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o3de/Gems/Atom/Feature/Common/Assets/Shaders/Depth/DepthPassTransparentMin.shader

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{
"Source" : "./DepthPass.azsl",
"RasterState": { "CullMode": "None" },
"DepthStencilState" : {
"Depth" : { "Enable" : true, "CompareFunc" : "GreaterEqual" }
},
"CompilerHints" : {
"DisableOptimizations" : false
},
"ProgramSettings" :
{
"EntryPoints":
[
{
"name": "DepthPassVS",
"type" : "Vertex"
}
]
},
"DrawList" : "depthTransparentMin"
}