Added DiffuseProbeGridClassification pass.

This commit is contained in:
dmcdiar
2021-04-19 02:30:52 -07:00
parent 007589a98d
commit c367e51462
9 changed files with 8362 additions and 0 deletions
@@ -0,0 +1,11 @@
{
"Type": "JsonSerialization",
"Version": 1,
"ClassName": "PassAsset",
"ClassData": {
"PassTemplate": {
"Name": "DiffuseProbeGridClassificationPassTemplate",
"PassClass": "DiffuseProbeGridClassificationPass"
}
}
}
@@ -0,0 +1,32 @@
{
"Type": "JsonSerialization",
"Version": 1,
"ClassName": "PrecompiledShaderAssetSourceData",
"ClassData":
{
"ShaderAssetFileName": "diffuseprobegridclassification.azshader",
"PlatformIdentifiers":
[
"pc"
],
"ShaderResourceGroupAssets":
[
"diffuseprobegridclassification_passsrg.azsrg"
],
"RootShaderVariantAssets":
[
{
"APIName": "dx12",
"RootShaderVariantAssetFileName": "diffuseprobegridclassification_dx12_0.azshadervariant"
},
{
"APIName": "vulkan",
"RootShaderVariantAssetFileName": "diffuseprobegridclassification_vulkan_0.azshadervariant"
},
{
"APIName": "null",
"RootShaderVariantAssetFileName": "diffuseprobegridclassification_null_0.azshadervariant"
}
]
}
}
@@ -0,0 +1,182 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <DiffuseProbeGrid/DiffuseProbeGridClassificationPass.h>
#include <Atom/RHI/Factory.h>
#include <Atom/RHI/PipelineState.h>
#include <Atom/RHI/FrameGraphInterface.h>
#include <Atom/RHI/FrameGraphAttachmentInterface.h>
#include <Atom/RHI/Device.h>
#include <Atom/RPI.Public/Pass/PassUtils.h>
#include <Atom/RPI.Public/RenderPipeline.h>
#include <Atom/RPI.Public/RPIUtils.h>
#include <Atom/RPI.Reflect/Pass/PassTemplate.h>
#include <Atom/RPI.Public/View.h>
#include <Atom/RPI.Public/Scene.h>
#include <DiffuseProbeGrid/DiffuseProbeGridFeatureProcessor.h>
#include <RayTracing/RayTracingFeatureProcessor.h>
namespace AZ
{
namespace Render
{
RPI::Ptr<DiffuseProbeGridClassificationPass> DiffuseProbeGridClassificationPass::Create(const RPI::PassDescriptor& descriptor)
{
RPI::Ptr<DiffuseProbeGridClassificationPass> pass = aznew DiffuseProbeGridClassificationPass(descriptor);
return AZStd::move(pass);
}
DiffuseProbeGridClassificationPass::DiffuseProbeGridClassificationPass(const RPI::PassDescriptor& descriptor)
: RPI::RenderPass(descriptor)
{
LoadShader();
}
void DiffuseProbeGridClassificationPass::LoadShader()
{
// load shader
// Note: the shader may not be available on all platforms
AZStd::string shaderFilePath = "Shaders/DiffuseGlobalIllumination/DiffuseProbeGridClassification.azshader";
m_shader = RPI::LoadShader(shaderFilePath);
if (m_shader == nullptr)
{
return;
}
// load pipeline state
RHI::PipelineStateDescriptorForDispatch pipelineStateDescriptor;
const auto& shaderVariant = m_shader->GetVariant(RPI::ShaderAsset::RootShaderVariantStableId);
shaderVariant.ConfigurePipelineState(pipelineStateDescriptor);
m_pipelineState = m_shader->AcquirePipelineState(pipelineStateDescriptor);
// load Pass Srg asset
m_srgAsset = m_shader->FindShaderResourceGroupAsset(RPI::SrgBindingSlot::Pass);
// retrieve the number of threads per thread group from the shader
const auto numThreads = m_shader->GetAsset()->GetAttribute(RHI::ShaderStage::Compute, Name{ "numthreads" });
if (numThreads)
{
const RHI::ShaderStageAttributeArguments& args = *numThreads;
bool validArgs = args.size() == 3;
if (validArgs)
{
validArgs &= args[0].type() == azrtti_typeid<int>();
validArgs &= args[1].type() == azrtti_typeid<int>();
validArgs &= args[2].type() == azrtti_typeid<int>();
}
if (!validArgs)
{
AZ_Error("PassSystem", false, "[DiffuseProbeClassificationPass '%s']: Shader '%s' contains invalid numthreads arguments.", GetPathName().GetCStr(), shaderFilePath.c_str());
return;
}
m_dispatchArgs.m_threadsPerGroupX = AZStd::any_cast<int>(args[0]);
m_dispatchArgs.m_threadsPerGroupY = AZStd::any_cast<int>(args[1]);
m_dispatchArgs.m_threadsPerGroupZ = AZStd::any_cast<int>(args[2]);
}
}
void DiffuseProbeGridClassificationPass::FrameBeginInternal(FramePrepareParams params)
{
RPI::Scene* scene = m_pipeline->GetScene();
DiffuseProbeGridFeatureProcessor* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor<DiffuseProbeGridFeatureProcessor>();
if (!diffuseProbeGridFeatureProcessor || diffuseProbeGridFeatureProcessor->GetProbeGrids().empty())
{
// no diffuse probe grids
return;
}
RayTracingFeatureProcessor* rayTracingFeatureProcessor = scene->GetFeatureProcessor<RayTracingFeatureProcessor>();
AZ_Assert(rayTracingFeatureProcessor, "DiffuseProbeGridClassificationPass requires the RayTracingFeatureProcessor");
if (!rayTracingFeatureProcessor->GetSubMeshCount())
{
// empty scene
return;
}
RenderPass::FrameBeginInternal(params);
}
void DiffuseProbeGridClassificationPass::SetupFrameGraphDependencies(RHI::FrameGraphInterface frameGraph)
{
RenderPass::SetupFrameGraphDependencies(frameGraph);
RPI::Scene* scene = m_pipeline->GetScene();
DiffuseProbeGridFeatureProcessor* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor<DiffuseProbeGridFeatureProcessor>();
for (auto& diffuseProbeGrid : diffuseProbeGridFeatureProcessor->GetProbeGrids())
{
// probe raytrace image
{
RHI::ImageScopeAttachmentDescriptor desc;
desc.m_attachmentId = diffuseProbeGrid->GetRayTraceImageAttachmentId();
desc.m_imageViewDescriptor = diffuseProbeGrid->GetRenderData()->m_probeRayTraceImageViewDescriptor;
desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Load;
frameGraph.UseShaderAttachment(desc, RHI::ScopeAttachmentAccess::ReadWrite);
}
// probe classification image
{
RHI::ImageScopeAttachmentDescriptor desc;
desc.m_attachmentId = diffuseProbeGrid->GetClassificationImageAttachmentId();
desc.m_imageViewDescriptor = diffuseProbeGrid->GetRenderData()->m_probeClassificationImageViewDescriptor;
desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Load;
frameGraph.UseShaderAttachment(desc, RHI::ScopeAttachmentAccess::ReadWrite);
}
}
}
void DiffuseProbeGridClassificationPass::CompileResources([[maybe_unused]] const RHI::FrameGraphCompileContext& context)
{
RPI::Scene* scene = m_pipeline->GetScene();
DiffuseProbeGridFeatureProcessor* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor<DiffuseProbeGridFeatureProcessor>();
for (auto& diffuseProbeGrid : diffuseProbeGridFeatureProcessor->GetProbeGrids())
{
// the diffuse probe grid Srg must be updated in the Compile phase in order to successfully bind the ReadWrite shader inputs
// (see ValidateSetImageView() in ShaderResourceGroupData.cpp)
diffuseProbeGrid->UpdateClassificationSrg(m_srgAsset);
