SPEC-7012 Added rewind-aware scene query utilities. Added frame ID to SimulatedBody

This commit is contained in:
pereslav
2021-05-28 15:50:02 +01:00
parent 43ffb2c872
commit 42b3e3817a
5 changed files with 163 additions and 1 deletions
@@ -18,6 +18,7 @@
#include <AzCore/RTTI/RTTI.h>
#include <AzCore/std/containers/variant.h>
#include <AzCore/std/containers/vector.h>
#include <AzCore/std/limits.h>
#include <AzFramework/Physics/Common/PhysicsSimulatedBodyEvents.h>
#include <AzFramework/Physics/Common/PhysicsSceneQueries.h>
#include <AzFramework/Physics/Common/PhysicsTypes.h>
@@ -68,6 +69,22 @@ namespace AzPhysics
return m_customUserData;
}
//! Helper functions for setting frame ID.
//! @param frameId Optionally set frame ID for the systems moving the actors back in time.
void SetFrameId(uint32_t frameId)
{
m_frameId = frameId;
}
//! Helper functions for getting the set frame ID.
//! @return Will return the frame ID.
uint32_t GetFrameId() const
{
return m_frameId;
}
static constexpr uint32_t UndefinedFrameId = AZStd::numeric_limits<uint32_t>::max();
//! Perform a ray cast on this Simulated Body.
//! @param request The request to make.
//! @return Returns the closest hit, if any, against this simulated body.
@@ -126,6 +143,7 @@ namespace AzPhysics
SimulatedBodyEvents::OnTriggerExit m_triggerExitEvent;
void* m_customUserData = nullptr;
uint32_t m_frameId = UndefinedFrameId;
// helpers for reflecting to behavior context
SimulatedBodyEvents::OnCollisionBegin* GetOnCollisionBeginEvent();