Commit Graph

173 Commits (d91dbe3d9277aa1fa4fe1ab0299c69cb3b0bc673)

Author SHA1 Message Date
chcurran 43dfffa3fd fix dangling component variables on cleared script, fix EntityIDNode reflection
Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
4 years ago
carlitosan 9475d1612b
Merge branch 'development' into carlitosan_fix_for 4 years ago
chcurran d7a4b0d930 fix for double asset registration and multiple outs from loop nodes
Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
4 years ago
pappeste e3344bdf8d ScriptCanvas
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
chcurran 055915ec4f merge from latest
Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
4 years ago
carlitosan 1e3c55246a
Merge pull request #2490 from aws-lumberyard-dev/carlitosan/fix_null_check
remove null data check from connected slots
4 years ago
chcurran 76a3195487 remove null data check from connected slots
Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
4 years ago
chcurran 223654c41b Add fix and unit tests for pure on graph start functions and direct entity id input
Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
4 years ago
chcurran 6f07a0b136 Merge branch 'development' of https://github.com/o3de/o3de into carlitosan/development 4 years ago
lsemp3d 9a4a7bc156 Script Canvas: Fixed Scope and Initial Value selection boxes
Signed-off-by: lsemp3d <58790905+lsemp3d@users.noreply.github.com>
4 years ago
Luis Sempé eb24edbce7
Merge pull request #2304 from aws-lumberyard-dev/scripting/contract_crash_fix
Crash guard when the data has a list with an empty contract
4 years ago
lsemp3d 6c4fdd3af5 Missing early out if no contract exists
Signed-off-by: lsemp3d <58790905+lsemp3d@users.noreply.github.com>
4 years ago
lsemp3d 8d56a031ef crash guard when the data has a list with an empty contract
Signed-off-by: lsemp3d <58790905+lsemp3d@users.noreply.github.com>
4 years ago
Esteban Papp 1f9b284de2 Merge branch 'development' into cmake/SPEC-7179
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

