Reduce inclusion overhead a little bit
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
This commit is contained in:
@@ -9,11 +9,12 @@
|
||||
#pragma once
|
||||
|
||||
#include <AzCore/base.h>
|
||||
#include <AzCore/RTTI/TypeInfo.h>
|
||||
#include <AzCore/Casting/numeric_cast.h>
|
||||
#include <AzCore/Memory/SystemAllocator.h>
|
||||
#include <AzCore/std/containers/vector.h>
|
||||
#include <AzCore/std/containers/stack.h>
|
||||
#include <AzCore/std/function/function_fwd.h>
|
||||
#include <AzCore/std/function/function_template.h>
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
#include <AzCore/Math/Transform.h>
|
||||
#include <AzCore/Math/Plane.h>
|
||||
#include <AzCore/Math/SimdMath.h>
|
||||
#include <AzCore/std/containers/array.h>
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
|
||||
@@ -13,9 +13,32 @@
|
||||
#include <AzCore/Math/Obb.h>
|
||||
#include <AzCore/Math/Vector2.h>
|
||||
#include <AzCore/Math/MathScriptHelpers.h>
|
||||
#include <AzCore/Serialization/SerializeContext.h>
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
namespace
|
||||
{
|
||||
class TransformSerializer
|
||||
: public SerializeContext::IDataSerializer
|
||||
{
|
||||
public:
|
||||
// number of floats in the serialized representation, 4 for rotation, 1 for scale and 3 for translation
|
||||
static constexpr int NumFloats = 8;
|
||||
|
||||
// number of floats in version 1, which used 4 for rotation, 3 for scale and 3 for translation
|
||||
static constexpr int NumFloatsVersion1 = 10;
|
||||
|
||||
// number of floats in version 0, which stored a 3x4 matrix
|
||||
static constexpr int NumFloatsVersion0 = 12;
|
||||
|
||||
size_t Save(const void* classPtr, IO::GenericStream& stream, bool isDataBigEndian) override;
|
||||
size_t DataToText(IO::GenericStream& in, IO::GenericStream& out, bool isDataBigEndian) override;
|
||||
size_t TextToData(const char* text, unsigned int textVersion, IO::GenericStream& stream, bool isDataBigEndian) override;
|
||||
bool Load(void* classPtr, IO::GenericStream& stream, unsigned int version, bool isDataBigEndian) override;
|
||||
bool CompareValueData(const void* lhs, const void* rhs) override;
|
||||
};
|
||||
}
|
||||
namespace Internal
|
||||
{
|
||||
void TransformDefaultConstructor(Transform* thisPtr)
|
||||
|
||||
@@ -13,30 +13,9 @@
|
||||
#include <AzCore/Math/Vector4.h>
|
||||
#include <AzCore/Math/Quaternion.h>
|
||||
#include <AzCore/Math/MathUtils.h>
|
||||
#include <AzCore/Serialization/SerializeContext.h>
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
class TransformSerializer
|
||||
: public SerializeContext::IDataSerializer
|
||||
{
|
||||
public:
|
||||
// number of floats in the serialized representation, 4 for rotation, 1 for scale and 3 for translation
|
||||
static constexpr int NumFloats = 8;
|
||||
|
||||
// number of floats in version 1, which used 4 for rotation, 3 for scale and 3 for translation
|
||||
static constexpr int NumFloatsVersion1 = 10;
|
||||
|
||||
// number of floats in version 0, which stored a 3x4 matrix
|
||||
static constexpr int NumFloatsVersion0 = 12;
|
||||
|
||||
size_t Save(const void* classPtr, IO::GenericStream& stream, bool isDataBigEndian) override;
|
||||
size_t DataToText(IO::GenericStream& in, IO::GenericStream& out, bool isDataBigEndian) override;
|
||||
size_t TextToData(const char* text, unsigned int textVersion, IO::GenericStream& stream, bool isDataBigEndian) override;
|
||||
bool Load(void* classPtr, IO::GenericStream& stream, unsigned int version, bool isDataBigEndian) override;
|
||||
bool CompareValueData(const void* lhs, const void* rhs) override;
|
||||
};
|
||||
|
||||
//! Limits for transform scale values.
|
||||
//! The scale should not be zero to avoid problems with inverting.
