Add support for LowEndRenderPipeline for mobile and the cleanup associated with it (#2292)
Signed-off-by: moudgils <moudgils@amazon.com>
This commit is contained in:
@@ -1,51 +0,0 @@
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{
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"Type": "JsonSerialization",
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"Version": 1,
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"ClassName": "PassAsset",
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"ClassData": {
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"PassTemplate": {
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"Name": "DiffuseGlobalFullscreenPass_nomsaaTemplate",
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"PassClass": "FullScreenTriangle",
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"Slots": [
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{
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"Name": "AlbedoInput",
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"SlotType": "Input",
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"ScopeAttachmentUsage": "Shader"
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},
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{
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"Name": "NormalInput",
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"SlotType": "Input",
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"ScopeAttachmentUsage": "Shader"
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},
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{
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"Name": "DepthStencilTextureInput",
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"SlotType": "Input",
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"ScopeAttachmentUsage": "Shader",
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"ImageViewDesc": {
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"AspectFlags": [
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"Depth"
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]
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}
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},
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{
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"Name": "DiffuseInputOutput",
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"SlotType": "InputOutput",
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"ScopeAttachmentUsage": "RenderTarget"
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},
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{
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"Name": "DepthStencilInputOutput",
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"SlotType": "InputOutput",
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"ScopeAttachmentUsage": "DepthStencil"
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}
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],
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"PassData": {
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"$type": "FullscreenTrianglePassData",
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"ShaderAsset": {
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"FilePath": "Shaders/DiffuseGlobalIllumination/DiffuseGlobalFullscreen_nomsaa.shader"
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},
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"StencilRef": 128, // See RenderCommon.h and DiffuseGlobalFullscreen.shader
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"PipelineViewTag": "MainCamera"
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}
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}
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}
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}
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@@ -1,63 +0,0 @@
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{
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"Type": "JsonSerialization",
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"Version": 1,
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"ClassName": "PassAsset",
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"ClassData": {
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"PassTemplate": {
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"Name": "LightCullingTilePrepareTemplate",
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"PassClass": "LightCullingTilePreparePass",
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"Slots": [
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{
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"Name": "TileLightData",
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"SlotType": "Output",
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"ShaderInputName": "m_tileLightData",
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"ScopeAttachmentUsage": "Shader"
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},
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{
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"Name": "Depth",
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"SlotType": "Input",
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"ShaderInputName": "m_depthBuffer",
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"ScopeAttachmentUsage": "Shader",
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"ImageViewDesc": {
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"AspectFlags": [
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"Depth"
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]
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}
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}
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],
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"ImageAttachments": [
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{
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"Name": "TileLightData",
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"SizeSource": {
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"Source": {
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"Pass": "This",
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"Attachment": "Depth"
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},
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"Multipliers": {
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"WidthMultiplier": 0.0625,
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"HeightMultiplier": 0.0625
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}
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},
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"ImageDescriptor": {
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"Format": "R32G32B32A32_UINT"
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}
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}
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],
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"Connections": [
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{
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"LocalSlot": "TileLightData",
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"AttachmentRef": {
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"Pass": "This",
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"Attachment": "TileLightData"
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}
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}
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],
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"PassData": {
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"$type": "ComputePassData",
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"ShaderAsset": {
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"FilePath": "Shaders/LightCulling/LightCullingTilePrepare.shader"
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}
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}
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}
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}
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}
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@@ -212,10 +212,6 @@
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"Name": "LightCullingTemplate",
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"Path": "Passes/LightCulling.pass"
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},
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{
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"Name": "LightCullingTilePrepareTemplate",
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"Path": "Passes/LightCullingTilePrepare.pass"
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},
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{
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"Name": "LightCullingTilePrepareMSAATemplate",
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"Path": "Passes/LightCullingTilePrepareMSAA.pass"
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@@ -1,119 +0,0 @@
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{
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"Type": "JsonSerialization",
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"Version": 1,
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"ClassName": "PassAsset",
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"ClassData": {
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"PassTemplate": {
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"Name": "ReflectionGlobalFullscreenPass_nomsaaTemplate",
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"PassClass": "FullScreenTriangle",
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"Slots": [
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{
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"Name": "DepthStencilTextureInput",
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"SlotType": "Input",
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"ScopeAttachmentUsage": "Shader",
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"ImageViewDesc": {
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"AspectFlags": [
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"Depth"
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]
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}
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},
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{
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"Name": "NormalInput",
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"SlotType": "Input",
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"ScopeAttachmentUsage": "Shader"
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},
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{
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"Name": "SpecularF0Input",
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"SlotType": "Input",
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"ScopeAttachmentUsage": "Shader"
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},
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{
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"Name": "ReflectionBlendWeightInput",
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"SlotType": "Input",
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"ScopeAttachmentUsage": "Shader"
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},
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{
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"Name": "BRDFTextureInput",
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"ShaderInputName": "m_brdfMap",
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"SlotType": "Input",
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"ScopeAttachmentUsage": "Shader"
