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o3de/Code
amzn-mike 00a529ad74 Fix AssImpTransformImporter logic for bone nodes
For bone nodes, the Transform is computed by multiplying the parent offsetMatrix by the inverse of the node's offsetMatrix

Note that this currently disables the LimitBoneWeights option since that results in the removal of bone nodes that are not attached to a mesh.
Without the bones there is no way to retrieve the offsetMatrix, so the Transform cannot be computed correctly

Fixes LYN-3755
5 years ago
..
CryEngine Merge branch 'main' into ly-as-sdk/LYN-2948 5 years ago
Framework Clear dirty flag after doing an initial save or save as in Asset Editor (#1033) 5 years ago
LauncherUnified Merge pull request #1011 from aws-lumberyard-dev/ly-as-sdk/LYN-2948 5 years ago
Sandbox Merge branch 'main' into ly-as-sdk/LYN-2948 5 years ago
Tools Fix AssImpTransformImporter logic for bone nodes 5 years ago
CMakeLists.txt Initial commit 5 years ago