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AuxGeom.pass
Add newlines to the end of all files
5 years ago
BRDFTexture.pass
Add newlines to the end of all files
5 years ago
BRDFTexturePipeline.pass
Add newlines to the end of all files
5 years ago
BlendColorGradingLuts.pass
Add newlines to the end of all files
5 years ago
Bloom.pass
Add newlines to the end of all files
5 years ago
BloomBlur.pass
Add newlines to the end of all files
5 years ago
BloomComposite.pass
Add newlines to the end of all files
5 years ago
BloomDownsample.pass
Add newlines to the end of all files
5 years ago
CameraMotionVector.pass
Add newlines to the end of all files
5 years ago
CascadedShadowmaps.pass
Initial commit
5 years ago
CheckerboardResolveColor.pass
Add newlines to the end of all files
5 years ago
CheckerboardResolveDepth.pass
Add newlines to the end of all files
5 years ago
ContrastAdaptiveSharpening.pass
shaders: make file references use CamelCase naming, linux shader compilation is case sensitive ( #2212 )
5 years ago
ConvertToAcescg.pass
Add newlines to the end of all files
5 years ago
DebugOverlayParent.pass
Integrating latest 47acbe8
5 years ago
DeferredFog.pass
Initial commit
5 years ago
Depth.pass
Add newlines to the end of all files
5 years ago
DepthCheckerboard.pass
Add newlines to the end of all files
5 years ago
DepthDownsample.pass
Add newlines to the end of all files
5 years ago
DepthExponentiation.pass
Switch directional light to use the same reformulation as projected shadow and reduce to 16 bit float RT for perf
5 years ago
DepthMSAA.pass
Add newlines to the end of all files
5 years ago
DepthMSAA2x.pass
Add newlines to the end of all files
5 years ago
DepthMSAA4x.pass
Add newlines to the end of all files
5 years ago
DepthMSAA8x.pass
Add newlines to the end of all files
5 years ago
DepthMSAAParent.pass
Integrating latest 47acbe8
5 years ago
DepthMax.pass
Add newlines to the end of all files
5 years ago
DepthOfField.pass
Initial commit
5 years ago
DepthOfFieldBlurBokeh.pass
Initial commit
5 years ago
DepthOfFieldComposite.pass
Initial commit
5 years ago
DepthOfFieldDownSample.pass
Initial commit
5 years ago
DepthOfFieldMask.pass
Initial commit
5 years ago
DepthOfFieldOnBokeh.pass
Initial commit
5 years ago
DepthOfFieldPrepare.pass
Initial commit
5 years ago
DepthOfFieldReadBackFocusDepth.pass
Initial commit
5 years ago
DepthOfFieldWriteFocusDepthFromGpu.pass
Initial commit
5 years ago
DepthToLinearDepth.pass
Add newlines to the end of all files
5 years ago
DepthUpsample.pass
Add newlines to the end of all files
5 years ago
DiffuseComposite.pass
Revert "added pass class ( #6244 )"
4 years ago
DiffuseGlobalFullscreen.pass
Removed ClearCoatNormal RT from the pipeline and shaders.
5 years ago
DiffuseGlobalIllumination.pass
Added DiffuseProbeGrid Visualization passes, shaders, and editor controls.
4 years ago
DiffuseProbeGridBlendDistance.pass
Add newlines to the end of all files
5 years ago
DiffuseProbeGridBlendIrradiance.pass
Add newlines to the end of all files
5 years ago
DiffuseProbeGridBorderUpdate.pass
Add newlines to the end of all files
5 years ago
DiffuseProbeGridClassification.pass
Added DiffuseProbeGridClassification pass.
5 years ago
DiffuseProbeGridDownsample.pass
Added DiffuseProbeGridDownsamplePass, which will disable when there are no DiffuseProbeGrids in the scene.
4 years ago
DiffuseProbeGridRayTracing.pass
Add newlines to the end of all files
5 years ago
DiffuseProbeGridRelocation.pass
Add newlines to the end of all files
5 years ago
DiffuseProbeGridRender.pass
Fix for dx12 validation spam
4 years ago
DiffuseProbeGridUpdate.pass
Added DiffuseProbeGridClassification pass.
5 years ago
DiffuseProbeGridVisualizationAccelerationStructure.pass
Added DiffuseProbeGrid Visualization passes, shaders, and editor controls.
4 years ago
DiffuseProbeGridVisualizationComposite.pass
Added DiffuseProbeGrid Visualization passes, shaders, and editor controls.
4 years ago
DiffuseProbeGridVisualizationPrepare.pass
Added DiffuseProbeGrid Visualization passes, shaders, and editor controls.
4 years ago
DiffuseProbeGridVisualizationRayTracing.pass
Added DiffuseProbeGrid Visualization passes, shaders, and editor controls.
