Merge branch 'main' into SpawnableEntityIdMapping

This commit is contained in:
AMZN-koppersr
2021-06-04 10:11:47 -07:00
166 changed files with 8833 additions and 9878 deletions
@@ -137,5 +137,6 @@ enum class AnimParamType
Invalid = static_cast<int>(0xFFFFFFFF)
};
static const int OLD_APARAM_USER = 100;
#endif // CRYINCLUDE_CRYCOMMON_MAESTRO_TYPES_ANIMPARAMTYPE_H
+51 -55
View File
@@ -26,6 +26,7 @@
#include <AzFramework/IO/FileOperations.h>
#include <AzCore/IO/FileIO.h>
#include <AzCore/IO/Path/Path.h>
#ifdef WIN32
#include <time.h>
@@ -88,7 +89,6 @@ CLog::CLog(ISystem* pSystem)
m_nMainThreadId = CryGetCurrentThreadId();
m_logFileHandle = AZ::IO::InvalidHandle;
#if defined(KEEP_LOG_FILE_OPEN)
m_bFirstLine = true;
#endif
@@ -162,35 +162,6 @@ void CLog::RegisterConsoleVariables()
REGISTER_COMMAND("log_flush", &LogFlushFile, 0, "Flush the log file");
#endif
}
/*
//testbed
{
int iSave0 = m_pLogVerbosity->GetIVal();
int iSave1 = m_pLogFileVerbosity->GetIVal();
for(int i=0;i<=4;++i)
{
m_pLogVerbosity->Set(i);
m_pLogFileVerbosity->Set(i);
LogWithType(eAlways,"CLog selftest: Verbosity=%d FileVerbosity=%d",m_pLogVerbosity->GetIVal(),m_pLogFileVerbosity->GetIVal());
LogWithType(eAlways,"--------------");
LogWithType(eError,"eError");
LogWithType(eWarning,"eWarning");
LogWithType(eMessage,"eMessage");
LogWithType(eInput,"eInput");
LogWithType(eInputResponse,"eInputResponse");
LogWarning("LogWarning()");
LogError("LogError()");
LogWithType(eAlways,"--------------");
}
m_pLogVerbosity->Set(iSave0);
m_pLogFileVerbosity->Set(iSave1);
}
*/
#undef DEFAULT_VERBOSITY
}
@@ -210,7 +181,7 @@ CLog::~CLog()
UnregisterConsoleVariables();
CloseLogFile(true);
CloseLogFile();
}
void CLog::UnregisterConsoleVariables()
@@ -224,31 +195,36 @@ void CLog::UnregisterConsoleVariables()
}
//////////////////////////////////////////////////////////////////////////
void CLog::CloseLogFile([[maybe_unused]] bool forceClose)
void CLog::CloseLogFile()
{
if (m_logFileHandle != AZ::IO::InvalidHandle)
{
AZ::IO::FileIOBase::GetDirectInstance()->Close(m_logFileHandle);
m_logFileHandle = AZ::IO::InvalidHandle;
}
m_logFileHandle.Close();
}
//////////////////////////////////////////////////////////////////////////
AZ::IO::HandleType CLog::OpenLogFile(const char* filename, const char* mode)
bool CLog::OpenLogFile(const char* filename, int mode)
{
using namespace AZ::IO;
AZ_Assert(m_logFileHandle == AZ::IO::InvalidHandle, "Attempt to open log file when one is already open. This would lead to a handle leak.");
if ((!filename) || (filename[0] == 0))
if (m_logFileHandle.IsOpen())
{
return m_logFileHandle;
// Can only AZ_Assert if a file is open, otherwise the AZ_Assert
// would eventually lead to OpenLogFile being opened up again
AZ_Assert(false, "Attempt to open log file when one is already open. This would lead to a handle leak.");
return false;
}
if (filename == nullptr || filename[0] == '\0')
{
return false;
}
// it is assumed that @log@ points at the appropriate place (so for apple, to the user profile dir)
AZ::IO::FileIOBase::GetDirectInstance()->Open(filename, AZ::IO::GetOpenModeFromStringMode(mode), m_logFileHandle);
AZ::IO::FileIOBase* fileSystem = AZ::IO::FileIOBase::GetDirectInstance();
if (AZ::IO::FixedMaxPath logFilePath; fileSystem->ReplaceAlias(logFilePath, filename))
{
logFilePath = logFilePath.LexicallyNormal();
m_logFileHandle.Open(logFilePath.c_str(), mode);
}
if (m_logFileHandle != AZ::IO::InvalidHandle)
if (m_logFileHandle.IsOpen())
{
#if defined(KEEP_LOG_FILE_OPEN)
m_bFirstLine = true;
@@ -257,11 +233,11 @@ AZ::IO::HandleType CLog::OpenLogFile(const char* filename, const char* mode)
else
{
#if defined(LINUX) || defined(APPLE)
syslog(LOG_NOTICE, "Failed to open log file [%s], mode [%s]", filename, mode);
syslog(LOG_NOTICE, "Failed to open log file [%s], mode [%d]", filename, mode);
#endif
}
return m_logFileHandle;
return m_logFileHandle.IsOpen();
}
//////////////////////////////////////////////////////////////////////////
@@ -1114,12 +1090,15 @@ void CLog::LogStringToFile(const char* szString, ELogType logType, bool bAdd, [[
if (logToFile)
{
if (m_logFileHandle == AZ::IO::InvalidHandle)
if (!m_logFileHandle.IsOpen())
{
OpenLogFile(m_szFilename, "w+t");
constexpr auto openMode = AZ::IO::SystemFile::OpenMode::SF_OPEN_APPEND
| AZ::IO::SystemFile::OpenMode::SF_OPEN_CREATE
| AZ::IO::SystemFile::OpenMode::SF_OPEN_WRITE_ONLY;
OpenLogFile(m_szFilename, openMode);
}
if (m_logFileHandle != AZ::IO::InvalidHandle)
if (m_logFileHandle.IsOpen())
{
#if defined(KEEP_LOG_FILE_OPEN)
if (m_bFirstLine)
@@ -1130,9 +1109,9 @@ void CLog::LogStringToFile(const char* szString, ELogType logType, bool bAdd, [[
if (bAdd)
{
// if adding to a prior line erase the \n at the end.
AZ::IO::FileIOBase::GetDirectInstance()->Seek(m_logFileHandle, -2, AZ::IO::SeekType::SeekFromEnd);
m_logFileHandle.Seek(-2, AZ::IO::SystemFile::SeekMode::SF_SEEK_END);
}
AZ::IO::FPutS(tempString.c_str(), m_logFileHandle);
m_logFileHandle.Write(tempString.c_str(), tempString.size());
#if !defined(KEEP_LOG_FILE_OPEN)
CloseLogFile();
#endif
@@ -1383,6 +1362,23 @@ bool CLog::SetFileName(const char* fileNameOrAbsolutePath, bool backupLogs)
CreateBackupFile();
AZ::IO::FileIOBase* fileSystem = AZ::IO::FileIOBase::GetDirectInstance();
AZ::IO::FixedMaxPath newLogFilePath;
if (fileSystem->ReplaceAlias(newLogFilePath, m_szFilename))
{
newLogFilePath = newLogFilePath.LexicallyNormal();
}
if (m_logFileHandle.IsOpen() && newLogFilePath != m_logFileHandle.Name())
{
constexpr auto openMode = AZ::IO::SystemFile::OpenMode::SF_OPEN_APPEND
| AZ::IO::SystemFile::OpenMode::SF_OPEN_CREATE
| AZ::IO::SystemFile::OpenMode::SF_OPEN_WRITE_ONLY;
if(AZ::IO::SystemFile newLogFile; newLogFile.Open(m_szFilename, openMode))
{
m_logFileHandle = AZStd::move(newLogFile);
}
}
return true;
}
@@ -1537,9 +1533,9 @@ const char* CLog::GetModuleFilter()
void CLog::FlushAndClose()
{
#if defined(KEEP_LOG_FILE_OPEN)
if (m_logFileHandle)
if (m_logFileHandle.IsOpen())
{
CloseLogFile(true);
CloseLogFile();
}
#endif
}
+7 -11
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@@ -137,8 +137,8 @@ private: // -------------------------------------------------------------------
void LogStringToConsole(const char* szString, ELogType logType, bool bAdd) {}
#endif // !defined(EXCLUDE_NORMAL_LOG)
AZ::IO::HandleType OpenLogFile(const char* filename, const char* mode);
void CloseLogFile(bool force = false);
bool OpenLogFile(const char* filename, int mode);
void CloseLogFile();
// will format the message into m_szTemp
void FormatMessage(const char* szCommand, ...) PRINTF_PARAMS(2, 3);
@@ -152,15 +152,11 @@ private: // -------------------------------------------------------------------
virtual const char* GetAssetScopeString();
#endif
ISystem* m_pSystem; //
float m_fLastLoadingUpdateTime; // for non-frequent streamingEngine update
//char m_szTemp[MAX_TEMP_LENGTH_SIZE]; //
char m_szFilename[MAX_FILENAME_SIZE]; // can be with path
mutable char m_sBackupFilename[MAX_FILENAME_SIZE]; // can be with path
AZ::IO::HandleType m_logFileHandle;
CryStackStringT<char, 32> m_LogMode; //mode m_pLogFile has been opened with
AZ::IO::HandleType m_errFileHandle;
int m_nErrCount;
ISystem* m_pSystem; //
float m_fLastLoadingUpdateTime; // for non-frequent streamingEngine update
char m_szFilename[MAX_FILENAME_SIZE]; // can be with path
mutable char m_sBackupFilename[MAX_FILENAME_SIZE]; // can be with path
AZ::IO::SystemFile m_logFileHandle;
bool m_backupLogs;
+1 -1
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@@ -1208,7 +1208,7 @@ bool CSystem::Init(const SSystemInitParams& startupParams)
{
assetPlatform = AzFramework::OSPlatformToDefaultAssetPlatform(AZ_TRAIT_OS_PLATFORM_CODENAME);
AZ_Warning(AZ_TRACE_SYSTEM_WINDOW, false, R"(A valid asset platform is missing in "%s/assets" key in the SettingsRegistry.)""\n"
R"(This typically done by setting he "assets" field in the bootstrap.cfg for within a .setreg file)""\n"
R"(This typically done by setting the "assets" field within a .setreg file)""\n"
R"(A fallback of %s will be used.)",
AZ::SettingsRegistryMergeUtils::BootstrapSettingsRootKey,
assetPlatform.c_str());
+39 -21
View File
@@ -30,7 +30,7 @@ namespace Platform
using FileHandleType = SystemFile::FileHandleType;
void Seek(FileHandleType handle, const SystemFile* systemFile, SizeType offset, SystemFile::SeekMode mode);
void Seek(FileHandleType handle, const SystemFile* systemFile, SystemFile::SeekSizeType offset, SystemFile::SeekMode mode);
SystemFile::SizeType Tell(FileHandleType handle, const SystemFile* systemFile);
bool Eof(FileHandleType handle, const SystemFile* systemFile);
AZ::u64 ModificationTime(FileHandleType handle, const SystemFile* systemFile);
@@ -68,9 +68,8 @@ void SystemFile::CreatePath(const char* fileName)
}
SystemFile::SystemFile()
: m_handle{ AZ_TRAIT_SYSTEMFILE_INVALID_HANDLE }
{
m_fileName[0] = '\0';
m_handle = AZ_TRAIT_SYSTEMFILE_INVALID_HANDLE;
}
SystemFile::~SystemFile()
@@ -81,6 +80,25 @@ SystemFile::~SystemFile()
}
}
SystemFile::SystemFile(SystemFile&& other)
: SystemFile{}
{
AZStd::swap(m_fileName, other.m_fileName);
AZStd::swap(m_handle, other.m_handle);
}
SystemFile& SystemFile::operator=(SystemFile&& other)
{
// Close the current file and take over the SystemFile handle and filename
Close();
m_fileName = AZStd::move(other.m_fileName);
m_handle = AZStd::move(other.m_handle);
other.m_fileName = {};
other.m_handle = AZ_TRAIT_SYSTEMFILE_INVALID_HANDLE;
return *this;
}
bool SystemFile::Open(const char* fileName, int mode, int platformFlags)
{
AZ_PROFILE_INTERVAL_SCOPED(AZ::Debug::ProfileCategory::AzCore, this, "SystemFile::Open - %s", fileName);
@@ -88,42 +106,42 @@ bool SystemFile::Open(const char* fileName, int mode, int platformFlags)
if (fileName) // If we reopen the file we are allowed to have NULL file name
{
if (strlen(fileName) > AZ_ARRAY_SIZE(m_fileName) - 1)
if (strlen(fileName) > m_fileName.max_size())
{
EBUS_EVENT(FileIOEventBus, OnError, this, nullptr, 0);
return false;
}
// store the filename
azsnprintf(m_fileName, AZ_ARRAY_SIZE(m_fileName), "%s", fileName);
m_fileName = fileName;
}
if (FileIOBus::HasHandlers())
{
bool isOpen = false;
bool isHandled = false;
EBUS_EVENT_RESULT(isHandled, FileIOBus, OnOpen, *this, m_fileName, mode, platformFlags, isOpen);
EBUS_EVENT_RESULT(isHandled, FileIOBus, OnOpen, *this, m_fileName.c_str(), mode, platformFlags, isOpen);
if (isHandled)
{
return isOpen;
}
}
AZ_Assert(!IsOpen(), "This file (%s) is already open!", m_fileName);
AZ_Assert(!IsOpen(), "This file (%s) is already open!", m_fileName.c_str());
return PlatformOpen(mode, platformFlags);
}
bool SystemFile::ReOpen(int mode, int platformFlags)
{
AZ_Assert(strlen(m_fileName) > 0, "Missing filename. You must call open first!");
AZ_Assert(!m_fileName.empty(), "Missing filename. You must call open first!");
return Open(0, mode, platformFlags);
}
void SystemFile::Close()
{
AZ_PROFILE_INTERVAL_SCOPED(AZ::Debug::ProfileCategory::AzCore, this, "SystemFile::Close - %s", m_fileName);
AZ_PROFILE_SCOPE_STALL_DYNAMIC(AZ::Debug::ProfileCategory::AzCore, "SystemFile::Close - %s", m_fileName);
AZ_PROFILE_INTERVAL_SCOPED(AZ::Debug::ProfileCategory::AzCore, this, "SystemFile::Close - %s", m_fileName.c_str());
AZ_PROFILE_SCOPE_STALL_DYNAMIC(AZ::Debug::ProfileCategory::AzCore, "SystemFile::Close - %s", m_fileName.c_str());
if (FileIOBus::HasHandlers())
{
@@ -138,9 +156,9 @@ void SystemFile::Close()
PlatformClose();
}
void SystemFile::Seek(SizeType offset, SeekMode mode)
void SystemFile::Seek(SeekSizeType offset, SeekMode mode)
{
AZ_PROFILE_SCOPE_STALL_DYNAMIC(AZ::Debug::ProfileCategory::AzCore, "SystemFile::Seek - %s:%i", m_fileName, offset);
AZ_PROFILE_SCOPE_STALL_DYNAMIC(AZ::Debug::ProfileCategory::AzCore, "SystemFile::Seek - %s:%i", m_fileName.c_str(), offset);
if (FileIOBus::HasHandlers())
{
@@ -167,15 +185,15 @@ bool SystemFile::Eof()
AZ::u64 SystemFile::ModificationTime()
{
AZ_PROFILE_SCOPE_STALL_DYNAMIC(AZ::Debug::ProfileCategory::AzCore, "SystemFile::ModTime - %s", m_fileName);
AZ_PROFILE_SCOPE_STALL_DYNAMIC(AZ::Debug::ProfileCategory::AzCore, "SystemFile::ModTime - %s", m_fileName.c_str());
return Platform::ModificationTime(m_handle, this);
}
SystemFile::SizeType SystemFile::Read(SizeType byteSize, void* buffer)
{
AZ_PROFILE_INTERVAL_SCOPED(AZ::Debug::ProfileCategory::AzCore, this, "SystemFile::Read - %s:%i", m_fileName, byteSize);
AZ_PROFILE_SCOPE_STALL_DYNAMIC(AZ::Debug::ProfileCategory::AzCore, "SystemFile::Read - %s:%i", m_fileName, byteSize);
AZ_PROFILE_INTERVAL_SCOPED(AZ::Debug::ProfileCategory::AzCore, this, "SystemFile::Read - %s:%i", m_fileName.c_str(), byteSize);
AZ_PROFILE_SCOPE_STALL_DYNAMIC(AZ::Debug::ProfileCategory::AzCore, "SystemFile::Read - %s:%i", m_fileName.c_str(), byteSize);
if (FileIOBus::HasHandlers())
{
@@ -193,8 +211,8 @@ SystemFile::SizeType SystemFile::Read(SizeType byteSize, void* buffer)
SystemFile::SizeType SystemFile::Write(const void* buffer, SizeType byteSize)
{
AZ_PROFILE_INTERVAL_SCOPED(AZ::Debug::ProfileCategory::AzCore, this, "SystemFile::Write - %s:%i", m_fileName, byteSize);
AZ_PROFILE_SCOPE_STALL_DYNAMIC(AZ::Debug::ProfileCategory::AzCore, "SystemFile::Write - %s:%i", m_fileName, byteSize);
AZ_PROFILE_INTERVAL_SCOPED(AZ::Debug::ProfileCategory::AzCore, this, "SystemFile::Write - %s:%i", m_fileName.c_str(), byteSize);
AZ_PROFILE_SCOPE_STALL_DYNAMIC(AZ::Debug::ProfileCategory::AzCore, "SystemFile::Write - %s:%i", m_fileName.c_str(), byteSize);
if (FileIOBus::HasHandlers())
{
@@ -212,14 +230,14 @@ SystemFile::SizeType SystemFile::Write(const void* buffer, SizeType byteSize)
void SystemFile::Flush()
{
AZ_PROFILE_SCOPE_STALL_DYNAMIC(AZ::Debug::ProfileCategory::AzCore, "SystemFile::Flush - %s", m_fileName);
AZ_PROFILE_SCOPE_STALL_DYNAMIC(AZ::Debug::ProfileCategory::AzCore, "SystemFile::Flush - %s", m_fileName.c_str());
Platform::Flush(m_handle, this);
}
SystemFile::SizeType SystemFile::Length() const
{
AZ_PROFILE_SCOPE_STALL_DYNAMIC(AZ::Debug::ProfileCategory::AzCore, "SystemFile::Length - %s", m_fileName);
AZ_PROFILE_SCOPE_STALL_DYNAMIC(AZ::Debug::ProfileCategory::AzCore, "SystemFile::Length - %s", m_fileName.c_str());
return Platform::Length(m_handle, this);
}
@@ -379,9 +397,9 @@ namespace
HasPosixEnumOption(PermissionModeFlags::Write);
#undef HasPosixEnumOption
}
}
FileDescriptorRedirector::FileDescriptorRedirector(int sourceFileDescriptor)
: m_sourceFileDescriptor(sourceFileDescriptor)
{
+13 -8
View File
@@ -12,10 +12,11 @@
#pragma once
#include <AzCore/base.h>
#include <AzCore/std/function/function_fwd.h>
#include <AzCore/std/string/string.h>
#include <AzCore/IO/Path/Path_fwd.h>
#include <AzCore/IO/SystemFile_Platform.h>
#include <AzCore/std/function/function_fwd.h>
#include <AzCore/std/string/fixed_string.h>
// Establish a consistent size that works across platforms. It's actually larger than this
// on platforms we support, but this is a good least common denominator
@@ -51,11 +52,15 @@ namespace AZ
};
using SizeType = AZ::IO::Internal::SizeType;
using SeekSizeType = AZ::IO::Internal::SeekSizeType;
using FileHandleType = AZ::IO::Internal::FileHandleType;
SystemFile();
~SystemFile();
SystemFile(SystemFile&&);
SystemFile& operator=(SystemFile&&);
/**
* Opens a file.
