vastly the implementation.
- Material Manager now listens to change event of material library asset and default material configuration so it updates its materials accordingly.
- Complete Material move constructor and operator.
5 years ago
Esteban Papp ff9a052ce6
Merge pull request #1011 from aws-lumberyard-dev/ly-as-sdk/LYN-2948
Integration of the LY as an SDK work
5 years ago
Vincent Liu eee7bb219a
[LYN-3996] Update core editor menu (#1030) 5 years ago
AMZN-stankowi 1369e29c73
Abort calls in AssImp, which occur when an assert is hit in builds th… (#1012)
* Abort calls in AssImp, which occur when an assert is hit in builds that have asserts enabled (like debug) no longer generate a popup. Instead, they are captured as errors and an asset processing failure.

* Added missing include

* Added check for _WRITE_ABORT_MSG, so platforms that don't have it but have signals enabled (Linux profile) compile correctly
5 years ago
moudgils b80e5c3e1f
Merge pull request #1029 from aws-lumberyard-dev/FixIosApp
Fix ios app
5 years ago
Terry Michaels e73541c751
Allow selected click to edit entity names in the outliner (#1028) 5 years ago
SergeyAMZN 2c4454e0ee
Merge pull request #1024 from aws-lumberyard-dev/MultiplayerPipeline
SPEC-7012 Added rewind-aware scene query utilities. Added frame ID to SimulatedBody
5 years ago
pappeste ddab4cf53a Fix for register python bindings 5 years ago
pappeste 9ad70608e8 Fixing compilation failure 5 years ago
pappeste 95b560ba3b Merge branch 'main' into ly-as-sdk/LYN-2948
# Conflicts:
#	Code/Tools/ProjectManager/Source/PythonBindings.cpp
5 years ago
AMZN-nggieber 96080d85e4
Project Manager Support Add Existing Projects, Removing, Copying, and Deleting (#961)
* Add Add/RemoveProject to Python Bindings

* Support Project, Add, Remove, Copy, Delete

* Open parent directory when duplicating to discourage path in owning dir

* Remove extra connects for new projects button

* Center project image
5 years ago
moudgils 2b35ed1d7f Fixes to get monolithic builds working for ios 5 years ago
pappeste eece07efd3 Merge branch 'main' into ly-as-sdk/LYN-2948 5 years ago
pereslav 090234f1f0 Merge branch 'main' into MultiplayerPipeline 5 years ago
Mike Balfour 96905a26d7
Add support for AP-compliant relative paths (#998)
The method "PrefabLoader::GetRelativePathToProject" has been changed to "PrefabLoader::GenerateRelativePath", and reworked to get a correct relative path.  GetFullPath has also been modified to get correct relative paths too.  This requires an Asset Processor connection - if one isn't available (like during unit tests), the methods have fallback logic to produce project-relative paths.

With this change, SliceConverter can't use SaveTemplate() to save the file any more, because GetFullPath now expects to find an existing path, which doesn't work for not-yet-created files.  Instead, it now has to use the same technique as the Editor and call SaveTemplateToString then save the string out as a file.
5 years ago
pereslav 42b3e3817a SPEC-7012 Added rewind-aware scene query utilities. Added frame ID to SimulatedBody 5 years ago
Tom Hulton-Harrop 36ceff84c9
Support mesh intersection for camera orbit (#982)
* wip support for mesh intersection with intersector bus

