buildfix: adding .aszl to shader references

Signed-off-by: antonmic <56370189+antonmic@users.noreply.github.com>
This commit is contained in:
antonmic
2021-10-22 14:48:15 -07:00
parent 45b164e722
commit 45701a9972
6 changed files with 6 additions and 6 deletions
@@ -1,5 +1,5 @@
{
"Source" : "NewDepthOfFieldComposite",
"Source" : "NewDepthOfFieldComposite.azsl",
"DepthStencilState" :
{
@@ -1,5 +1,5 @@
{
"Source" : "NewDepthOfFieldDownsample",
"Source" : "NewDepthOfFieldDownsample.azsl",
"DepthStencilState" : {
"Depth" : { "Enable" : false }
@@ -1,5 +1,5 @@
{
"Source" : "NewDepthOfFieldFilterLarge",
"Source" : "NewDepthOfFieldFilterLarge.azsl",
"DepthStencilState" : {
"Depth" : { "Enable" : false }
@@ -1,5 +1,5 @@
{
"Source" : "NewDepthOfFieldFilterSmall",
"Source" : "NewDepthOfFieldFilterSmall.azsl",
"DepthStencilState" : {
"Depth" : { "Enable" : false }
@@ -1,5 +1,5 @@
{
"Source" : "NewDepthOfFieldTile3x3",
"Source" : "NewDepthOfFieldTile3x3.azsl",
"DepthStencilState" : {
"Depth" : { "Enable" : false }
@@ -1,5 +1,5 @@
{
"Source" : "NewDepthOfFieldTileReduce",
"Source" : "NewDepthOfFieldTileReduce.azsl",
"ProgramSettings" :
{