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},
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{
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"Name": "DepthStencilInput",
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"SlotType": "Input",
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"ScopeAttachmentUsage": "DepthStencil",
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"ImageViewDesc": {
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"AspectFlags": [
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"Stencil"
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]
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}
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},
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{
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"Name": "ReflectionOutput",
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"SlotType": "Output",
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"ScopeAttachmentUsage": "RenderTarget",
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"LoadStoreAction": {
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"ClearValue": {
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"Value": [
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0.4000000059604645,
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0.4000000059604645,
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0.4000000059604645,
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0.0
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]
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},
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"LoadAction": "Clear"
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}
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}
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],
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"ImageAttachments": [
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{
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"Name": "ReflectionImage",
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"SizeSource": {
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"Source": {
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"Pass": "This",
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"Attachment": "SpecularF0Input"
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}
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},
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"MultisampleSource": {
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"Pass": "This",
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"Attachment": "SpecularF0Input"
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},
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"ImageDescriptor": {
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"Format": "R16G16B16A16_FLOAT",
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"SharedQueueMask": "Graphics"
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}
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},
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{
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"Name": "BRDFTexture",
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"Lifetime": "Imported",
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"AssetRef": {
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"FilePath": "Textures/BRDFTexture.attimage"
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}
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}
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],
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"Connections": [
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{
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"LocalSlot": "ReflectionOutput",
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"AttachmentRef": {
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"Pass": "This",
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"Attachment": "ReflectionImage"
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}
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},
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{
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"LocalSlot": "BRDFTextureInput",
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"AttachmentRef": {
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"Pass": "This",
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"Attachment": "BRDFTexture"
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}
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}
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],
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"PassData": {
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"$type": "FullscreenTrianglePassData",
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"ShaderAsset": {
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"FilePath": "Shaders/Reflections/ReflectionGlobalFullscreen_nomsaa.shader"
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},
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"PipelineViewTag": "MainCamera"
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}
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}
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}
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}
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-56
@@ -1,56 +0,0 @@
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{
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"Source" : "DiffuseComposite_nomsaa",
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"RasterState" :
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{
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"CullMode" : "Back"
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},
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"DepthStencilState" :
