work in progress
This commit is contained in:
@@ -77,6 +77,13 @@
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],
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||||
"properties": {
|
||||
"general": [
|
||||
{
|
||||
"id": "useLowEndShader",
|
||||
"displayName": "Use Low End",
|
||||
"description": "Whether to use the low end shader.",
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||||
"type": "Bool",
|
||||
"defaultValue": false
|
||||
},
|
||||
{
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||||
"id": "applySpecularAA",
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||||
"displayName": "Apply Specular AA",
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||||
@@ -1175,6 +1182,14 @@
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"file": "./StandardPBR_ForwardPass_EDS.shader",
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"tag": "ForwardPass_EDS"
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},
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{
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||||
"file": "./StandardPBR_LowEndForward.shader",
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"tag": "LowEndForward"
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||||
},
|
||||
{
|
||||
"file": "./StandardPBR_LowEndForward_EDS.shader",
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||||
"tag": "LowEndForward_EDS"
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||||
},
|
||||
{
|
||||
"file": "Shaders/Shadow/Shadowmap.shader",
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"tag": "Shadowmap"
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@@ -10,6 +10,8 @@
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*
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*/
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#include "Atom/Features/ShaderQualityOptions.azsli"
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#include "StandardPBR_Common.azsli"
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// SRGs
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@@ -306,13 +308,18 @@ ForwardPassOutputWithDepth StandardPbr_ForwardPassPS(VSOutput IN, bool isFrontFa
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PbrLightingOutput lightingOutput = ForwardPassPS_Common(IN, isFrontFace, depth);
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#ifdef UNIFIED_FORWARD_OUTPUT
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OUT.m_color.rgb = lightingOutput.m_diffuseColor.rgb + lightingOutput.m_specularColor.rgb;
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OUT.m_color.a = 1.0f;
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OUT.m_depth = depth;
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#else
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OUT.m_diffuseColor = lightingOutput.m_diffuseColor;
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OUT.m_specularColor = lightingOutput.m_specularColor;
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OUT.m_specularF0 = lightingOutput.m_specularF0;
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OUT.m_albedo = lightingOutput.m_albedo;
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OUT.m_normal = lightingOutput.m_normal;
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OUT.m_depth = depth;
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#endif
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return OUT;
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}
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@@ -324,12 +331,16 @@ ForwardPassOutput StandardPbr_ForwardPassPS_EDS(VSOutput IN, bool isFrontFace :
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PbrLightingOutput lightingOutput = ForwardPassPS_Common(IN, isFrontFace, depth);
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#ifdef UNIFIED_FORWARD_OUTPUT
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OUT.m_color.rgb = lightingOutput.m_diffuseColor.rgb + lightingOutput.m_specularColor.rgb;
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OUT.m_color.a = 1.0f;
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#else
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OUT.m_diffuseColor = lightingOutput.m_diffuseColor;
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OUT.m_specularColor = lightingOutput.m_specularColor;
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OUT.m_specularF0 = lightingOutput.m_specularF0;
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OUT.m_albedo = lightingOutput.m_albedo;
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OUT.m_normal = lightingOutput.m_normal;
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#endif
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return OUT;
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}
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@@ -0,0 +1,15 @@
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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||||
* For complete copyright and license terms please see the LICENSE at the root of this
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||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
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||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#define QUALITY_LOW_END 1
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#include "StandardPBR_ForwardPass.azsl"
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@@ -0,0 +1,53 @@
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{
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||||
"Source" : "./StandardPBR_LowEndForward.azsl",
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|
||||
"DepthStencilState" :
|
||||
{
|
||||
"Depth" :
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||||
{
|
||||
"Enable" : true,
|
||||
"CompareFunc" : "GreaterEqual"
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||||
},
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||||
"Stencil" :
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||||
{
|
||||
"Enable" : true,
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"ReadMask" : "0x00",
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"WriteMask" : "0xFF",
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"FrontFace" :
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{
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"Func" : "Always",
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"DepthFailOp" : "Keep",
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"FailOp" : "Keep",
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"PassOp" : "Replace"
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},
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"BackFace" :
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{
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"Func" : "Always",
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"DepthFailOp" : "Keep",
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"FailOp" : "Keep",
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"PassOp" : "Replace"
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||||
}
|
||||
}
|
||||
},
|
||||
|
||||
"CompilerHints" : {
|
||||
"DisableOptimizations" : false
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||||
},
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||||
|
||||
"ProgramSettings":
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||||
{
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||||
"EntryPoints":
