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o3de/Gems/Atom/Feature/Common/Assets/Shaders/MotionVector
santorac 7ba9926202 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
Fixed an issue where the shader builder would incorrectly succeed when the .azsl file is missing.
Also renamed some variables for more consistency.
Updated all .shader files accordingly.

Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
4 years ago
..
CameraMotionVector.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
CameraMotionVector.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
MeshMotionVector.azsl Move wrinkle mask data out of default object srg (#4578) 4 years ago
MeshMotionVector.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
MeshMotionVectorCommon.azsli Move wrinkle mask data out of default object srg (#4578) 4 years ago
MeshMotionVectorSkin.azsl Move wrinkle mask data out of default object srg (#4578) 4 years ago
MeshMotionVectorSkin.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago