buildfix: adding .aszl to shader references

Signed-off-by: antonmic <56370189+antonmic@users.noreply.github.com>
monroegm-disable-blank-issue-2
antonmic 4 years ago
parent 45b164e722
commit 45701a9972

@ -1,5 +1,5 @@
{
"Source" : "NewDepthOfFieldComposite",
"Source" : "NewDepthOfFieldComposite.azsl",
"DepthStencilState" :
{

@ -1,5 +1,5 @@
{
"Source" : "NewDepthOfFieldDownsample",
"Source" : "NewDepthOfFieldDownsample.azsl",
"DepthStencilState" : {
"Depth" : { "Enable" : false }

@ -1,5 +1,5 @@
{
"Source" : "NewDepthOfFieldFilterLarge",
"Source" : "NewDepthOfFieldFilterLarge.azsl",
"DepthStencilState" : {
"Depth" : { "Enable" : false }

@ -1,5 +1,5 @@
{
"Source" : "NewDepthOfFieldFilterSmall",
"Source" : "NewDepthOfFieldFilterSmall.azsl",
"DepthStencilState" : {
"Depth" : { "Enable" : false }

@ -1,5 +1,5 @@
{
"Source" : "NewDepthOfFieldTile3x3",
"Source" : "NewDepthOfFieldTile3x3.azsl",
"DepthStencilState" : {
"Depth" : { "Enable" : false }

@ -1,5 +1,5 @@
{
"Source" : "NewDepthOfFieldTileReduce",
"Source" : "NewDepthOfFieldTileReduce.azsl",
"ProgramSettings" :
{

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