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||||
[
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||||
{
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||||
"name": "StandardPbr_ForwardPassVS",
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||||
"type": "Vertex"
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||||
},
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||||
{
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||||
"name": "StandardPbr_ForwardPassPS",
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||||
"type": "Fragment"
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||||
}
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||||
]
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||||
},
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||||
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||||
"DrawList" : "lowEndForward"
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||||
}
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||||
@@ -0,0 +1,53 @@
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{
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||||
"Source" : "./StandardPBR_LowEndForward.azsl",
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||||
|
||||
"DepthStencilState" :
|
||||
{
|
||||
"Depth" :
|
||||
{
|
||||
"Enable" : true,
|
||||
"CompareFunc" : "GreaterEqual"
|
||||
},
|
||||
"Stencil" :
|
||||
{
|
||||
"Enable" : true,
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||||
"ReadMask" : "0x00",
|
||||
"WriteMask" : "0xFF",
|
||||
"FrontFace" :
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||||
{
|
||||
"Func" : "Always",
|
||||
"DepthFailOp" : "Keep",
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||||
"FailOp" : "Keep",
|
||||
"PassOp" : "Replace"
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||||
},
|
||||
"BackFace" :
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||||
{
|
||||
"Func" : "Always",
|
||||
"DepthFailOp" : "Keep",
|
||||
"FailOp" : "Keep",
|
||||
"PassOp" : "Replace"
|
||||
}
|
||||
}
|
||||
},
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||||
|
||||
"CompilerHints" : {
|
||||
"DisableOptimizations" : false
|
||||
},
|
||||
|
||||
"ProgramSettings":
|
||||
{
|
||||
"EntryPoints":
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||||
[
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||||
{
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||||
"name": "StandardPbr_ForwardPassVS",
|
||||
"type": "Vertex"
|
||||
},
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||||
{
|
||||
"name": "StandardPbr_ForwardPassPS_EDS",
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||||
"type": "Fragment"
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||||
}
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||||
]
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||||
},
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||||
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||||
"DrawList" : "lowEndForward"
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||||
}
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||||
@@ -148,22 +148,6 @@
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||||
},
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||||
"LoadAction": "Clear"
|
||||
}
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||||
},
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||||
{
|
||||
"Name": "ScatterDistanceOutput",
|
||||
"SlotType": "Output",
|
||||
"ScopeAttachmentUsage": "RenderTarget",
|
||||
"LoadStoreAction": {
|
||||
"ClearValue": {
|
||||
"Value": [
|
||||
0.0,
|
||||
0.0,
|
||||
0.0,
|
||||
0.0
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||||
]
|
||||
},
|
||||
"LoadAction": "Clear"
|
||||
}
|
||||
}
|
||||
],
|
||||
"ImageAttachments": [
|
||||
|
||||
@@ -0,0 +1,146 @@
|
||||
{
|
||||
"Type": "JsonSerialization",
|
||||
"Version": 1,
|
||||
"ClassName": "PassAsset",
|
||||
"ClassData": {
|
||||
"PassTemplate": {
|
||||
"Name": "LightAdaptationParentTemplate",
|
||||
"PassClass": "ParentPass",
|
||||
"Slots": [
|
||||
// Inputs...
|
||||
{
|
||||
"Name": "LightingInput",
|
||||
"SlotType": "Input"
|
||||
},
|
||||
// SwapChain here is only used to reference the frame height and format
|
||||
{
|
||||
"Name": "SwapChainOutput",
|
||||
"SlotType": "InputOutput"
|
||||
},
|
||||
// Outputs...
|
||||
{
|
||||
"Name": "Output",
|
||||
"SlotType": "Output"
|
||||
},
|
||||
// Debug Outputs...
|
||||
{
|
||||
"Name": "LuminanceMipChainOutput",
|
||||
"SlotType": "Output"
|
||||
}
|
||||
],
|
||||
"Connections": [
|
||||
{
|
||||
"LocalSlot": "Output",
|
||||
"AttachmentRef": {
|
||||
"Pass": "DisplayMapperPass",
|
||||
"Attachment": "Output"
|
||||
}
|
||||
},
|
||||
{
|
||||
"LocalSlot": "LuminanceMipChainOutput",
|
||||
"AttachmentRef": {
|
||||
"Pass": "DownsampleLuminanceMipChain",
|
||||
"Attachment": "MipChainInputOutput"
|
||||
}
|
||||
}
|
||||
],
|
||||
"PassRequests": [
|
||||
{
|
||||
"Name": "DownsampleLuminanceMinAvgMax",
|
||||
"TemplateName": "DownsampleLuminanceMinAvgMaxCS",
|
||||
"Connections": [
|
||||
{
|
||||
"LocalSlot": "Input",
|
||||
"AttachmentRef": {
|
||||
"Pass": "Parent",
|
||||
"Attachment": "LightingInput"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"Name": "DownsampleLuminanceMipChain",
|
||||
"TemplateName": "DownsampleMipChainTemplate",
|
||||
"Connections": [
|
||||
{
|
||||
"LocalSlot": "MipChainInputOutput",
|
||||
"AttachmentRef": {
|
||||
"Pass": "DownsampleLuminanceMinAvgMax",
|
||||
"Attachment": "Output"
|
||||
}
|
||||
}
|
||||
],
|
||||
"PassData": {
|
||||
"$type": "DownsampleMipChainPassData",
|
||||
"ShaderAsset": {
|
||||
"FilePath": "Shaders/PostProcessing/DownsampleMinAvgMaxCS.shader"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"Name": "EyeAdaptationPass",
|
||||
"TemplateName": "EyeAdaptationTemplate",
|
||||
"Enabled": false,
|
||||
"Connections": [
|
||||
{
|
||||
"LocalSlot": "SceneLuminanceInput",
|
||||
"AttachmentRef": {
|
||||
"Pass": "DownsampleLuminanceMipChain",
|
||||
"Attachment": "MipChainInputOutput"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"Name": "LookModificationTransformPass",
|
||||
"TemplateName": "LookModificationTransformTemplate",
|
||||
"Enabled": true,
|
||||
"Connections": [
|
||||
{
|
||||
"LocalSlot": "Input",
|
||||
"AttachmentRef": {
|
||||
"Pass": "Parent",
|
||||
"Attachment": "LightingInput"
|
||||
}
|
||||
},
|
||||
{
|
||||
"LocalSlot": "EyeAdaptationDataInput",
|
||||
"AttachmentRef": {
|
||||
"Pass": "EyeAdaptationPass",
|
||||
"Attachment": "EyeAdaptationDataInputOutput"
|
||||
}
|
||||
},
|
||||
{
|
||||
"LocalSlot": "SwapChainOutput",
|
||||
"AttachmentRef": {
|
||||
"Pass": "Parent",
|
||||
"Attachment": "SwapChainOutput"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"Name": "DisplayMapperPass",
|
||||
"TemplateName": "DisplayMapperTemplate",
|
||||
"Enabled": true,
|
||||
"Connections": [
|
||||
{
|
||||
"LocalSlot": "Input",
|
||||
"AttachmentRef": {
|
||||
"Pass": "LookModificationTransformPass",
|
||||
"Attachment": "Output"
|
||||
}
|
||||
},
|
||||
{
|
||||
"LocalSlot": "SwapChainOutput",
|
||||
"AttachmentRef": {
|
||||
"Pass": "Parent",
|
||||
"Attachment": "SwapChainOutput"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,133 @@
|
||||
{
|
||||
"Type": "JsonSerialization",
|
||||
"Version": 1,
|
||||
"ClassName": "PassAsset",
|
||||
"ClassData": {
|
||||
"PassTemplate": {
|
||||
"Name": "LowEndForwardPassTemplate",
|
||||
"PassClass": "RasterPass",
|
||||
"Slots": [
|
||||
// Inputs...
|
||||
{
|
||||
"Name": "BRDFTextureInput",
|
||||
"ShaderInputName": "m_brdfMap",
|
||||
"SlotType": "Input",
|
||||
"ScopeAttachmentUsage": "Shader"
|
||||
},
|
||||
{
|
||||
"Name": "DirectionalLightShadowmap",
|
||||
"ShaderInputName": "m_directionalLightShadowmap",
|
||||
"SlotType": "Input",
|
||||
"ScopeAttachmentUsage": "Shader",
|
||||
"ImageViewDesc": {
|
||||
"IsArray": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"Name": "ExponentialShadowmapDirectional",
|
||||
"ShaderInputName": "m_directionalLightExponentialShadowmap",
|
||||
"SlotType": "Input",
|
||||
"ScopeAttachmentUsage": "Shader",
|
||||
"ImageViewDesc": {
|
||||
"IsArray": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"Name": "ProjectedShadowmap",
|
||||
"ShaderInputName": "m_projectedShadowmaps",
|
||||
"SlotType": "Input",
|
||||
"ScopeAttachmentUsage": "Shader",
|
||||
"ImageViewDesc": {
|
||||
"IsArray": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"Name": "ExponentialShadowmapProjected",
|
||||
"ShaderInputName": "m_projectedExponentialShadowmap",
|
||||
"SlotType": "Input",
|
||||
"ScopeAttachmentUsage": "Shader",
|
||||
"ImageViewDesc": {
|
||||
"IsArray": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"Name": "TileLightData",
|
||||
"SlotType": "Input",
|
||||
"ShaderInputName": "m_tileLightData",
|
||||
"ScopeAttachmentUsage": "Shader"
|
||||
},
|
||||
{
|
||||
"Name": "LightListRemapped",
|
||||
"SlotType": "Input",
|
||||
"ShaderInputName": "m_lightListRemapped",
|
||||
"ScopeAttachmentUsage": "Shader"
|
||||
},
|
||||
// Input/Outputs...
|
||||
{
|
||||
"Name": "DepthStencilInputOutput",
|
||||
"SlotType": "InputOutput",
|
||||
"ScopeAttachmentUsage": "DepthStencil"
|
||||
},
|
||||
// Outputs...