|
||||
//! @{
|
||||
|
||||
@@ -10,7 +10,6 @@
|
||||
|
||||
#include <AzCore/Math/Internal/MathTypes.h>
|
||||
#include <AzCore/RTTI/TypeInfo.h>
|
||||
#include <AzCore/std/algorithm.h>
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include <AzCore/Component/EntityId.h>
|
||||
#include <AzCore/Math/Transform.h>
|
||||
#include <AzCore/Math/Vector3.h>
|
||||
#include <AzCore/Memory/Memory.h>
|
||||
|
||||
@@ -7,6 +7,8 @@
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <AzCore/std/containers/stack.h>
|
||||
#include <AzFramework/Entity/EntityDebugDisplayBus.h>
|
||||
|
||||
namespace UnitTest
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
|
||||
#include <AzFramework/Visibility/OctreeSystemComponent.h>
|
||||
#include <AzCore/Math/ShapeIntersection.h>
|
||||
#include <AzCore/Serialization/SerializeContext.h>
|
||||
|
||||
namespace AzFramework
|
||||
{
|
||||
|
||||
+6
-1
@@ -9,7 +9,12 @@
|
||||
#pragma once
|
||||
|
||||
#include <AzCore/base.h>
|
||||
#include <AzCore/RTTI/BehaviorContext.h>
|
||||
#include <AzCore/std/string/string.h>
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
class ReflectContext;
|
||||
} // namespace Az
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
namespace AzFramework
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
|
||||
#pragma once
|
||||
#include <AzCore/Math/Transform.h>
|
||||
#include <AzCore/Memory/SystemAllocator.h>
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
*/
|
||||
|
||||
#include <Prefab/PrefabTestComponent.h>
|
||||
#include <AzCore/Serialization/SerializeContext.h>
|
||||
|
||||
namespace UnitTest
|
||||
{
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
#include <AzCore/Math/Transform.h>
|
||||
#include <AzCore/Math/Vector3.h>
|
||||
#include <AzCore/Math/Quaternion.h>
|
||||
#include <AzCore/RTTI/RTTI.h>
|
||||
#include <SceneAPI/SceneCore/SceneCoreConfiguration.h>
|
||||
|
||||
namespace AZ::SceneAPI
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
*/
|
||||
|
||||
#include "DebugOutput.h"
|
||||
#include <AzCore/std/optional.h>
|
||||
|
||||
namespace AZ::SceneAPI::Utilities
|
||||
{
|
||||
|
||||
@@ -11,6 +11,8 @@
|
||||
#include <SceneAPI/SceneCore/SceneCoreConfiguration.h>
|
||||
#include <SceneAPI/SceneCore/DataTypes/MatrixType.h>
|
||||
#include <SceneAPI/SceneCore/Utilities/HashHelper.h>
|
||||
#include <AzCore/std/string/string.h>
|
||||
#include <AzCore/std/containers/vector.h>
|
||||
#include <cinttypes>
|
||||
|
||||
namespace AZ::SceneAPI::Utilities
|
||||
|
||||
@@ -7,7 +7,6 @@
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include <Atom/RHI.Reflect/Handle.h>
|
||||
#include <Atom/RHI.Reflect/Limits.h>
|
||||
#include <Atom/RHI/StreamBufferView.h>
|
||||
#include <Atom/RHI/IndexBufferView.h>
|
||||
@@ -23,6 +22,10 @@ namespace AZ
|
||||
class ShaderResourceGroup;
|
||||
struct Scissor;
|
||||
struct Viewport;
|
||||
struct DefaultNamespaceType;
|
||||
// Forward declaration to
|
||||
template <typename T , typename NamespaceType>
|
||||
struct Handle;
|
||||
|
||||
struct DrawLinear
|
||||
{
|
||||
@@ -149,13 +152,13 @@ namespace AZ
|
||||
};
|
||||
|
||||
using DrawItemSortKey = int64_t;
|
||||
|
||||
|
||||
// A filter associate to a DrawItem which can be used to filter the DrawItem when submitting to command list
|
||||
using DrawFilterTag = Handle<uint8_t>;
|
||||
using DrawFilterTag = Handle<uint8_t, DefaultNamespaceType>;
|
||||
using DrawFilterMask = uint32_t; // AZStd::bitset's impelmentation is too expensive.
|
||||
constexpr uint32_t DrawFilterMaskDefaultValue = uint32_t(-1); // Default all bit to 1.
