From 62f3c93c684c7cb6a594693f3849d225cba12016 Mon Sep 17 00:00:00 2001 From: Aaron Ruiz Mora Date: Tue, 15 Jun 2021 17:51:15 +0100 Subject: [PATCH] Fixed HelpPageURL links in physics components (#1328) --- Gems/Blast/Code/Source/Editor/EditorBlastFamilyComponent.cpp | 2 +- Gems/Blast/Code/Source/Editor/EditorBlastMeshDataComponent.cpp | 2 +- Gems/NvCloth/Code/Source/Components/EditorClothComponent.cpp | 2 +- Gems/PhysX/Code/Source/EditorColliderComponent.cpp | 2 +- Gems/PhysX/Code/Source/EditorForceRegionComponent.cpp | 2 +- Gems/PhysX/Code/Source/EditorRigidBodyComponent.cpp | 2 +- 6 files changed, 6 insertions(+), 6 deletions(-) diff --git a/Gems/Blast/Code/Source/Editor/EditorBlastFamilyComponent.cpp b/Gems/Blast/Code/Source/Editor/EditorBlastFamilyComponent.cpp index 873ef7248d..0133690cea 100644 --- a/Gems/Blast/Code/Source/Editor/EditorBlastFamilyComponent.cpp +++ b/Gems/Blast/Code/Source/Editor/EditorBlastFamilyComponent.cpp @@ -44,7 +44,7 @@ namespace Blast ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute( AZ::Edit::Attributes::HelpPageURL, - "https://docs.aws.amazon.com/lumberyard/latest/userguide/component-blast-actor.html") + "https://docs.o3de.org/docs/user-guide/components/reference/blast-family/") ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->DataElement( AZ::Edit::UIHandlers::Default, &EditorBlastFamilyComponent::m_blastAsset, "Blast asset", diff --git a/Gems/Blast/Code/Source/Editor/EditorBlastMeshDataComponent.cpp b/Gems/Blast/Code/Source/Editor/EditorBlastMeshDataComponent.cpp index 77788b6aee..4a6f41331b 100644 --- a/Gems/Blast/Code/Source/Editor/EditorBlastMeshDataComponent.cpp +++ b/Gems/Blast/Code/Source/Editor/EditorBlastMeshDataComponent.cpp @@ -67,7 +67,7 @@ namespace Blast ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute( AZ::Edit::Attributes::HelpPageURL, - "https://docs.aws.amazon.com/lumberyard/latest/userguide/component-blast-actor.html") + "https://docs.o3de.org/docs/user-guide/components/reference/blast-family-mesh-data/") ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->DataElement( AZ::Edit::UIHandlers::CheckBox, &EditorBlastMeshDataComponent::m_showMeshAssets, diff --git a/Gems/NvCloth/Code/Source/Components/EditorClothComponent.cpp b/Gems/NvCloth/Code/Source/Components/EditorClothComponent.cpp index 7da677a7eb..7eb07f46d7 100644 --- a/Gems/NvCloth/Code/Source/Components/EditorClothComponent.cpp +++ b/Gems/NvCloth/Code/Source/Components/EditorClothComponent.cpp @@ -52,7 +52,7 @@ namespace NvCloth ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Cloth.svg") ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Cloth.svg") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) - ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://docs.aws.amazon.com/lumberyard/latest/userguide/component-cloth.html") + ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://docs.o3de.org/docs/user-guide/components/reference/cloth/") ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->UIElement(AZ::Edit::UIHandlers::CheckBox, "Simulate in editor", diff --git a/Gems/PhysX/Code/Source/EditorColliderComponent.cpp b/Gems/PhysX/Code/Source/EditorColliderComponent.cpp index 0671e3e77e..3cb931d148 100644 --- a/Gems/PhysX/Code/Source/EditorColliderComponent.cpp +++ b/Gems/PhysX/Code/Source/EditorColliderComponent.cpp @@ -194,7 +194,7 @@ namespace PhysX ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/PhysXCollider.svg") ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/PhysXCollider.svg") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) - ->Attribute(AZ::Edit::Attributes::HelpPageURL, "http://docs.aws.amazon.com/console/lumberyard/component/physx/collider") + ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://docs.o3de.org/docs/user-guide/components/reference/physx-collider/") ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->DataElement(AZ::Edit::UIHandlers::Default, &EditorColliderComponent::m_configuration, "Collider Configuration", "Configuration of the collider") ->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly) diff --git a/Gems/PhysX/Code/Source/EditorForceRegionComponent.cpp b/Gems/PhysX/Code/Source/EditorForceRegionComponent.cpp index 770200cda0..b783ea3185 100644 --- a/Gems/PhysX/Code/Source/EditorForceRegionComponent.cpp +++ b/Gems/PhysX/Code/Source/EditorForceRegionComponent.cpp @@ -176,7 +176,7 @@ namespace PhysX ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/ForceRegion.png") ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/ForceRegion.png") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) - ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://docs.aws.amazon.com/console/lumberyard/physx/force-region") + ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://docs.o3de.org/docs/user-guide/components/reference/physx-force-region/") ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->Attribute(AZ::Edit::Attributes::RequiredService, AZ_CRC("PhysXTriggerService", 0x3a117d7b)) ->DataElement(AZ::Edit::UIHandlers::Default, &EditorForceRegionComponent::m_visibleInEditor, "Visible", "Always show the component in viewport") diff --git a/Gems/PhysX/Code/Source/EditorRigidBodyComponent.cpp b/Gems/PhysX/Code/Source/EditorRigidBodyComponent.cpp index f68c4d17d8..588b1d918f 100644 --- a/Gems/PhysX/Code/Source/EditorRigidBodyComponent.cpp +++ b/Gems/PhysX/Code/Source/EditorRigidBodyComponent.cpp @@ -309,7 +309,7 @@ namespace PhysX ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/PhysXRigidBody.svg") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute(AZ::Edit::Attributes::AutoExpand, true) - ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://docs.aws.amazon.com/console/lumberyard/components/physx/rigid-body") + ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://docs.o3de.org/docs/user-guide/components/reference/physx-rigid-body-physics/") ->DataElement(0, &EditorRigidBodyComponent::m_config, "Configuration", "Configuration for rigid body physics.") ->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly) ->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorRigidBodyComponent::CreateEditorWorldRigidBody)