fix crash in ragdoll (#1210)
This commit is contained in:
@@ -13,6 +13,7 @@
|
||||
#include <PhysX_precompiled.h>
|
||||
#include <AzCore/Serialization/EditContext.h>
|
||||
#include <AzCore/std/smart_ptr/make_shared.h>
|
||||
#include <AzCore/std/parallel/scoped_lock.h>
|
||||
#include <AzFramework/Physics/PhysicsScene.h>
|
||||
#include <AzFramework/Physics/PhysicsSystem.h>
|
||||
#include <AzFramework/Physics/SystemBus.h>
|
||||
@@ -40,6 +41,8 @@ namespace PhysX
|
||||
} // namespace Internal
|
||||
|
||||
// PhysX::Ragdoll
|
||||
/*static*/ AZStd::mutex Ragdoll::m_sceneEventMutex;
|
||||
|
||||
void Ragdoll::Reflect(AZ::ReflectContext* context)
|
||||
{
|
||||
AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
|
||||
@@ -114,7 +117,10 @@ namespace PhysX
|
||||
|
||||
Ragdoll::~Ragdoll()
|
||||
{
|
||||
m_sceneStartSimHandler.Disconnect();
|
||||
{
|
||||
AZStd::scoped_lock lock(m_sceneEventMutex);
|
||||
m_sceneStartSimHandler.Disconnect();
|
||||
}
|
||||
|
||||
m_nodes.clear(); //the nodes destructor will remove the simulated body from the scene.
|
||||
}
|
||||
@@ -212,7 +218,13 @@ namespace PhysX
|
||||
}
|
||||
}
|
||||
|
||||
sceneInterface->RegisterSceneSimulationStartHandler(m_sceneOwner, m_sceneStartSimHandler);
|
||||
// the handler is also connected in EnableSimulationQueued(),
|
||||
// which will call this function, so if called from that path dont connect here.
|
||||
if (!m_sceneStartSimHandler.IsConnected())
|
||||
{
|
||||
AZStd::scoped_lock lock(m_sceneEventMutex);
|
||||
sceneInterface->RegisterSceneSimulationStartHandler(m_sceneOwner, m_sceneStartSimHandler);
|
||||
}
|
||||
sceneInterface->EnableSimulationOfBody(m_sceneOwner, m_bodyHandle);
|
||||
}
|
||||
|
||||
@@ -225,6 +237,7 @@ namespace PhysX
|
||||
|
||||
if (auto* sceneInterface = AZ::Interface<AzPhysics::SceneInterface>::Get())
|
||||
{
|
||||
AZStd::scoped_lock lock(m_sceneEventMutex);
|
||||
sceneInterface->RegisterSceneSimulationStartHandler(m_sceneOwner, m_sceneStartSimHandler);
|
||||
}
|
||||
|
||||
@@ -244,7 +257,10 @@ namespace PhysX
|
||||
return;
|
||||
}
|
||||
|
||||
m_sceneStartSimHandler.Disconnect();
|
||||
{
|
||||
AZStd::scoped_lock lock(m_sceneEventMutex);
|
||||
m_sceneStartSimHandler.Disconnect();
|
||||
}
|
||||
|
||||
physx::PxScene* pxScene = Internal::GetPxScene(m_sceneOwner);
|
||||
const size_t numNodes = m_nodes.size();
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <AzCore/std/parallel/mutex.h>
|
||||
#include <AzFramework/Physics/RagdollPhysicsBus.h>
|
||||
#include <AzFramework/Physics/Ragdoll.h>
|
||||
#include <AzFramework/Physics/Common/PhysicsEvents.h>
|
||||
@@ -84,5 +85,6 @@ namespace PhysX
|
||||
bool m_queuedDisableSimulation = false;
|
||||
|
||||
AzPhysics::SceneEvents::OnSceneSimulationStartHandler m_sceneStartSimHandler;
|
||||
static AZStd::mutex m_sceneEventMutex;
|
||||
};
|
||||
} // namespace PhysX
|
||||
|
||||
Reference in New Issue
Block a user