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{
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"Depth" :
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{
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"Enable" : false
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},
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"Stencil" :
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{
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"Enable" : true,
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"ReadMask" : "0x80",
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"WriteMask" : "0x00",
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"FrontFace" :
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{
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"Func" : "Equal",
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"DepthFailOp" : "Keep",
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"FailOp" : "Keep",
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"PassOp" : "Keep"
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}
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}
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},
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"BlendState" : {
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"Enable" : true,
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"BlendSource" : "One",
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"BlendDest" : "One",
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"BlendOp" : "Add",
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"BlendAlphaSource" : "Zero",
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"BlendAlphaDest" : "One",
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"BlendAlphaOp" : "Add"
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},
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"DrawList" : "forward",
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"ProgramSettings":
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{
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"EntryPoints":
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[
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{
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"name": "MainVS",
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"type": "Vertex"
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},
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{
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"name": "MainPS",
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"type": "Fragment"
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}
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]
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}
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}
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-56
@@ -1,56 +0,0 @@
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{
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"Source" : "DiffuseGlobalFullscreen_nomsaa",
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"RasterState" :
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{
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"CullMode" : "Back"
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},
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"DepthStencilState" :
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{
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"Depth" :
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{
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"Enable" : false
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},
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"Stencil" :
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{
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"Enable" : true,
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"ReadMask" : "0x80",
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"WriteMask" : "0x00",
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"FrontFace" :
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{
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"Func" : "Equal",
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"DepthFailOp" : "Keep",
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"FailOp" : "Keep",
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"PassOp" : "Keep"
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}
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}
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},
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"BlendState" : {
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"Enable" : true,
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"BlendSource" : "One",
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"BlendDest" : "One",
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"BlendOp" : "Add",
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"BlendAlphaSource" : "Zero",
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"BlendAlphaDest" : "One",
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"BlendAlphaOp" : "Add"
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},
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"DrawList" : "forward",
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"ProgramSettings":
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{
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"EntryPoints":
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[
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{
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"name": "MainVS",
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"type": "Vertex"
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},
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{
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"name": "MainPS",