* \param fileName full file name including path
@@ -69,7 +74,7 @@ namespace AZ
/// Closes a file, if file already close it has no effect.
void Close();
/// Seek in current file.
void Seek(SizeType offset, SeekMode mode);
void Seek(SeekSizeType offset, SeekMode mode);
/// Get the cursor position in the current file.
SizeType Tell();
/// Is the cursor at the end of the file?
@@ -87,7 +92,7 @@ namespace AZ
/// Return disc offset if possible, otherwise 0
SizeType DiskOffset() const;
/// Return file name or NULL if file is not open.
AZ_FORCE_INLINE const char* Name() const { return m_fileName; }
AZ_FORCE_INLINE const char* Name() const { return m_fileName.c_str(); }
bool IsOpen() const;
/// Return native handle to the file.
@@ -124,12 +129,12 @@ namespace AZ
private:
static void CreatePath(const char * fileName);
bool PlatformOpen(int mode, int platformFlags);
void PlatformClose();
FileHandleType m_handle;
char m_fileName[AZ_MAX_PATH_LEN];
FileHandleType m_handle;
AZ::IO::FixedMaxPathString m_fileName;
};
/**
@@ -127,13 +127,14 @@ namespace AZ
*/
class EditContext
{
public:
/// @cond EXCLUDE_DOCS
class ClassBuilder;
class EnumBuilder;
using ClassInfo = ClassBuilder; ///< @deprecated Use EditContext::ClassBuilder
using EnumInfo = EnumBuilder; ///< @deprecated Use EditContext::EnumBuilder
/// @endcond
public:
AZ_CLASS_ALLOCATOR(EditContext, SystemAllocator, 0);
/**
@@ -186,6 +187,7 @@ namespace AZ
* look at the unit tests and example to see use cases.
*
*/
public:
class ClassBuilder
{
friend EditContext;
@@ -399,6 +401,7 @@ namespace AZ
EnumBuilder* Value(const char* name, E value);
};
private:
typedef AZStd::list<Edit::ClassData> ClassDataListType;
typedef AZStd::unordered_map<AZ::Uuid, Edit::ElementData> EnumDataMapType;
@@ -101,6 +101,9 @@ namespace AZ
class SerializeContext
: public ReflectContext
{
static const unsigned int VersionClassDeprecated = (unsigned int)-1;
public:
/// @cond EXCLUDE_DOCS
friend class EditContext;
class ClassBuilder;
@@ -108,9 +111,6 @@ namespace AZ
/// @endcond
class EnumBuilder;
static const unsigned int VersionClassDeprecated = (unsigned int)-1;
public:
class ClassData;
struct EnumerateInstanceCallContext;
struct ClassElement;
@@ -1131,6 +1131,7 @@ namespace AZ
* ->Version(3,&MyVersionConverter)
* ->Field("data",&MyStruct::m_data);
*/
public:
class ClassBuilder
{
friend class SerializeContext;
@@ -1330,7 +1331,8 @@ namespace AZ
AZStd::vector<AttributeSharedPair, AZStdFunctorAllocator>* m_currentAttributes = nullptr;
};
EditContext* m_editContext; ///< Pointer to optional edit context.
private:
EditContext* m_editContext; ///< Pointer to optional edit context.
UuidToClassMap m_uuidMap; ///< Map for all class in this serialize context
AZStd::unordered_multimap<AZ::Crc32, AZ::Uuid> m_classNameToUuid; /// Map all class names to their uuid
AZStd::unordered_multimap<Uuid, GenericClassInfo*> m_uuidGenericMap; ///< Uuid to ClassData map of reflected classes with GenericTypeInfo
@@ -641,6 +641,8 @@ namespace AZ::SettingsRegistryMergeUtils
}
else
{
// Set the default ProjectUserPath to the <engine-root>/user directory
registry.Set(FilePathKey_ProjectUserPath, (engineRoot / "user").LexicallyNormal().Native());
AZ_TracePrintf("SettingsRegistryMergeUtils",
R"(Project path isn't set in the Settings Registry at "%.*s". Project-related filepaths will not be set)" "\n",
aznumeric_cast<int>(projectPathKey.size()), projectPathKey.data());
@@ -971,6 +971,10 @@ namespace AZ
*/
void RestoreCachedInstances();
/// Returns data flags for use when instantiating an instance of this slice.
/// These data flags include those harvested from the entire slice ancestry.
const DataFlagsPerEntity& GetDataFlagsForInstances() const;
protected:
//////////////////////////////////////////////////////////////////////////
@@ -1004,9 +1008,6 @@ namespace AZ
DataFlagsPerEntity* GetCorrectBundleOfDataFlags(EntityId entityId);
const DataFlagsPerEntity* GetCorrectBundleOfDataFlags(EntityId entityId) const;
/// Returns data flags for use when instantiating an instance of this slice.
/// These data flags include those harvested from the entire slice ancestry.
const DataFlagsPerEntity& GetDataFlagsForInstances() const;
void BuildDataFlagsForInstances();
/**
@@ -101,7 +101,7 @@ bool SystemFile::PlatformOpen(int mode, int platformFlags)
createPath = (mode & SF_OPEN_CREATE_PATH) == SF_OPEN_CREATE_PATH;
}
bool isApkFile = AZ::Android::Utils::IsApkPath(m_fileName);
bool isApkFile = AZ::Android::Utils::IsApkPath(m_fileName.c_str());
if (createPath)
{
@@ -111,19 +111,19 @@ bool SystemFile::PlatformOpen(int mode, int platformFlags)
return false;
}
CreatePath(m_fileName);
CreatePath(m_fileName.c_str());
}
int errorCode = 0;
if (isApkFile)
{
AZ::u64 size = 0;
m_handle = AZ::Android::APKFileHandler::Open(m_fileName, openMode, size);
m_handle = AZ::Android::APKFileHandler::Open(m_fileName.c_str(), openMode, size);
errorCode = EACCES; // general error when a file can't be opened from inside the APK
}
else
{
m_handle = fopen(m_fileName, openMode);
m_handle = fopen(m_fileName.c_str(), openMode);
errorCode = errno;
}
@@ -233,7 +233,7 @@ namespace Platform
}
}
void Seek(FileHandleType handle, const SystemFile* systemFile, SizeType offset, SystemFile::SeekMode mode)
void Seek(FileHandleType handle, const SystemFile* systemFile, SystemFile::SeekSizeType offset, SystemFile::SeekMode mode)
{
if (handle != PlatformSpecificInvalidHandle)
{
@@ -15,6 +15,9 @@
#include <cstdio>
#include <fcntl.h>
#include <unistd.h>
#include <sys/stat.h>
#include <AzCore/std/typetraits/underlying_type.h>
namespace AZ
{
@@ -23,6 +26,7 @@ namespace AZ
namespace Internal
{
using SizeType = AZ::u64;
using SeekSizeType = AZ::s64;
using FileHandleType = FILE*;
}
@@ -37,7 +41,7 @@ namespace AZ
#else
Temporary = 0, // (Not applicable for this platform) Applies only when used with CREAT. Creates a file as temporary; the file is deleted when the last file descriptor is closed. PermissionMode equired when CREAT is specified.
#endif
Exclusive = O_EXCL, // Applies only when used with CREAT. Returns an error value if a file specified by filename exists.
Exclusive = O_EXCL, // Applies only when used with CREAT. Returns an error value if a file specified by filename exists.
Truncate = O_TRUNC, // Opens a file and truncates it to zero length; the file must have write permission. Cannot be specified with RDONLY.
// Note: The TRUNC flag destroys the contents of the specified file.
@@ -22,9 +22,10 @@ namespace AZ
namespace Internal
{
using SizeType = AZ::u64;
using SeekSizeType = AZ::s64;
using FileHandleType = int;
}
namespace PosixInternal
{
enum class OpenFlags : int
@@ -36,7 +37,7 @@ namespace AZ
#else
Temporary = 0, // (Not applicable for this platform) Applies only when used with CREAT. Creates a file as temporary; the file is deleted when the last file descriptor is closed. PermissionMode equired when CREAT is specified.
#endif
Exclusive = O_EXCL, // Applies only when used with CREAT. Returns an error value if a file specified by filename exists.
Exclusive = O_EXCL, // Applies only when used with CREAT. Returns an error value if a file specified by filename exists.
Truncate = O_TRUNC, // Opens a file and truncates it to zero length; the file must have write permission. Cannot be specified with RDONLY.
// Note: The TRUNC flag destroys the contents of the specified file.
@@ -13,6 +13,9 @@
#include <fcntl.h>
#include <unistd.h>
#include <sys/stat.h>
#include <AzCore/std/typetraits/underlying_type.h>
namespace AZ
{
@@ -21,6 +24,7 @@ namespace AZ
namespace Internal
{
using SizeType = AZ::u64;
using SeekSizeType = AZ::s64;
using FileHandleType = int;
}
@@ -35,7 +39,7 @@ namespace AZ
#else
Temporary = 0, // (Not applicable for this platform) Applies only when used with CREAT. Creates a file as temporary; the file is deleted when the last file descriptor is closed. PermissionMode equired when CREAT is specified.
#endif
Exclusive = O_EXCL, // Applies only when used with CREAT. Returns an error value if a file specified by filename exists.
Exclusive = O_EXCL, // Applies only when used with CREAT. Returns an error value if a file specified by filename exists.
Truncate = O_TRUNC, // Opens a file and truncates it to zero length; the file must have write permission. Cannot be specified with RDONLY.
// Note: The TRUNC flag destroys the contents of the specified file.
@@ -13,9 +13,10 @@
#include <AzCore/Module/DynamicModuleHandle.h>
#include <AzCore/IO/Path/Path.h>
#include <AzCore/IO/SystemFile.h>
#include <AzCore/Memory/OSAllocator.h>
#include <AzCore/Settings/SettingsRegistryMergeUtils.h>
#include <AzCore/Utils/Utils.h>
#include <dlfcn.h>
#include <libgen.h>
@@ -61,10 +62,11 @@ namespace AZ
// If it doesn't attempt to append the path to the executable path
if (!AZ::IO::SystemFile::Exists(fullFilePath.c_str()))
{
auto candidatePath = Platform::GetModulePath() / fullFilePath;
AZ::IO::FixedMaxPath candidatePath = Platform::GetModulePath() / fullFilePath;
if (AZ::IO::SystemFile::Exists(candidatePath.c_str()))
{
fullFilePath = candidatePath;
m_fileName.assign(candidatePath.Native().c_str(), candidatePath.Native().size());
return;
}
}
@@ -74,19 +76,26 @@ namespace AZ
{
if (auto settingsRegistry = AZ::SettingsRegistry::Get(); settingsRegistry != nullptr)
{
if(AZ::IO::FixedMaxPath projectModulePath;
if (AZ::IO::FixedMaxPath projectModulePath;
settingsRegistry->Get(projectModulePath.Native(), AZ::SettingsRegistryMergeUtils::FilePathKey_ProjectConfigurationBinPath))
{
projectModulePath /= fullFilePath;
if (AZ::IO::SystemFile::Exists(projectModulePath.c_str()))
{
fullFilePath = projectModulePath;
m_fileName.assign(projectModulePath.c_str(), projectModulePath.Native().size());
}
}
}
}
m_fileName = AZStd::string_view{fullFilePath.Native()};
else
{
// The module does exist (in 'cwd'), but still needs to be an absolute path for the module to be loaded.
