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o3de/Gems/Atom/Feature/Common/Assets/Shaders/Depth
santorac 7ba9926202 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
Fixed an issue where the shader builder would incorrectly succeed when the .azsl file is missing.
Also renamed some variables for more consistency.
Updated all .shader files accordingly.

Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
4 years ago
..
DepthPass.azsl Move wrinkle mask data out of default object srg (#4578) 4 years ago
DepthPass.shader [ATOM-15058] Remove Automatic Entry Point Detection (#3150) 4 years ago
DepthPassCommon.azsli Move wrinkle mask data out of default object srg (#4578) 4 years ago
DepthPassSkin.azsl Move wrinkle mask data out of default object srg (#4578) 4 years ago
DepthPassSkin.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
DepthPassTransparentMax.shader [ATOM-15058] Remove Automatic Entry Point Detection (#3150) 4 years ago
DepthPassTransparentMin.shader [ATOM-15058] Remove Automatic Entry Point Detection (#3150) 4 years ago