Minor cleanup
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-3
@@ -58,9 +58,6 @@ namespace AZ
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const RHI::PipelineState* m_pipelineState = nullptr;
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Data::Asset<RPI::ShaderResourceGroupAsset> m_srgAsset;
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RHI::DispatchDirect m_dispatchArgs;
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// revision number of the ray tracing data when the shader table was built
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uint32_t m_rayTracingDataRevision = 0;
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};
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} // namespace Render
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} // namespace AZ
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