|
||||
{
|
||||
"Name": "LightingOutput",
|
||||
"SlotType": "Output",
|
||||
"ScopeAttachmentUsage": "RenderTarget",
|
||||
"LoadStoreAction": {
|
||||
"ClearValue": {
|
||||
"Value": [
|
||||
0.0,
|
||||
0.0,
|
||||
0.0,
|
||||
0.0
|
||||
]
|
||||
},
|
||||
"LoadAction": "Clear"
|
||||
}
|
||||
}
|
||||
],
|
||||
"ImageAttachments": [
|
||||
{
|
||||
"Name": "LightingAttachment",
|
||||
"SizeSource": {
|
||||
"Source": {
|
||||
"Pass": "Parent",
|
||||
"Attachment": "SwapChainOutput"
|
||||
}
|
||||
},
|
||||
"MultisampleSource": {
|
||||
"Pass": "This",
|
||||
"Attachment": "DepthStencilInputOutput"
|
||||
},
|
||||
"ImageDescriptor": {
|
||||
"Format": "R16G16B16A16_FLOAT",
|
||||
"SharedQueueMask": "Graphics"
|
||||
}
|
||||
},
|
||||
{
|
||||
"Name": "BRDFTexture",
|
||||
"Lifetime": "Imported",
|
||||
"AssetRef": {
|
||||
"FilePath": "Textures/BRDFTexture.attimage"
|
||||
}
|
||||
}
|
||||
],
|
||||
"Connections": [
|
||||
{
|
||||
"LocalSlot": "LightingOutput",
|
||||
"AttachmentRef": {
|
||||
"Pass": "This",
|
||||
"Attachment": "LightingAttachment"
|
||||
}
|
||||
},
|
||||
{
|
||||
"LocalSlot": "BRDFTextureInput",
|
||||
"AttachmentRef": {
|
||||
"Pass": "This",
|
||||
"Attachment": "BRDFTexture"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,344 @@
|
||||
{
|
||||
"Type": "JsonSerialization",
|
||||
"Version": 1,
|
||||
"ClassName": "PassAsset",
|
||||
"ClassData": {
|
||||
"PassTemplate": {
|
||||
"Name": "LowEndPipelineTemplate",
|
||||
"PassClass": "ParentPass",
|
||||
"Slots": [
|
||||
{
|
||||
"Name": "SwapChainOutput",
|
||||
"SlotType": "InputOutput",
|
||||
"ScopeAttachmentUsage": "RenderTarget"
|
||||
}
|
||||
],
|
||||
"PassRequests": [
|
||||
{
|
||||
"Name": "MorphTargetPass",
|
||||
"TemplateName": "MorphTargetPassTemplate"
|
||||
},
|
||||
{
|
||||
"Name": "SkinningPass",
|
||||
"TemplateName": "SkinningPassTemplate",
|
||||
"Connections": [
|
||||
{
|
||||
"LocalSlot": "SkinnedMeshOutputStream",
|
||||
"AttachmentRef": {
|
||||
"Pass": "MorphTargetPass",
|
||||
"Attachment": "MorphTargetDeltaOutput"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"Name": "DepthPrePass",
|
||||
"TemplateName": "DepthMSAAParentTemplate",
|
||||
"Connections": [
|
||||
{
|
||||
"LocalSlot": "SkinnedMeshes",
|
||||
"AttachmentRef": {
|
||||
"Pass": "SkinningPass",
|
||||
"Attachment": "SkinnedMeshOutputStream"
|
||||
}
|
||||
},
|
||||
{
|
||||
"LocalSlot": "SwapChainOutput",
|
||||
"AttachmentRef": {
|
||||
"Pass": "Parent",
|
||||
"Attachment": "SwapChainOutput"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"Name": "LightCullingPass",
|
||||
"TemplateName": "LightCullingParentTemplate",
|
||||
"Connections": [
|
||||
{
|
||||
"LocalSlot": "SkinnedMeshes",
|
||||
"AttachmentRef": {
|
||||
"Pass": "SkinningPass",
|
||||
"Attachment": "SkinnedMeshOutputStream"
|
||||
}
|
||||
},
|
||||
{
|
||||
"LocalSlot": "DepthMSAA",
|
||||
"AttachmentRef": {
|
||||
"Pass": "DepthPrePass",
|
||||
"Attachment": "DepthMSAA"
|
||||
}
|
||||
},
|
||||
{
|
||||
"LocalSlot": "SwapChainOutput",
|
||||
"AttachmentRef": {
|
||||
"Pass": "Parent",
|
||||
"Attachment": "SwapChainOutput"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"Name": "ShadowPass",
|
||||
"TemplateName": "ShadowParentTemplate",
|
||||
"Connections": [
|
||||
{
|
||||
"LocalSlot": "SkinnedMeshes",
|
||||
"AttachmentRef": {
|
||||
"Pass": "SkinningPass",
|
||||
"Attachment": "SkinnedMeshOutputStream"
|
||||
}
|
||||
},
|
||||
{
|
||||
"LocalSlot": "SwapChainOutput",
|
||||
"AttachmentRef": {
|
||||
"Pass": "Parent",
|
||||
"Attachment": "SwapChainOutput"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"Name": "ForwardPass",
|
||||
"TemplateName": "LowEndForwardPassTemplate",
|
||||
"Connections": [
|
||||
// Inputs...
|
||||
{
|
||||
"LocalSlot": "DirectionalLightShadowmap",
|
||||
"AttachmentRef": {
|
||||
"Pass": "ShadowPass",
|
||||
"Attachment": "DirectionalShadowmap"
|
||||
}
|
||||
},
|
||||
{
|
||||
"LocalSlot": "ExponentialShadowmapDirectional",
|
||||
"AttachmentRef": {
|
||||
"Pass": "ShadowPass",
|
||||
"Attachment": "DirectionalESM"
|
||||
}
|
||||
},
|
||||
{
|
||||
"LocalSlot": "ProjectedShadowmap",
|
||||
"AttachmentRef": {
|
||||
"Pass": "ShadowPass",
|
||||
"Attachment": "ProjectedShadowmap"
|
||||
}
|
||||
},
|
||||
{
|
||||
"LocalSlot": "ExponentialShadowmapProjected",
|
||||
"AttachmentRef": {
|
||||
"Pass": "ShadowPass",
|
||||
"Attachment": "ProjectedESM"
|
||||
}
|
||||
},
|
||||
{
|
||||
"LocalSlot": "TileLightData",
|
||||
"AttachmentRef": {
|
||||
"Pass": "LightCullingPass",
|
||||
"Attachment": "TileLightData"
|
||||
}
|
||||
},
|
||||
{
|
||||
"LocalSlot": "LightListRemapped",
|
||||
"AttachmentRef": {
|
||||
"Pass": "LightCullingPass",
|
||||
"Attachment": "LightListRemapped"
|
||||
}
|
||||
},
|
||||
// Input/Outputs...
