Implement axis locking options for rigid bodies
Linear and angular motion of rigid bodies can now be restricted along specific world-space axes. Signed-off-by: Ibtehaj Nadeem <81370835+ibtehajn@users.noreply.github.com>
This commit is contained in:
+6
@@ -123,6 +123,12 @@ namespace AzPhysics
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->Field("Kinematic", &RigidBodyConfiguration::m_kinematic)
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->Field("CCD Enabled", &RigidBodyConfiguration::m_ccdEnabled)
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->Field("Compute Mass", &RigidBodyConfiguration::m_computeMass)
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->Field("Lock Linear X", &RigidBodyConfiguration::m_lockLinearX)
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->Field("Lock Linear Y", &RigidBodyConfiguration::m_lockLinearY)
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->Field("Lock Linear Z", &RigidBodyConfiguration::m_lockLinearZ)
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->Field("Lock Angular X", &RigidBodyConfiguration::m_lockAngularX)
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->Field("Lock Angular Y", &RigidBodyConfiguration::m_lockAngularY)
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->Field("Lock Angular Z", &RigidBodyConfiguration::m_lockAngularZ)
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->Field("Mass", &RigidBodyConfiguration::m_mass)
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->Field("Compute COM", &RigidBodyConfiguration::m_computeCenterOfMass)
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->Field("Centre of mass offset", &RigidBodyConfiguration::m_centerOfMassOffset)
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@@ -62,6 +62,16 @@ namespace AzPhysics
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bool m_computeInertiaTensor = true;
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bool m_computeMass = true;
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//! Flags to restrict motion along specific world-space axes.
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bool m_lockLinearX = false;
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bool m_lockLinearY = false;
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bool m_lockLinearZ = false;
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//! Flags to restrict rotation around specific world-space axes.
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bool m_lockAngularX = false;
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bool m_lockAngularY = false;
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bool m_lockAngularZ = false;
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//! If set, non-simulated shapes will also be included in the mass properties calculation.
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bool m_includeAllShapesInMassCalculation = false;
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@@ -156,6 +156,33 @@ namespace PhysX
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->DataElement(AZ::Edit::UIHandlers::Default, &AzPhysics::RigidBodyConfiguration::m_kinematic,
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"Kinematic", "Rigid body is kinematic")
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->Attribute(AZ::Edit::Attributes::Visibility, &AzPhysics::RigidBodyConfiguration::GetKinematicVisibility)
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// Linear axis locking properties
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->ClassElement(AZ::Edit::ClassElements::Group, "Linear Axis Locking")
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->Attribute(AZ::Edit::Attributes::AutoExpand, false)
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->DataElement(
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AZ::Edit::UIHandlers::Default, &AzPhysics::RigidBodyConfiguration::m_lockLinearX, "Lock X",
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"Lock linear momentum in X direction")
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->DataElement(
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AZ::Edit::UIHandlers::Default, &AzPhysics::RigidBodyConfiguration::m_lockLinearY, "Lock Y",
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"Lock linear momentum in Y direction")
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->DataElement(
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AZ::Edit::UIHandlers::Default, &AzPhysics::RigidBodyConfiguration::m_lockLinearZ, "Lock Z",
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"Lock linear momentum in Z direction")
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// Angular axis locking properties
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->ClassElement(AZ::Edit::ClassElements::Group, "Angular Axis Locking")
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->Attribute(AZ::Edit::Attributes::AutoExpand, false)
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->DataElement(
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AZ::Edit::UIHandlers::Default, &AzPhysics::RigidBodyConfiguration::m_lockAngularX, "Lock X",
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"Lock angular momentum in X direction")
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->DataElement(
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AZ::Edit::UIHandlers::Default, &AzPhysics::RigidBodyConfiguration::m_lockAngularY, "Lock Y",
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"Lock angular momentum in Y direction")
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->DataElement(
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AZ::Edit::UIHandlers::Default, &AzPhysics::RigidBodyConfiguration::m_lockAngularZ, "Lock Z",
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"Lock angular momentum in Z direction")
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->ClassElement(AZ::Edit::ClassElements::Group, "Continuous Collision Detection")
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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->Attribute(AZ::Edit::Attributes::Visibility, &AzPhysics::RigidBodyConfiguration::GetCCDVisibility)
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@@ -1466,6 +1466,14 @@ namespace PhysX
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rigidDynamic->setRigidBodyFlag(physx::PxRigidBodyFlag::eKINEMATIC, configuration.m_kinematic);
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rigidDynamic->setMaxAngularVelocity(configuration.m_maxAngularVelocity);
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// Set axis locks.
