Ibtehaj Nadeem
0824bb462a
Improve tooltip text
...
Signed-off-by: Ibtehaj Nadeem <81370835+ibtehajn@users.noreply.github.com>
5 years ago
ibtehajn
fd07f907bc
Implement axis locking options for rigid bodies
...
Linear and angular motion of rigid bodies can now be restricted along
specific world-space axes.
Signed-off-by: Ibtehaj Nadeem <81370835+ibtehajn@users.noreply.github.com>
5 years ago
sphrose
9639003a7d
LYN-4774 Fix missing box icons inside the main Viewport ( #2297 )
...
* LYN-4774 Fix missing box icons inside the main Viewport
Signed-off-by: sphrose <82213493+sphrose@users.noreply.github.com>
* V2 icons
Signed-off-by: sphrose <82213493+sphrose@users.noreply.github.com>
* Bug fixes
Signed-off-by: sphrose <82213493+sphrose@users.noreply.github.com>
5 years ago
nemerle
e76b65fce9
Reduce inclusion overhead a little bit
...
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
5 years ago
Esteban Papp
1f9b284de2
Merge branch 'development' into cmake/SPEC-7179
...
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
# Conflicts:
# Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h
# Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h
# Code/Editor/Plugins/EditorCommon/stdafx.cpp
# Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h
# Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h
# Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h
# Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h
# Code/Tools/AssetProcessor/native/precompiled.h
# Code/Tools/Standalone/StandaloneTools_precompiled.h
# Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h
# Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h
# Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h
# Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h
# Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h
# Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h
# Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake
# Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h
# Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake
# Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h
# Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h
# Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h
# Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h
# Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h
# Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp
# Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake
# Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h
# Gems/Blast/Code/Source/StdAfx.cpp
# Gems/Camera/Code/Source/Camera_precompiled.h
# Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h
# Gems/FastNoise/Code/Source/FastNoise_precompiled.h
# Gems/Gestures/Code/Source/Gestures_precompiled.h
# Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h
# Gems/GraphCanvas/Code/precompiled.h
# Gems/ImGui/Code/Source/ImGui_precompiled.h
# Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h
# Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h
# Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp
# Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h
# Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h
# Gems/LyShine/Code/Source/LyShine_precompiled.h
# Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h
# Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h
# Gems/Maestro/Code/Source/Maestro_precompiled.h
# Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h
# Gems/Metastream/Code/Source/Metastream_precompiled.h
# Gems/Microphone/Code/Source/Microphone_precompiled.h
# Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h
# Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h
# Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h
# Gems/PhysX/Code/Source/PhysX_precompiled.h
# Gems/PhysX/Code/physx_unsupported_files.cmake
# Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h
# Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h
# Gems/ScriptCanvas/Code/Editor/precompiled.h
# Gems/ScriptCanvas/Code/Source/precompiled.h
# Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h
# Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h
# Gems/ScriptEvents/Code/Source/precompiled.h
# Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp
# Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h
# Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h
# Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h
# Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h
# Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h
# Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h
# Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h
# Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h
# Gems/Twitch/Code/Source/Twitch_precompiled.h
# Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h
# Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h
# Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
5 years ago
Steve Pham
38261d0800
Shorten copyright headers by splitting into 2 lines ( #2213 )
...
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines
Signed-off-by: Steve Pham <spham@amazon.com>
5 years ago
Esteban Papp
0d726d5d91
Gems/PhysX
...
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
5 years ago
SergeyAMZN
c4a50b961e
Merge pull request #2102 from aws-lumberyard-dev/MultiplayerRigidBodiesLerp
...
Added an option to character component not use auto-apply velocities on a physics tick
5 years ago
pereslav
39daa9f361
Added an option to not use auto-apply velocities on a physics tick
...
Signed-off-by: pereslav <pereslav@amazon.com>
5 years ago
greerdv
c7b3a06c6b
expose scene queries to lua
...
Signed-off-by: greerdv <greerdv@amazon.com>
5 years ago
Chris Galvan
3b1873b045
Merged stabilization/2106 -> development (resolved merge conflicts).
...
