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o3de/Gems/Atom/Feature/Common/Assets/Passes/MainRenderPipeline.azasset
Qing Tao 846e2736a5 [new] ATOM-17253 Using AtomTressFX gem as an example to inject hair passes to main pipeline at run-time (#7661)
* Change AtomTressFX passes to write to exsiting DepthLinear buffer instead of creating a new one as output.

Signed-off-by: Qing Tao <55564570+VickyAtAZ@users.noreply.github.com>

* Added new api in RPI to apply render pipeline changes from FP

Signed-off-by: Qing Tao <55564570+VickyAtAZ@users.noreply.github.com>

* Update AtomTressFX gem to create hair parent pass at runtime

Signed-off-by: Qing Tao <55564570+VickyAtAZ@users.noreply.github.com>

* Change Scene::ApplyRenderPipelineChange() to TryApplyRenderPIpelineChanges().
Have TryApplyRenderPIpelineChanges() called automatically when a render pipeline is added to a Scene.
Re-apply the render pipeline change when RenderPipeline got recreated (Pass hot-reloading support)
Add AddPassBefore() and AddPassAfter() function to RenderPIpeline class.

Signed-off-by: Qing Tao <55564570+VickyAtAZ@users.noreply.github.com>
2022-02-17 08:50:50 -08:00

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{
"Type": "JsonSerialization",
"Version": 1,
"ClassName": "RenderPipelineDescriptor",
"ClassData": {
"Name": "MainPipeline",
"MainViewTag": "MainCamera",
"RootPassTemplate": "MainPipeline",
"AllowModification": true,
"RenderSettings": {
"MultisampleState": {
"samples": 4
}
}
}
}