78892c8d7e
Improved a couple of comments
srikappa
2021-04-20 14:30:56 -07:00
444d28a25e
[SPEC-6436] added option to override the inclusion of test targets in build
scottr
2021-04-20 14:26:21 -07:00
8784314b7b
Merge branch 'main' into cpack_installer
scottr
2021-04-20 14:19:26 -07:00
465546a6e4
Merge branch 'main' into MultiplayerPipeline
pereslav
2021-04-20 22:11:52 +01:00
3df1ffe3b7
3rd Party static libraries need to be public dependencies to work from installed engine.
SJ
2021-04-20 14:11:08 -07:00
4638a831bc
[cpack_installer] updates to default install component and target registration
scottr
2021-04-20 14:09:29 -07:00
6c65d5f666
Merge pull request #156 from aws-lumberyard-dev/mbalfour/behaviorcontext
Mike Balfour
2021-04-20 15:58:08 -05:00
2f9102f10a
AssImp asserts on Linux processing (#118) (#138)
sharmajs-amzn
2021-04-20 13:10:25 -07:00
990a40199b
Removed the last remaining connections to the Clang 3rd Party (#159)
Terry Michaels
2021-04-20 15:05:45 -05:00
a2261a9d0b
Merge branch 'main' into scripting/scriptevent_spec_6430
luissemp
2021-04-20 12:53:20 -07:00
64e625a79f
Added support for cavity maps by changing the "Ambient Occlusion" material property group go just "Occlusion", which now contains properties for both "Diffuse AO" and "Specular Cavity". Added new input attachment to the fullscreen reflection pass to receive the "ambient" gbuffer. Added diffuse and specular occlusion to the Skin material type; it was missing before.
Chris Santora
2021-04-20 12:52:56 -07:00
ba411893a3
openimageio to rev2
Aristo7
2021-04-20 15:51:57 -04:00
449df7e1ed
Merge pull request #157 from aws-lumberyard-dev/mbalfour/material-property-value
Mike Balfour
2021-04-20 14:36:43 -05:00
68cc939c6d
Merge pull request #144 from aws-lumberyard-dev/nvsickle/MainFontFixes
Nicholas Van Sickle
2021-04-20 12:32:26 -07:00
f53c1e8084
3rd Party static libraries need to be public dependencies to work from installed engine.
amzn-sj
2021-04-20 12:16:40 -07:00
961f2ef113
Replace string/hash based execution out look up for indices, 10-50% speed up in lookup code. Fix bugs calling dependent functions.
chcurran
2021-04-20 12:04:57 -07:00
33b485767f
Address reviewer feedback, make FFont initialization state an atomic state machine
nvsickle
2021-04-20 11:49:59 -07:00
1a359ac50d
[ATOM-15285] ShaderVariantAssetBuilder code merge bug Fixing what appears to be a code merge/integration bug.
garrieta
2021-04-20 10:51:20 -05:00
37949abe25
Restoring original periodic_test_profile block but with the TAGS removed
spham
2021-04-20 08:48:52 -07:00
fd7d3a41ee
Removing 'periodic_test_profile' job from Android due to the fact that the Android Virtual Device is not supported on virtualized systems (Windows)
spham
2021-04-20 08:06:27 -07:00
1256994696
Cleaning up NvCloth gem. Removed any reference to LmbrCentral and legacy renderer since now it uses Atom. (#154)
Aaron Ruiz Mora
2021-04-20 15:38:26 +01:00
3e8625b78b
Added "IsReadyToSpawn" to help detect when a spawner is ready to start spawning. Also added a small optimization to SetDynamicSliceByAssetId so that it doesn't do anything when setting it to the same value as before.
mbalfour
2021-04-14 16:09:02 -05:00
5aa4642c12
Added another implicit converter to MaterialPropertyValue so that generated images can be used with material properties more easily.
mbalfour
2021-04-14 16:05:50 -05:00
e8459898a7
Exposed Quaternion::CreateFromEulerAnglesDegrees and Transform::Transform(Vector3, Quaternion, Vector3) to the behavior context to improve usability of these classes from scripts.
mbalfour
2021-04-14 16:04:44 -05:00
33e61ad35b
Added SetEntityName and exposed Get/SetEntityName to the behavior context for use from scripts.
mbalfour
2021-04-14 16:03:27 -05:00
cc937e0809
feedback from PR
greerdv
2021-04-20 14:44:31 +01:00
03350134c5
more feedback from PR
greerdv
2021-04-20 13:41:18 +01:00
a4acfc8261
Changed the clearcloat enable Lua functor to set the forwardPassIBL shader option. Changed MeshFeatureProcessor to look for this shader option to determine if the material requires forward pass IBL specular.
dmcdiar
2021-04-20 03:28:42 -07:00
f2a757f21e
Merge branch 'main' into Atom/dmcdiar/ATOM-14951
dmcdiar
2021-04-20 02:50:03 -07:00
fd8b42c45e
Merge branch 'main' into non-uniform-scale-mesh
greerdv
2021-04-20 10:29:55 +01:00
f0ae8056c8
feedback from PR
greerdv
2021-04-20 10:25:19 +01:00
f5a28d3a41
Merge pull request #128 from aws-lumberyard-dev/NvCloth_Atom_ActorAsset
Aaron Ruiz Mora
2021-04-20 09:12:01 +01:00
9cc0d3fa2d
Minor cleanup
dmcdiar
2021-04-20 01:01:27 -07:00
f5cb6f438b
Making room for specular cavity occlusion support in the buffer. We can pre-multiply the diffuseAmbientOcclusion into the albedo term output from the forward pass, instead of multiplying it in the diffuse GI passes. The difference due to precision is negligable. This can be seen in the corresponding changes in AtomSampleViewer baseline screenshots.
Chris Santora
2021-04-20 00:12:53 -07:00
967d182ccc
Fixed a couple of typos
srikappa
2021-04-19 17:29:03 -07:00
8d94f45b19
Merge branch 'main' into Prefab/CreatePrefab
srikappa
2021-04-19 17:26:53 -07:00
0a1f0f5698
Merge branch 'main' into mpgem_editor
puvvadar
2021-04-19 17:26:45 -07:00
b9c618329a
Customer PR. Released unused raw asset data in EmotionFX asset to reclaim memory after asset initialization
Walters
2021-04-19 17:08:15 -07:00
dee0f84704
Clarified lazy initialization and added some thread sanity logic after discussion with @rgba16f
nvsickle
2021-04-19 17:00:36 -07:00
40f4b651ab
Merge branch 'main' into hydra_util_package
evanchia
2021-04-19 16:33:47 -07:00
c1e3e0fe5e
Moving hydra util files into a package
evanchia
2021-04-19 16:31:05 -07:00
0472bc49aa
Set winSlashReplacement to false when running incremental_build_util.py
shiranj
2021-04-19 15:25:51 -07:00
e2a7629993
Remove statistics rendering from EditorViewportWidget - it's wrong at the moment, and needs to be moved to a controller
nvsickle
2021-04-19 15:24:08 -07:00
6abf17439a
Adding "Create New Material" context menu option to folder in Material Editor Improving MaterialBrowser filter to show empty folders
mnaumov
2021-04-19 15:22:32 -07:00
ddb08789d2
SPEC-6395 GameLauncher monolithic build failure in CreateModuleClass_Gem_Blas (#137)
Esteban Papp
2021-04-19 15:14:48 -07:00
d2fadcb0e3
Fix context menu handling in multi-viewport scenarios (the logic bugs here were many and nuanced, but we're narrowing in on something robust).
nvsickle
2021-04-16 12:02:55 -07:00