AZStd::optional<AZ::IO::FixedMaxPathString> absPathOptional = AZ::Utils::ConvertToAbsolutePath(m_fileName);
if (absPathOptional.has_value())
{
m_fileName.assign(absPathOptional->c_str(), absPathOptional->size());
}
}
}
~DynamicModuleHandleUnixLike() override
@@ -86,9 +86,9 @@ bool SystemFile::PlatformOpen(int mode, int platformFlags)
if (createPath)
{
CreatePath(m_fileName);
CreatePath(m_fileName.c_str());
}
m_handle = open(m_fileName, desiredAccess, permissions);
m_handle = open(m_fileName.c_str(), desiredAccess, permissions);
if (m_handle == PlatformSpecificInvalidHandle)
{
@@ -119,7 +119,7 @@ namespace Platform
{
using FileHandleType = AZ::IO::SystemFile::FileHandleType;
void Seek(FileHandleType handle, const SystemFile* systemFile, SizeType offset, SystemFile::SeekMode mode)
void Seek(FileHandleType handle, const SystemFile* systemFile, SystemFile::SeekSizeType offset, SystemFile::SeekMode mode)
{
if (handle != PlatformSpecificInvalidHandle)
{
@@ -209,19 +209,19 @@ bool SystemFile::PlatformOpen(int mode, int platformFlags)
if (createPath)
{
CreatePath(m_fileName);
CreatePath(m_fileName.c_str());
}
# ifdef _UNICODE
wchar_t fileNameW[AZ_MAX_PATH_LEN];
size_t numCharsConverted;
m_handle = INVALID_HANDLE_VALUE;
if (mbstowcs_s(&numCharsConverted, fileNameW, m_fileName, AZ_ARRAY_SIZE(fileNameW) - 1) == 0)
if (mbstowcs_s(&numCharsConverted, fileNameW, m_fileName.c_str(), AZ_ARRAY_SIZE(fileNameW) - 1) == 0)
{
m_handle = CreateFileW(fileNameW, dwDesiredAccess, dwShareMode, 0, dwCreationDisposition, dwFlagsAndAttributes, 0);
}
# else //!_UNICODE
m_handle = CreateFile(m_fileName, dwDesiredAccess, dwShareMode, 0, dwCreationDisposition, dwFlagsAndAttributes, 0);
m_handle = CreateFile(m_fileName.c_str(), dwDesiredAccess, dwShareMode, 0, dwCreationDisposition, dwFlagsAndAttributes, 0);
# endif // !_UNICODE
if (m_handle == INVALID_HANDLE_VALUE)
@@ -261,7 +261,7 @@ namespace Platform
{
using FileHandleType = AZ::IO::SystemFile::FileHandleType;
void Seek(FileHandleType handle, const SystemFile* systemFile, SizeType offset, SystemFile::SeekMode mode)
void Seek(FileHandleType handle, const SystemFile* systemFile, SystemFile::SeekSizeType offset, SystemFile::SeekMode mode)
{
if (handle != PlatformSpecificInvalidHandle)
{
@@ -13,6 +13,9 @@
#include <fcntl.h>
#include <corecrt_io.h>
#include <sys/stat.h>
#include <AzCore/std/typetraits/underlying_type.h>
namespace AZ
{
@@ -21,6 +24,7 @@ namespace AZ
namespace Internal
{
using SizeType = AZ::u64;
using SeekSizeType = AZ::s64;
using FileHandleType = void*;
}
@@ -31,7 +35,7 @@ namespace AZ
Append = _O_APPEND, // Moves the file pointer to the end of the file before every write operation.
Create = _O_CREAT, // Creates a file and opens it for writing. Has no effect if the file specified by filename exists. PermissionMode is required.
Temporary = _O_TEMPORARY, // Applies only when used with CREAT. Creates a file as temporary; the file is deleted when the last file descriptor is closed. PermissionMode equired when CREAT is specified.
Exclusive = _O_EXCL, // Applies only when used with CREAT. Returns an error value if a file specified by filename exists.
Exclusive = _O_EXCL, // Applies only when used with CREAT. Returns an error value if a file specified by filename exists.
Truncate = _O_TRUNC, // Opens a file and truncates it to zero length; the file must have write permission. Cannot be specified with RDONLY.
// Note: The TRUNC flag destroys the contents of the specified file.
@@ -24,9 +24,9 @@ namespace AZ
: public DynamicModuleHandle
{
public:
AZ_CLASS_ALLOCATOR(DynamicModuleHandleWindows, OSAllocator, 0)
AZ_CLASS_ALLOCATOR(DynamicModuleHandleWindows, OSAllocator, 0);
DynamicModuleHandleWindows(const char* fullFileName)
DynamicModuleHandleWindows(const char* fullFileName)
: DynamicModuleHandle(fullFileName)
, m_handle(nullptr)
{
@@ -52,6 +52,7 @@ namespace AZ
if (AZ::IO::SystemFile::Exists(candidatePath.c_str()))
{
m_fileName.assign(candidatePath.Native().c_str(), candidatePath.Native().size());
return;
}
}
}
@@ -65,7 +66,7 @@ namespace AZ
// Therefore an existence check is needed
if (auto settingsRegistry = AZ::SettingsRegistry::Get(); settingsRegistry != nullptr)
{
if(AZ::IO::FixedMaxPath projectModulePath;
if (AZ::IO::FixedMaxPath projectModulePath;
settingsRegistry->Get(projectModulePath.Native(), AZ::SettingsRegistryMergeUtils::FilePathKey_ProjectConfigurationBinPath))
{
projectModulePath /= AZStd::string_view(m_fileName);
@@ -76,6 +77,15 @@ namespace AZ
}
}
}
else
{
// The module does exist (in 'cwd'), but still needs to be an absolute path for the module to be loaded.
AZStd::optional<AZ::IO::FixedMaxPathString> absPathOptional = AZ::Utils::ConvertToAbsolutePath(m_fileName);
if (absPathOptional.has_value())
{
m_fileName.assign(absPathOptional->c_str(), absPathOptional->size());
}
}
}
~DynamicModuleHandleWindows() override
+8 -8
View File
@@ -1914,7 +1914,7 @@ namespace UnitTest
TEST_F(String, StringView_CompareIsConstexpr)
{
using TypeParam = char;
auto MakeCompileTimeString1 = []() constexpr -> const TypeParam*
auto ThisTestMakeCompileTimeString1 = []() constexpr -> const TypeParam*
{
return "HelloWorld";
};
@@ -1922,7 +1922,7 @@ namespace UnitTest
{
return "HelloPearl";
};
constexpr const TypeParam* compileTimeString1 = MakeCompileTimeString1();
constexpr const TypeParam* compileTimeString1 = ThisTestMakeCompileTimeString1();
constexpr const TypeParam* compileTimeString2 = MakeCompileTimeString2();
constexpr basic_string_view<TypeParam> lhsView(compileTimeString1);
constexpr basic_string_view<TypeParam> rhsView(compileTimeString2);
@@ -1937,11 +1937,11 @@ namespace UnitTest
TEST_F(String, StringView_CompareOperatorsAreConstexpr)
{
using TypeParam = char;
auto MakeCompileTimeString1 = []() constexpr -> const TypeParam*
auto TestMakeCompileTimeString1 = []() constexpr -> const TypeParam*
{
return "HelloWorld";
};
constexpr const TypeParam* compileTimeString1 = MakeCompileTimeString1();
constexpr const TypeParam* compileTimeString1 = TestMakeCompileTimeString1();
constexpr basic_string_view<TypeParam> compareView(compileTimeString1);
static_assert(compareView == "HelloWorld", "string_view operator== comparison has failed");
static_assert(compareView != "MadWorld", "string_view operator!= comparison has failed");
@@ -1955,7 +1955,7 @@ namespace UnitTest
{
auto swap_test_func = []() constexpr -> basic_string_view<TypeParam>
{
constexpr auto MakeCompileTimeString1 = []() constexpr -> const TypeParam*
constexpr auto ThisTestMakeCompileTimeString1 = []() constexpr -> const TypeParam*
{
if constexpr (AZStd::is_same_v<TypeParam, char>)
{
@@ -1977,7 +1977,7 @@ namespace UnitTest
return L"InuWorld";
}
};
constexpr const TypeParam* compileTimeString1 = MakeCompileTimeString1();
constexpr const TypeParam* compileTimeString1 = ThisTestMakeCompileTimeString1();
constexpr const TypeParam* compileTimeString2 = MakeCompileTimeString2();
basic_string_view<TypeParam> lhsView(compileTimeString1);
basic_string_view<TypeParam> rhsView(compileTimeString2);
@@ -2001,7 +2001,7 @@ namespace UnitTest
TYPED_TEST(BasicStringViewConstexprFixture, HashString_FunctionIsConstexpr)
{
auto MakeCompileTimeString1 = []() constexpr -> const TypeParam*
auto ThisTestMakeCompileTimeString1 = []() constexpr -> const TypeParam*
{
if constexpr (AZStd::is_same_v<TypeParam, char>)
{
@@ -2012,7 +2012,7 @@ namespace UnitTest
return L"HelloWorld";
}
};
constexpr const TypeParam* compileTimeString1 = MakeCompileTimeString1();
constexpr const TypeParam* compileTimeString1 = ThisTestMakeCompileTimeString1();
constexpr basic_string_view<TypeParam> hashView(compileTimeString1);
constexpr size_t compileHash = AZStd::hash<basic_string_view<TypeParam>>{}(hashView);
static_assert(compileHash != 0, "Hash of \"HelloWorld\" should not be 0");
@@ -59,7 +59,7 @@ namespace UnitTest
TEST(MATH_Matrix4x4, TestCreateFrom)
{
float testFloats[] =
float thisTestFloats[] =
{
1.0f, 2.0f, 3.0f, 4.0f,
5.0f, 6.0f, 7.0f, 8.0f,
@@ -67,20 +67,20 @@ namespace UnitTest
13.0f, 14.0f, 15.0f, 16.0f
};
float testFloatMtx[16];
Matrix4x4 m1 = Matrix4x4::CreateFromRowMajorFloat16(testFloats);
Matrix4x4 m1 = Matrix4x4::CreateFromRowMajorFloat16(thisTestFloats);
AZ_TEST_ASSERT(m1.GetRow(0) == Vector4(1.0f, 2.0f, 3.0f, 4.0f));
AZ_TEST_ASSERT(m1.GetRow(1) == Vector4(5.0f, 6.0f, 7.0f, 8.0f));
AZ_TEST_ASSERT(m1.GetRow(2) == Vector4(9.0f, 10.0f, 11.0f, 12.0f));
AZ_TEST_ASSERT(m1.GetRow(3) == Vector4(13.0f, 14.0f, 15.0f, 16.0f));
m1.StoreToRowMajorFloat16(testFloatMtx);
AZ_TEST_ASSERT(memcmp(testFloatMtx, testFloats, sizeof(testFloatMtx)) == 0);
m1 = Matrix4x4::CreateFromColumnMajorFloat16(testFloats);
AZ_TEST_ASSERT(memcmp(testFloatMtx, thisTestFloats, sizeof(testFloatMtx)) == 0);
m1 = Matrix4x4::CreateFromColumnMajorFloat16(thisTestFloats);
AZ_TEST_ASSERT(m1.GetRow(0) == Vector4(1.0f, 5.0f, 9.0f, 13.0f));
AZ_TEST_ASSERT(m1.GetRow(1) == Vector4(2.0f, 6.0f, 10.0f, 14.0f));
AZ_TEST_ASSERT(m1.GetRow(2) == Vector4(3.0f, 7.0f, 11.0f, 15.0f));
AZ_TEST_ASSERT(m1.GetRow(3) == Vector4(4.0f, 8.0f, 12.0f, 16.0f));
m1.StoreToColumnMajorFloat16(testFloatMtx);
AZ_TEST_ASSERT(memcmp(testFloatMtx, testFloats, sizeof(testFloatMtx)) == 0);
AZ_TEST_ASSERT(memcmp(testFloatMtx, thisTestFloats, sizeof(testFloatMtx)) == 0);
}
TEST(MATH_Matrix4x4, TestCreateFromMatrix3x4)
+12 -12
View File
@@ -119,10 +119,10 @@ namespace UnitTest
TEST(MATH_Obb, Contains)
{
const Vector3 position(1.0f, 2.0f, 3.0f);
const Quaternion rotation = Quaternion::CreateRotationZ(DegToRad(30.0f));
const Vector3 halfLengths(2.0f, 1.0f, 2.5f);
const Obb obb = Obb::CreateFromPositionRotationAndHalfLengths(position, rotation, halfLengths);
const Vector3 testPosition(1.0f, 2.0f, 3.0f);
const Quaternion testRotation = Quaternion::CreateRotationZ(DegToRad(30.0f));
const Vector3 testHalfLengths(2.0f, 1.0f, 2.5f);
const Obb obb = Obb::CreateFromPositionRotationAndHalfLengths(testPosition, testRotation, testHalfLengths);
// test some pairs of points which should be just either side of the Obb boundary
EXPECT_TRUE(obb.Contains(Vector3(1.35f, 3.35f, 3.5f)));
EXPECT_FALSE(obb.Contains(Vector3(1.35f, 3.4f, 3.5f)));
@@ -134,10 +134,10 @@ namespace UnitTest
TEST(MATH_Obb, GetDistance)
{
const Vector3 position(5.0f, 3.0f, 2.0f);
const Quaternion rotation = Quaternion::CreateRotationX(DegToRad(60.0f));
const Vector3 halfLengths(0.5f, 2.0f, 1.5f);
const Obb obb = Obb::CreateFromPositionRotationAndHalfLengths(position, rotation, halfLengths);
const Vector3 testPosition(5.0f, 3.0f, 2.0f);
const Quaternion testRotation = Quaternion::CreateRotationX(DegToRad(60.0f));
const Vector3 testHalfLengths(0.5f, 2.0f, 1.5f);
const Obb obb = Obb::CreateFromPositionRotationAndHalfLengths(testPosition, testRotation, testHalfLengths);
EXPECT_NEAR(obb.GetDistance(Vector3(5.3f, 3.2f, 1.8f)), 0.0f, 1e-3f);
EXPECT_NEAR(obb.GetDistance(Vector3(5.1f, 1.1f, 3.7f)), 0.9955f, 1e-3f);
EXPECT_NEAR(obb.GetDistance(Vector3(4.7f, 4.5f, 4.2f)), 0.6553f, 1e-3f);
@@ -146,10 +146,10 @@ namespace UnitTest
TEST(MATH_Obb, GetDistanceSq)
{
const Vector3 position(1.0f, 4.0f, 3.0f);
const Quaternion rotation = Quaternion::CreateRotationY(DegToRad(45.0f));
const Vector3 halfLengths(1.5f, 3.0f, 1.0f);
const Obb obb = Obb::CreateFromPositionRotationAndHalfLengths(position, rotation, halfLengths);
const Vector3 testPosition(1.0f, 4.0f, 3.0f);
const Quaternion testRotation = Quaternion::CreateRotationY(DegToRad(45.0f));
const Vector3 testHalfLengths(1.5f, 3.0f, 1.0f);
const Obb obb = Obb::CreateFromPositionRotationAndHalfLengths(testPosition, testRotation, testHalfLengths);
EXPECT_NEAR(obb.GetDistanceSq(Vector3(1.1f, 4.3f, 2.7f)), 0.0f, 1e-3f);
EXPECT_NEAR(obb.GetDistanceSq(Vector3(-0.7f, 3.5f, 2.0f)), 0.8266f, 1e-3f);
EXPECT_NEAR(obb.GetDistanceSq(Vector3(2.4f, 0.5f, 1.5f)), 0.5532f, 1e-3f);
@@ -711,8 +711,8 @@ namespace AzFramework
}
}
AZ::IO::FixedMaxPath projectUserPath;
if (m_settingsRegistry->Get(projectUserPath.Native(), AZ::SettingsRegistryMergeUtils::FilePathKey_ProjectUserPath))
if (AZ::IO::FixedMaxPath projectUserPath;
m_settingsRegistry->Get(projectUserPath.Native(), AZ::SettingsRegistryMergeUtils::FilePathKey_ProjectUserPath))
{
fileIoBase->SetAlias("@user@", projectUserPath.c_str());
AZ::IO::FixedMaxPath projectLogPath = projectUserPath / "log";
@@ -721,6 +721,15 @@ namespace AzFramework
CreateUserCache(projectUserPath, *fileIoBase);
}
else
{
AZ::IO::FixedMaxPath fallbackLogPath = GetEngineRoot();
fallbackLogPath /= "user";
fileIoBase->SetAlias("@user@", fallbackLogPath.c_str());
fallbackLogPath /= "log";
fileIoBase->SetAlias("@log@", fallbackLogPath.c_str());
fileIoBase->CreatePath(fallbackLogPath.c_str());
}
}
}
@@ -12,17 +12,22 @@
#pragma once
#include <AzToolsFramework/Manipulators/ManipulatorManager.h>
#include <AzToolsFramework/Manipulators/ManipulatorBus.h>
#include <AzToolsFramework/Manipulators/LinearManipulator.h>
#include <AzToolsFramework/Manipulators/ManipulatorBus.h>
#include <AzToolsFramework/Manipulators/ManipulatorManager.h>
#include <AzToolsFramework/Manipulators/PlanarManipulator.h>
namespace AzManipulatorTestFramework
{
//! Create a linear manipulator with a unit sphere bounds.
//! Create a linear manipulator with a unit sphere bound.
AZStd::shared_ptr<AzToolsFramework::LinearManipulator> CreateLinearManipulator(
const AzToolsFramework::ManipulatorManagerId manipulatorManagerId,
const AZ::Vector3& position = AZ::Vector3::CreateZero(),
const float radius = 1.0f);
const AzToolsFramework::ManipulatorManagerId manipulatorManagerId, const AZ::Vector3& position = AZ::Vector3::CreateZero(),
float radius = 1.0f);
//! Create a planar manipulator with a unit sphere bound.
