work in progress
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@@ -10,6 +10,8 @@
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*
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*/
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// NOTE: This file is a temporary workaround until .shader files can #define macros for their .azsl files
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#define QUALITY_LOW_END 1
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#include "StandardPBR_ForwardPass.azsl"
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@@ -222,19 +222,6 @@
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"AssetRef": {
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"FilePath": "Textures/BRDFTexture.attimage"
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}
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},
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{
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"Name": "ScatterDistanceImage",
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"SizeSource": {
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"Source": {
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"Pass": "Parent",
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"Attachment": "SwapChainOutput"
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}
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},
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"ImageDescriptor": {
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"Format": "R11G11B10_FLOAT",
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"SharedQueueMask": "Graphics"
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}
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}
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],
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"Connections": [
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@@ -279,13 +266,6 @@
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"Pass": "This",
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"Attachment": "BRDFTexture"
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}
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},
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{
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"LocalSlot": "ScatterDistanceOutput",
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"AttachmentRef": {
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"Pass": "This",
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"Attachment": "ScatterDistanceImage"
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}
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}
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]
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}
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@@ -12,11 +12,6 @@
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"SlotType": "InputOutput",
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"ScopeAttachmentUsage": "RenderTarget"
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},
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{
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"Name": "ReflectionInputOutput",
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"SlotType": "InputOutput",
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"ScopeAttachmentUsage": "RenderTarget"
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},
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{
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"Name": "SkyBoxDepth",
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"SlotType": "InputOutput",
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@@ -10,6 +10,8 @@
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*
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*/
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// NOTE: This file is a temporary workaround until .shader files can #define macros for their .azsl files
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#define SKYBOX_TWO_OUTPUTS
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#include "SkyBox.azsl"
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@@ -54,6 +54,7 @@ set(FILES
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Materials/Types/StandardPBR_HandleOpacityMode.lua
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Materials/Types/StandardPBR_LowEndForward.azsl
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Materials/Types/StandardPBR_LowEndForward.shader
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Materials/Types/StandardPBR_LowEndForward_EDS.shader
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Materials/Types/StandardPBR_ParallaxState.lua
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Materials/Types/StandardPBR_Roughness.lua
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Materials/Types/StandardPBR_ShaderEnable.lua
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@@ -194,6 +195,7 @@ set(FILES
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Passes/ShadowParent.pass
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Passes/Skinning.pass
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Passes/SkyBox.pass
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Passes/SkyBox_TwoOutputs.pass
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Passes/SMAA1xApplyLinearHDRColor.pass
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Passes/SMAA1xApplyPerceptualColor.pass
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Passes/SMAABlendingWeightCalculation.pass
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@@ -483,4 +485,6 @@ set(FILES
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Shaders/SkinnedMesh/LinearSkinningPassSRG.azsli
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Shaders/SkyBox/SkyBox.azsl
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Shaders/SkyBox/SkyBox.shader
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Shaders/SkyBox/SkyBox_TwoOutputs.azsl
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Shaders/SkyBox/SkyBox_TwoOutputs.shader
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)
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