Fixed HelpPageURL links in physics components (#1328)
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@@ -44,7 +44,7 @@ namespace Blast
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->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
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->Attribute(
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AZ::Edit::Attributes::HelpPageURL,
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"https://docs.aws.amazon.com/lumberyard/latest/userguide/component-blast-actor.html")
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"https://docs.o3de.org/docs/user-guide/components/reference/blast-family/")
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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->DataElement(
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AZ::Edit::UIHandlers::Default, &EditorBlastFamilyComponent::m_blastAsset, "Blast asset",
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@@ -67,7 +67,7 @@ namespace Blast
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->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
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->Attribute(
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AZ::Edit::Attributes::HelpPageURL,
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"https://docs.aws.amazon.com/lumberyard/latest/userguide/component-blast-actor.html")
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"https://docs.o3de.org/docs/user-guide/components/reference/blast-family-mesh-data/")
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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->DataElement(
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AZ::Edit::UIHandlers::CheckBox, &EditorBlastMeshDataComponent::m_showMeshAssets,
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@@ -52,7 +52,7 @@ namespace NvCloth
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->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Cloth.svg")
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->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Cloth.svg")
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->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
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->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://docs.aws.amazon.com/lumberyard/latest/userguide/component-cloth.html")
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->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://docs.o3de.org/docs/user-guide/components/reference/cloth/")
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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->UIElement(AZ::Edit::UIHandlers::CheckBox, "Simulate in editor",
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@@ -194,7 +194,7 @@ namespace PhysX
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->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/PhysXCollider.svg")
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->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/PhysXCollider.svg")
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->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
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->Attribute(AZ::Edit::Attributes::HelpPageURL, "http://docs.aws.amazon.com/console/lumberyard/component/physx/collider")
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->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://docs.o3de.org/docs/user-guide/components/reference/physx-collider/")
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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->DataElement(AZ::Edit::UIHandlers::Default, &EditorColliderComponent::m_configuration, "Collider Configuration", "Configuration of the collider")
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->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
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@@ -176,7 +176,7 @@ namespace PhysX
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->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/ForceRegion.png")
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->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/ForceRegion.png")
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->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
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->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://docs.aws.amazon.com/console/lumberyard/physx/force-region")
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->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://docs.o3de.org/docs/user-guide/components/reference/physx-force-region/")
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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->Attribute(AZ::Edit::Attributes::RequiredService, AZ_CRC("PhysXTriggerService", 0x3a117d7b))
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->DataElement(AZ::Edit::UIHandlers::Default, &EditorForceRegionComponent::m_visibleInEditor, "Visible", "Always show the component in viewport")
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@@ -309,7 +309,7 @@ namespace PhysX
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->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/PhysXRigidBody.svg")
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->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://docs.aws.amazon.com/console/lumberyard/components/physx/rigid-body")
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->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://docs.o3de.org/docs/user-guide/components/reference/physx-rigid-body-physics/")
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->DataElement(0, &EditorRigidBodyComponent::m_config, "Configuration", "Configuration for rigid body physics.")
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->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
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->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorRigidBodyComponent::CreateEditorWorldRigidBody)
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