|
||||
{
|
||||
"LocalSlot": "DepthStencilInputOutput",
|
||||
"AttachmentRef": {
|
||||
"Pass": "DepthPrePass",
|
||||
"Attachment": "DepthMSAA"
|
||||
}
|
||||
}
|
||||
],
|
||||
"PassData": {
|
||||
"$type": "RasterPassData",
|
||||
"DrawListTag": "lowEndForward",
|
||||
"PipelineViewTag": "MainCamera",
|
||||
"PassSrgAsset": {
|
||||
"FilePath": "shaderlib/atom/features/pbr/forwardpasssrg.azsli:PassSrg"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"Name": "SkyBoxPass",
|
||||
"TemplateName": "SkyBoxTemplate",
|
||||
"Enabled": true,
|
||||
"Connections": [
|
||||
{
|
||||
"LocalSlot": "SpecularInputOutput",
|
||||
"AttachmentRef": {
|
||||
"Pass": "ForwardPass",
|
||||
"Attachment": "LightingOutput"
|
||||
}
|
||||
},
|
||||
{
|
||||
"LocalSlot": "SkyBoxDepth",
|
||||
"AttachmentRef": {
|
||||
"Pass": "ForwardPass",
|
||||
"Attachment": "DepthStencilInputOutput"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"Name": "MSAAResolvePass",
|
||||
"TemplateName": "MSAAResolveColorTemplate",
|
||||
"Connections": [
|
||||
{
|
||||
"LocalSlot": "Input",
|
||||
"AttachmentRef": {
|
||||
"Pass": "SkyBoxPass",
|
||||
"Attachment": "SpecularInputOutput"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"Name": "TransparentPass",
|
||||
"TemplateName": "TransparentParentTemplate",
|
||||
"Connections": [
|
||||
{
|
||||
"LocalSlot": "DirectionalShadowmap",
|
||||
"AttachmentRef": {
|
||||
"Pass": "ShadowPass",
|
||||
"Attachment": "DirectionalShadowmap"
|
||||
}
|
||||
},
|
||||
{
|
||||
"LocalSlot": "DirectionalESM",
|
||||
"AttachmentRef": {
|
||||
"Pass": "ShadowPass",
|
||||
"Attachment": "DirectionalESM"
|
||||
}
|
||||
},
|
||||
{
|
||||
"LocalSlot": "ProjectedShadowmap",
|
||||
"AttachmentRef": {
|
||||
"Pass": "ShadowPass",
|
||||
"Attachment": "ProjectedShadowmap"
|
||||
}
|
||||
},
|
||||
{
|
||||
"LocalSlot": "ProjectedESM",
|
||||
"AttachmentRef": {
|
||||
"Pass": "ShadowPass",
|
||||
"Attachment": "ProjectedESM"
|
||||
}
|
||||
},
|
||||
{
|
||||
"LocalSlot": "TileLightData",
|
||||
"AttachmentRef": {
|
||||
"Pass": "LightCullingPass",
|
||||
"Attachment": "TileLightData"
|
||||
}
|
||||
},
|
||||
{
|
||||
"LocalSlot": "LightListRemapped",
|
||||
"AttachmentRef": {
|
||||
"Pass": "LightCullingPass",
|
||||
"Attachment": "LightListRemapped"
|
||||
}
|
||||
},
|
||||
{
|
||||
"LocalSlot": "DepthStencil",
|
||||
"AttachmentRef": {
|
||||
"Pass": "DepthPrePass",
|
||||
"Attachment": "Depth"
|
||||
}
|
||||
},
|
||||
{
|
||||
"LocalSlot": "InputOutput",
|
||||
"AttachmentRef": {
|
||||
"Pass": "MSAAResolvePass",
|
||||
"Attachment": "Output"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"Name": "LightAdaptation",
|
||||
"TemplateName": "LightAdaptationParentTemplate",
|
||||
"Connections": [
|
||||
{
|
||||
"LocalSlot": "LightingInput",
|
||||
"AttachmentRef": {
|
||||
"Pass": "TransparentPass",
|
||||
"Attachment": "InputOutput"
|
||||
}
|
||||
},
|
||||
{
|
||||
"LocalSlot": "SwapChainOutput",
|
||||
"AttachmentRef": {
|
||||
"Pass": "Parent",
|
||||
"Attachment": "SwapChainOutput"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"Name": "AuxGeomPass",
|
||||
"TemplateName": "AuxGeomPassTemplate",
|
||||
"Enabled": true,
|
||||
"Connections": [
|
||||
{
|
||||
"LocalSlot": "ColorInputOutput",
|
||||
"AttachmentRef": {
|
||||
"Pass": "LightAdaptation",
|
||||
"Attachment": "Output"
|
||||
}
|
||||
},
|
||||
{
|
||||
"LocalSlot": "DepthInputOutput",
|
||||
"AttachmentRef": {
|
||||
"Pass": "DepthPrePass",
|
||||
"Attachment": "Depth"
|
||||
}
|
||||
}
|
||||
],
|
||||
"PassData": {
|
||||
"$type": "RasterPassData",
|
||||
"DrawListTag": "auxgeom",
|
||||
"PipelineViewTag": "MainCamera"
|
||||
}
|
||||
},
|
||||
{
|
||||
"Name": "UIPass",
|
||||
"TemplateName": "UIParentTemplate",
|
||||
"Connections": [
|
||||
{
|
||||
"LocalSlot": "InputOutput",
|
||||
"AttachmentRef": {
