removing compute queue flag from SSAO since it's causing crashes for some people
Signed-off-by: antonmic <56370189+antonmic@users.noreply.github.com>
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@@ -50,8 +50,7 @@
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"FilePath": "Shaders/PostProcessing/SsaoCompute.shader"
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},
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"Make Fullscreen Pass": true,
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"PipelineViewTag": "MainCamera",
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"Use Async Compute": true
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"PipelineViewTag": "MainCamera"
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},
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"FallbackConnections": [
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{
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