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"type": "Fragment"
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}
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]
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}
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}
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-34
@@ -1,34 +0,0 @@
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{
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"Source" : "DiffuseProbeGridDownsample_nomsaa",
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"RasterState" :
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{
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"CullMode" : "Back"
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},
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"DepthStencilState" :
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{
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"Depth" :
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{
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"Enable" : true, // required to bind the depth buffer SRV
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"CompareFunc" : "Always"
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}
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},
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"DrawList" : "forward",
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|
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"ProgramSettings":
|
||||
{
|
||||
"EntryPoints":
|
||||
[
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||||
{
|
||||
"name": "MainVS",
|
||||
"type": "Vertex"
|
||||
},
|
||||
{
|
||||
"name": "MainPS",
|
||||
"type": "Fragment"
|
||||
}
|
||||
]
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||||
}
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||||
}
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@@ -66,9 +66,7 @@ void StoreTransparentMinMaxIntoSharedMemory(float2 data)
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ShaderResourceGroup PassSrg : SRG_PerPass
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{
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||||
// We will use one or the other depending upon if MSAA is enabled or not
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Texture2D<float4> m_depthBuffer;
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Texture2DMS<float4> m_depthBufferMSAA;
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Texture2DMS<float4> m_depthBufferMSAA;
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// Depth buffer where we rendered the nearest pixels of transparent objects
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Texture2D<float4> m_depthBufferTransparentMin;
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@@ -282,9 +280,19 @@ void MainCS(
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float2 minmaxDepth_transparent = ReadTransparentMinMaxMSAA(dispatchThreadID.xy);
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|
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if (o_msaaMode == MsaaMode::Msaa2x)
|
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if (o_msaaMode == MsaaMode::None || o_msaaMode == MsaaMode::Msaa2x)
|
||||
{
|
||||
float2 opaqueDepthSamples = ReadOpaqueDepthSamples2xMSAA(dispatchThreadID.xy);
|
||||
float2 opaqueDepthSamples;
|
||||
if (o_msaaMode == MsaaMode::None)
|
||||
{
|
||||
float depth = PassSrg::m_depthBufferMSAA.Load(dispatchThreadID.xy, 0).x;
|
||||
opaqueDepthSamples = float2(depth, depth);
|
||||
}
|
||||
else if (o_msaaMode == MsaaMode::Msaa2x)
|
||||
{
|
||||
opaqueDepthSamples = ReadOpaqueDepthSamples2xMSAA(dispatchThreadID.xy);
|
||||
}
|
||||
|
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// Transparent geometry can't be behind opaque geometry. Just pick the first MSAA sample since we are trying to reduce reading from MSAA buffer
|
||||
minmaxDepth_transparent = DEPTH_MIN(minmaxDepth_transparent, opaqueDepthSamples.x);
|
||||
opaqueDepthSamples = ReplaceSkyPixelsWithFurthestPixelsFromTransparentObjects2x(opaqueDepthSamples, minmaxDepth_transparent);
|
||||
|
||||
@@ -1,53 +0,0 @@
|
||||
{
|
||||
"Source" : "ReflectionComposite_nomsaa",
|
||||
|
||||
"RasterState" :
|
||||
{
|
||||
"CullMode" : "Back"
|
||||
},
|
||||
|
||||
"DepthStencilState" :
|
||||
{
|
||||
"Depth" :
|
||||
{
|
||||
"Enable" : false,
|
||||
"WriteMask" : "Zero",
|
||||
"CompareFunc" : "GreaterEqual"
|
||||
},
|
||||
"Stencil" :
|
||||
{
|
||||
"Enable" : true,
|
||||
"ReadMask" : "0xFF",
|
||||
"WriteMask" : "0x00",
|
||||
"FrontFace" :
|
||||
{
|
||||
"Func" : "LessEqual",
|
||||
"DepthFailOp" : "Keep",
|
||||
"FailOp" : "Keep",
|
||||
"PassOp" : "Keep"
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
"BlendState" : {
|
||||
"Enable" : true,
|
||||
"BlendSource" : "One",
|
||||
"BlendDest" : "One",
|
||||
"BlendOp" : "Add"
|
||||
},
|
||||
|
||||
"ProgramSettings":
|
||||
{
|
||||
"EntryPoints":
|
||||
[
|
||||
{
|
||||
"name": "MainVS",
|
||||
"type": "Vertex"
|
||||
},
|
||||
{
|
||||
"name": "MainPS",
|
||||
"type": "Fragment"
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
-44
@@ -1,44 +0,0 @@
|
||||
{
|
||||
"Source" : "ReflectionGlobalFullscreen_nomsaa",
|
||||
|
||||
"RasterState" :
|
||||
{
|
||||
"CullMode" : "Back"
|
||||
},
|
||||
|
||||
"DepthStencilState" :
|
||||
{
|
||||
"Depth" :
|
||||
{
|
||||
"Enable" : false
|
||||
},
|
||||
"Stencil" :
|
||||
{
|
||||
"Enable" : true,
|
||||
"ReadMask" : "0xFF",
|
||||
"WriteMask" : "0x00",
|
||||
"FrontFace" :
|
||||
{
|
||||
"Func" : "Equal",
|
||||
"DepthFailOp" : "Keep",
|
||||
"FailOp" : "Keep",
|
||||
"PassOp" : "Keep"
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
"ProgramSettings":
|
||||
{
|
||||
"EntryPoints":
|
||||
[
|
||||
{
|
||||
"name": "MainVS",
|
||||
"type": "Vertex"
|
||||
},
|
||||
{
|
||||
"name": "MainPS",
|
||||
"type": "Fragment"
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