AZStd::shared_ptr<AzToolsFramework::PlanarManipulator> CreatePlanarManipulator(
const AzToolsFramework::ManipulatorManagerId manipulatorManagerId, const AZ::Vector3& position = AZ::Vector3::CreateZero(),
float radius = 1.0f);
//! Create a mouse pick from the specified ray and screen point.
AzToolsFramework::ViewportInteraction::MousePick CreateMousePick(
@@ -34,14 +39,12 @@ namespace AzManipulatorTestFramework
//! Create a mouse interaction from the specified pick, buttons, interaction id and keyboard modifiers.
AzToolsFramework::ViewportInteraction::MouseInteraction CreateMouseInteraction(
const AzToolsFramework::ViewportInteraction::MousePick& mousePick,
AzToolsFramework::ViewportInteraction::MouseButtons buttons,
const AzToolsFramework::ViewportInteraction::MousePick& mousePick, AzToolsFramework::ViewportInteraction::MouseButtons buttons,
AzToolsFramework::ViewportInteraction::InteractionId interactionId,
AzToolsFramework::ViewportInteraction::KeyboardModifiers modifiers);
//! Create a mouse buttons from the specified mouse button.
AzToolsFramework::ViewportInteraction::MouseButtons CreateMouseButtons(
AzToolsFramework::ViewportInteraction::MouseButton button);
AzToolsFramework::ViewportInteraction::MouseButtons CreateMouseButtons(AzToolsFramework::ViewportInteraction::MouseButton button);
//! Create a mouse interaction event from the specified interaction and event.
AzToolsFramework::ViewportInteraction::MouseInteractionEvent CreateMouseInteractionEvent(
@@ -61,5 +64,5 @@ namespace AzManipulatorTestFramework
AzFramework::ScreenPoint GetCameraStateViewportCenter(const AzFramework::CameraState& cameraState);
//! Default viewport size (1080p) in 16:9 aspect ratio.
const auto DefaultViewportSize = AZ::Vector2(1920.0f, 1080.0f);
inline const auto DefaultViewportSize = AZ::Vector2(1920.0f, 1080.0f);
} // namespace AzManipulatorTestFramework
@@ -14,7 +14,6 @@
#include <AzFramework/Viewport/ViewportScreen.h>
#include <AzManipulatorTestFramework/AzManipulatorTestFrameworkUtils.h>
#include <AzToolsFramework/ViewportSelection/EditorInteractionSystemViewportSelectionRequestBus.h>
#include <AzToolsFramework/ViewportSelection/EditorInteractionSystemViewportSelectionRequestBus.h>
#include <AzToolsFramework/ViewportSelection/EditorTransformComponentSelectionRequestBus.h>
namespace AzManipulatorTestFramework
@@ -28,22 +27,21 @@ namespace AzManipulatorTestFramework
using MouseEvent = AzToolsFramework::ViewportInteraction::MouseEvent;
using MousePick = AzToolsFramework::ViewportInteraction::MousePick;
AZStd::shared_ptr<AzToolsFramework::LinearManipulator> CreateLinearManipulator(
const AzToolsFramework::ManipulatorManagerId manipulatorManagerId,
const AZ::Vector3& position,
const float radius)
// create a default sphere view for a manipulator for simple intersection
template<typename Manipulator>
void SetupManipulatorView(
AZStd::shared_ptr<Manipulator> manipulator, const AzToolsFramework::ManipulatorManagerId manipulatorManagerId,
const AZ::Vector3& position, const float radius)
{
auto manipulator = AzToolsFramework::LinearManipulator::MakeShared(AZ::Transform::CreateIdentity());
manipulator->SetLocalPosition(position);
// unit sphere view
auto sphereView = AzToolsFramework::CreateManipulatorViewSphere(
AZ::Colors::Red, radius,
[](const MouseInteraction& /*mouseInteraction*/, const bool /*mouseOver*/,
const AZ::Color& defaultColor)
{
return defaultColor;
}, true);
[]([[maybe_unused]] const MouseInteraction& mouseInteraction, [[maybe_unused]] const bool mouseOver,
const AZ::Color& defaultColor)
{
return defaultColor;
},
true);
// unit sphere bound
AzToolsFramework::Picking::BoundShapeSphere sphereBound;
@@ -62,6 +60,26 @@ namespace AzManipulatorTestFramework
// this would occur internally when the manipulator is drawn but we must do manually here to ensure that the
// bounds will always be valid upon instantiation
view->RefreshBound(manipulatorManagerId, manipulator->GetManipulatorId(), sphereBound);
}
AZStd::shared_ptr<AzToolsFramework::LinearManipulator> CreateLinearManipulator(
const AzToolsFramework::ManipulatorManagerId manipulatorManagerId, const AZ::Vector3& position, const float radius)
{
auto manipulator = AzToolsFramework::LinearManipulator::MakeShared(AZ::Transform::CreateIdentity());
manipulator->SetLocalPosition(position);
SetupManipulatorView(manipulator, manipulatorManagerId, position, radius);
return manipulator;
}
AZStd::shared_ptr<AzToolsFramework::PlanarManipulator> CreatePlanarManipulator(
const AzToolsFramework::ManipulatorManagerId manipulatorManagerId, const AZ::Vector3& position, const float radius)
{
auto manipulator = AzToolsFramework::PlanarManipulator::MakeShared(AZ::Transform::CreateIdentity());
manipulator->SetLocalPosition(position);
SetupManipulatorView(manipulator, manipulatorManagerId, position, radius);
return manipulator;
}
@@ -104,8 +122,7 @@ namespace AzManipulatorTestFramework
return buttons;
}
MouseInteractionEvent CreateMouseInteractionEvent(
const MouseInteraction& mouseInteraction, MouseEvent event)
MouseInteractionEvent CreateMouseInteractionEvent(const MouseInteraction& mouseInteraction, MouseEvent event)
{
return MouseInteractionEvent(mouseInteraction, event);
}
@@ -114,8 +131,7 @@ namespace AzManipulatorTestFramework
{
AzToolsFramework::EditorInteractionSystemViewportSelectionRequestBus::Event(
AzToolsFramework::GetEntityContextId(),
&AzToolsFramework::ViewportInteraction::InternalMouseViewportRequests::InternalHandleAllMouseInteractions,
event);
&AzToolsFramework::ViewportInteraction::InternalMouseViewportRequests::InternalHandleAllMouseInteractions, event);
}
AzFramework::CameraState SetCameraStatePosition(const AZ::Vector3& position, AzFramework::CameraState& cameraState)
@@ -133,9 +149,7 @@ namespace AzManipulatorTestFramework
AzFramework::ScreenPoint GetCameraStateViewportCenter(const AzFramework::CameraState& cameraState)
{
return {
aznumeric_cast<int>(cameraState.m_viewportSize.GetX() / 2.f),
aznumeric_cast<int>(cameraState.m_viewportSize.GetY() / 2.f)
};
return { aznumeric_cast<int>(cameraState.m_viewportSize.GetX() / 2.f),
aznumeric_cast<int>(cameraState.m_viewportSize.GetY() / 2.f) };
}
} // namespace UnitTest
} // namespace AzManipulatorTestFramework
@@ -10,52 +10,55 @@
*
*/
#include "AzManipulatorTestFrameworkTestFixtures.h"
#include <AzCore/std/smart_ptr/unique_ptr.h>
#include <AzFramework/Viewport/ViewportScreen.h>
#include <AzManipulatorTestFramework/AzManipulatorTestFramework.h>
#include "AzManipulatorTestFrameworkTestFixtures.h"
#include <AzManipulatorTestFramework/DirectManipulatorViewportInteraction.h>
#include <AzManipulatorTestFramework/IndirectManipulatorViewportInteraction.h>
#include <AzManipulatorTestFramework/ImmediateModeActionDispatcher.h>
#include <AzManipulatorTestFramework/AzManipulatorTestFrameworkUtils.h>
#include <AzManipulatorTestFramework/DirectManipulatorViewportInteraction.h>
#include <AzManipulatorTestFramework/ImmediateModeActionDispatcher.h>
#include <AzManipulatorTestFramework/IndirectManipulatorViewportInteraction.h>
#include <AzToolsFramework/Manipulators/LinearManipulator.h>
#include <AzToolsFramework/Manipulators/PlanarManipulator.h>
#include <AzToolsFramework/ViewportSelection/EditorSelectionUtil.h>
#include <AZTestShared/Math/MathTestHelpers.h>
namespace UnitTest
{
class GridSnappingFixture
: public ToolsApplicationFixture
class GridSnappingFixture : public ToolsApplicationFixture
{
public:
GridSnappingFixture()
: m_viewportManipulatorInteraction(AZStd::make_unique<AzManipulatorTestFramework::DirectCallManipulatorViewportInteraction>())
, m_actionDispatcher(AZStd::make_unique<AzManipulatorTestFramework::ImmediateModeActionDispatcher>(*m_viewportManipulatorInteraction))
, m_linearManipulator(
AzManipulatorTestFramework::CreateLinearManipulator(
m_viewportManipulatorInteraction->GetManipulatorManager().GetId(),
/*position=*/AZ::Vector3(0.0f, 50.0f, 0.0f),
/*radius=*/m_boundsRadius))
{}
, m_actionDispatcher(
AZStd::make_unique<AzManipulatorTestFramework::ImmediateModeActionDispatcher>(*m_viewportManipulatorInteraction))
{
}
protected:
void SetUpEditorFixtureImpl() override
{
m_cameraState = AzFramework::CreateIdentityDefaultCamera(
AZ::Vector3::CreateZero(), AzManipulatorTestFramework::DefaultViewportSize);
m_cameraState =
AzFramework::CreateIdentityDefaultCamera(AZ::Vector3::CreateZero(), AzManipulatorTestFramework::DefaultViewportSize);
}
public:
const float m_boundsRadius = 1.0f;
AZStd::unique_ptr<AzManipulatorTestFramework::ManipulatorViewportInteraction> m_viewportManipulatorInteraction;
AZStd::unique_ptr<AzManipulatorTestFramework::ImmediateModeActionDispatcher> m_actionDispatcher;
AZStd::shared_ptr<AzToolsFramework::LinearManipulator> m_linearManipulator;
AzFramework::CameraState m_cameraState;
};
TEST_F(GridSnappingFixture, MouseDownWithSnappingEnabledSnapsToClosestGridSize)
{
AZStd::shared_ptr<AzToolsFramework::LinearManipulator> linearManipulator(AzManipulatorTestFramework::CreateLinearManipulator(
m_viewportManipulatorInteraction->GetManipulatorManager().GetId(),
/*position=*/AZ::Vector3(0.0f, 50.0f, 0.0f),
/*radius=*/m_boundsRadius));
// the initial starting position of the manipulator (in front of the camera)
const auto initialPositionWorld = m_linearManipulator->GetLocalPosition();
const auto initialPositionWorld = linearManipulator->GetLocalPosition();
// where the manipulator should end up (in front and to the left of the camera)
const auto finalPositionWorld = AZ::Vector3(-10.0f, 50.0f, 0.0f);
// perspective scale factor for manipulator distance to camera
@@ -66,21 +69,18 @@ namespace UnitTest
// adjusted final world position taking into account the manipulator position relative to the camera
const auto finalPositionWorldAdjusted = finalPositionWorld - (vectorToInitialPositionWorld * scaledRadiusBound);
// calculate the position in screen space of the initial position of the manipulator
const auto initialPositionScreen =
AzFramework::WorldToScreen(initialPositionWorld, m_cameraState);
const auto initialPositionScreen = AzFramework::WorldToScreen(initialPositionWorld, m_cameraState);
// calculate the position in screen space of the final position of the manipulator
const auto finalPositionScreen = AzFramework::WorldToScreen(finalPositionWorldAdjusted, m_cameraState);
// callback to update the manipulator's current position
m_linearManipulator->InstallMouseMoveCallback(
[this](const AzToolsFramework::LinearManipulator::Action& action)
{
auto pos = action.LocalPosition();
m_linearManipulator->SetLocalPosition(pos);
});
linearManipulator->InstallMouseMoveCallback(
[this, linearManipulator](const AzToolsFramework::LinearManipulator::Action& action)
{
linearManipulator->SetLocalPosition(action.LocalPosition());
});
m_actionDispatcher
->EnableSnapToGrid()
m_actionDispatcher->EnableSnapToGrid()
->GridSize(5.0f)
->CameraState(m_cameraState)
->MousePosition(initialPositionScreen)
@@ -89,7 +89,67 @@ namespace UnitTest
->MousePosition(finalPositionScreen)
->MouseLButtonUp()
->ExpectManipulatorNotBeingInteracted()
->ExpectTrue(m_linearManipulator->GetLocalPosition().IsClose(finalPositionWorld, 0.01f))
;
->ExpectTrue(linearManipulator->GetLocalPosition().IsClose(finalPositionWorld, 0.01f));
}
template<typename Manipulator>
void ValidateManipulatorSnappingBehavior(
AZStd::shared_ptr<Manipulator> manipulator, AzManipulatorTestFramework::ImmediateModeActionDispatcher* actionDispatcher,
const AzFramework::CameraState& cameraState)
{
manipulator->SetLocalOrientation(AZ::Quaternion::CreateFromEulerAnglesDegrees(AZ::Vector3(180.0f, 0.0f, 135.0f)));
// the initial starting position of the manipulator (in front of the camera)
const auto initialPositionWorld = manipulator->GetLocalPosition() + AZ::Vector3::CreateAxisX(0.15f);
// where the manipulator should end up (unmoved)
const auto finalPositionWorld = manipulator->GetLocalPosition();
// where we should move the mouse to
const auto attemptPositionWorld = manipulator->GetLocalPosition() + AZ::Vector3::CreateAxisX(0.35f);
// calculate the position in screen space of the initial position of the manipulator
const auto initialPositionScreen = AzFramework::WorldToScreen(initialPositionWorld, cameraState);
// calculate the position in screen space of the final position of the manipulator
const auto attemptPositionScreen = AzFramework::WorldToScreen(attemptPositionWorld, cameraState);
// callback to update the manipulator's current position
manipulator->InstallMouseMoveCallback(
[manipulator](const typename Manipulator::Action& action)
{
manipulator->SetLocalPosition(action.LocalPosition());
});
actionDispatcher->EnableSnapToGrid()
->GridSize(1.0f)
->CameraState(cameraState)
->MousePosition(initialPositionScreen)
->MouseLButtonDown()
->ExpectManipulatorBeingInteracted()
->MousePosition(attemptPositionScreen)
->MouseLButtonUp()
->ExpectManipulatorNotBeingInteracted()
->ExpectThat(manipulator->GetLocalPosition(), IsCloseTolerance(finalPositionWorld, 0.01f));
}
TEST_F(GridSnappingFixture, MouseDownAndMoveLinearManipulatorDoesNotSnapWithMovementSmallerThanHalfGridSize)
{
AZStd::shared_ptr<AzToolsFramework::LinearManipulator> linearManipulator(AzManipulatorTestFramework::CreateLinearManipulator(
m_viewportManipulatorInteraction->GetManipulatorManager().GetId(),
/*position=*/AZ::Vector3(0.0f, 10.0f, 0.0f),
/*radius=*/m_boundsRadius));
linearManipulator->SetAxis(AZ::Vector3::CreateAxisY());
ValidateManipulatorSnappingBehavior(linearManipulator, m_actionDispatcher.get(), m_cameraState);
}
TEST_F(GridSnappingFixture, MouseDownAndMovePlanarManipulatorDoesNotSnapWithMovementSmallerThanHalfGridSize)
{
AZStd::shared_ptr<AzToolsFramework::PlanarManipulator> planarManipulator(AzManipulatorTestFramework::CreatePlanarManipulator(
m_viewportManipulatorInteraction->GetManipulatorManager().GetId(),
/*position=*/AZ::Vector3(0.0f, 10.0f, 0.0f),
/*radius=*/m_boundsRadius));
planarManipulator->SetAxes(AZ::Vector3::CreateAxisY(), AZ::Vector3::CreateAxisZ());
ValidateManipulatorSnappingBehavior(planarManipulator, m_actionDispatcher.get(), m_cameraState);
}
} // namespace UnitTest
@@ -433,6 +433,11 @@ namespace AzToolsFramework
return m_manipulatorSpaceWithLocalTransform.GetSpace();
}
const AZ::Vector3& Manipulators::GetNonUniformScale() const
{
return m_manipulatorSpaceWithLocalTransform.GetNonUniformScale();
}
void Manipulators::SetSpace(const AZ::Transform& worldFromLocal)
{
m_manipulatorSpaceWithLocalTransform.SetSpace(worldFromLocal);
@@ -192,8 +192,7 @@ namespace AzToolsFramework
/// for each vertex associated with the translation manipulator to use with offset calculations when updating.