|
||||
"Pass": "AuxGeomPass",
|
||||
"Attachment": "ColorInputOutput"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"Name": "CopyToSwapChain",
|
||||
"TemplateName": "FullscreenCopyTemplate",
|
||||
"Connections": [
|
||||
{
|
||||
"LocalSlot": "Input",
|
||||
"AttachmentRef": {
|
||||
"Pass": "UIPass",
|
||||
"Attachment": "InputOutput"
|
||||
}
|
||||
},
|
||||
{
|
||||
"LocalSlot": "Output",
|
||||
"AttachmentRef": {
|
||||
"Pass": "Parent",
|
||||
"Attachment": "SwapChainOutput"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -315,13 +315,6 @@
|
||||
"Attachment": "SpecularInputOutput"
|
||||
}
|
||||
},
|
||||
{
|
||||
"LocalSlot": "ReflectionInputOutput",
|
||||
"AttachmentRef": {
|
||||
"Pass": "ReflectionsPass",
|
||||
"Attachment": "ReflectionOutput"
|
||||
}
|
||||
},
|
||||
{
|
||||
"LocalSlot": "SkyBoxDepth",
|
||||
"AttachmentRef": {
|
||||
@@ -338,8 +331,8 @@
|
||||
{
|
||||
"LocalSlot": "ReflectionInput",
|
||||
"AttachmentRef": {
|
||||
"Pass": "SkyBoxPass",
|
||||
"Attachment": "ReflectionInputOutput"
|
||||
"Pass": "ReflectionsPass",
|
||||
"Attachment": "ReflectionOutput"
|
||||
}
|
||||
},
|
||||
{
|
||||
|
||||
@@ -483,6 +483,18 @@
|
||||
{
|
||||
"Name": "UIParentTemplate",
|
||||
"Path": "Passes/UIParent.pass"
|
||||
},
|
||||
{
|
||||
"Name": "LightAdaptationParentTemplate",
|
||||
"Path": "Passes/LightAdaptationParent.pass"
|
||||
},
|
||||
{
|
||||
"Name": "LowEndForwardPassTemplate",
|
||||
"Path": "Passes/LowEndForward.pass"
|
||||
},
|
||||
{
|
||||
"Name": "LowEndPipelineTemplate",
|
||||
"Path": "Passes/LowEndPipeline.pass"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
@@ -40,7 +40,7 @@
|
||||
{
|
||||
"LocalSlot": "Output",
|
||||
"AttachmentRef": {
|
||||
"Pass": "DisplayMapperPass",
|
||||
"Pass": "LightAdaptation",
|
||||
"Attachment": "Output"
|
||||
}
|
||||
},
|
||||
@@ -54,8 +54,8 @@
|
||||
{
|
||||
"LocalSlot": "LuminanceMipChainOutput",
|
||||
"AttachmentRef": {
|
||||
"Pass": "DownsampleLuminanceMipChain",
|
||||
"Attachment": "MipChainInputOutput"
|
||||
"Pass": "LightAdaptation",
|
||||
"Attachment": "LuminanceMipChainOutput"
|
||||
}
|
||||
}
|
||||
],
|
||||
@@ -115,94 +115,16 @@
|
||||
}
|
||||
]
|
||||
},
|
||||
// Everything before this point deals in raw lighting values
|
||||
// ---------------------------------------------------------
|
||||
// Everything after starts to map to values we see on screen
|
||||
{
|
||||
"Name": "DownsampleLuminanceMinAvgMax",
|
||||
"TemplateName": "DownsampleLuminanceMinAvgMaxCS",
|
||||
"Name": "LightAdaptation",
|
||||
"TemplateName": "LightAdaptationParentTemplate",
|
||||
"Connections": [
|
||||
{
|
||||
"LocalSlot": "Input",
|
||||
"LocalSlot": "LightingInput",
|
||||
"AttachmentRef": {
|
||||
"Pass": "BloomPass",
|
||||
"Attachment": "InputOutput"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"Name": "DownsampleLuminanceMipChain",
|
||||
"TemplateName": "DownsampleMipChainTemplate",
|
||||
"Connections": [
|
||||
{
|
||||
"LocalSlot": "MipChainInputOutput",
|
||||
"AttachmentRef": {
|
||||
"Pass": "DownsampleLuminanceMinAvgMax",
|
||||
"Attachment": "Output"
|
||||
}
|
||||
}
|
||||
],
|
||||
"PassData": {
|
||||
"$type": "DownsampleMipChainPassData",
|
||||
"ShaderAsset": {
|
||||
"FilePath": "Shaders/PostProcessing/DownsampleMinAvgMaxCS.shader"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"Name": "EyeAdaptationPass",
|
||||
"TemplateName": "EyeAdaptationTemplate",
|
||||
"Enabled": false,
|
||||
"Connections": [
|
||||
{
|
||||
"LocalSlot": "SceneLuminanceInput",
|
||||
"AttachmentRef": {
|
||||
"Pass": "DownsampleLuminanceMipChain",
|
||||
"Attachment": "MipChainInputOutput"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"Name": "LookModificationTransformPass",
|
||||
"TemplateName": "LookModificationTransformTemplate",
|
||||
"Enabled": true,
|
||||