|
||||
static_assert(sizeof(DrawFilterMask) * 8 >= Limits::Pipeline::DrawFilterTagCountMax, "DrawFilterMask doesn't have enough bits for maximum tag count");
|
||||
|
||||
|
||||
struct DrawItemProperties
|
||||
{
|
||||
DrawItemProperties() = default;
|
||||
|
||||
+2
@@ -6,7 +6,9 @@
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#include <PostProcess/GradientWeightModifier/GradientWeightModifierController.h>
|
||||
#include <AzCore/Serialization/SerializeContext.h>
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
|
||||
+1
@@ -7,6 +7,7 @@
|
||||
*/
|
||||
|
||||
#include <PostProcess/RadiusWeightModifier/RadiusWeightModifierComponentController.h>
|
||||
#include <AzCore/RTTI/BehaviorContext.h>
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
|
||||
+1
@@ -8,6 +8,7 @@
|
||||
|
||||
#include <PostProcess/ShapeWeightModifier/ShapeWeightModifierComponentController.h>
|
||||
#include <LmbrCentral/Shape/ShapeComponentBus.h>
|
||||
#include <AzCore/Serialization/SerializeContext.h>
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
|
||||
+1
@@ -7,6 +7,7 @@
|
||||
*/
|
||||
|
||||
#include <Scripting/EntityReferenceComponentController.h>
|
||||
#include <AzCore/Serialization/SerializeContext.h>
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
|
||||
+1
@@ -9,6 +9,7 @@
|
||||
#include <AudioAllocators.h>
|
||||
#include <AudioLogger.h>
|
||||
#include <SoundCVars.h>
|
||||
#include <AzCore/Memory/OSAllocator.h>
|
||||
|
||||
namespace Audio::Platform
|
||||
{
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
|
||||
#include "EMotionFXConfig.h"
|
||||
#include <AzCore/std/containers/vector.h>
|
||||
#include <AzCore/Asset/AssetCommon.h>
|
||||
#include <AzCore/std/string/string.h>
|
||||
#include "BaseObject.h"
|
||||
#include "VertexAttributeLayer.h"
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
#include <AzCore/Asset/AssetCommon.h>
|
||||
#include <AzCore/Asset/AssetManagerBus.h>
|
||||
#include <AzCore/Component/TickBus.h>
|
||||
#include <AzCore/std/containers/map.h>
|
||||
|
||||
namespace ImGui
|
||||
{
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
#include "AzCore/Asset/AssetManager.h"
|
||||
#include <AzCore/Console/IConsole.h>
|
||||
#include <AzCore/Jobs/JobFunction.h>
|
||||
#include <AzCore/Serialization/SerializeContext.h>
|
||||
|
||||
namespace LmbrCentral
|
||||
{
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
#include <AzCore/Component/ComponentApplicationBus.h>
|
||||
#include <AzCore/Component/Entity.h>
|
||||
#include <AzCore/RTTI/BehaviorContext.h>
|
||||
#include <AzCore/Serialization/SerializeContext.h>
|
||||
|
||||
#include <LyShine/Bus/UiGameEntityContextBus.h>
|
||||
#include <LyShine/Bus/UiElementBus.h>
|
||||
@@ -130,6 +131,29 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
static bool UiFlipbookAnimationComponentVersionConverter(AZ::SerializeContext& context,
|
||||
AZ::SerializeContext::DataElementNode& classElement)
|
||||
{
|
||||
// conversion from version 2:
|
||||
// - Rename "frame delay" to "framerate"
|
||||
// - Set "framerate unit" to seconds (default moving forward is FPS, but we use seconds for legacy compatibility)
|
||||
if (classElement.GetVersion() <= 2)
|
||||
{
|
||||
if (!ConvertFrameDelayToFramerate(context, classElement))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!ConvertFramerateUnitToSeconds(context, classElement))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void UiFlipbookAnimationComponent::Reflect(AZ::ReflectContext* context)
|
||||
@@ -138,7 +162,7 @@ void UiFlipbookAnimationComponent::Reflect(AZ::ReflectContext* context)
|
||||
if (serializeContext)
|
||||
{
|
||||
serializeContext->Class<UiFlipbookAnimationComponent, AZ::Component>()
|
||||
->Version(3, &VersionConverter)
|
||||
->Version(3, &UiFlipbookAnimationComponentVersionConverter)
|
||||
->Field("Start Frame", &UiFlipbookAnimationComponent::m_startFrame)
|
||||
->Field("End Frame", &UiFlipbookAnimationComponent::m_endFrame)
|
||||
->Field("Loop Start Frame", &UiFlipbookAnimationComponent::m_loopStartFrame)
|
||||
@@ -268,29 +292,6 @@ void UiFlipbookAnimationComponent::Reflect(AZ::ReflectContext* context)
|
||||
}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
bool UiFlipbookAnimationComponent::VersionConverter(AZ::SerializeContext& context,
|
||||
AZ::SerializeContext::DataElementNode& classElement)
|
||||
{
|
||||
// conversion from version 2:
|
||||
// - Rename "frame delay" to "framerate"
|
||||
// - Set "framerate unit" to seconds (default moving forward is FPS, but we use seconds for legacy compatibility)
|
||||
if (classElement.GetVersion() <= 2)
|
||||
{
|
||||
if (!ConvertFrameDelayToFramerate(context, classElement))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!ConvertFramerateUnitToSeconds(context, classElement))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
AZ::u32 UiFlipbookAnimationComponent::GetMaxFrame() const
|
||||
{
|
||||
|
||||
@@ -107,9 +107,6 @@ protected: // static functions
|
||||
static void Reflect(AZ::ReflectContext* context);
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
static bool VersionConverter(AZ::SerializeContext& context,
|
||||
AZ::SerializeContext::DataElementNode& classElement);
|
||||
|
||||
protected: // functions
|
||||
|
||||
//! Returns a string representation of the indices used to index sprite-sheet types.
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
|
||||
#include <System/PhysXJointInterface.h>
|
||||
#include <AzFramework/Physics/Configuration/JointConfiguration.h>
|
||||
#include <AzCore/std/optional.h>
|
||||
|
||||
#include <PhysX/Joint/Configuration/PhysXJointConfiguration.h>
|
||||
#include <PhysX/Debug/PhysXDebugConfiguration.h>
|
||||
|
||||
Reference in New Issue
Block a user