template<typename Vertex>
void InitializeVertexLookup(
IndexedTranslationManipulator<Vertex>& translationManipulator,
const AZ::EntityId entityId, const AZ::Vector3& snapOffset)
IndexedTranslationManipulator<Vertex>& translationManipulator, const AZ::EntityId entityId)
{
AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::AzToolsFramework);
@@ -202,7 +201,7 @@ namespace AzToolsFramework
AZ::FixedVerticesRequestBus<Vertex>::Bind(fixedVertices, entityId);
translationManipulator.Process(
[snapOffset, fixedVertices]
[fixedVertices]
(typename IndexedTranslationManipulator<Vertex>::VertexLookup& vertexLookup)
{
Vertex vertex;
@@ -213,7 +212,7 @@ namespace AzToolsFramework
if (found)
{
vertexLookup.m_start = vertex + AZ::AdaptVertexIn<Vertex>(snapOffset);
vertexLookup.m_start = vertex;
vertexLookup.m_offset = Vertex::CreateZero();
}
});
@@ -250,10 +249,10 @@ namespace AzToolsFramework
// linear manipulator callbacks
m_translationManipulator->m_manipulator.InstallLinearManipulatorMouseDownCallback(
[this](const LinearManipulator::Action& action)
[this]([[maybe_unused]] const LinearManipulator::Action& action)
{
BeginBatchMovement();
InitializeVertexLookup(*m_translationManipulator, GetEntityId(), action.m_start.m_positionSnapOffset);
InitializeVertexLookup(*m_translationManipulator, GetEntityId());
});
m_translationManipulator->m_manipulator.InstallLinearManipulatorMouseMoveCallback(
@@ -264,17 +263,17 @@ namespace AzToolsFramework
});
m_translationManipulator->m_manipulator.InstallLinearManipulatorMouseUpCallback(
[this](const LinearManipulator::Action& /*action*/)
[this]([[maybe_unused]] const LinearManipulator::Action& action)
{
EndBatchMovement();
});
// planar manipulator callbacks
m_translationManipulator->m_manipulator.InstallPlanarManipulatorMouseDownCallback(
[this](const PlanarManipulator::Action& action)
[this]([[maybe_unused]] const PlanarManipulator::Action& action)
{
BeginBatchMovement();
InitializeVertexLookup(*m_translationManipulator, GetEntityId(), action.m_start.m_snapOffset);
InitializeVertexLookup(*m_translationManipulator, GetEntityId());
});
m_translationManipulator->m_manipulator.InstallPlanarManipulatorMouseMoveCallback(
@@ -285,17 +284,17 @@ namespace AzToolsFramework
});
m_translationManipulator->m_manipulator.InstallPlanarManipulatorMouseUpCallback(
[this](const PlanarManipulator::Action& /*action*/)
[this]([[maybe_unused]] const PlanarManipulator::Action& action)
{
EndBatchMovement();
});
// surface manipulator callbacks
m_translationManipulator->m_manipulator.InstallSurfaceManipulatorMouseDownCallback(
[this](const SurfaceManipulator::Action& action)
[this]([[maybe_unused]] const SurfaceManipulator::Action& action)
{
BeginBatchMovement();
InitializeVertexLookup(*m_translationManipulator, GetEntityId(), action.m_start.m_snapOffset);
InitializeVertexLookup(*m_translationManipulator, GetEntityId());
});
m_translationManipulator->m_manipulator.InstallSurfaceManipulatorMouseMoveCallback(
@@ -306,7 +305,7 @@ namespace AzToolsFramework
});
m_translationManipulator->m_manipulator.InstallSurfaceManipulatorMouseUpCallback(
[this](const SurfaceManipulator::Action& /*action*/)
[this]([[maybe_unused]] const SurfaceManipulator::Action& action)
{
EndBatchMovement();
});
@@ -893,7 +892,7 @@ namespace AzToolsFramework
{
BeginBatchMovement();
InitializeVertexLookup(*m_translationManipulator, GetEntityId(), AZ::Vector3::CreateZero());
InitializeVertexLookup(*m_translationManipulator, GetEntityId());
// note: AdaptVertexIn/Out is to ensure we clamp the vertex local Z position to 0 if
// dealing with Vector2s when setting the position of the manipulator.
const AZ::Vector3 localOffset =
@@ -23,8 +23,8 @@ namespace AzToolsFramework
{
LinearManipulator::Starter CalculateLinearManipulationDataStart(
const LinearManipulator::Fixed& fixed, const AZ::Transform& worldFromLocal, const AZ::Vector3& nonUniformScale,
const AZ::Transform& localTransform, const GridSnapAction& gridSnapAction, const ViewportInteraction::MouseInteraction& interaction,
const float intersectionDistance, const AzFramework::CameraState& cameraState)
const AZ::Transform& localTransform, const ViewportInteraction::MouseInteraction& interaction, const float intersectionDistance,
const AzFramework::CameraState& cameraState)
{
const ManipulatorInteraction manipulatorInteraction =
BuildManipulatorInteraction(
@@ -50,28 +50,9 @@ namespace AzToolsFramework
manipulatorInteraction.m_localRayOrigin, manipulatorInteraction.m_localRayDirection,
localIntersectionPoint, startTransition.m_localNormal, start.m_localHitPosition);
const float gridSize = gridSnapAction.m_gridSnapParams.m_gridSize;
const bool snapping = gridSnapAction.m_gridSnapParams.m_gridSnap;
const float scaleRecip = manipulatorInteraction.m_scaleReciprocal;
// calculate position amount to snap, to align with grid
const AZ::Vector3 positionSnapOffset = snapping && !gridSnapAction.m_localSnapping
? CalculateSnappedOffset(localTransform.GetTranslation(), axis, gridSize * scaleRecip)
: AZ::Vector3::CreateZero();
const AZ::Vector3 localScale = AZ::Vector3(localTransform.GetUniformScale());
const AZ::Quaternion localRotation = QuaternionFromTransformNoScaling(localTransform);
// calculate scale amount to snap, to align to round scale value
const AZ::Vector3 scaleSnapOffset = snapping && !gridSnapAction.m_localSnapping
? localRotation.GetInverseFull().TransformVector(CalculateSnappedOffset(
localRotation.TransformVector(localScale), axis, gridSize * scaleRecip))
: AZ::Vector3::CreateZero();
start.m_screenPosition = interaction.m_mousePick.m_screenCoordinates;
start.m_positionSnapOffset = positionSnapOffset;
start.m_scaleSnapOffset = scaleSnapOffset;
start.m_localPosition = localTransform.GetTranslation() + positionSnapOffset;
start.m_localScale = localScale + scaleSnapOffset;
start.m_localPosition = localTransform.GetTranslation();
start.m_localScale = AZ::Vector3(localTransform.GetUniformScale());;
start.m_localAxis = axis;
// sign to determine which side of the linear axis we pressed
// (useful to know when the visual axis flips to face the camera)
@@ -87,7 +68,7 @@ namespace AzToolsFramework
LinearManipulator::Action CalculateLinearManipulationDataAction(
const LinearManipulator::Fixed& fixed, const LinearManipulator::Starter& starter,
const AZ::Transform& worldFromLocal, const AZ::Vector3& nonUniformScale, const AZ::Transform& localTransform,
const GridSnapAction& gridSnapAction, const ViewportInteraction::MouseInteraction& interaction)
const GridSnapParameters& gridSnapParams, const ViewportInteraction::MouseInteraction& interaction)
{
const ManipulatorInteraction manipulatorInteraction =
BuildManipulatorInteraction(
@@ -108,31 +89,34 @@ namespace AzToolsFramework
GetCameraState(interaction.m_interactionId.m_viewportId));
const AZ::Vector3 axis = TransformDirectionNoScaling(localTransform, fixed.m_axis);
// The local positions have been transformed to the reference frame of the object being manipulated. But they appear in the world
// with non-uniform scale applied, and the object being manipulated will want to work with unscaled deltas, so we need to divide by
// the non-uniform scale here.
// the local positions have been transformed to the reference frame of the object being manipulated, but they appear in the world
// with non-uniform scale applied, the object being manipulated will want to work with unscaled deltas, so we need to divide by
// the non-uniform scale here
const AZ::Vector3 hitDelta = (localHitPosition - start.m_localHitPosition) / nonUniformScale;
const AZ::Vector3 unsnappedOffset = axis * axis.Dot(hitDelta);
const float scaleRecip = manipulatorInteraction.m_scaleReciprocal * axis.Dot(manipulatorInteraction.m_nonUniformScaleReciprocal);
const float gridSize = gridSnapAction.m_gridSnapParams.m_gridSize;
const bool snapping = gridSnapAction.m_gridSnapParams.m_gridSnap;
const float scaleRecip =
manipulatorInteraction.m_scaleReciprocal * fixed.m_axis.Dot(manipulatorInteraction.m_nonUniformScaleReciprocal);
const float gridSize = gridSnapParams.m_gridSize;
const bool snapping = gridSnapParams.m_gridSnap;
LinearManipulator::Action action;
action.m_fixed = fixed;
action.m_start = start;
action.m_current.m_localPositionOffset = snapping
? unsnappedOffset + CalculateSnappedOffset(unsnappedOffset, axis, gridSize * scaleRecip)
? CalculateSnappedAmount(unsnappedOffset, axis, gridSize * scaleRecip)
: unsnappedOffset;
action.m_current.m_screenPosition = interaction.m_mousePick.m_screenCoordinates;
action.m_viewportId = interaction.m_interactionId.m_viewportId;
const AZ::Quaternion localRotation = QuaternionFromTransformNoScaling(localTransform);
const AZ::Vector3 scaledUnsnappedOffset = unsnappedOffset * startTransition.m_screenToWorldScale * NonUniformScaleReciprocal(nonUniformScale);
const AZ::Vector3 scaledUnsnappedOffset =
unsnappedOffset * startTransition.m_screenToWorldScale * NonUniformScaleReciprocal(nonUniformScale);
// how much to adjust the scale based on movement
const AZ::Quaternion invLocalRotation = localRotation.GetInverseFull();
action.m_current.m_localScaleOffset = snapping
? invLocalRotation.TransformVector((scaledUnsnappedOffset + CalculateSnappedOffset(scaledUnsnappedOffset, axis, gridSize * scaleRecip)))
? invLocalRotation.TransformVector(CalculateSnappedAmount(scaledUnsnappedOffset, axis, gridSize * scaleRecip))
: invLocalRotation.TransformVector(scaledUnsnappedOffset);
// record what modifier keys are held during this action
@@ -171,19 +155,18 @@ namespace AzToolsFramework
const ViewportInteraction::MouseInteraction& interaction, const float rayIntersectionDistance)
{
const AZ::Transform worldFromLocalUniformScale = TransformUniformScale(GetSpace());
const GridSnapParameters gridSnapParams = GridSnapSettings(interaction.m_interactionId.m_viewportId);
// note: m_localTransform must not be made uniform as it may contain a local scale we want to snap
m_starter = CalculateLinearManipulationDataStart(
m_fixed, worldFromLocalUniformScale, GetNonUniformScale(), GetLocalTransform(),
GridSnapAction(gridSnapParams, interaction.m_keyboardModifiers.Alt()), interaction, rayIntersectionDistance,
m_fixed, worldFromLocalUniformScale, GetNonUniformScale(), GetLocalTransform(), interaction, rayIntersectionDistance,
GetCameraState(interaction.m_interactionId.m_viewportId));
if (m_onLeftMouseDownCallback)
{
const GridSnapParameters gridSnapParams = GridSnapSettings(interaction.m_interactionId.m_viewportId);
m_onLeftMouseDownCallback(CalculateLinearManipulationDataAction(
m_fixed, m_starter, worldFromLocalUniformScale, GetNonUniformScale(), GetLocalTransform(),
GridSnapAction(gridSnapParams, interaction.m_keyboardModifiers.Alt()), interaction));
m_fixed, m_starter, worldFromLocalUniformScale, GetNonUniformScale(), GetLocalTransform(), gridSnapParams, interaction));
}
}
@@ -195,8 +178,8 @@ namespace AzToolsFramework
// note: m_localTransform must not be made uniform as it may contain a local scale we want to snap
m_onMouseMoveCallback(CalculateLinearManipulationDataAction(
m_fixed, m_starter, TransformUniformScale(GetSpace()), GetNonUniformScale(), GetLocalTransform(),
GridSnapAction(gridSnapParams, interaction.m_keyboardModifiers.Alt()), interaction));
m_fixed, m_starter, TransformUniformScale(GetSpace()), GetNonUniformScale(), GetLocalTransform(), gridSnapParams,
interaction));
}
}
@@ -208,8 +191,7 @@ namespace AzToolsFramework
// note: m_localTransform must not be made uniform as it may contain a local scale we want to snap
m_onLeftMouseUpCallback(CalculateLinearManipulationDataAction(
m_fixed, m_starter, TransformUniformScale(GetSpace()), GetNonUniformScale(), GetLocalTransform(),
GridSnapAction(gridSnapParams, interaction.m_keyboardModifiers.Alt()), interaction));
m_fixed, m_starter, TransformUniformScale(GetSpace()), GetNonUniformScale(), GetLocalTransform(), gridSnapParams, interaction));
}
}
@@ -232,8 +214,8 @@ namespace AzToolsFramework
GridSnapSettings(mouseInteraction.m_interactionId.m_viewportId);
const auto action = CalculateLinearManipulationDataAction(
m_fixed, m_starter, TransformUniformScale(GetSpace()), GetNonUniformScale(), GetLocalTransform(),
GridSnapAction(gridSnapParams, mouseInteraction.m_keyboardModifiers.Alt()), mouseInteraction);
m_fixed, m_starter, TransformUniformScale(GetSpace()), GetNonUniformScale(), GetLocalTransform(), gridSnapParams,
mouseInteraction);
// display the exact hit (ray intersection) of the mouse pick on the manipulator
DrawTransformAxes(
@@ -20,7 +20,7 @@
namespace AzToolsFramework
{
struct GridSnapAction;
struct GridSnapParameters;
/// LinearManipulator serves as a visual tool for users to modify values
/// in one dimension on an axis defined in 3D space.
@@ -68,8 +68,6 @@ namespace AzToolsFramework
AZ::Vector3 m_localScale; ///< The current scale of the manipulator in local space.
AZ::Vector3 m_localHitPosition; ///< The intersection point in local space between the ray and the manipulator when the mouse down event happens.
AZ::Vector3 m_localAxis; ///< The axis in the local space of the manipulator itself.
AZ::Vector3 m_positionSnapOffset; ///< The snap offset amount to ensure manipulator is aligned to the grid.
AZ::Vector3 m_scaleSnapOffset; ///< The snap offset amount to ensure manipulator is aligned to round scale increments.
float m_sign; ///< Used to determine which side of the axis we clicked on in case it's flipped to face the camera.
AzFramework::ScreenPoint m_screenPosition; ///< The initial position in screen space of the manipulator.
};
@@ -91,7 +89,7 @@ namespace AzToolsFramework
ViewportInteraction::KeyboardModifiers m_modifiers;
int m_viewportId; ///< The id of the viewport this manipulator is being used in.