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
5 years ago
moraaar
7d5f8d5125
Updating linux version of NvCloth, poly2tri and v-hacd.
...
Signed-off-by: moraaar <moraaar@amazon.com>
5 years ago
moraaar
15e0aa7984
Use latest version of nvcloth, poly2tri and v-hacd 3rdParty libraries for windows, android, mac and ios.
...
Signed-off-by: moraaar <moraaar@amazon.com>
5 years ago
hultonha
2ea9bfb144
merge stabilization/2106 into development
...
Signed-off-by: hultonha <hultonha@amazon.co.uk>
5 years ago
amzn-sean
636ff587c3
Shape casts correctly report positions of colliders that intersect or in contact of the initial pose ( #1848 )
...
Signed-off-by: amzn-sean <75276488+amzn-sean@users.noreply.github.com>
5 years ago
Chris Galvan
40f9761f86
Fixed more copyright header issues caused by script replacement
...
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
5 years ago
Chris Galvan
b9e06e70d9
Fixed copyright header issues per new validator
...
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
5 years ago
Chris Galvan
d7574777a8
Resolved merge conflicts
...
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
5 years ago
AMZN-stankowi
73522e90c9
FBX -> Scene, part 2. Code changes, file renames ( #1704 )
...
* First pass FBX -> Scene File conversion.
This is the simple pass, minimizing code changes and focused on comments.
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Step 1 of part 2 of the FBX -> Scene rename
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Renaming FbxSceneBuilder folder to SceneBuilder
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Renamed files
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* More FBX -> Scene
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
5 years ago
AMZN-stankowi
4c4be73bd5
First pass FBX -> Scene File conversion. ( #1699 )
...
This is the simple pass, minimizing code changes and focused on comments.
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
5 years ago
greerdv
88615f462c
merge from stabilization/2106
...
Signed-off-by: greerdv <greerdv@amazon.com>
5 years ago
greerdv
899350b5c7
bring across lua raycast improvements from 1.x
...
Signed-off-by: greerdv <greerdv@amazon.com>
5 years ago
Steve Pham
b4a2edec6a
Final update copyright headers to reference license files at the repo root ( #1693 )
...
* Final update copyright headers to reference license files at the repo root
Signed-off-by: spham <spham@amazon.com>
* Fix copyright validator unit tests to support the stale O3DE header scenario
Signed-off-by: spham <spham@amazon.com>
5 years ago
Gene Walters
f905b71844
Adding missing o3de copyright headers
...
Signed-off-by: Gene Walters <genewalt@amazon.com>
5 years ago
Gene Walters
4e14c0069b
Merge branch 'upstream/stabilization/2106' into genewalt/gitflow_210628
5 years ago
Terry Michaels
21ebff5709
Updated help search and all docs.o3de.org links to o3de.org ( #1594 )
5 years ago
Terry Michaels
1e457928f5
Update help URLs and remove unneeded links ( #1520 )
5 years ago
Steve Pham
70042fcdcd
O3DE Copyright Updates for Linux Foundation ( #1504 )
5 years ago
amzn-sean
c1b6bb122e
fix physics mac nightly build ( #1480 )
5 years ago
nvsickle
e55580af57
Merge remote-tracking branch 'upstream/stabilization/2106' into nvsickle/MergeStabilizationJun18
5 years ago
amzn-sean
b17c5ca3e6
adding physics tick time to post simulate event ( #1401 )
5 years ago
amzn-sean
ed186aff18
add missing disconnect SimulatedBodyBus to ragdoll destroy ( #1404 )
5 years ago
amzn-sean
9f62d631fb
Physics joints updated to the new API ( #1361 )
...
Co-authored-by: Ulugbek Adilbekov <ulugbek@amazon.com>
5 years ago
mnaumov
9ca0e731f4
Merge remote-tracking branch 'upstream/stabilization/2106' into mnaumov/StabilizationJun15
...
