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63 lines
2.8 KiB
C++
63 lines
2.8 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Component/Component.h>
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#include "EditorAssetConversionBus.h"
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#include <AzToolsFramework/AssetBrowser/AssetBrowserBus.h>
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#include <ScriptCanvas/Asset/AssetRegistry.h>
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#include <ScriptCanvas/Translation/Translation.h>
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namespace ScriptCanvasEditor
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{
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class ScriptCanvasAsset;
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class EditorAssetSystemComponent
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: public AZ::Component
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, public EditorAssetConversionBus::Handler
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, private AzToolsFramework::AssetBrowser::AssetBrowserInteractionNotificationBus::Handler
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{
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public:
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AZ_COMPONENT(EditorAssetSystemComponent, "{2FB1C848-B863-4562-9C4B-01E18BD61583}");
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EditorAssetSystemComponent() = default;
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~EditorAssetSystemComponent() override;
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static void Reflect(AZ::ReflectContext* context);
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static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
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static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
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////////////////////////////////////////////////////////////////////////
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// AZ::Component...
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void Init() override;
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void Activate() override;
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void Deactivate() override;
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////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////
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// AzToolsFramework::AssetBrowser::AssetBrowserInteractionNotificationBus::Handler...
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void AddSourceFileOpeners(const char* fullSourceFileName, const AZ::Uuid& sourceUuid, AzToolsFramework::AssetBrowser::SourceFileOpenerList& openers) override;
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////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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// EditorAssetConversionBus::Handler...
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AZ::Data::Asset<ScriptCanvasEditor::ScriptCanvasAsset> LoadAsset(AZStd::string_view graphPath) override;
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AZ::Outcome<AZ::Data::Asset<ScriptCanvas::RuntimeAsset>, AZStd::string> CreateRuntimeAsset(const AZ::Data::Asset<ScriptCanvasEditor::ScriptCanvasAsset>& editAsset) override;
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AZ::Outcome<ScriptCanvas::Translation::LuaAssetResult, AZStd::string> CreateLuaAsset(const AZ::Data::Asset<ScriptCanvasEditor::ScriptCanvasAsset>& editAsset, AZStd::string_view graphPathForRawLuaFile) override;
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//////////////////////////////////////////////////////////////////////////
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ScriptCanvas::AssetRegistry& GetAssetRegistry();
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private:
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ScriptCanvas::AssetRegistry m_editorAssetRegistry;
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EditorAssetSystemComponent(const EditorAssetSystemComponent&) = delete;
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};
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}
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