@@ -113,7 +113,6 @@ set(FILES
|
||||
Passes/DepthUpsample.pass
|
||||
Passes/DiffuseComposite.pass
|
||||
Passes/DiffuseGlobalFullscreen.pass
|
||||
Passes/DiffuseGlobalFullscreen_nomsaa.pass
|
||||
Passes/DiffuseGlobalIllumination.pass
|
||||
Passes/DiffuseProbeGridBlendDistance.pass
|
||||
Passes/DiffuseProbeGridBlendIrradiance.pass
|
||||
@@ -152,7 +151,6 @@ set(FILES
|
||||
Passes/LightCullingHeatmap.pass
|
||||
Passes/LightCullingParent.pass
|
||||
Passes/LightCullingRemap.pass
|
||||
Passes/LightCullingTilePrepare.pass
|
||||
Passes/LightCullingTilePrepareMSAA.pass
|
||||
Passes/LookModificationComposite.pass
|
||||
Passes/LookModificationTransform.pass
|
||||
@@ -176,7 +174,6 @@ set(FILES
|
||||
Passes/ReflectionComposite.pass
|
||||
Passes/ReflectionCopyFrameBuffer.pass
|
||||
Passes/ReflectionGlobalFullscreen.pass
|
||||
Passes/ReflectionGlobalFullscreen_nomsaa.pass
|
||||
Passes/ReflectionProbeBlendWeight.pass
|
||||
Passes/ReflectionProbeRenderInner.pass
|
||||
Passes/ReflectionProbeRenderOuter.pass
|
||||
@@ -190,7 +187,6 @@ set(FILES
|
||||
Passes/ReflectionScreenSpaceComposite.pass
|
||||
Passes/ReflectionScreenSpaceMobile.pass
|
||||
Passes/ReflectionScreenSpaceTrace.pass
|
||||
Passes/Reflections_nomsaa.pass
|
||||
Passes/ShadowParent.pass
|
||||
Passes/Skinning.pass
|
||||
Passes/SkyBox.pass
|
||||
@@ -320,16 +316,10 @@ set(FILES
|
||||
Shaders/Depth/DepthPassTransparentMin.shader
|
||||
Shaders/DiffuseGlobalIllumination/DiffuseComposite.azsl
|
||||
Shaders/DiffuseGlobalIllumination/DiffuseComposite.shader
|
||||
Shaders/DiffuseGlobalIllumination/DiffuseComposite_nomsaa.azsl
|
||||
Shaders/DiffuseGlobalIllumination/DiffuseComposite_nomsaa.shader
|
||||
Shaders/DiffuseGlobalIllumination/DiffuseGlobalFullscreen.azsl
|
||||
Shaders/DiffuseGlobalIllumination/DiffuseGlobalFullscreen.shader
|
||||
Shaders/DiffuseGlobalIllumination/DiffuseGlobalFullscreen_nomsaa.azsl
|
||||
Shaders/DiffuseGlobalIllumination/DiffuseGlobalFullscreen_nomsaa.shader
|
||||
Shaders/DiffuseGlobalIllumination/DiffuseProbeGridDownsample.azsl
|
||||
Shaders/DiffuseGlobalIllumination/DiffuseProbeGridDownsample.shader
|
||||
Shaders/DiffuseGlobalIllumination/DiffuseProbeGridDownsample_nomsaa.azsl
|
||||
Shaders/DiffuseGlobalIllumination/DiffuseProbeGridDownsample_nomsaa.shader
|
||||
Shaders/ImGui/ImGui.azsl
|
||||
Shaders/ImGui/ImGui.shader
|
||||
Shaders/LightCulling/LightCulling.azsl
|
||||
@@ -442,12 +432,8 @@ set(FILES
|
||||
Shaders/Reflections/ReflectionCommon.azsli
|
||||
Shaders/Reflections/ReflectionComposite.azsl
|
||||
Shaders/Reflections/ReflectionComposite.shader
|
||||
Shaders/Reflections/ReflectionComposite_nomsaa.azsl
|
||||
Shaders/Reflections/ReflectionComposite_nomsaa.shader
|
||||
Shaders/Reflections/ReflectionGlobalFullscreen.azsl
|
||||
Shaders/Reflections/ReflectionGlobalFullscreen.shader
|
||||
Shaders/Reflections/ReflectionGlobalFullscreen_nomsaa.azsl
|
||||
Shaders/Reflections/ReflectionGlobalFullscreen_nomsaa.shader
|
||||
Shaders/Reflections/ReflectionProbeBlendWeight.azsl
|
||||
Shaders/Reflections/ReflectionProbeBlendWeight.shader
|
||||
Shaders/Reflections/ReflectionProbeRenderCommon.azsli
|
||||
|
||||
@@ -38,7 +38,7 @@ namespace AZ
|
||||
|
||||
static Name GetLightCullingTilePreparePassTemplateName()
|
||||
{
|
||||
return AZ::Name("LightCullingTilePrepareTemplate");
|
||||
return AZ::Name("LightCullingTilePrepareMSAATemplate");
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
@@ -122,11 +122,6 @@ namespace Platform
|
||||
return reinterpret_cast<RHIMetalView*>([nativeWindow.contentViewController view]);
|
||||
}
|
||||
|
||||
void ApplyTileDimentions(MTLRenderPassDescriptor* mtlRenderPassDescriptor)
|
||||
{
|
||||
AZ_UNUSED(mtlRenderPassDescriptor);
|
||||
}
|
||||
|
||||
void SynchronizeBufferOnCPU(id<MTLBuffer> mtlBuffer, size_t bufferOffset, size_t bufferSize)
|
||||
{
|
||||
if(mtlBuffer.storageMode == MTLStorageModeManaged)
|
||||
|
||||
@@ -88,17 +88,6 @@ namespace Platform
|
||||
return reinterpret_cast<RHIMetalView*>([nativeWindow.rootViewController view]);
|
||||
}
|
||||
|
||||
void ApplyTileDimentions(MTLRenderPassDescriptor* mtlRenderPassDescriptor)
|
||||
{
|
||||
//Metal driver has a bug where if the tile dimensions changes between passes it will
|
||||
//generate incorrect vertex positions (possible vertex invariance). For example vertex invariance was
|
||||
//observed between Depth pass and forward pass. Hence for now we are setting global tile dimentions across all passes.
|
||||
//For performance sake we should eventually remove this once this bug is addressed.
|
||||
//[GFX_TODO][ATOM-13440] - Remove once driver bug is addressed.
|
||||
mtlRenderPassDescriptor.tileWidth = 16;
|
||||
mtlRenderPassDescriptor.tileHeight = 16;
|
||||
}
|
||||
|
||||
void SynchronizeBufferOnCPU(id<MTLBuffer> mtlBuffer, size_t bufferOffset, size_t bufferSize)
|
||||
{
|
||||
//No synchronization needed as ios uses shared memory and does not support MTLStorageModeManaged
|
||||
|
||||
@@ -17,10 +17,6 @@
|
||||
#include <RHI/Scope.h>
|
||||
#include <Atom/RHI/SwapChainFrameAttachment.h>
|
||||
|
||||
namespace Platform
|
||||
{
|
||||
void ApplyTileDimentions(MTLRenderPassDescriptor* mtlRenderPassDescriptor);
|
||||
}
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
@@ -88,7 +84,6 @@ namespace AZ
|
||||
{
|
||||
AZ_Assert(m_renderPassDescriptor == nil, "m_renderPassDescriptor should be null");
|
||||
m_renderPassDescriptor = [MTLRenderPassDescriptor renderPassDescriptor];
|
||||
Platform::ApplyTileDimentions(m_renderPassDescriptor);
|
||||
}
|
||||
|
||||
if(GetEstimatedItemCount())
|
||||
|
||||
@@ -98,7 +98,7 @@ namespace AZ
|
||||
{
|
||||
return RHI::ResultCode::Fail;
|
||||
}
|
||||
m_shaderResourceGroup->SetName(srgName);
|
||||
m_shaderResourceGroup->SetName(m_pool->GetRHIPool()->GetName());
|
||||
m_data = RHI::ShaderResourceGroupData(m_layout);
|
||||
m_asset = { &shaderAsset, AZ::Data::AssetLoadBehavior::PreLoad };
|
||||
|
||||
|
||||
Reference in New Issue
Block a user