* WIP camera mesh intersection orbit logic

* remove unneeded template argument

* add bus connect/disconnect

* fix intersection logic

* small updates, additional comments, some tidy-up

* update formatting options slightly

* use aznumeric_cast

* temp workaround for negative distances with RayIntersection
5 years ago
lumberyard-employee-dm 3c0c066f88 Updating the ProjectManager Gem validation check to make sure the name isn't empty either 5 years ago
pappeste 8b9f5230f6 Merge branch 'main' into ly-as-sdk/LYN-2948 5 years ago
phistere b73bc09ce7 Fixes a name comparison issue during module load
A name like Camera.dll was matching against
Atom_Component_DebugCamera.dll so it thought the module was already seen
and wouldn't add it to the list of dynamic modules to load.
5 years ago
Benjamin Jillich 5bb55ac1c7
[LYN-2514] Optimizing for new window dimensions (#990) 5 years ago
Steve Pham 051384e9a7
Remove AZ_TRAIT_DISABLE_ASSET_JOB_PARALLEL_TESTS from Linux traits (#1018) 5 years ago
Terry Michaels 9435305f01
Make entity creation via asset drag and drop properly create an entity so it works with prefabs correctly (#1010) 5 years ago
Nicholas Van Sickle 5e87250f67
Fix viewport icon rendering on high DPI devices (#1006)
* Clarify ViewportWorldToScreen being in widget space and add DeviceScalingFactor

* -Fix viewport icons being draw wrong on high DPI displays
-Fix loading viewport icons from absolute paths, which

* Address review feedback, fix build
5 years ago
lumberyard-employee-dm 394ac7ab6a
Updated the enable gem and disable gem API (#54)
* Updated the enable gem and disable gem API
Renamed remove_gem_project.py -> disable_gem.py
Renamed add_gem_project.py -> enable_gem.py
Renamed the "add-gem-to-project" command -> "enable-gem"
Renamed the "remove-gem-from-project" command -> "disable-gem"

Fixed the parsing of the enabled gems from the enabled_gems.cmake file

* Adding newline to the end of the CMakeLists.txt
5 years ago
jackalbe 5b5d02baa4
{LYN-4060} Helios - Fix to load PAK Archive files (#964)
* {LYN-4060} Helios - Fix to load PAK Archive files

{LYN-4060} Helios - Fix to load PAK Archive files

* Helios - Archive does not load from PAK files due to IsFileExists() error
* the decompression tag does not need to be ZCRY, so removed it
* the PAK files are on disk, so a "on disk file exists" method is used
* the mapped files m_mapFiles need to track the file path, not just the filename

Tests: Release Launcher with a new level

* re-adding the read only flag check so that ZIP files can be created
5 years ago
Terry Michaels b600dd9b71
Fixed issues with mac build caused by a double define of "MAC" (#996)
* fixed missed reference to name change

* Fixed MAC double define issue, changed to MAC_ID
5 years ago
pappeste 01933f45b1 Merge branch 'main' into ly-as-sdk/LYN-2948
# Conflicts:
#	Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/gem.json
5 years ago
pappeste f1b688f435 Merge branch 'main' into ly-as-sdk/LYN-2948
# Conflicts:
#	CMakeLists.txt
#	Code/Tools/ProjectManager/Source/GemCatalog/GemInfo.h
#	Gems/AtomLyIntegration/AtomViewportDisplayInfo/gem.json
#	cmake/LYWrappers.cmake
#	cmake/SettingsRegistry.cmake
#	scripts/o3de/tests/unit_test_current_project.py
5 years ago
Tom Hulton-Harrop b4ab2032e8
Fix for viewport ui crash and small refactor (#992) 5 years ago
greerdv 066de9d365
Merge pull request #987 from aws-lumberyard-dev/manipulator-transform-scale
update manipulators to avoid using vector scale Transform functions
5 years ago
jjjoness 5942cf066d
Merge pull request #983 from aws-lumberyard-dev/LYN-1914
Changed editor icon
5 years ago
Alex Peterson 7cd325bad9
Adding ProjectManager as an Editor runtime dependency
The project manager is needed by the editor if it does not know what project to use
5 years ago
Terry Michaels fd8fe8b939
Fixed newly created level having the right source field set (#986)
* Fixed an issue with the source field a newly created level not being set correctly
5 years ago
AMZN-stankowi 9d94977b2c
FbxImportRequestHandler is now loaded only once per AssetBuilder and Editor + re-enabled STL support (#933)
* Revert "FBX settings can be opened again: g_fbxImporter is set, and if the ex… (#878)"

This reverts commit 58adcf168f.