diffuseProbeGrid->GetClassificationSrg()->Compile();
}
}
void DiffuseProbeGridClassificationPass::BuildCommandListInternal(const RHI::FrameGraphExecuteContext& context)
{
RHI::CommandList* commandList = context.GetCommandList();
RPI::Scene* scene = m_pipeline->GetScene();
DiffuseProbeGridFeatureProcessor* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor<DiffuseProbeGridFeatureProcessor>();
// submit the DispatchItems for each DiffuseProbeGrid
for (auto& diffuseProbeGrid : diffuseProbeGridFeatureProcessor->GetProbeGrids())
{
const RHI::ShaderResourceGroup* shaderResourceGroup = diffuseProbeGrid->GetClassificationSrg()->GetRHIShaderResourceGroup();
commandList->SetShaderResourceGroupForDispatch(*shaderResourceGroup);
uint32_t probeCountX;
uint32_t probeCountY;
diffuseProbeGrid->GetTexture2DProbeCount(probeCountX, probeCountY);
RHI::DispatchItem dispatchItem;
dispatchItem.m_arguments = m_dispatchArgs;
dispatchItem.m_pipelineState = m_pipelineState;
dispatchItem.m_arguments.m_direct.m_totalNumberOfThreadsX = probeCountX;
dispatchItem.m_arguments.m_direct.m_totalNumberOfThreadsY = probeCountY;
dispatchItem.m_arguments.m_direct.m_totalNumberOfThreadsZ = 1;
commandList->Submit(dispatchItem);
}
}
} // namespace Render
} // namespace AZ
@@ -0,0 +1,66 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Memory/SystemAllocator.h>
#include <Atom/RHI/CommandList.h>
#include <Atom/RHI/DrawItem.h>
#include <Atom/RHI/ScopeProducer.h>
#include <Atom/RHI.Reflect/ShaderResourceGroupLayoutDescriptor.h>
#include <Atom/RPI.Public/Pass/ComputePass.h>
#include <Atom/RPI.Public/Shader/Shader.h>
#include <Atom/RPI.Public/Shader/ShaderResourceGroup.h>
#include <Atom/RPI.Reflect/Pass/PassName.h>
#include <Atom/RPI.Public/Image/AttachmentImage.h>
#include <DiffuseProbeGrid/DiffuseProbeGrid.h>
namespace AZ
{
namespace Render
{
//! Compute shader that classifies probes as active or inactive in the diffuse probe grid.
class DiffuseProbeGridClassificationPass final
: public RPI::RenderPass
{
public:
AZ_RPI_PASS(DiffuseProbeGridClassificationPass);
AZ_RTTI(AZ::Render::DiffuseProbeGridClassificationPass, "{98A6477A-F31C-4390-9BEB-9DB8E30BB281}", RPI::RenderPass);
AZ_CLASS_ALLOCATOR(DiffuseProbeGridClassificationPass, SystemAllocator, 0);
virtual ~DiffuseProbeGridClassificationPass() = default;
static RPI::Ptr<DiffuseProbeGridClassificationPass> Create(const RPI::PassDescriptor& descriptor);
private:
DiffuseProbeGridClassificationPass(const RPI::PassDescriptor& descriptor);
void LoadShader();
// Pass overrides
void FrameBeginInternal(FramePrepareParams params) override;
void SetupFrameGraphDependencies(RHI::FrameGraphInterface frameGraph) override;
void CompileResources(const RHI::FrameGraphCompileContext& context) override;
void BuildCommandListInternal(const RHI::FrameGraphExecuteContext& context) override;
// shader
Data::Instance<RPI::Shader> m_shader;
const RHI::PipelineState* m_pipelineState = nullptr;
Data::Asset<RPI::ShaderResourceGroupAsset> m_srgAsset;
RHI::DispatchDirect m_dispatchArgs;
// revision number of the ray tracing data when the shader table was built
uint32_t m_rayTracingDataRevision = 0;
};
} // namespace Render
} // namespace AZ