"Connections": [
|
||||
{
|
||||
"LocalSlot": "Input",
|
||||
"AttachmentRef": {
|
||||
"Pass": "BloomPass",
|
||||
"Attachment": "InputOutput"
|
||||
}
|
||||
},
|
||||
{
|
||||
"LocalSlot": "EyeAdaptationDataInput",
|
||||
"AttachmentRef": {
|
||||
"Pass": "EyeAdaptationPass",
|
||||
"Attachment": "EyeAdaptationDataInputOutput"
|
||||
}
|
||||
},
|
||||
{
|
||||
"LocalSlot": "SwapChainOutput",
|
||||
"AttachmentRef": {
|
||||
"Pass": "Parent",
|
||||
"Attachment": "SwapChainOutput"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"Name": "DisplayMapperPass",
|
||||
"TemplateName": "DisplayMapperTemplate",
|
||||
"Enabled": true,
|
||||
"Connections": [
|
||||
{
|
||||
"LocalSlot": "Input",
|
||||
"AttachmentRef": {
|
||||
"Pass": "LookModificationTransformPass",
|
||||
"Attachment": "Output"
|
||||
}
|
||||
},
|
||||
{
|
||||
"LocalSlot": "SwapChainOutput",
|
||||
|
||||
@@ -12,11 +12,6 @@
|
||||
"SlotType": "InputOutput",
|
||||
"ScopeAttachmentUsage": "RenderTarget"
|
||||
},
|
||||
{
|
||||
"Name": "ReflectionInputOutput",
|
||||
"SlotType": "InputOutput",
|
||||
"ScopeAttachmentUsage": "RenderTarget"
|
||||
},
|
||||
{
|
||||
"Name": "SkyBoxDepth",
|
||||
"SlotType": "InputOutput",
|
||||
|
||||
@@ -10,6 +10,21 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#ifdef UNIFIED_FORWARD_OUTPUT
|
||||
|
||||
struct ForwardPassOutput
|
||||
{
|
||||
float4 m_color : SV_Target0;
|
||||
};
|
||||
|
||||
struct ForwardPassOutputWithDepth
|
||||
{
|
||||
float4 m_color : SV_Target0;
|
||||
float m_depth : SV_Depth;
|
||||
};
|
||||
|
||||
#else
|
||||
|
||||
struct ForwardPassOutput
|
||||
{
|
||||
float4 m_diffuseColor : SV_Target0; //!< RGB = Diffuse Lighting, A = Blend Alpha (for blended surfaces) OR A = special encoding of surfaceScatteringFactor, m_subsurfaceScatteringQuality, o_enableSubsurfaceScattering
|
||||
@@ -30,3 +45,5 @@ struct ForwardPassOutputWithDepth
|
||||
float4 m_normal : SV_Target4;
|
||||
float m_depth : SV_Depth;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
+32
@@ -0,0 +1,32 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
struct ForwardPassOutput
|
||||
{
|
||||
float4 m_diffuseColor : SV_Target0; //!< RGB = Diffuse Lighting, A = Blend Alpha (for blended surfaces) OR A = special encoding of surfaceScatteringFactor, m_subsurfaceScatteringQuality, o_enableSubsurfaceScattering
|
||||
float4 m_specularColor : SV_Target1; //!< RGB = Specular Lighting, A = Unused
|
||||
float4 m_albedo : SV_Target2; //!< RGB = Surface albedo pre-multiplied by other factors that will be multiplied later by diffuse GI, A = specularOcclusion
|
||||
float4 m_specularF0 : SV_Target3; //!< RGB = Specular F0, A = roughness
|
||||
float4 m_normal : SV_Target4; //!< RGB10 = EncodeNormalSignedOctahedron(worldNormal), A2 = multiScatterCompensationEnabled
|
||||
};
|
||||
|
||||
struct ForwardPassOutputWithDepth
|
||||
{
|
||||
// See above for descriptions of special encodings
|
||||
|
||||
float4 m_diffuseColor : SV_Target0;
|
||||
float4 m_specularColor : SV_Target1;
|
||||
float4 m_albedo : SV_Target2;
|
||||
float4 m_specularF0 : SV_Target3;
|
||||
float4 m_normal : SV_Target4;
|
||||
float m_depth : SV_Depth;
|
||||
};
|
||||
@@ -0,0 +1,24 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
// These are a list of quality options to specify as macros (either in azsl or in shader files)
|
||||
//
|
||||
// QUALITY_LOW_END
|
||||
|
||||
#ifdef QUALITY_LOW_END
|
||||
|
||||
#define UNIFIED_FORWARD_OUTPUT 1
|
||||
|
||||
#endif
|
||||
|
||||
@@ -53,13 +53,22 @@ PSOutput MainPS(VSOutput IN)
|
||||
|
||||
uint width, height, samples;
|
||||
PassSrg::m_reflection.GetDimensions(width, height, samples);
|
||||
float nonZeroSamples = 0.0f;
|
||||
for (uint sampleIndex = 0; sampleIndex < samples; ++sampleIndex)
|
||||
{
|
||||
reflection += PassSrg::m_reflection.Load(IN.m_position.xy, sampleIndex).rgb;