AZ::Vector3 LocalScale() const { return m_start.m_localScale + m_current.m_localScaleOffset; }
AZ::Vector3 LocalScaleOffset() const { return m_start.m_scaleSnapOffset + m_current.m_localScaleOffset; }
AZ::Vector3 LocalScaleOffset() const { return m_current.m_localScaleOffset; }
AZ::Vector3 LocalPosition() const { return m_start.m_localPosition + m_current.m_localPositionOffset; }
AZ::Vector3 LocalPositionOffset() const { return m_current.m_localPositionOffset; }
AZ::Vector2 ScreenOffset() const
@@ -162,11 +160,11 @@ namespace AzToolsFramework
LinearManipulator::Starter CalculateLinearManipulationDataStart(
const LinearManipulator::Fixed& fixed, const AZ::Transform& worldFromLocal, const AZ::Vector3& nonUniformScale,
const AZ::Transform& localTransform, const GridSnapAction& gridSnapAction, const ViewportInteraction::MouseInteraction& interaction,
float intersectionDistance, const AzFramework::CameraState& cameraState);
const AZ::Transform& localTransform, const ViewportInteraction::MouseInteraction& interaction, float intersectionDistance,
const AzFramework::CameraState& cameraState);
LinearManipulator::Action CalculateLinearManipulationDataAction(
const LinearManipulator::Fixed& fixed, const LinearManipulator::Starter& starter,
const AZ::Transform& worldFromLocal, const AZ::Vector3& nonUniformScale, const AZ::Transform& localTransform,
const GridSnapAction& gridSnapAction, const ViewportInteraction::MouseInteraction& interaction);
const GridSnapParameters& gridSnapParams, const ViewportInteraction::MouseInteraction& interaction);
} // namespace AzToolsFramework
@@ -42,12 +42,6 @@ namespace AzToolsFramework
{
}
GridSnapAction::GridSnapAction(const GridSnapParameters& gridSnapParameters, const bool localSnapping)
: m_gridSnapParams(gridSnapParameters)
, m_localSnapping(localSnapping)
{
}
ManipulatorInteraction BuildManipulatorInteraction(
const AZ::Transform& worldFromLocal, const AZ::Vector3& nonUniformScale,
const AZ::Vector3& worldRayOrigin, const AZ::Vector3& worldRayDirection)
@@ -57,19 +51,39 @@ namespace AzToolsFramework
return {localFromWorldUniform.TransformPoint(worldRayOrigin),
TransformDirectionNoScaling(localFromWorldUniform, worldRayDirection),
ScaleReciprocal(worldFromLocalUniform),
NonUniformScaleReciprocal(nonUniformScale)};
NonUniformScaleReciprocal(nonUniformScale),
ScaleReciprocal(worldFromLocalUniform)};
}
AZ::Vector3 CalculateSnappedOffset(
const AZ::Vector3& unsnappedPosition, const AZ::Vector3& axis, const float size)
struct SnapAdjustment
{
float m_existingSnapDistance; //!< How far to snap up or down to align to the grid.
float m_nextSnapDistance; //!< The snap increment (will return full signed value (grid size) when distance
//!< moved is greater than half of the grid size in either direction).
};
static SnapAdjustment CalculateSnapDistance(const AZ::Vector3& unsnappedPosition, const AZ::Vector3& axis, const float size)
{
// calculate total distance along axis
const float axisDistance = axis.Dot(unsnappedPosition);
// round to nearest step size
const float snappedAxisDistance = floorf((axisDistance / size) + 0.5f) * size;
return { axisDistance, snappedAxisDistance };
}
AZ::Vector3 CalculateSnappedOffset(const AZ::Vector3& unsnappedPosition, const AZ::Vector3& axis, const float size)
{
const auto snapAdjustment = CalculateSnapDistance(unsnappedPosition, axis, size);
// return offset along axis to snap to step size
return axis * (snappedAxisDistance - axisDistance);
return axis * (snapAdjustment.m_nextSnapDistance - snapAdjustment.m_existingSnapDistance);
}
AZ::Vector3 CalculateSnappedAmount(const AZ::Vector3& unsnappedPosition, const AZ::Vector3& axis, const float size)
{
const auto snapAdjustment = CalculateSnapDistance(unsnappedPosition, axis, size);
// return offset along axis to snap to step size
return axis * snapAdjustment.m_nextSnapDistance;
}
AZ::Vector3 CalculateSnappedTerrainPosition(
@@ -31,24 +31,15 @@ namespace AzToolsFramework
float m_gridSize;
};
/// Structure to encapsulate the current grid snapping state.
struct GridSnapAction
{
GridSnapAction(const GridSnapParameters& gridSnapParameters, bool localSnapping);
GridSnapParameters m_gridSnapParams;
bool m_localSnapping;
};
/// Structure to hold transformed incoming viewport interaction from world space to manipulator space.
struct ManipulatorInteraction
{
AZ::Vector3 m_localRayOrigin; ///< The ray origin (start) in the reference from of the manipulator.
AZ::Vector3 m_localRayDirection; ///< The ray direction in the reference from of the manipulator.
float m_scaleReciprocal; ///< The scale reciprocal (1.0 / scale) of the transform used to move the
///< ray from world space to local space.
AZ::Vector3 m_nonUniformScaleReciprocal; ///< Handles inverting any non-uniform scale which was applied
///< separately from the transform.
float m_scaleReciprocal; ///< The scale reciprocal (1.0 / scale) of the transform used to move the
///< ray from world space to local space.
};
/// Build a ManipulatorInteraction structure from the incoming viewport interaction.
@@ -56,11 +47,16 @@ namespace AzToolsFramework
const AZ::Transform& worldFromLocal, const AZ::Vector3& nonUniformScale,
const AZ::Vector3& worldRayOrigin, const AZ::Vector3& worldRayDirection);
/// Calculate the offset along an axis to adjust a position
/// to stay snapped to a given grid size.
/// Calculate the offset along an axis to adjust a position to stay snapped to a given grid size.
/// @note This is snap up or down to the nearest grid segment (e.g. 0.2 snaps to 0.0 -> delta 0.2,
/// 0.7 snaps to 1.0 -> delta 0.3).
AZ::Vector3 CalculateSnappedOffset(
const AZ::Vector3& unsnappedPosition, const AZ::Vector3& axis, float size);
/// Return the amount to snap from the starting position given the current grid size.
/// @note A movement of more than half size (in either direction) will cause a snap by size.
AZ::Vector3 CalculateSnappedAmount(const AZ::Vector3& unsnappedPosition, const AZ::Vector3& axis, float size);
/// For a given point on the terrain, calculate the closest xy position snapped to the grid
/// (z position is aligned to terrain height, not snapped to z grid)
AZ::Vector3 CalculateSnappedTerrainPosition(
@@ -59,17 +59,16 @@ namespace AzToolsFramework
const AZ::Transform& worldFromLocal, const AZ::Vector3& nonUniformScale, const AZ::Transform& localTransform,
const ViewportInteraction::MouseInteraction& interaction,
const AZStd::vector<LinearManipulator::Fixed>& fixedAxes,
const AZStd::vector<LinearManipulator::Starter>& starterStates, const GridSnapAction& gridSnapAction)
const AZStd::vector<LinearManipulator::Starter>& starterStates, const GridSnapParameters& gridSnapParams)
{
MultiLinearManipulator::Action action;
action.m_viewportId = interaction.m_interactionId.m_viewportId;
// build up action state for each axis
for (size_t fixedIndex = 0; fixedIndex < fixedAxes.size(); ++fixedIndex)
{
action.m_actions.push_back(
CalculateLinearManipulationDataAction(
fixedAxes[fixedIndex], starterStates[fixedIndex], worldFromLocal, nonUniformScale, localTransform,
gridSnapAction, interaction));
action.m_actions.push_back(CalculateLinearManipulationDataAction(
fixedAxes[fixedIndex], starterStates[fixedIndex], worldFromLocal, nonUniformScale, localTransform, gridSnapParams,
interaction));
}
return action;
@@ -79,8 +78,6 @@ namespace AzToolsFramework
const ViewportInteraction::MouseInteraction& interaction, const float rayIntersectionDistance)
{
const AZ::Transform worldFromLocalUniformScale = TransformUniformScale(GetSpace());
const GridSnapParameters gridSnapParams = GridSnapSettings(interaction.m_interactionId.m_viewportId);
const AzFramework::CameraState cameraState = GetCameraState(interaction.m_interactionId.m_viewportId);
// build up initial start state for each axis
@@ -88,20 +85,19 @@ namespace AzToolsFramework
{
// note: m_localTransform must not be made uniform as it may contain a local scale we want to snap
const auto linearStart = CalculateLinearManipulationDataStart(
fixed, worldFromLocalUniformScale, GetNonUniformScale(), GetLocalTransform(),
GridSnapAction(gridSnapParams, interaction.m_keyboardModifiers.Alt()), interaction,
rayIntersectionDistance, cameraState);
fixed, worldFromLocalUniformScale, GetNonUniformScale(), GetLocalTransform(), interaction, rayIntersectionDistance,
cameraState);
m_starters.push_back(linearStart);
}
if (m_onLeftMouseDownCallback)
{
const GridSnapAction gridSnapAction = GridSnapAction(gridSnapParams, interaction.m_keyboardModifiers.Alt());
const GridSnapParameters gridSnapParams = GridSnapSettings(interaction.m_interactionId.m_viewportId);
// pass action containing all linear actions for each axis to handler
m_onLeftMouseDownCallback(BuildMultiLinearManipulatorAction(
worldFromLocalUniformScale, GetNonUniformScale(), GetLocalTransform(),
interaction, m_fixedAxes, m_starters, gridSnapAction));
interaction, m_fixedAxes, m_starters, gridSnapParams));
}
}
@@ -111,11 +107,9 @@ namespace AzToolsFramework
{
const AZ::Transform worldFromLocalUniformScale = TransformUniformScale(GetSpace());
const GridSnapParameters gridSnapParams = GridSnapSettings(interaction.m_interactionId.m_viewportId);
const GridSnapAction gridSnapAction = GridSnapAction(gridSnapParams, interaction.m_keyboardModifiers.Alt());
m_onMouseMoveCallback(BuildMultiLinearManipulatorAction(
worldFromLocalUniformScale, GetNonUniformScale(), GetLocalTransform(),
interaction, m_fixedAxes, m_starters, gridSnapAction));
interaction, m_fixedAxes, m_starters, gridSnapParams));
}
}
@@ -125,11 +119,9 @@ namespace AzToolsFramework
{
const AZ::Transform worldFromLocalUniformScale = TransformUniformScale(GetSpace());
const GridSnapParameters gridSnapParams = GridSnapSettings(interaction.m_interactionId.m_viewportId);
const GridSnapAction gridSnapAction = GridSnapAction(gridSnapParams, interaction.m_keyboardModifiers.Alt());
m_onLeftMouseUpCallback(BuildMultiLinearManipulatorAction(
worldFromLocalUniformScale, GetNonUniformScale(), GetLocalTransform(),
interaction, m_fixedAxes, m_starters, gridSnapAction));
interaction, m_fixedAxes, m_starters, gridSnapParams));
m_starters.clear();
}
@@ -20,8 +20,6 @@
namespace AzToolsFramework
{
struct GridSnapAction;
//! MultiLinearManipulator serves as a visual tool for users to modify values
//! in one or more dimensions on axes defined in 3D space.
class MultiLinearManipulator
@@ -22,8 +22,7 @@
namespace AzToolsFramework
{
PlanarManipulator::StartInternal PlanarManipulator::CalculateManipulationDataStart(
const Fixed& fixed, const AZ::Transform& worldFromLocal, const AZ::Vector3& nonUniformScale,
const AZ::Transform& localTransform, const GridSnapAction& gridSnapAction,
const Fixed& fixed, const AZ::Transform& worldFromLocal, const AZ::Vector3& nonUniformScale, const AZ::Transform& localTransform,
const ViewportInteraction::MouseInteraction& interaction, const float intersectionDistance)
{
const ManipulatorInteraction manipulatorInteraction =
@@ -31,8 +30,6 @@ namespace AzToolsFramework
worldFromLocal, nonUniformScale, interaction.m_mousePick.m_rayOrigin, interaction.m_mousePick.m_rayDirection);
const AZ::Vector3 normal = TransformDirectionNoScaling(localTransform, fixed.m_normal);
const AZ::Vector3 axis1 = TransformDirectionNoScaling(localTransform, fixed.m_axis1);
const AZ::Vector3 axis2 = TransformDirectionNoScaling(localTransform, fixed.m_axis2);
// initial intersect point
const AZ::Vector3 localIntersectionPoint =
@@ -43,25 +40,14 @@ namespace AzToolsFramework
manipulatorInteraction.m_localRayOrigin, manipulatorInteraction.m_localRayDirection,
localIntersectionPoint, normal, startInternal.m_localHitPosition);
const float scaleRecip = manipulatorInteraction.m_scaleReciprocal;
const float gridSize = gridSnapAction.m_gridSnapParams.m_gridSize;
const bool snapping = gridSnapAction.m_gridSnapParams.m_gridSnap;
// calculate amount to snap to align with grid
const AZ::Vector3 snapOffset = snapping && !gridSnapAction.m_localSnapping
? CalculateSnappedOffset(localTransform.GetTranslation(), axis1, gridSize * scaleRecip) +
CalculateSnappedOffset(localTransform.GetTranslation(), axis2, gridSize * scaleRecip)
: AZ::Vector3::CreateZero();
startInternal.m_snapOffset = snapOffset;
startInternal.m_localPosition = localTransform.GetTranslation() + snapOffset;
startInternal.m_localPosition = localTransform.GetTranslation();
return startInternal;
}
PlanarManipulator::Action PlanarManipulator::CalculateManipulationDataAction(
const Fixed& fixed, const StartInternal& startInternal, const AZ::Transform& worldFromLocal,
const AZ::Vector3& nonUniformScale, const AZ::Transform& localTransform, const GridSnapAction& gridSnapAction,
const Fixed& fixed, const StartInternal& startInternal, const AZ::Transform& worldFromLocal, const AZ::Vector3& nonUniformScale,
const AZ::Transform& localTransform, const GridSnapParameters& gridSnapParams,
const ViewportInteraction::MouseInteraction& interaction)
{
const ManipulatorInteraction manipulatorInteraction =
@@ -88,20 +74,18 @@ namespace AzToolsFramework
const AZ::Vector3 hitDelta = (localHitPosition - startInternal.m_localHitPosition) / nonUniformScale;
const AZ::Vector3 unsnappedOffset = axis1.Dot(hitDelta) * axis1 + axis2.Dot(hitDelta) * axis2;
const float scaleRecip = manipulatorInteraction.m_scaleReciprocal;
const AZ::Vector3 nonUniformScaleRecip = manipulatorInteraction.m_nonUniformScaleReciprocal;
const float gridSize = gridSnapAction.m_gridSnapParams.m_gridSize;
const bool snapping = gridSnapAction.m_gridSnapParams.m_gridSnap;
const float scaleRecip = manipulatorInteraction.m_scaleReciprocal;
const float gridSize = gridSnapParams.m_gridSize;
const bool snapping = gridSnapParams.m_gridSnap;
Action action;
action.m_fixed = fixed;
action.m_start.m_localPosition = startInternal.m_localPosition;
action.m_start.m_snapOffset = startInternal.m_snapOffset;
action.m_start.m_localHitPosition = startInternal.m_localHitPosition;
action.m_current.m_localOffset = snapping
? unsnappedOffset +
CalculateSnappedOffset(unsnappedOffset, axis1, gridSize * scaleRecip * nonUniformScaleRecip.Dot(axis1)) +
CalculateSnappedOffset(unsnappedOffset, axis2, gridSize * scaleRecip * nonUniformScaleRecip.Dot(axis2))
? CalculateSnappedAmount(unsnappedOffset, axis1, gridSize * scaleRecip * nonUniformScaleRecip.Dot(fixed.m_axis1)) +
CalculateSnappedAmount(unsnappedOffset, axis2, gridSize * scaleRecip * nonUniformScaleRecip.Dot(fixed.m_axis2))
: unsnappedOffset;
// record what modifier keys are held during this action
@@ -141,18 +125,17 @@ namespace AzToolsFramework
{
const AZ::Transform worldFromLocalUniformScale = TransformUniformScale(GetSpace());
const GridSnapParameters gridSnapParams = GridSnapSettings(interaction.m_interactionId.m_viewportId);
m_startInternal = CalculateManipulationDataStart(
m_fixed, worldFromLocalUniformScale, GetNonUniformScale(), TransformNormalizedScale(GetLocalTransform()),
GridSnapAction(gridSnapParams, interaction.m_keyboardModifiers.Alt()),
interaction, rayIntersectionDistance);
if (m_onLeftMouseDownCallback)
{
const GridSnapParameters gridSnapParams = GridSnapSettings(interaction.m_interactionId.m_viewportId);
m_onLeftMouseDownCallback(CalculateManipulationDataAction(
m_fixed, m_startInternal, worldFromLocalUniformScale, GetNonUniformScale(), TransformNormalizedScale(GetLocalTransform()),
GridSnapAction(gridSnapParams, interaction.m_keyboardModifiers.Alt()), interaction));
gridSnapParams, interaction));
}
}
@@ -164,8 +147,7 @@ namespace AzToolsFramework
m_onMouseMoveCallback(CalculateManipulationDataAction(
m_fixed, m_startInternal, TransformUniformScale(GetSpace()), GetNonUniformScale(),
TransformNormalizedScale(GetLocalTransform()),
GridSnapAction(gridSnapParams, interaction.m_keyboardModifiers.Alt()), interaction));
TransformNormalizedScale(GetLocalTransform()), gridSnapParams, interaction));
}
}
@@ -177,8 +159,7 @@ namespace AzToolsFramework
m_onLeftMouseUpCallback(CalculateManipulationDataAction(
m_fixed, m_startInternal, TransformUniformScale(GetSpace()), GetNonUniformScale(),
TransformNormalizedScale(GetLocalTransform()),
GridSnapAction(gridSnapParams, interaction.m_keyboardModifiers.Alt()), interaction));
TransformNormalizedScale(GetLocalTransform()), gridSnapParams, interaction));
}
}
@@ -195,8 +176,7 @@ namespace AzToolsFramework
const GridSnapParameters gridSnapParams = GridSnapSettings(mouseInteraction.m_interactionId.m_viewportId);
const auto action = CalculateManipulationDataAction(
m_fixed, m_startInternal, TransformUniformScale(GetSpace()), GetNonUniformScale(),
TransformNormalizedScale(GetLocalTransform()),
GridSnapAction(gridSnapParams, mouseInteraction.m_keyboardModifiers.Alt()), mouseInteraction);
TransformNormalizedScale(GetLocalTransform()), gridSnapParams, mouseInteraction);
// display the exact hit (ray intersection) of the mouse pick on the manipulator
DrawTransformAxes(
@@ -21,7 +21,7 @@
namespace AzToolsFramework
{
class ManipulatorView;
struct GridSnapAction;
struct GridSnapParameters;
/// PlanarManipulator serves as a visual tool for users to modify values
/// in two dimension in a plane defined two non-collinear axes in 3D space.