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rigidDynamic->setRigidDynamicLockFlag(physx::PxRigidDynamicLockFlag::eLOCK_LINEAR_X, configuration.m_lockLinearX);
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rigidDynamic->setRigidDynamicLockFlag(physx::PxRigidDynamicLockFlag::eLOCK_LINEAR_Y, configuration.m_lockLinearY);
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rigidDynamic->setRigidDynamicLockFlag(physx::PxRigidDynamicLockFlag::eLOCK_LINEAR_Z, configuration.m_lockLinearZ);
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rigidDynamic->setRigidDynamicLockFlag(physx::PxRigidDynamicLockFlag::eLOCK_ANGULAR_X, configuration.m_lockAngularX);
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rigidDynamic->setRigidDynamicLockFlag(physx::PxRigidDynamicLockFlag::eLOCK_ANGULAR_Y, configuration.m_lockAngularY);
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rigidDynamic->setRigidDynamicLockFlag(physx::PxRigidDynamicLockFlag::eLOCK_ANGULAR_Z, configuration.m_lockAngularZ);
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return rigidDynamic;
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}
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@@ -1102,6 +1102,60 @@ namespace PhysX
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SanityCheckValidFrustumParams(points.value(), validHeight, validBottomRadius, validTopRadius, validSubdivisions);
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}
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TEST_F(PhysXSpecificTest, RigidBody_RigidBodyWithAxisLockFlagsCreated_InternalPhysXFlagsSetAccordingly)
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{
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// Helper function wrapping creation logic
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auto CreateRigidBody = [this](bool linearX, bool linearY, bool linearZ, bool angularX, bool angularY, bool angularZ) -> AzPhysics::RigidBody*
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{
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AzPhysics::RigidBodyConfiguration rigidBodyConfig;
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rigidBodyConfig.m_lockLinearX = linearX;
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rigidBodyConfig.m_lockLinearY = linearY;
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rigidBodyConfig.m_lockLinearZ = linearZ;
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rigidBodyConfig.m_lockAngularX = angularX;
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rigidBodyConfig.m_lockAngularY = angularY;
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rigidBodyConfig.m_lockAngularZ = angularZ;
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if (auto* sceneInterface = AZ::Interface<AzPhysics::SceneInterface>::Get())
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{
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AzPhysics::SimulatedBodyHandle simBodyHandle = sceneInterface->AddSimulatedBody(m_testSceneHandle, &rigidBodyConfig);
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return azdynamic_cast<AzPhysics::RigidBody*>(sceneInterface->GetSimulatedBodyFromHandle(m_testSceneHandle, simBodyHandle));
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}
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return nullptr;
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};
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auto RemoveRigidBody = [this](AzPhysics::RigidBody*& rigidBody)
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{
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auto* sceneInterface = AZ::Interface<AzPhysics::SceneInterface>::Get();
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if (rigidBody && sceneInterface)
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{
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sceneInterface->RemoveSimulatedBody(rigidBody->m_sceneOwner, rigidBody->m_bodyHandle);
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}
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rigidBody = nullptr;
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};
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auto TestLockFlags = [&CreateRigidBody, &RemoveRigidBody](bool linearX, bool linearY, bool linearZ,
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bool angularX, bool angularY, bool angularZ,
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physx::PxRigidDynamicLockFlags expectedFlags)
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{
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auto* rigidBody = CreateRigidBody(linearX, linearY, linearZ, angularX, angularY, angularZ);
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ASSERT_TRUE(rigidBody != nullptr);
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physx::PxRigidDynamic* pxRigidBody = static_cast<physx::PxRigidDynamic*>(rigidBody->GetNativePointer());
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EXPECT_EQ(pxRigidBody->getRigidDynamicLockFlags(), expectedFlags);
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RemoveRigidBody(rigidBody);
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};
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TestLockFlags(false, false, false, false, false, false, physx::PxRigidDynamicLockFlags(0));
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TestLockFlags(true, false, false, false, false, false, physx::PxRigidDynamicLockFlags(physx::PxRigidDynamicLockFlag::eLOCK_LINEAR_X));
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TestLockFlags(false, false, false, false, true, false, physx::PxRigidDynamicLockFlags(physx::PxRigidDynamicLockFlag::eLOCK_ANGULAR_Y));
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TestLockFlags(false, true, false, false, false, true,
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physx::PxRigidDynamicLockFlags(physx::PxRigidDynamicLockFlag::eLOCK_LINEAR_Y | physx::PxRigidDynamicLockFlag::eLOCK_ANGULAR_Z));
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}
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TEST_F(PhysXSpecificTest, RigidBody_RigidBodyWithSimulatedFlagsHitsPlane_OnlySimulatedShapeCollidesWithPlane)
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{
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// Helper function wrapping creation logic
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