# Conflicts:
#	Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h
#	Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h
#	Code/Editor/Plugins/EditorCommon/stdafx.cpp
#	Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h
#	Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h
#	Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h
#	Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h
#	Code/Tools/AssetProcessor/native/precompiled.h
#	Code/Tools/Standalone/StandaloneTools_precompiled.h
#	Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h
#	Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h
#	Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h
#	Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h
#	Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h
#	Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h
#	Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake
#	Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h
#	Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h
#	Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp
#	Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake
#	Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h
#	Gems/Blast/Code/Source/StdAfx.cpp
#	Gems/Camera/Code/Source/Camera_precompiled.h
#	Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h
#	Gems/FastNoise/Code/Source/FastNoise_precompiled.h
#	Gems/Gestures/Code/Source/Gestures_precompiled.h
#	Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h
#	Gems/GraphCanvas/Code/precompiled.h
#	Gems/ImGui/Code/Source/ImGui_precompiled.h
#	Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h
#	Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h
#	Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp
#	Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h
#	Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h
#	Gems/LyShine/Code/Source/LyShine_precompiled.h
#	Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h
#	Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h
#	Gems/Maestro/Code/Source/Maestro_precompiled.h
#	Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h
#	Gems/Metastream/Code/Source/Metastream_precompiled.h
#	Gems/Microphone/Code/Source/Microphone_precompiled.h
#	Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h
#	Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h
#	Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h
#	Gems/PhysX/Code/Source/PhysX_precompiled.h
#	Gems/PhysX/Code/physx_unsupported_files.cmake
#	Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h
#	Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h
#	Gems/ScriptCanvas/Code/Editor/precompiled.h
#	Gems/ScriptCanvas/Code/Source/precompiled.h
#	Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h
#	Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h
#	Gems/ScriptEvents/Code/Source/precompiled.h
#	Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp
#	Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h
#	Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h
#	Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h
#	Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h
#	Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h
#	Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h
#	Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h
#	Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h
#	Gems/Twitch/Code/Source/Twitch_precompiled.h
#	Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h
#	Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h
#	Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
5 years ago
Steve Pham 38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
5 years ago
chcurran e2c1477629 fix for dependency job key on ScriptEvents from SC builder
Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
5 years ago
chcurran 41dd7054b7 Restore BCO destructor delete
Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
5 years ago
Esteban Papp cef4e5278d Gems/Camera
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
5 years ago
Esteban Papp ffb235e458 ScriptCanvas
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
5 years ago
chcurran 11eb920e40 Removal of dead code and bug fixes for reflection
Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
5 years ago
Chris Galvan e924ed0b86 Merged stabilization/2106 to development; Resolved merge conflicts
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
5 years ago
chcurran 45b024bed1 Remove dead backend code
Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
5 years ago
chcurran b63c9a87db compile time null checks avaiable for method node
Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
5 years ago
Chris Galvan 3b1873b045 Merged stabilization/2106 -> development (resolved merge conflicts).
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
5 years ago
chcurran 3f231075fe Remove last of Great ScriptCanvas purge code, fix purity categorization handler connection control
Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
5 years ago
chcurran 21b511b174 Merge branch 'carlitosan/thecleansing' of https://github.com/aws-lumberyard-dev/o3de into carlitosan/thecleansing 5 years ago
lumberyard-employee-dm 3be4c9a393 Removing extra whitespace from the ScriptCanvas Node Library files
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
5 years ago
lumberyard-employee-dm f9f711c039 Removing superfluous whitespace.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
5 years ago
chcurran 2dce2eee2d The Great ScriptCanvas Purge, Part X
Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
5 years ago
chcurran 27577a2e49 Merge branch 'stabilization/2106' of https://github.com/o3de/o3de into carlitosan/thecleansing 5 years ago
chcurran 29652994d8 The Great ScriptCanvas Purge, Part VIII
Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
5 years ago
hultonha 9bfb90a513 Merge branch 'stabilization/2106' into hultonha/gitflow_210707_o3de
Signed-off-by: hultonha <hultonha@amazon.co.uk>
5 years ago
chcurran 75933ff7fd The Great ScriptCanvas Purge, Part VII
Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
5 years ago
pereslav 4a42c32a4b LYN-4989 Fixed player spawnable index. Build fix for ScriptCanvas gem when Profiling is on
Signed-off-by: pereslav <pereslav@amazon.com>
5 years ago
chcurran 0a910a31aa The Great ScriptCanvas Purge, Part V
Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
5 years ago
chcurran 360236b89e The Great ScriptCanvas Purge, Part IV
Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
5 years ago
hultonha 2ea9bfb144 merge stabilization/2106 into development
Signed-off-by: hultonha <hultonha@amazon.co.uk>
5 years ago
chcurran fa7accf2dc Merge branch 'stabilization/2106' of https://github.com/o3de/o3de into carlitosan/thecleansing 5 years ago
Chris Galvan d7574777a8 Resolved merge conflicts
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
5 years ago
chcurran 88c328c6e2 The Great ScriptCanvas Purge, Part III
Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
5 years ago
chcurran fea83b0b51 The Great ScriptCanvas Purge, Part II
Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
5 years ago
chcurran 59ff74f559 The Great ScriptCanvas Purge. Part I.
Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
5 years ago
chcurran 8cd07c6f4b update license on new files
Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
5 years ago
chcurran 2281330a7c merge latest
Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
5 years ago
Steve Pham b4a2edec6a
Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
5 years ago
chcurran 59f4e865a4 whitespace and string_view fixes
Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
5 years ago
chcurran 7b149e6f90 remove unnecessary reporting values from user script variable json serializer
Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
5 years ago
chcurran fe829bfbd4 Use 'missing' vs 'catastrophic' of missing $type field in user script variable json serializer
Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
5 years ago
chcurran 0136c92467 PR white space feedback, better Lua print error message, fix ACM static variable culling
Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
5 years ago
chcurran 917dacb61e Added comment explaining state of progress of SC --> C++
Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
5 years ago
chcurran df02813cd4 Hide ExecutionState methods from SC, Fixes LYN-4900
Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
5 years ago
chcurran 5b7b989733 use more constexpr in ScriptCanvasAttributes.h, remove superfluous string use in SC user data serialization
Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
5 years ago
chcurran 9d9205d067 SC user nodeables now use __index method does not report error on (allowable) nil table entries LYN-3664
Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
5 years ago
chcurran 355776d3a9 Add versioning updates for prefab conversion, and PR clean up & nitpicks
Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
5 years ago
chcurran fb448124e2 removed uneccessary prefab senstive code
Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
5 years ago
chcurran dcb3c71d33 Initial prefab integration
Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
5 years ago
Gene Walters 4e14c0069b Merge branch 'upstream/stabilization/2106' into genewalt/gitflow_210628 5 years ago
yuriy0 972c640782
Don't give a broken copy constructor to BehaviorContextObject. (#1002)
* Don't give a broken copy constructor to BehaviorContextObject.

This used to be required by the serialization system, now it handles non-copyable and non-moveable types.

* Explicitly delete the copy constructor instead of defaulting, which implicitly deletes it.

