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29 lines
650 B
Plaintext
29 lines
650 B
Plaintext
{
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"Source" : "./DepthPass.azsl",
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"RasterState": { "CullMode": "None" },
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"DepthStencilState" : {
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// Note that we assuming reversed depth buffer, which normally means we
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// are rendering with GreaterEqual. But in our case we want to render the maximum (furthest) values from the camera.
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"Depth" : { "Enable" : true, "CompareFunc" : "LessEqual" }
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},
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"CompilerHints" : {
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},
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"ProgramSettings" :
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{
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"EntryPoints":
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[
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{
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"name": "DepthPassVS",
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"type" : "Vertex"
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}
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]
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},
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"DrawList" : "depthTransparentMax"
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}
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