@@ -58,7 +58,6 @@ namespace AzToolsFramework
{
AZ::Vector3 m_localPosition; ///< The current position of the manipulator in local space.
AZ::Vector3 m_localHitPosition; ///< The intersection point in local space between the ray and the manipulator when the mouse down event happens.
AZ::Vector3 m_snapOffset; ///< The snap offset amount to ensure manipulator is aligned to the grid.
};
/// The state of the manipulator during an interaction.
@@ -120,7 +119,6 @@ namespace AzToolsFramework
{
AZ::Vector3 m_localPosition; ///< The starting position of the manipulator in local space.
AZ::Vector3 m_localHitPosition; ///< The intersection point in world space between the ray and the manipulator when the mouse down event happens.
AZ::Vector3 m_snapOffset; ///< The snap offset amount to ensure manipulator is aligned to the grid.
};
Fixed m_fixed;
@@ -134,12 +132,11 @@ namespace AzToolsFramework
static StartInternal CalculateManipulationDataStart(
const Fixed& fixed, const AZ::Transform& worldFromLocal, const AZ::Vector3& nonUniformScale,
const AZ::Transform& localTransform, const GridSnapAction& gridSnapAction,
const ViewportInteraction::MouseInteraction& interaction, float intersectionDistance);
const AZ::Transform& localTransform, const ViewportInteraction::MouseInteraction& interaction, float intersectionDistance);
static Action CalculateManipulationDataAction(
const Fixed& fixed, const StartInternal& startInternal, const AZ::Transform& worldFromLocal,
const AZ::Vector3& nonUniformScale, const AZ::Transform& localTransform,
const GridSnapAction& gridSnapAction, const ViewportInteraction::MouseInteraction& interaction);
const Fixed& fixed, const StartInternal& startInternal, const AZ::Transform& worldFromLocal, const AZ::Vector3& nonUniformScale,
const AZ::Transform& localTransform, const GridSnapParameters& gridSnapParams,
const ViewportInteraction::MouseInteraction& interaction);
};
} // namespace AzToolsFramework
@@ -18,6 +18,7 @@
#include <AzToolsFramework/Entity/EditorEntityContextBus.h>
#include <AzToolsFramework/Entity/EditorEntityHelpers.h>
#include <AzToolsFramework/Prefab/Instance/Instance.h>
#include <AzToolsFramework/Prefab/PrefabDomUtils.h>
#include <AzToolsFramework/Prefab/Instance/InstanceEntityMapperInterface.h>
#include <AzToolsFramework/Prefab/Instance/TemplateInstanceMapperInterface.h>
@@ -49,8 +50,7 @@ namespace AzToolsFramework
m_alias = GenerateInstanceAlias();
m_containerEntity = containerEntity ? AZStd::move(containerEntity)
: AZStd::make_unique<AZ::Entity>();
EntityAlias containerEntityAlias = GenerateEntityAlias();
RegisterEntity(m_containerEntity->GetId(), containerEntityAlias);
RegisterEntity(m_containerEntity->GetId(), PrefabDomUtils::ContainerEntityName);
}
Instance::~Instance()
@@ -311,8 +311,15 @@ namespace AzToolsFramework
Instance& Instance::AddInstance(AZStd::unique_ptr<Instance> instance)
{
InstanceAlias newInstanceAlias = GenerateInstanceAlias();
return AddInstance(AZStd::move(instance), newInstanceAlias);
}
Instance& Instance::AddInstance(AZStd::unique_ptr<Instance> instance, InstanceAlias newInstanceAlias)
{
AZ_Assert(instance.get(), "instance argument is nullptr");
AZ_Assert(m_nestedInstances.find(newInstanceAlias) == m_nestedInstances.end(), "InstanceAlias' unique id collision, this should never happen.");
AZ_Assert(
m_nestedInstances.find(newInstanceAlias) == m_nestedInstances.end(),
"InstanceAlias' unique id collision, this should never happen.");
instance->m_parent = this;
instance->m_alias = newInstanceAlias;
return *(m_nestedInstances[newInstanceAlias] = std::move(instance));
@@ -93,6 +93,7 @@ namespace AzToolsFramework
void Reset();
Instance& AddInstance(AZStd::unique_ptr<Instance> instance);
Instance& AddInstance(AZStd::unique_ptr<Instance> instance, InstanceAlias instanceAlias);
AZStd::unique_ptr<Instance> DetachNestedInstance(const InstanceAlias& instanceAlias);
/**
@@ -173,6 +174,8 @@ namespace AzToolsFramework
static EntityAlias GenerateEntityAlias();
AliasPath GetAbsoluteInstanceAliasPath() const;
static InstanceAlias GenerateInstanceAlias();
protected:
/**
* Gets the entities owned by this instance
@@ -189,8 +192,6 @@ namespace AzToolsFramework
bool RegisterEntity(const AZ::EntityId& entityId, const EntityAlias& entityAlias);
AZStd::unique_ptr<AZ::Entity> DetachEntity(const EntityAlias& entityAlias);
static InstanceAlias GenerateInstanceAlias();
// Provide access to private data members in the serializer
friend class JsonInstanceSerializer;
friend class InstanceEntityIdMapper;
@@ -152,6 +152,30 @@ namespace AzToolsFramework
Instance::EntityList newEntities;
if (PrefabDomUtils::LoadInstanceFromPrefabDom(*instanceToUpdate, newEntities, currentTemplate.GetPrefabDom()))
{
// If a link was created for a nested instance before the changes were propagated,
// then we associate it correctly here
instanceToUpdate->GetNestedInstances([&](AZStd::unique_ptr<Instance>& nestedInstance) {
if (nestedInstance->GetLinkId() != InvalidLinkId)
{
return;
}
for (auto linkId : currentTemplate.GetLinks())
{
LinkReference nestedLink = m_prefabSystemComponentInterface->FindLink(linkId);
if (!nestedLink.has_value())
{
continue;
}
if (nestedLink->get().GetInstanceName() == nestedInstance->GetInstanceAlias())
{
nestedInstance->SetLinkId(linkId);
break;
}
}
});
AzToolsFramework::EditorEntityContextRequestBus::Broadcast(
&AzToolsFramework::EditorEntityContextRequests::HandleEntitiesAdded, newEntities);
}
@@ -297,7 +297,7 @@ namespace AzToolsFramework
m_instanceToTemplateInterface->AppendEntityAliasToPatchPaths(patch, containerEntityId);
// Update the cache - this prevents these changes from being stored in the regular undo/redo nodes
m_prefabUndoCache.Store(containerEntityId, AZStd::move(containerEntityDomAfter));
m_prefabUndoCache.Store(containerEntityId, AZStd::move(containerEntityDomAfter), parentEntityId);
return AZStd::move(patch);
}
@@ -595,54 +595,199 @@ namespace AzToolsFramework
{
// Create Undo node on entities if they belong to an instance
InstanceOptionalReference owningInstance = m_instanceEntityMapperInterface->FindOwningInstance(entityId);
if (owningInstance.has_value())
if (!owningInstance.has_value())
{
PrefabDom afterState;
AZ::Entity* entity = GetEntityById(entityId);
if (entity)
return;
}
AZ::Entity* entity = GetEntityById(entityId);
if (!entity)
{
m_prefabUndoCache.PurgeCache(entityId);
return;
}
PrefabDom beforeState;
AZ::EntityId beforeParentId;
m_prefabUndoCache.Retrieve(entityId, beforeState, beforeParentId);
PrefabDom afterState;
AZ::EntityId afterParentId;
AZ::TransformBus::EventResult(afterParentId, entityId, &AZ::TransformBus::Events::GetParentId);
m_instanceToTemplateInterface->GenerateDomForEntity(afterState, *entity);
PrefabDom patch;
m_instanceToTemplateInterface->GeneratePatch(patch, beforeState, afterState);
m_instanceToTemplateInterface->AppendEntityAliasToPatchPaths(patch, entityId);
if (patch.IsArray() && !patch.Empty() && beforeState.IsObject())
{
bool isInstanceContainerEntity = IsInstanceContainerEntity(entityId) && !IsLevelInstanceContainerEntity(entityId);
bool isNewParentOwnedByDifferentInstance = false;
if (beforeParentId != afterParentId)
{
PrefabDom beforeState;
m_prefabUndoCache.Retrieve(entityId, beforeState);
// If the entity parent changed, verify if the owning instance changed too
InstanceOptionalReference beforeOwningInstance = m_instanceEntityMapperInterface->FindOwningInstance(beforeParentId);
InstanceOptionalReference afterOwningInstance = m_instanceEntityMapperInterface->FindOwningInstance(afterParentId);
m_instanceToTemplateInterface->GenerateDomForEntity(afterState, *entity);
PrefabDom patch;
m_instanceToTemplateInterface->GeneratePatch(patch, beforeState, afterState);
if (patch.IsArray() && !patch.Empty() && beforeState.IsObject())
if (beforeOwningInstance.has_value() && afterOwningInstance.has_value() &&
(&beforeOwningInstance->get() != &afterOwningInstance->get()))
{
if (IsInstanceContainerEntity(entityId) && !IsLevelInstanceContainerEntity(entityId))
{
m_instanceToTemplateInterface->AppendEntityAliasToPatchPaths(patch, entityId);
// Save these changes as patches to the link
PrefabUndoLinkUpdate* linkUpdate =
aznew PrefabUndoLinkUpdate(AZStd::to_string(static_cast<AZ::u64>(entityId)));
linkUpdate->SetParent(parentUndoBatch);
linkUpdate->Capture(patch, owningInstance->get().GetLinkId());
linkUpdate->Redo();
}
else
{
// Update the state of the entity
PrefabUndoEntityUpdate* state = aznew PrefabUndoEntityUpdate(AZStd::to_string(static_cast<AZ::u64>(entityId)));
state->SetParent(parentUndoBatch);
state->Capture(beforeState, afterState, entityId);
state->Redo();
}
isNewParentOwnedByDifferentInstance = true;
}
}
// Update the cache
m_prefabUndoCache.Store(entityId, AZStd::move(afterState));
if (isInstanceContainerEntity)
{
if (isNewParentOwnedByDifferentInstance)
{
Internal_HandleInstanceChange(parentUndoBatch, entity, beforeParentId, afterParentId);
PrefabDom afterStateafterReparenting;
m_instanceToTemplateInterface->GenerateDomForEntity(afterStateafterReparenting, *entity);
PrefabDom newPatch;
m_instanceToTemplateInterface->GeneratePatch(newPatch, afterState, afterStateafterReparenting);
m_instanceToTemplateInterface->AppendEntityAliasToPatchPaths(newPatch, entityId);
InstanceOptionalReference owningInstanceAfterReparenting =
m_instanceEntityMapperInterface->FindOwningInstance(entityId);
Internal_HandleContainerOverride(
parentUndoBatch, entityId, newPatch, owningInstanceAfterReparenting->get().GetLinkId());
}
else
{
Internal_HandleContainerOverride(
parentUndoBatch, entityId, patch, owningInstance->get().GetLinkId());
}
}
else
{
m_prefabUndoCache.PurgeCache(entityId);
Internal_HandleEntityChange(parentUndoBatch, entityId, beforeState, afterState);
if (isNewParentOwnedByDifferentInstance)
{
Internal_HandleInstanceChange(parentUndoBatch, entity, beforeParentId, afterParentId);
}
}
}
m_prefabUndoCache.UpdateCache(entityId);
}
void PrefabPublicHandler::Internal_HandleContainerOverride(
UndoSystem::URSequencePoint* undoBatch, AZ::EntityId entityId, const PrefabDom& patch, const LinkId linkId)
{
// Save these changes as patches to the link
PrefabUndoLinkUpdate* linkUpdate = aznew PrefabUndoLinkUpdate(AZStd::to_string(static_cast<AZ::u64>(entityId)));
linkUpdate->SetParent(undoBatch);
linkUpdate->Capture(patch, linkId);
linkUpdate->Redo();
}
void PrefabPublicHandler::Internal_HandleEntityChange(
UndoSystem::URSequencePoint* undoBatch, AZ::EntityId entityId, PrefabDom& beforeState, PrefabDom& afterState)
{
// Update the state of the entity
PrefabUndoEntityUpdate* state = aznew PrefabUndoEntityUpdate(AZStd::to_string(static_cast<AZ::u64>(entityId)));
state->SetParent(undoBatch);
state->Capture(beforeState, afterState, entityId);
state->Redo();
}
void PrefabPublicHandler::Internal_HandleInstanceChange(
UndoSystem::URSequencePoint* undoBatch, AZ::Entity* entity, AZ::EntityId beforeParentId, AZ::EntityId afterParentId)
{
// If the entity parent changed, verify if the owning instance changed too
InstanceOptionalReference beforeOwningInstance = m_instanceEntityMapperInterface->FindOwningInstance(beforeParentId);
InstanceOptionalReference afterOwningInstance = m_instanceEntityMapperInterface->FindOwningInstance(afterParentId);
EntityList entities;
AZStd::vector<Instance*> instances;
// Retrieve all descendant entities and instances of this entity that belonged to the same owning instance.
