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o3de/Gems/ScriptCanvas/Code/Builder/ScriptCanvasBuilderComponent.h

44 lines
1.5 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Component/Component.h>
#include <AssetBuilderSDK/AssetBuilderBusses.h>
#include <AssetBuilderSDK/AssetBuilderSDK.h>
#include "ScriptCanvasBuilderWorker.h"
namespace ScriptCanvasBuilder
{
//! ScriptCanvasBuilder is responsible for turning editor ScriptCanvas Assets into runtime script canvas assets
class PluginComponent
: public AZ::Component
{
public:
AZ_COMPONENT(PluginComponent, "{F8286B21-E751-4745-8BC4-512F190215FF}")
static void Reflect(AZ::ReflectContext* context);
PluginComponent() = default;
~PluginComponent() override = default;
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent);
//////////////////////////////////////////////////////////////////////////
// AZ::Component
void Activate() override;
void Deactivate() override;
//////////////////////////////////////////////////////////////////////////
private:
PluginComponent(const PluginComponent&) = delete;
SharedHandlers m_sharedHandlers;
Worker m_scriptCanvasBuilder;
};
}