4 years ago
DiffuseSpecularMerge.pass
Add newlines to the end of all files
5 years ago
DisplayMapper.pass
Add newlines to the end of all files
5 years ago
DisplayMapperConfiguration.azasset
Initial commit
5 years ago
DownsampleLuminanceMinAvgMaxCS.pass
Add newlines to the end of all files
5 years ago
DownsampleMinAvgMaxCS.pass
Add newlines to the end of all files
5 years ago
DownsampleMipChain.pass
Add newlines to the end of all files
5 years ago
EnvironmentCubeMapDepthMSAA.pass
Added an RPISystemInterface method to set the application-wide MSAA state
4 years ago
EnvironmentCubeMapForwardMSAA.pass
Added missing passes to the ReflectionProbe baking pipeline
4 years ago
EnvironmentCubeMapForwardSubsurfaceMSAA.pass
Added missing passes to the ReflectionProbe baking pipeline
4 years ago
EnvironmentCubeMapPipeline.pass
Added missing passes to the ReflectionProbe baking pipeline
4 years ago
EnvironmentCubeMapSkyBox.pass
shaders: make file references use CamelCase naming, linux shader compilation is case sensitive ( #2212 )
5 years ago
EsmShadowmaps.pass
Replacing the old esm shadow blur with faster blur ( #4095 )
4 years ago
EyeAdaptation.pass
Add newlines to the end of all files
5 years ago
FastDepthAwareBlur.pass
Initial commit
5 years ago
FastDepthAwareBlurHor.pass
Add newlines to the end of all files
5 years ago
FastDepthAwareBlurVer.pass
Add newlines to the end of all files
5 years ago
Forward.pass
work in progress
5 years ago
ForwardCheckerboard.pass
Add newlines to the end of all files
5 years ago
ForwardMSAA.pass
Merging main
5 years ago
ForwardSubsurfaceMSAA.pass
addressed review feedback and resolved issues from merge with main
5 years ago
FullscreenCopy.pass
Add newlines to the end of all files
5 years ago
FullscreenOutputOnly.pass
Add newlines to the end of all files
5 years ago
HDRColorGrading.pass
Finalize shaper implementation. Refactor color grading functions.
4 years ago
ImGui.pass
Add newlines to the end of all files
5 years ago
KawaseShadowBlur.pass
Replacing the old esm shadow blur with faster blur ( #4095 )
4 years ago
LightAdaptationParent.pass
Initial commit for editor LUT generation.
4 years ago
LightCulling.pass
Initial commit
5 years ago
LightCullingHeatmap.pass
Add newlines to the end of all files
5 years ago
LightCullingParent.pass
Integrating latest 47acbe8
5 years ago
LightCullingRemap.pass
Initial commit
5 years ago
LightCullingTilePrepareMSAA.pass
Initial commit
5 years ago
LookModificationComposite.pass
Add newlines to the end of all files
5 years ago
LookModificationTransform.pass
Add newlines to the end of all files
5 years ago
LowEndForward.pass
work in progress
5 years ago
LowEndPipeline.pass
Merge remote-tracking branch 'upstream/stabilization/2106' into mnaumov/StabilizationJun15
5 years ago
LowEndRenderPipeline.azasset
Atom starter game ios fixes ( #3297 )
4 years ago
LuminanceHeatmap.pass
Add newlines to the end of all files
5 years ago
LuminanceHistogramGenerator.pass
Add newlines to the end of all files
5 years ago
LutGeneration.pass
Refactor and resolve PR comments.
4 years ago
MSAAResolveColor.pass
NoMSAA supervariant support
5 years ago
MSAAResolveCustom.pass
Added a new MSAAResolveFullScreenPass which will disable itself in non-MSAA pipelines.
5 years ago
MSAAResolveDepth.pass
Added a new MSAAResolveFullScreenPass which will disable itself in non-MSAA pipelines.
5 years ago
MainPipeline.pass
Added DiffuseProbeGrid Visualization passes, shaders, and editor controls.
4 years ago
MainPipelineRenderToTexture.pass
Add newlines to the end of all files
5 years ago
MainRenderPipeline.azasset
[new] ATOM-17253 Using AtomTressFX gem as an example to inject hair passes to main pipeline at run-time ( #7661 )
4 years ago
MeshMotionVector.pass
Temporal anti-aliasing and constrast adaptive sharpening ( #1161 )
5 years ago
ModulateTexture.pass
Add newlines to the end of all files
5 years ago
MorphTarget.pass
Add newlines to the end of all files
5 years ago
MotionVectorParent.pass
Temporal anti-aliasing and constrast adaptive sharpening ( #1161 )
5 years ago
NewDepthOfField.pass
New Depth of Field - Minor improvements, optimizations, and now works with auto focus
4 years ago
NewDepthOfFieldComposite.pass
Fixed depth of field for vulkan issue due to missing depth flag and added padding to depth of field view SRG struct
4 years ago
NewDepthOfFieldDownsample.pass
Throwing up Depth of Field WIP so Galib can investigate AP crash with shader processing
4 years ago
NewDepthOfFieldFilterLarge.pass
Throwing up Depth of Field WIP so Galib can investigate AP crash with shader processing
4 years ago
NewDepthOfFieldFilterSmall.pass
Throwing up Depth of Field WIP so Galib can investigate AP crash with shader processing
4 years ago
NewDepthOfFieldTile3x3.pass
Throwing up Depth of Field WIP so Galib can investigate AP crash with shader processing
4 years ago
NewDepthOfFieldTileReduce.pass
Throwing up Depth of Field WIP so Galib can investigate AP crash with shader processing
4 years ago
OpaqueParent.pass
Added DiffuseProbeGrid Visualization passes, shaders, and editor controls.