Some compilers complain about such an implicit deletion, and we should be explicit about our intent anyways
5 years ago
Steve Pham 70042fcdcd
O3DE Copyright Updates for Linux Foundation (#1504) 5 years ago
chcurran d907c14682 Remove any null entries from AbstractCodeModel::ModAllRoots() LYN-4658 5 years ago
chcurran 2fd985f162 Fix for unconverted once nodes 5 years ago
chcurran 8ab2752f42 Fix for using BC class constants LYN-3777 5 years ago
chcurran a766e3af5c Fixes for internal if-branch node parser bug (LYN-4347) and exposing properties for AZStd::tuple (LYN-3910) 5 years ago
AMZN-koppersr 4eb5b3554e Merge branch 'main' into SpawnableEntityIdMapping 5 years ago
Esteban Papp 76a6df341b
SPEC-2513 Fixes to enable w4457 5 years ago
AMZN-koppersr ce7b81e2e7 Merge branch 'main' into SpawnableEntityIdMapping 5 years ago
chcurran 0a9d6f5f0f Bug fixes and improvements brought over from demo work.
* Generic Multi Function Call ability added to extensible nodes
* Code gen improvements, including allowing for more manually codewritten extension of codegen facilities
* CVAR to disable automatic update of deprecated node
* Fixed variable sorting error that can apply to parser/runtime added variables
* Made Edit/SerializeContext ClassBuilder public, as it was needlessly private
* Fixed dangerous Datum::GetValueAddress(), it now checks for an empty storage AZSTd::any, as does Datum::Empty()
5 years ago
AMZN-koppersr 1e7ac60949 Reintroduced spawning multiple instances of the same entity
The following was changed:
- The remapper in AZ::IdUtils now has an additional argument to tell it what to do when it encounters the same source entity id. The original behavior of ignoring the new entity id and returning the first occurrence is the default. The alternative behavior is to store the last known entity id and return that instead.
- Split the optional arguments for SpawnAllEntities and SpawnEntities.
- SpawnEntities now has an option to continue with the entity mapping from a previous spawn call or to start with a fresh mapping. The latter is the default as the former will come at a performance cost since the mapping table has to be reconstructed.
- Entities spawned using SpawnEntities and ReloadEntities now also get the correct entity mapping applied.
- Added several new unit tests to cover most of the new functionality.
- Fixed some places where the older API version was still called.
5 years ago
AMZN-koppersr 8c541b5205 Moved default values to object in the Spawnable Entities Interface 5 years ago
AMZN-koppersr 7ee55cce3a Post merge fixes for spawning entities 5 years ago
sconel fe8803291a Fix for referencing now deprecated AZ::Transform constructor 5 years ago
greerdv 2c36d6a19a
Merge pull request #1039 from aws-lumberyard-dev/transform-float-scale-3
refactor vector scale in Transform to float scale
5 years ago
sconel 4267c434b1 Add product asset dependency handling to SC builder 5 years ago
greerdv b2513cbb51 update one more vector scale usage in scriptcanvas 5 years ago
greerdv e556cdbba5 update scriptcanvas to handle uniform scale on transform 5 years ago
sconel cb62322f0d Addressed PR feedback 5 years ago
sconel 933f012def Code cleanup, removed pragma optimize macro 5 years ago
sconel 824be567fc Prepping for PR 5 years ago
sconel 07ecb938e7 Merge branch 'main' of https://github.com/aws-lumberyard/o3de into Spawnable/ScriptCanvas/Integration 5 years ago
sconel b5599ca739 Add asset picker support to spawn SC node and thread safety measures 5 years ago
carlitosan 5eb3bcdf55
Merge pull request #932 from aws-lumberyard-dev/carlitosan-beta-fixes
SC support for unordered_set, version upgrade improvements and bug fixes
5 years ago
chcurran 24c17932e3 Add error messages to ErrorText.h, label functionality to fix default groups on FDNs. 5 years ago
chcurran c1e7970dbb Add support for unordered_set to ScriptCanvas. Improved graph version upgrade systems and fixed related bugs. 5 years ago
greerdv ccccfb2c5b more tidying up 5 years ago
sconel 7caab501cb Add inputs and logic to handle spawn transforms 5 years ago
sconel 68a5216122 First version of spawning Script Canvas node 5 years ago
greerdv 7def4741cd merge from main 5 years ago
karlberg 74385a575f Merge remote-tracking branch 'origin' into MultiplayerComponents 5 years ago
karlberg 5440d0926d Fixing some dependencies in script canvas and emfx 5 years ago
Terry Michaels 8ddfcabae7
Removed unneeded comments (#673) 5 years ago
chcurran a30d8eb886 Expose Raw BC Properties to Node Palette. 5 years ago
chcurran 071a642804 Auto gen updates fixing property declarations. 5 years ago
chcurran 1d7fc92930 Fixes errors in function scope variables that require static initialization 5 years ago
chcurran f52975be83 use long brackets to implement SC strings in Lua 5 years ago
lumberyard-employee-dm 3dec5d3b71
LYN-2537 engine assets (#254)
* LYN-2537 Moved the Engine and Editor folder to be within the EngineAssets folder

