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o3de/Gems/Atom/Feature/Common/Assets/Shaders/LightCulling
santorac 7ba9926202 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
Fixed an issue where the shader builder would incorrectly succeed when the .azsl file is missing.
Also renamed some variables for more consistency.
Updated all .shader files accordingly.

Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
4 years ago
..
License for AMD bitonic sort code.txt Initial commit 5 years ago
LightCulling.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
LightCulling.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
LightCullingHeatmap.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
LightCullingHeatmap.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
LightCullingRemap.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
LightCullingRemap.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
LightCullingTilePrepare.azsl Add support for LowEndRenderPipeline for mobile and the cleanup associated with it (#2292) 4 years ago
LightCullingTilePrepare.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
LightCullingTilePrepare.shadervariantlist Add newlines to the end of all files 5 years ago