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o3de/Gems/Atom/Feature/Common/Assets/Shaders/Shadow
santorac 7ba9926202 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
Fixed an issue where the shader builder would incorrectly succeed when the .azsl file is missing.
Also renamed some variables for more consistency.
Updated all .shader files accordingly.

Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
4 years ago
..
DepthExponentiation.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
DepthExponentiation.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
DepthExponentiation.shadervariantlist Initial commit 5 years ago
KawaseShadowBlur.azsl Replacing the old esm shadow blur with faster blur (#4095) 4 years ago
KawaseShadowBlur.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
Shadowmap.azsl Move wrinkle mask data out of default object srg (#4578) 4 years ago
Shadowmap.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
ShadowmapCommon.azsli Move wrinkle mask data out of default object srg (#4578) 4 years ago
ShadowmapSkin.azsl Move wrinkle mask data out of default object srg (#4578) 4 years ago
ShadowmapSkin.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago