Remove dead backend code
Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>main
parent
b1ced46b62
commit
45b024bed1
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "GrammarContext.h"
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namespace ScriptCanvas
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{
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namespace Grammar
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{
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const SubgraphInterfaceSystem& Context::GetExecutionMapSystem() const
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{
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return m_executionMapSystem;
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}
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SubgraphInterfaceSystem& Context::ModExecutionMapSystem()
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{
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return m_executionMapSystem;
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}
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}
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}
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@ -1,37 +0,0 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Memory/Memory.h>
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#include <AzCore/Memory/SystemAllocator.h>
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#include <ScriptCanvas/Core/SubgraphInterface.h>
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namespace ScriptCanvas
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{
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namespace Grammar
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{
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class Context
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{
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public:
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AZ_CLASS_ALLOCATOR(Context, AZ::SystemAllocator, 0);
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Context() = default;
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~Context() = default;
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const SubgraphInterfaceSystem& GetExecutionMapSystem() const;
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SubgraphInterfaceSystem& ModExecutionMapSystem();
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private:
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SubgraphInterfaceSystem m_executionMapSystem;
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// put grammatical state globals in here, things that can be useful across several parses of graphs
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};
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}
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}
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@ -1,35 +0,0 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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namespace ScriptCanvas
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{
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namespace Grammar
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{
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class Context;
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struct RequestTraits : public AZ::EBusTraits
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{
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
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virtual Context* GetGrammarContext() = 0;
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};
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using RequestBus = AZ::EBus<RequestTraits>;
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struct EventTraits : public AZ::EBusTraits
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{
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
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// add stuff here to speed up parsing across separate graphs
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};
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using EventBus = AZ::EBus<EventTraits>;
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}
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}
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@ -1,38 +0,0 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/EBus/EBus.h>
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#include "Translation.h"
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namespace ScriptCanvas
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{
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namespace Translation
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{
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class Context;
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struct RequestTraits : public AZ::EBusTraits
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{
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
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virtual Context* GetTranslationContext() = 0;
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};
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using RequestBus = AZ::EBus<RequestTraits>;
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struct EventTraits : public AZ::EBusTraits
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{
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
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};
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using EventBus = AZ::EBus<EventTraits>;
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}
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}
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