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o3de/Gems/ScriptCanvas/Code/Asset/EditorAssetSystemComponent.h

63 lines
2.8 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Component/Component.h>
#include "EditorAssetConversionBus.h"
#include <AzToolsFramework/AssetBrowser/AssetBrowserBus.h>
#include <ScriptCanvas/Asset/AssetRegistry.h>
#include <ScriptCanvas/Translation/Translation.h>
namespace ScriptCanvasEditor
{
class ScriptCanvasAsset;
class EditorAssetSystemComponent
: public AZ::Component
, public EditorAssetConversionBus::Handler
, private AzToolsFramework::AssetBrowser::AssetBrowserInteractionNotificationBus::Handler
{
public:
AZ_COMPONENT(EditorAssetSystemComponent, "{2FB1C848-B863-4562-9C4B-01E18BD61583}");
EditorAssetSystemComponent() = default;
~EditorAssetSystemComponent() override;
static void Reflect(AZ::ReflectContext* context);
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
////////////////////////////////////////////////////////////////////////
// AZ::Component...
void Init() override;
void Activate() override;
void Deactivate() override;
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
// AzToolsFramework::AssetBrowser::AssetBrowserInteractionNotificationBus::Handler...
void AddSourceFileOpeners(const char* fullSourceFileName, const AZ::Uuid& sourceUuid, AzToolsFramework::AssetBrowser::SourceFileOpenerList& openers) override;
////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// EditorAssetConversionBus::Handler...
AZ::Data::Asset<ScriptCanvasEditor::ScriptCanvasAsset> LoadAsset(AZStd::string_view graphPath) override;
AZ::Outcome<AZ::Data::Asset<ScriptCanvas::RuntimeAsset>, AZStd::string> CreateRuntimeAsset(const AZ::Data::Asset<ScriptCanvasEditor::ScriptCanvasAsset>& editAsset) override;
AZ::Outcome<ScriptCanvas::Translation::LuaAssetResult, AZStd::string> CreateLuaAsset(const AZ::Data::Asset<ScriptCanvasEditor::ScriptCanvasAsset>& editAsset, AZStd::string_view graphPathForRawLuaFile) override;
//////////////////////////////////////////////////////////////////////////
ScriptCanvas::AssetRegistry& GetAssetRegistry();
private:
ScriptCanvas::AssetRegistry m_editorAssetRegistry;
EditorAssetSystemComponent(const EditorAssetSystemComponent&) = delete;
};
}