Removal of dead code and bug fixes for reflection

Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
This commit is contained in:
chcurran
2021-07-12 15:29:56 -07:00
parent f278bbcd65
commit 11eb920e40
5 changed files with 9 additions and 16 deletions
@@ -38,7 +38,7 @@ namespace AZ {
struct SymbolStorageDynamicallyLoadedModules
{
size_t m_size;
DynamicallyLoadedModuleInfo m_modules[256];
DynamicallyLoadedModuleInfo m_modules[1028];
SymbolStorageDynamicallyLoadedModules()
: m_size(0)
@@ -98,7 +98,7 @@ namespace LmbrCentral
if (AZ::BehaviorContext* behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
{
behaviorContext->EBus<PolygonPrismShapeComponentRequestBus>("PolygonPrismShapeComponentRequestBus")
->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Automation)
->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
->Attribute(AZ::Edit::Attributes::Category, "Shape")
->Attribute(AZ::Script::Attributes::Module, "shape")
->Event("GetPolygonPrism", &PolygonPrismShapeComponentRequestBus::Events::GetPolygonPrism)
@@ -115,7 +115,6 @@ namespace ScriptCanvas
AZ_FORCE_INLINE BehaviorContextObject() = default;
BehaviorContextObject& operator=(const BehaviorContextObject&) = delete;
BehaviorContextObject(const BehaviorContextObject&) = delete;
// copy ctor
AZ_FORCE_INLINE BehaviorContextObject(const void* source, const AnyTypeInfo& typeInfo, AZ::u32 flags);
@@ -134,6 +133,13 @@ namespace ScriptCanvas
AZ_FORCE_INLINE void add_ref();
void release();
public:
// no copying allowed, this is here to allow compile time compatibility with storage in of BehaviorContextObjectPtr AZStd::any, only
AZ_FORCE_INLINE BehaviorContextObject(const BehaviorContextObject&)
{
AZ_Assert(false, "no copying allowed, this is here to allow storage in of BehaviorContextObjectPtr AZStd::any, only");
}
};
AZ_FORCE_INLINE BehaviorContextObject::BehaviorContextObject(const void* value, const AnyTypeInfo& typeInfo, AZ::u32 flags)
@@ -135,11 +135,6 @@ namespace ScriptCanvasTests
// don't hang on to dangling assets
AZ::Data::AssetManager::Instance().DispatchEvents();
if (AZ::IO::FileIOBase* fileIO = AZ::IO::FileIOBase::GetInstance())
{
fileIO->DestroyPath(k_tempCoreAssetDir);
}
if (s_application)
{
s_application->Stop();
@@ -33,14 +33,6 @@ namespace ScriptCanvasTests
{
using namespace ScriptCanvas;
#define SC_CORE_UNIT_TEST_DIR "@engroot@/LY_SC_UnitTest_ScriptCanvas_CoreCPP_Temporary"
#define SC_CORE_UNIT_TEST_NAME "serializationTest.scriptcanvas_compiled"
const char* k_tempCoreAssetDir = SC_CORE_UNIT_TEST_DIR;
const char* k_tempCoreAssetName = SC_CORE_UNIT_TEST_NAME;
const char* k_tempCoreAssetPath = SC_CORE_UNIT_TEST_DIR "/" SC_CORE_UNIT_TEST_NAME;
#undef SC_CORE_UNIT_TEST_DIR
#undef SC_CORE_UNIT_TEST_NAME
void ExpectParse(AZStd::string_view graphPath)
{
AZ_TEST_START_TRACE_SUPPRESSION;