4 years ago
PassTemplates.azasset
Added DiffuseProbeGrid Visualization passes, shaders, and editor controls.
4 years ago
PostProcessParent.pass
Addressing review feedback
4 years ago
ProjectedShadowmaps.pass
Add newlines to the end of all files
5 years ago
RayTracingAccelerationStructure.pass
Add newlines to the end of all files
5 years ago
ReflectionComposite.pass
Initial commit
5 years ago
ReflectionCopyFrameBuffer.pass
Various new metal fixes ( #1465 )
5 years ago
ReflectionGlobalFullscreen.pass
Merge branch 'main' into Atom/dmcdiar/ATOM-14951
5 years ago
ReflectionProbeBlendWeight.pass
Initial commit
5 years ago
ReflectionProbeRenderInner.pass
Removed ClearCoatNormal RT from the pipeline and shaders.
5 years ago
ReflectionProbeRenderOuter.pass
Removed ClearCoatNormal RT from the pipeline and shaders.
5 years ago
ReflectionProbeStencil.pass
Add newlines to the end of all files
5 years ago
ReflectionScreenSpace.pass
Added a frame delay before activating SSR, several visual quality improvements
4 years ago
ReflectionScreenSpaceBlur.pass
Added a frame delay before activating SSR, several visual quality improvements
4 years ago
ReflectionScreenSpaceBlurHorizontal.pass
Initial commit
5 years ago
ReflectionScreenSpaceBlurMobile.pass
[ATOM][RHI][Vulkan][Android]
5 years ago
ReflectionScreenSpaceBlurVertical.pass
Added a frame delay before activating SSR, several visual quality improvements
4 years ago
ReflectionScreenSpaceComposite.pass
Added a frame delay before activating SSR, several visual quality improvements
4 years ago
ReflectionScreenSpaceMobile.pass
[ATOM][RHI][Vulkan][Android]
5 years ago
ReflectionScreenSpaceTrace.pass
Added a frame delay before activating SSR, several visual quality improvements
4 years ago
Reflections.pass
shaders: make file references use CamelCase naming, linux shader compilation is case sensitive ( #2212 )
5 years ago
SMAA1xApplyLinearHDRColor.pass
Added ClearPass and automatic instantiation from ParentPass for slots specifying a clear action
4 years ago
SMAA1xApplyPerceptualColor.pass
Added ClearPass and automatic instantiation from ParentPass for slots specifying a clear action
4 years ago
SMAABlendingWeightCalculation.pass
Add newlines to the end of all files
5 years ago
SMAAConfiguration.azasset
Initial commit
5 years ago
SMAAConvertToPerceptualColor.pass
Add newlines to the end of all files
5 years ago
SMAAEdgeDetection.pass
Various Vulkan fixes ( #5880 )
4 years ago
SMAANeighborhoodBlending.pass
Add newlines to the end of all files
5 years ago
ShadowParent.pass
Integrating github/staging through commit 5f214be
5 years ago
Skinning.pass
Add newlines to the end of all files
5 years ago
SkyBox.pass
shaders: make file references use CamelCase naming, linux shader compilation is case sensitive ( #2212 )
5 years ago
SkyBox_TwoOutputs.pass
shaders: make file references use CamelCase naming, linux shader compilation is case sensitive ( #2212 )
5 years ago
SlowClear.pass
Changing all ClearPass to SlowClearPass
4 years ago
SsaoCompute.pass
removing compute queue flag from SSAO since it's causing crashes for some people
4 years ago
SsaoParent.pass
Do not run SSAO pass when disabled ( #3826 )
4 years ago
SubsurfaceScattering.pass
Add newlines to the end of all files
5 years ago
Taa.pass
shaders: make file references use CamelCase naming, linux shader compilation is case sensitive ( #2212 )
5 years ago
ToolsPipeline.pass
Hair and Tools Pipeline bug fixes ( #4902 )
4 years ago
ToolsPipelineRenderToTexture.pass
Hair and Tools Pipeline bug fixes ( #4902 )
4 years ago
Transparent.pass
Add m_linearDepthTexture as input for transparent pass.
5 years ago
TransparentParent.pass
[ATOM-15472] Shader Build Pipeline: Remove Deprecated Files And Funct… ( #1079 )
5 years ago
UI.pass
Reenable support for UI Elements that use Render Targets ( #2352 )
4 years ago
UIParent.pass
Initial improvements to fix viewport icon selection and draw order ( #6284 )
4 years ago