Files
o3de/Gems/Atom/Feature/Common/Assets/Passes/EnvironmentCubeMapDepthMSAA.pass
dmcdiarmid-ly 9d6062d96f Added an RPISystemInterface method to set the application-wide MSAA state
The Editor will now properly apply the MSAA state from MainRenderPipeline.azasset
Corrected a race condition with the cubemap baking pipeline

Signed-off-by: dmcdiarmid-ly <63674186+dmcdiarmid-ly@users.noreply.github.com>
2022-02-09 16:18:43 -07:00

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{
"Type": "JsonSerialization",
"Version": 1,
"ClassName": "PassAsset",
"ClassData": {
"PassTemplate": {
"Name": "EnvironmentCubeMapDepthMSAAPassTemplate",
"PassClass": "RasterPass",
"Slots": [
{
"Name": "Output",
"SlotType": "Output",
"ScopeAttachmentUsage": "DepthStencil",
"LoadStoreAction": {
"ClearValue": {
"Type": "DepthStencil"
},
"LoadAction": "Clear",
"LoadActionStencil": "Clear"
}
},
{
"Name": "SkinnedMeshes",
"SlotType": "Input",
"ScopeAttachmentUsage": "InputAssembly"
}
],
"ImageAttachments": [
{
"Name": "DepthStencil",
"SizeSource": {
"Source": {
"Pass": "Parent",
"Attachment": "Output"
}
},
"MultisampleSource": {
"Pass": "Pipeline"
},
"ImageDescriptor": {
"Format": "D32_FLOAT_S8X24_UINT",
"SharedQueueMask": "Graphics"
}
}
],
"Connections": [
{
"LocalSlot": "Output",
"AttachmentRef": {
"Pass": "This",
"Attachment": "DepthStencil"
}
}
]
}
}
}