# Conflicts:
# Code/CryEngine/CrySystem/LevelSystem/LevelSystem.cpp
5 years ago
Aaron Ruiz Mora
62f3c93c68
Fixed HelpPageURL links in physics components ( #1328 )
5 years ago
Chris Burel
259542b3ca
Fix new instance that triggers `-Wnon-pod-varargs` ( #1290 )
5 years ago
Aaron Ruiz Mora
42cc4214ba
Use dropdown comboboxes in Physics Materials fields' of PhysX Groups in FBX Settings ( #1242 )
5 years ago
Aaron Ruiz Mora
7a053d82e1
UX Workflow improvements for Physics Materials ( #1237 )
...
- Added button to PhysX Collider Component in PhysX Mesh's field to open FBX Settings.
- Added button Material Selection to open the physics material library in Asset Editor.
- Default Material in PhysX configuration is read only and consistent with the text in combo boxes.
- Material configuration field "Surface Type" renamed to "Name"
- Fixed bug in EditorColliderComponent where the material selection was not updated when changing the library.
- Fixed bug where the materials selection was not set to default when a physics material from the asset was not found in the library.
- Added attributes 'BrowseButtonEnabled' and 'BrowseButtonVisible' to PropertyAssetCtrl.
- Updated physx configuration setreg files of AutomatedTesting project.
5 years ago
Aaron Ruiz Mora
9d41954d0e
Added configurable physics materials per asset in PhysX group in FBX Settings. ( #1186 )
...
- Added back the' Physics Materials from Asset' tick in the collider components.
- Made physics materials names case insensitive.
- Refactored how to gather material information from fbx and used the same code for exporter and physx groups.
5 years ago
amzn-sean
4241eb9c2c
fix crash in ragdoll ( #1210 )
5 years ago
Esteban Papp
36cb0f6d40
SPEC-7178 Removal of precompiled cpp files ( #1171 )
...
* SPEC-7178 Removal of precompiled cpp files
* Missing files...
5 years ago
greerdv
2c36d6a19a
Merge pull request #1039 from aws-lumberyard-dev/transform-float-scale-3
...
refactor vector scale in Transform to float scale
5 years ago
Aaron Ruiz Mora
00e860f326
Physics material system for spectra launch
...
- Invalidate 'Physics Materials From Mesh' boolean from collider component
- Removed material library from material selector. Default material library will always be used instead.
- Marking failing automated test as xfail
- Added default material to physics configuration.
- Moved material library asset from physx configuration to physics configuration, as it doesn't need to be physx specific.
- Refactor physics material system having into account that there is only one material library in the project.
- Renaming code from DefaultMaterialLibrary to MaterialLibrary.
- All queries about physics materials unified under PhysicsMaterialRequests bus.
- PhysXSystem only manages the material library asset.
- Saving and reloading the same physics material asset with different content didn't trigger a events that the material library has changed.
- Changing Physics Material Request interface to use shared_ptr instead of weak_ptr to be simpler to handle the returned materials and having a more consistent code.
- Refactored Material Manager to improve its implementation. Still following the same approach of "creating materials on the fly as they are requested", but now it's doing it consistently across the interface, with private helpers functions FindOrCreateMaterial that simplify vastly the implementation.
- Material Manager now listens to change event of material library asset and default material configuration so it updates its materials accordingly.
- Complete Material move constructor and operator.
5 years ago
greerdv
34abf7376e
Merge branch 'main' into transform-float-scale-3
5 years ago
greerdv
d73566565e
remove most vector scale functions from transform bus
5 years ago
Aaron Ruiz Mora
c9f7cd03bb
Limit convex and primitive methods of export physx asset to one material
5 years ago
greerdv
03d54014f7
Merge pull request #985 from aws-lumberyard-dev/physics-transform-scale
...
update physics code to avoid vector scale Transform functions
5 years ago
amzn-sean
529e29071c
update Ragdoll component to only uses Handles ( #981 )
5 years ago
greerdv
6b7caa93b1
update collider component to avoid vector scale Transform functions
5 years ago
greerdv
dd94795106
update force region to avoid vector scale Transform functions
5 years ago