|
||||
float3 reflectionSample = PassSrg::m_reflection.Load(IN.m_position.xy, sampleIndex).rgb;
|
||||
if(any(reflectionSample))
|
||||
{
|
||||
reflection += reflectionSample;
|
||||
nonZeroSamples += 1.0f;
|
||||
}
|
||||
}
|
||||
|
||||
if(nonZeroSamples != 0.0f)
|
||||
{
|
||||
reflection /= nonZeroSamples;
|
||||
}
|
||||
|
||||
reflection /= samples;
|
||||
|
||||
PSOutput OUT;
|
||||
OUT.m_color = float4(reflection, 1.0f);
|
||||
return OUT;
|
||||
|
||||
@@ -102,7 +102,6 @@ float3 GetCubemapCoords(float3 original)
|
||||
struct PSOutput
|
||||
{
|
||||
float4 m_specular : SV_Target0;
|
||||
float4 m_reflection : SV_Target1;
|
||||
};
|
||||
|
||||
PSOutput MainPS(VSOutput input)
|
||||
@@ -163,6 +162,5 @@ PSOutput MainPS(VSOutput input)
|
||||
|
||||
PSOutput OUT;
|
||||
OUT.m_specular = float4(color, 1.0);
|
||||
OUT.m_reflection = float4(color, 1.0);
|
||||
return OUT;
|
||||
}
|
||||
|
||||
@@ -52,6 +52,8 @@ set(FILES
|
||||
Materials/Types/StandardPBR_ForwardPass_EDS.shader
|
||||
Materials/Types/StandardPBR_HandleOpacityDoubleSided.lua
|
||||
Materials/Types/StandardPBR_HandleOpacityMode.lua
|
||||
Materials/Types/StandardPBR_LowEndForward.azsl
|
||||
Materials/Types/StandardPBR_LowEndForward.shader
|
||||
Materials/Types/StandardPBR_ParallaxState.lua
|
||||
Materials/Types/StandardPBR_Roughness.lua
|
||||
Materials/Types/StandardPBR_ShaderEnable.lua
|
||||
@@ -116,6 +118,7 @@ set(FILES
|
||||
Passes/DiffuseProbeGridBlendDistance.pass
|
||||
Passes/DiffuseProbeGridBlendIrradiance.pass
|
||||
Passes/DiffuseProbeGridBorderUpdate.pass
|
||||
Passes/DiffuseProbeGridClassification.pass
|
||||
Passes/DiffuseProbeGridDownsample.pass
|
||||
Passes/DiffuseProbeGridRayTracing.pass
|
||||
Passes/DiffuseProbeGridRelocation.pass
|
||||
@@ -144,6 +147,7 @@ set(FILES
|
||||
Passes/FullscreenCopy.pass
|
||||
Passes/FullscreenOutputOnly.pass
|
||||
Passes/ImGui.pass
|
||||
Passes/LightAdaptationParent.pass
|
||||
Passes/LightCulling.pass
|
||||
Passes/LightCullingHeatmap.pass
|
||||
Passes/LightCullingParent.pass
|
||||
@@ -152,6 +156,8 @@ set(FILES
|
||||
Passes/LightCullingTilePrepareMSAA.pass
|
||||
Passes/LookModificationComposite.pass
|
||||
Passes/LookModificationTransform.pass
|
||||
Passes/LowEndForward.pass
|
||||
Passes/LowEndPipeline.pass
|
||||
Passes/LuminanceHeatmap.pass
|
||||
Passes/LuminanceHistogramGenerator.pass
|
||||
Passes/MainPipeline.pass
|
||||
@@ -179,8 +185,10 @@ set(FILES
|
||||
Passes/ReflectionScreenSpace.pass
|
||||
Passes/ReflectionScreenSpaceBlur.pass
|
||||
Passes/ReflectionScreenSpaceBlurHorizontal.pass
|
||||
Passes/ReflectionScreenSpaceBlurMobile.pass
|
||||
Passes/ReflectionScreenSpaceBlurVertical.pass
|
||||
Passes/ReflectionScreenSpaceComposite.pass
|
||||
Passes/ReflectionScreenSpaceMobile.pass
|
||||
Passes/ReflectionScreenSpaceTrace.pass
|
||||
Passes/Reflections_nomsaa.pass
|
||||
Passes/ShadowParent.pass
|
||||
@@ -205,6 +213,7 @@ set(FILES
|
||||
ShaderLib/Atom/Features/IndirectRendering.azsli
|
||||
ShaderLib/Atom/Features/MatrixUtility.azsli
|
||||
ShaderLib/Atom/Features/ParallaxMapping.azsli
|
||||
ShaderLib/Atom/Features/ShaderQualityOptions.azsli
|
||||
ShaderLib/Atom/Features/SphericalHarmonicsUtility.azsli
|
||||
ShaderLib/Atom/Features/SrgSemantics.azsli
|
||||
ShaderLib/Atom/Features/ColorManagement/TransformColor.azsli
|
||||
@@ -234,6 +243,7 @@ set(FILES
|
||||
ShaderLib/Atom/Features/PBR/Hammersley.azsli
|
||||
ShaderLib/Atom/Features/PBR/LightingOptions.azsli
|
||||
ShaderLib/Atom/Features/PBR/LightingUtils.azsli
|
||||
ShaderLib/Atom/Features/PBR/LowEndForwardPassOutput.azsli
|
||||
ShaderLib/Atom/Features/PBR/TransparentPassSrg.azsli
|
||||
ShaderLib/Atom/Features/PBR/Lighting/DualSpecularLighting.azsli
|
||||
ShaderLib/Atom/Features/PBR/Lighting/EnhancedLighting.azsli
|
||||
|
||||
Reference in New Issue
Block a user