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* The Build Time Stamp of ShaderAsset And ShaderVariantAsset Should Be Based On GetTimeUTCMilliSecond() GetTimeNowMicroseconds() is useful to measure time stamp differences. GetTimeUTCMilliSecond() is for time stamps based on absolute clock/wall time. * Updated DiffuseGlobalIllumination precompiled shaders Co-authored-by: dmcdiar <dmcdiar@amazon.com> Signed-off-by: galibzon <66021303+galibzon@users.noreply.github.com> |
4 years ago | |
|---|---|---|
| .. | ||
| AuxGeom | 4 years ago | |
| BRDFTexture | 4 years ago | |
| Checkerboard | 4 years ago | |
| ColorGrading | 4 years ago | |
| Depth | 4 years ago | |
| DiffuseGlobalIllumination | 4 years ago | |
| ImGui | 4 years ago | |
| LightCulling | 4 years ago | |
| LuxCore | 4 years ago | |
| MorphTargets | 4 years ago | |
| MotionVector | 4 years ago | |
| PostProcessing | 4 years ago | |
| Reflections | 4 years ago | |
| ScreenSpace | 4 years ago | |
| Shadow | 4 years ago | |
| SkinnedMesh | 4 years ago | |
| SkyBox | 4 years ago | |
| ForwardPassSrg.azsl | 4 years ago | |
| ForwardPassSrg.shader | 5 years ago | |