* Revert "Merge pull request #753 from aws-lumberyard-dev/Helios_DataDrivenAssetImporter"

This reverts commit 798d96f1a2, reversing
changes made to eb31d90ad9.

* Revert "Revert "Merge pull request #753 from aws-lumberyard-dev/Helios_DataDrivenAssetImporter""

This reverts commit c1124f26d957388e88cc4990021314b5af247e1d.

* Revert "Revert "FBX settings can be opened again: g_fbxImporter is set, and if the ex… (#878)""

This reverts commit 978477097892a22e83519646527ff52ba6532f35.

* Fixed how FbxImportRequestHandler is loaded

* Bumped version to force FBX to rebuild + removed unused variable

* Revert "Revert "FBX settings can be opened again: g_fbxImporter is set, and if the ex… (#878)""

This reverts commit 978477097892a22e83519646527ff52ba6532f35.

* Revert "Revert "Merge pull request #753 from aws-lumberyard-dev/Helios_DataDrivenAssetImporter""

This reverts commit c1124f26d957388e88cc4990021314b5af247e1d.

* Fixed a bad revert

* Better error reporting at AP launch

* AZ_CRC -> AZ_CRC_CE and removed delayed reload of settings registry file now that it's available at startup

* fixed typo in comment
5 years ago
amzn-sean 529e29071c
update Ragdoll component to only uses Handles (#981) 5 years ago
John Jones-Steele bdbeaa8e54 Merge branch 'main' into LYN-1914 5 years ago
greerdv f286057046 update manipulators to avoid using vector scale Transform functions 5 years ago
John Jones-Steele 072f6e194e Changed editor icon 5 years ago
greerdv 34c59a81b8 update rigid body to use non-deprecated function and remove many deprecated transform bus functions 5 years ago
Tom Hulton-Harrop 4205a69106
Allow ComponentAdapter (and related types) to work with EntityComponentIdPairs as well as EntityIds (#920)
* provide the ability for component adapters to support multiple components per entity

* add missing explicit keywords

* updates following review feedback - update how template logic works

* small updats (fix typo, remove redundant includes)

* add missing this->

* naming change, common -> controller

* add [[maybe_unused]]
5 years ago
michabr 8bd4c8d974
Add back text drawing using Draw2d (#928)
This is used by the UI Editor's viewport and also by LyShine to display debug text.
5 years ago
Alex Peterson 13de9de3c1
Project Manager Toolbar Update
- use flow control for projects page for automatic updates when resizing
- made the first time screen only display the first time
5 years ago
Terry Michaels 9b1be43367
Renamed osx_gl to mac and es3 to android for cache folders (#949) 5 years ago
Nicholas Van Sickle d1863c6c5b
Restore Editor viewport icon rendering (#879)
This introduces an EditorViewportIconDisplayInterface that will eventually be used to outright remove CIconManager, it provides a simple interface for loading 2D image assets and rendering them on-screen. It also introduces AtomBridge::PerViewportDynamicDraw for getting a dynamic draw instance on a per-viewport basis
5 years ago
Terry Michaels 5ed4454e8b
Moved Create New Level logic out from SaveToStream (#967) 5 years ago
cgalvan f1a5160fe7
Merge pull request #963 from aws-lumberyard-dev/cgalvan/FixMacBuildSliceConverter
Fixed extra qualification causing compile error on Mac.
5 years ago
Mike Balfour 6c17c7bfb3
Add new API to convert absolute source paths to relative paths. (#930)
There are already APIs for getting a relative product path from an absolute source path, or getting a relative source path for an *existing* source file, but there were no APIs for getting a relative source path for a *new* source file.  Prefabs will need this ability to be able to correctly generate a relative source path inside the prefab file before the file has been saved.
The logic for relative source paths is a little bit tricky because the paths are relative to the watch folders, and the watch folders can be nested, with different priorities to explain which should take precedence.  The input paths can also include specifiers like "." and "..", which need to be reconciled before creating the final correct relative path.  The included unit tests test all of the tricky edge cases that I was able to identify.
5 years ago