* Fixed Documentation in bootstrap.cfg to correct the path to the user project specific registry file

* Adding a newline to the output of AssetCatalog 'Registering asset..., but type is not set' message

* Updating the AssetProcessorPlatformConfig.setreg Scan Folder to detect
the @ENGINEROOT@/EngineAssets/Engine path for engine runtime assets and
@ENGINEROOT@/EngineAssets/Editor path for engine tool assets

* Updating references to Icons and other assets to account for moving the
Engine and Editor folder under a single EngineAssets folder

* Moving the Engine Settings Registry folder from Engine/Registry -> Registry

* Removed the LY_PROJECT_CMAKE_PATH define as it is not portable to other locations. It is hard coded to the project location that was used for the CMake configuration. Furthermore it paths with backslashes within it are treated as escape characters and not a path separator

* Updated the LyTestTools asset_processor.py script to copy the exclude.filetag from the EngineAssets/Engine directory now

* Fixed Atom Shader Preprocessing when running using an External Project

* Updated the TSGenerateAction.cpp to fix the build error with using a renamed variable

* Updated the Install_Common.cmake ly_setup_others function to install the
EngineAssets directory and the each of the Gem's Assets directory while
maintaining the relative directory structure to the Engine Root
Also updated the install step to install the Registry folder at the
engine root

* Fixed the copying of the Registry folder to be in the install root, instead of under a second 'Registry' folder

* Moving the AssetProcessorPlatformConfig.setreg file over to the Registry folder

* Updated the LyTestTools and C++ code to point that the new location of
the AssetProcessorPlatformConfig.setreg file inside of the Registry
folder

* Renamed Test AssetProcessor*Config.ini files to have the .setreg extension

* Converted the AssetProcessor test setreg files from ini format to json
format using the SerializeContextTools convert-ini command

* Updated the AssetProcessor CMakeLists.txt to copy over the test setreg files to the build folder

* Updated the assetprocessor test file list to point at the renamed AsssetProcessor*Config setreg filenames

* Removed the Output Prefix code from the AssetProcessor. The complexity that it brought to the AP code is not needed, as users can replicate the behavior by just moving there assets underneath a another folder, underneath the scan folder

* Adding back support to read the AssetProcessorPlatformConfig.setreg file from the asset root. This is only needed for C++ UnitTests as they run in an environment where the accessing the Engine Settings Registry is not available

* Updating the Install_common.cmake logic to copy any "Assets" folder to
the install layout.
The Script has also been updated to copy over the "Assets" folder in the
Engine Root to the install layout instead of an "EngineAssets" folder

* Updating References to EngineAssets source asset folder in code to be the Assets source folder

* Moved the Engine Source Asset folder of 'EngineAssets' to a new folder name of 'Assets'. This is inline with the naming scheme we use for Gem asset folders

* Adding the EngineFinder.cmake to the AutomatedTesting project to allow it to work in a project centric manner

* Updating the LyTestTools copy_assets_to_project function to be able to copy assets with folders to the temporary project root
Fixed an issue in LyTestTools where the temporary log directory could have shutil.rmtree being called twice on it leading to an exception which fails an automated test

Updated the asset_procesor_gui_tests_2 AddScanFolder test to not use the
output prefix, but instead place the source asset root into a
subdirectory

* Correct the AssetProcessorPlatformConfig Scan Folders for the EngineAssets directory to point at the Assets directory

* Updated the asset procesor batch dependency test scan folder to point at the 'Assets' folder instead of 'EngineAssets'
5 years ago
chcurran 812f624020 add missing numeric caster for platform safe Lua integer use 5 years ago
chcurran 66dd89aacd Fixes for branching runtime, nested user branch parse-error, unit tests for both. LYN-3338 5 years ago
greerdv b113f09a71 first pass of changing transform to use float for scale internally rather than Vector3 5 years ago
chcurran b7aeb98d5a Merge branch 'main' into carlitosan-parser-fixes 5 years ago
chcurran bc11711ab9 Fix and test for LYN-2817, container input in user functions 5 years ago