fix dangling component variables on cleared script, fix EntityIDNode reflection

Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
monroegm-disable-blank-issue-2
chcurran 5 years ago
parent eefc448dce
commit 43dfffa3fd

@ -30,6 +30,7 @@ namespace ScriptCanvasBuilder
{
m_source.Reset();
m_variables.clear();
m_overrides.clear();
m_entityIds.clear();
m_dependencies.clear();
}

@ -474,6 +474,8 @@ namespace ScriptCanvasEditor
OnScriptCanvasAssetReady(memoryAsset);
}
}
AzToolsFramework::ToolsApplicationNotificationBus::Broadcast(&AzToolsFramework::ToolsApplicationEvents::InvalidatePropertyDisplay, AzToolsFramework::Refresh_EntireTree_NewContent);
}
void EditorScriptCanvasComponent::OnStartPlayInEditor()

@ -23,10 +23,10 @@ namespace ScriptCanvas
// The DataElementNode is being copied purposefully in this statement to clone the data
AZ::SerializeContext::DataElementNode baseNodeElement = rootNodeElement.GetSubElement(nodeElementIndex);
if (!rootNodeElement.Convert(context, azrtti_typeid<EntityIDNodes::IsValidNode>()))
if (!rootNodeElement.Convert(context, azrtti_typeid<EntityNodes::IsValidNode>()))
{
AZ_Error("Script Canvas", false, "Unable to convert old Entity::IsValid function node(%s) to new EntityId::IsValid function node(%s)",
rootNodeElement.GetId().ToString<AZStd::string>().data(), azrtti_typeid<EntityIDNodes::IsValidNode>().ToString<AZStd::string>().data());
rootNodeElement.GetId().ToString<AZStd::string>().data(), azrtti_typeid<EntityNodes::IsValidNode>().ToString<AZStd::string>().data());
return false;
}
@ -79,14 +79,12 @@ namespace ScriptCanvas
void Entity::InitNodeRegistry(NodeRegistry& nodeRegistry)
{
EntityIDNodes::Registrar::AddToRegistry<Entity>(nodeRegistry);
EntityNodes::Registrar::AddToRegistry<Entity>(nodeRegistry);
}
AZStd::vector<AZ::ComponentDescriptor*> Entity::GetComponentDescriptors()
{
AZStd::vector<AZ::ComponentDescriptor*> descriptors;
EntityIDNodes::Registrar::AddDescriptors(descriptors);
EntityNodes::Registrar::AddDescriptors(descriptors);
return descriptors;
}

@ -12,5 +12,4 @@
// shared code
#include "RotateMethod.h"
#include "EntityIDNodes.h"
#include "EntityNodes.h"

@ -1,50 +0,0 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <ScriptCanvas/Core/NodeFunctionGeneric.h>
#include <AzCore/Component/Entity.h>
#include <AzCore/Component/ComponentApplicationBus.h>
namespace ScriptCanvas
{
namespace EntityIDNodes
{
using namespace Data;
static const char* k_categoryName = "Entity/Entity";
AZ_INLINE BooleanType IsValid(const EntityIDType& source)
{
return source.IsValid();
}
SCRIPT_CANVAS_GENERIC_FUNCTION_NODE(IsValid, k_categoryName, "{0ED8A583-A397-4657-98B1-433673323F21}", "returns true if Source is valid, else false", "Source");
AZ_INLINE StringType ToString(const EntityIDType& source)
{
return source.ToString();
}
SCRIPT_CANVAS_GENERIC_FUNCTION_NODE(ToString, k_categoryName, "{B094DCAE-15D5-42A3-8D8C-5BD68FE6E356}", "returns a string representation of Source", "Source");
AZ_INLINE BooleanType IsActive(const EntityIDType& entityId)
{
AZ::Entity* entity = nullptr;
AZ::ComponentApplicationBus::BroadcastResult(entity, &AZ::ComponentApplicationRequests::FindEntity, entityId);
return (entity && entity->GetState() == AZ::Entity::State::Active);
}
SCRIPT_CANVAS_GENERIC_FUNCTION_NODE(IsActive, k_categoryName, "{DF5240FD-6510-4C24-8382-9515C4B0C7B4}", "returns true if entity with the provided Id is valid and active.", "Entity Id");
using Registrar = RegistrarGeneric<
IsValidNode,
ToStringNode,
IsActiveNode
>;
}
}

@ -21,7 +21,7 @@ namespace ScriptCanvas
namespace EntityNodes
{
using namespace Data;
static const char* k_categoryName = "Entity/Transform";
static const char* k_categoryName = "Entity/Entity";
template<int t_Index>
AZ_INLINE void DefaultScale(Node& node) { SetDefaultValuesByIndex<t_Index>::_(node, Data::One()); }
@ -59,10 +59,33 @@ namespace ScriptCanvas
}
SCRIPT_CANVAS_GENERIC_FUNCTION_NODE_WITH_DEFAULTS(GetEntityUp, DefaultScale<1>, k_categoryName, "{96B86F3F-F022-4611-9AEA-175EA952C562}", "returns the up direction vector from the specified entity's world transform, scaled by a given value (Lumberyard uses Z up, right handed)", "EntityId", "Scale");
AZ_INLINE BooleanType IsActive(const EntityIDType& entityId)
{
AZ::Entity* entity = nullptr;
AZ::ComponentApplicationBus::BroadcastResult(entity, &AZ::ComponentApplicationRequests::FindEntity, entityId);
return (entity && entity->GetState() == AZ::Entity::State::Active);
}
SCRIPT_CANVAS_GENERIC_FUNCTION_NODE(IsActive, k_categoryName, "{DF5240FD-6510-4C24-8382-9515C4B0C7B4}", "returns true if entity with the provided Id is valid and active.", "Entity Id");
AZ_INLINE BooleanType IsValid(const EntityIDType& source)
{
return source.IsValid();
}
SCRIPT_CANVAS_GENERIC_FUNCTION_NODE(IsValid, k_categoryName, "{0ED8A583-A397-4657-98B1-433673323F21}", "returns true if Source is valid, else false", "Source");
AZ_INLINE StringType ToString(const EntityIDType& source)
{
return source.ToString();
}
SCRIPT_CANVAS_GENERIC_FUNCTION_NODE(ToString, k_categoryName, "{B094DCAE-15D5-42A3-8D8C-5BD68FE6E356}", "returns a string representation of Source", "Source");
using Registrar = RegistrarGeneric<
GetEntityRightNode,
GetEntityForwardNode,
GetEntityUpNode
GetEntityUpNode,
IsActiveNode,
IsValidNode,
ToStringNode
>;
}
}

@ -297,7 +297,6 @@ set(FILES
Include/ScriptCanvas/Libraries/Core/UnaryOperator.h
Include/ScriptCanvas/Libraries/Entity/Entity.cpp
Include/ScriptCanvas/Libraries/Entity/Entity.h
Include/ScriptCanvas/Libraries/Entity/EntityIDNodes.h
Include/ScriptCanvas/Libraries/Entity/EntityNodes.h
Include/ScriptCanvas/Libraries/Entity/RotateMethod.cpp
Include/ScriptCanvas/Libraries/Entity/RotateMethod.h

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