RetrieveAndSortPrefabEntitiesAndInstances({ entity }, beforeOwningInstance->get(), entities, instances);
AZStd::vector<AZStd::unique_ptr<Instance>> instanceUniquePtrs;
AZStd::vector<AZStd::pair<Instance*, PrefabDom>> instancePatches;
// Remove Entities and Instances from the prior instance
{
// Remove Instances
for (Instance* nestedInstance : instances)
{
auto linkRef = m_prefabSystemComponentInterface->FindLink(nestedInstance->GetLinkId());
PrefabDom oldLinkPatches;
if (linkRef.has_value())
{
auto patches = linkRef->get().GetLinkPatches();
if (patches.has_value())
{
oldLinkPatches.CopyFrom(patches->get(), oldLinkPatches.GetAllocator());
}
}
auto nestedInstanceUniquePtr = beforeOwningInstance->get().DetachNestedInstance(nestedInstance->GetInstanceAlias());
RemoveLink(nestedInstanceUniquePtr, beforeOwningInstance->get().GetTemplateId(), undoBatch);
instancePatches.emplace_back(AZStd::make_pair(nestedInstanceUniquePtr.get(), AZStd::move(oldLinkPatches)));
instanceUniquePtrs.emplace_back(AZStd::move(nestedInstanceUniquePtr));
}
// Get the previous state of the prior instance for undo/redo purposes
PrefabDom beforeInstanceDomBeforeRemoval;
m_instanceToTemplateInterface->GenerateDomForInstance(beforeInstanceDomBeforeRemoval, beforeOwningInstance->get());
// Remove Entities
for (AZ::Entity* nestedEntity : entities)
{
beforeOwningInstance->get().DetachEntity(nestedEntity->GetId()).release();
}
// Create the Update node for the prior owning instance
// Instance removal will be taken care of from the RemoveLink function for undo/redo purposes
PrefabUndoHelpers::UpdatePrefabInstance(
beforeOwningInstance->get(), "Update prior prefab instance", beforeInstanceDomBeforeRemoval, undoBatch);
}
// Add Entities and Instances to new instance
{
// Add Instances
for (auto& instanceUniquePtr : instanceUniquePtrs)
{
afterOwningInstance->get().AddInstance(AZStd::move(instanceUniquePtr));
}
// Create Links
for (auto& instanceInfo : instancePatches)
{
// Add a new link with the old dom
CreateLink(
*instanceInfo.first, afterOwningInstance->get().GetTemplateId(), undoBatch,
AZStd::move(instanceInfo.second));
}
// Get the previous state of the new instance for undo/redo purposes
PrefabDom afterInstanceDomBeforeAdd;
m_instanceToTemplateInterface->GenerateDomForInstance(afterInstanceDomBeforeAdd, afterOwningInstance->get());
// Add Entities
for (AZ::Entity* nestedEntity : entities)
{
afterOwningInstance->get().AddEntity(*nestedEntity);
}
// Create the Update node for the new owning instance
PrefabUndoHelpers::UpdatePrefabInstance(
afterOwningInstance->get(), "Update new prefab instance", afterInstanceDomBeforeAdd, undoBatch);
}
}
bool PrefabPublicHandler::IsInstanceContainerEntity(AZ::EntityId entityId) const
@@ -754,16 +899,29 @@ namespace AzToolsFramework
if (!EntitiesBelongToSameInstance(entityIds))
{
return AZ::Failure(AZStd::string("Cannot duplicate multiple "
"entities belonging to different instances with one operation."));
return AZ::Failure(AZStd::string("Cannot duplicate multiple entities belonging to different instances with one operation."
"Change your selection to contain entities in the same instance."));
}
// We've already verified the entities are all owned by the same instance,
// so we can just retrieve our instance from the first entity in the list.
InstanceOptionalReference commonEntityOwningInstance = GetOwnerInstanceByEntityId(entityIds[0]);
AZ_Assert(
commonEntityOwningInstance.has_value(),
"Failed to duplicate : Couldn't get a valid owning instance for the common root entity of the entities provided");
AZ::EntityId firstEntityIdToDuplicate = entityIds[0];
InstanceOptionalReference commonOwningInstance = GetOwnerInstanceByEntityId(firstEntityIdToDuplicate);
if (!commonOwningInstance.has_value())
{
return AZ::Failure(AZStd::string("Failed to duplicate : Couldn't get a valid owning instance for the common root entity of the entities provided."));
}
// If the first entity id is a container entity id, then we need to mark its parent as the common owning instance because you
// cannot duplicate an instance from itself.
if (commonOwningInstance->get().GetContainerEntityId() == firstEntityIdToDuplicate)
{
commonOwningInstance = commonOwningInstance->get().GetParentInstance();
}
if (!commonOwningInstance.has_value())
{
return AZ::Failure(AZStd::string("Failed to duplicate : Couldn't get a valid owning instance for the common root entity of the entities provided."));
}
// This will cull out any entities that have ancestors in the list, since we will end up duplicating
// the full nested hierarchy with what is returned from RetrieveAndSortPrefabEntitiesAndInstances
@@ -776,105 +934,63 @@ namespace AzToolsFramework
{
AZ_PROFILE_SCOPE(AZ::Debug::ProfileCategory::AzToolsFramework, "DuplicateEntitiesInInstance::UndoCaptureAndDuplicateEntities");
// Take a snapshot of the instance DOM before we manipulate it
Prefab::PrefabDom instanceDomBefore;
m_instanceToTemplateInterface->GenerateDomForInstance(instanceDomBefore, commonEntityOwningInstance->get());
AZStd::vector<AZ::Entity*> entities;
AZStd::vector<Instance*> instances;
// Gather all entities/instances in the hierarchy, but don't detach them because we are duplicating not deleting.
EntityList inputEntityList = EntityIdSetToEntityList(duplicationSet);
bool success = RetrieveAndSortPrefabEntitiesAndInstances(inputEntityList, commonEntityOwningInstance->get(), entities, instances);
bool success = RetrieveAndSortPrefabEntitiesAndInstances(inputEntityList, commonOwningInstance->get(), entities, instances);
if (!success)
{
return AZ::Failure(AZStd::string("Failed to retrieve entities and instances from the given list of entity ids for duplication"));
}
// Make a copy of our before instance DOM where we will add our duplicated entities
Prefab::PrefabDom instanceDomAfter;
// Take a snapshot of the instance DOM before we manipulate it
PrefabDom instanceDomBefore;
m_instanceToTemplateInterface->GenerateDomForInstance(instanceDomBefore, commonOwningInstance->get());
// Make a copy of our before instance DOM where we will add our duplicated entities and/or instances
PrefabDom instanceDomAfter;
instanceDomAfter.CopyFrom(instanceDomBefore, instanceDomAfter.GetAllocator());
AZStd::unordered_map<EntityAlias, EntityAlias> oldAliasToNewAliasMap;
AZStd::unordered_map<EntityAlias, QString> aliasToEntityDomMap;
EntityIdList duplicatedEntityAndInstanceIds;
for (AZ::Entity* entity : entities)
{
EntityAliasOptionalReference oldAliasRef = commonEntityOwningInstance->get().GetEntityAlias(entity->GetId());
AZ_Assert(oldAliasRef.has_value(), "No alias found for Entity in the DOM");
EntityAlias oldAlias = oldAliasRef.value();
// Duplicate any nested entities and instances as requested
AZStd::unordered_map<InstanceAlias, Instance*> newInstanceAliasToOldInstanceMap;
DuplicateNestedEntitiesInInstance(commonOwningInstance->get(),
entities, instanceDomAfter, duplicatedEntityAndInstanceIds);
DuplicateNestedInstancesInInstance(commonOwningInstance->get(),
instances, instanceDomAfter, duplicatedEntityAndInstanceIds,
newInstanceAliasToOldInstanceMap);
// Give this the outer allocator so that the memory reference will be valid when
// it gets used for AddMember
Prefab::PrefabDom entityDomBefore(&instanceDomAfter.GetAllocator());
m_instanceToTemplateInterface->GenerateDomForEntity(entityDomBefore, *entity);
// Keep track of the old alias <-> new alias mapping for this duplicated entity
// so we can fixup references later
EntityAlias newEntityAlias = Instance::GenerateEntityAlias();
oldAliasToNewAliasMap.insert(AZStd::make_pair(oldAlias, newEntityAlias));
rapidjson::StringBuffer buffer;
rapidjson::Writer<rapidjson::StringBuffer> writer(buffer);
entityDomBefore.Accept(writer);
// Store our duplicated Entity DOM with its new alias as a string
// so that we can fixup entity alias references before adding it
// to the Entities member of our instance DOM
QString entityDomString(buffer.GetString());
aliasToEntityDomMap.insert(AZStd::make_pair(newEntityAlias, entityDomString));
}
auto entitiesIter = instanceDomAfter.FindMember(PrefabDomUtils::EntitiesName);
AZ_Assert(entitiesIter != instanceDomAfter.MemberEnd(), "Instance DOM missing the Entities member.");
// Now that all the duplicated Entity DOMs have been created, we need to iterate
// through them and replace any previous EntityAlias references with the new ones.
// These are more than just parent entity references for nested entities, this will
// also cover any EntityId references that were made in the components between them.
for (auto aliasEntityPair : aliasToEntityDomMap)
{
EntityAlias newEntityAlias = aliasEntityPair.first;
QString newEntityDomString = aliasEntityPair.second;
// Replace all of the old alias references with the new ones
// We bookend the aliases with \" and also with a / as an extra precaution to prevent
// inadvertently replacing a matching string vs. where an actual EntityId is expected
// This will cover both cases where an alias could be used in a normal entity vs. an instance
for (auto aliasMapIter : oldAliasToNewAliasMap)
{
ReplaceOldAliases(newEntityDomString, aliasMapIter.first, aliasMapIter.second);
}
// Create the new Entity DOM from parsing the JSON string
Prefab::PrefabDom entityDomAfter(&instanceDomAfter.GetAllocator());
entityDomAfter.Parse(newEntityDomString.toUtf8().constData());
// Add the new Entity DOM to the Entities member of the instance
rapidjson::Value aliasName(newEntityAlias.c_str(), newEntityAlias.length(), instanceDomAfter.GetAllocator());
entitiesIter->value.AddMember(AZStd::move(aliasName), entityDomAfter, instanceDomAfter.GetAllocator());
}
PrefabUndoInstance* command = aznew PrefabUndoInstance("Entity duplication");
PrefabUndoInstance* command = aznew PrefabUndoInstance("Entity/Instance duplication");
command->SetParent(undoBatch.GetUndoBatch());
command->Capture(instanceDomBefore, instanceDomAfter, commonEntityOwningInstance->get().GetTemplateId());
command->RunRedo();
command->Capture(instanceDomBefore, instanceDomAfter, commonOwningInstance->get().GetTemplateId());
command->Redo();
EntityIdList duplicatedEntityIds;
for (auto aliasMapIter : oldAliasToNewAliasMap)
// Create links for our duplicated instances (if any were duplicated)
for (auto [newInstanceAlias, oldInstance] : newInstanceAliasToOldInstanceMap)
{
EntityAlias newEntityAlias = aliasMapIter.second;
LinkId oldLinkId = oldInstance->GetLinkId();
auto linkRef = m_prefabSystemComponentInterface->FindLink(oldLinkId);
AZ_Assert(
linkRef.has_value(), "Unable to find link with id '%llu' during instance duplication.",
oldLinkId);
AliasPath absoluteEntityPath = commonEntityOwningInstance->get().GetAbsoluteInstanceAliasPath();
absoluteEntityPath.Append(newEntityAlias);
PrefabDomValueReference linkPatches = linkRef->get().GetLinkPatches();
AZ_Assert(
linkPatches.has_value(), "Link with id '%llu' is missing patches.",
oldLinkId);
AZ::EntityId newEntityId = InstanceEntityIdMapper::GenerateEntityIdForAliasPath(absoluteEntityPath);
duplicatedEntityIds.push_back(newEntityId);
PrefabDom linkPatchesCopy;
linkPatchesCopy.CopyFrom(linkPatches->get(), linkPatchesCopy.GetAllocator());
m_prefabSystemComponentInterface->CreateLink(
commonOwningInstance->get().GetTemplateId(), oldInstance->GetTemplateId(), newInstanceAlias, linkPatchesCopy);
}
// Select the duplicated entities
auto selectionUndo = aznew SelectionCommand(duplicatedEntityIds, "Select Duplicated Entities");
// Select the duplicated entities/instances
auto selectionUndo = aznew SelectionCommand(duplicatedEntityAndInstanceIds, "Select Duplicated Entities/Instances");
selectionUndo->SetParent(undoBatch.GetUndoBatch());
ToolsApplicationRequestBus::Broadcast(&ToolsApplicationRequestBus::Events::RunRedoSeparately, selectionUndo);
}
@@ -1363,8 +1479,159 @@ namespace AzToolsFramework
return true;
}
void PrefabPublicHandler::DuplicateNestedEntitiesInInstance(Instance& commonOwningInstance,
const AZStd::vector<AZ::Entity*>& entities, PrefabDom& domToAddDuplicatedEntitiesUnder,
EntityIdList& duplicatedEntityIds)
{
if (entities.empty())
{
return;
}
AZStd::unordered_map<EntityAlias, EntityAlias> oldAliasToNewAliasMap;
AZStd::unordered_map<EntityAlias, QString> aliasToEntityDomMap;
for (AZ::Entity* entity : entities)
{
EntityAliasOptionalReference oldAliasRef = commonOwningInstance.GetEntityAlias(entity->GetId());
AZ_Assert(oldAliasRef.has_value(), "No alias found for Entity in the DOM");
EntityAlias oldAlias = oldAliasRef.value();
// Give this the outer allocator so that the memory reference will be valid when
// it gets used for AddMember
PrefabDom entityDomBefore(&domToAddDuplicatedEntitiesUnder.GetAllocator());
m_instanceToTemplateInterface->GenerateDomForEntity(entityDomBefore, *entity);
// Keep track of the old alias <-> new alias mapping for this duplicated entity
// so we can fixup references later
EntityAlias newEntityAlias = Instance::GenerateEntityAlias();
oldAliasToNewAliasMap.emplace(oldAlias, newEntityAlias);
rapidjson::StringBuffer buffer;
rapidjson::Writer<rapidjson::StringBuffer> writer(buffer);
entityDomBefore.Accept(writer);
// Store our duplicated Entity DOM with its new alias as a string
// so that we can fixup entity alias references before adding it
// to the Entities member of our instance DOM
QString entityDomString(buffer.GetString());
aliasToEntityDomMap.emplace(newEntityAlias, entityDomString);
}
auto entitiesIter = domToAddDuplicatedEntitiesUnder.FindMember(PrefabDomUtils::EntitiesName);
AZ_Assert(entitiesIter != domToAddDuplicatedEntitiesUnder.MemberEnd(), "Instance DOM missing the Entities member.");
// Now that all the duplicated Entity DOMs have been created, we need to iterate
// through them and replace any previous EntityAlias references with the new ones.
// These are more than just parent entity references for nested entities, this will
// also cover any EntityId references that were made in the components between them.
for (auto [newEntityAlias, newEntityDomString] : aliasToEntityDomMap)
{
// Replace all of the old alias references with the new ones
for (auto [oldAlias, newAlias] : oldAliasToNewAliasMap)
{
ReplaceOldAliases(newEntityDomString, oldAlias, newAlias);
}
// Create the new Entity DOM from parsing the JSON string
PrefabDom entityDomAfter(&domToAddDuplicatedEntitiesUnder.GetAllocator());
entityDomAfter.Parse(newEntityDomString.toUtf8().constData());
// Add the new Entity DOM to the Entities member of the instance
rapidjson::Value aliasName(newEntityAlias.c_str(), newEntityAlias.length(), domToAddDuplicatedEntitiesUnder.GetAllocator());
entitiesIter->value.AddMember(AZStd::move(aliasName), entityDomAfter, domToAddDuplicatedEntitiesUnder.GetAllocator());
}
for (auto aliasMapIter : oldAliasToNewAliasMap)
{
EntityAlias newEntityAlias = aliasMapIter.second;
AliasPath absoluteEntityPath = commonOwningInstance.GetAbsoluteInstanceAliasPath();
absoluteEntityPath.Append(newEntityAlias);
AZ::EntityId newEntityId = InstanceEntityIdMapper::GenerateEntityIdForAliasPath(absoluteEntityPath);
duplicatedEntityIds.push_back(newEntityId);
}
}
void PrefabPublicHandler::DuplicateNestedInstancesInInstance(Instance& commonOwningInstance,
const AZStd::vector<Instance*>& instances, PrefabDom& domToAddDuplicatedInstancesUnder,
EntityIdList& duplicatedEntityIds, AZStd::unordered_map<InstanceAlias, Instance*>& newInstanceAliasToOldInstanceMap)
{
if (instances.empty())
{
return;
}
AZStd::unordered_map<InstanceAlias, InstanceAlias> oldInstanceAliasToNewInstanceAliasMap;
AZStd::unordered_map<InstanceAlias, QString> aliasToInstanceDomMap;
for (auto instance : instances)
{
PrefabDom nestedInstanceDomBefore;
m_instanceToTemplateInterface->GenerateDomForInstance(nestedInstanceDomBefore, *instance);
// Keep track of the old alias <-> new alias mapping for this duplicated instance
// so we can fixup references later
InstanceAlias oldAlias = instance->GetInstanceAlias();
InstanceAlias newInstanceAlias = Instance::GenerateInstanceAlias();
oldInstanceAliasToNewInstanceAliasMap.emplace(oldAlias, newInstanceAlias);
// Keep track of our new instance alias with the Instance it was duplicated from,
// so that after all instances are duplicated, we can go back and create links for them
newInstanceAliasToOldInstanceMap.emplace(newInstanceAlias, instance);
rapidjson::StringBuffer buffer;
rapidjson::Writer<rapidjson::StringBuffer> writer(buffer);
nestedInstanceDomBefore.Accept(writer);
// Store our duplicated Instance DOM with its new alias as a string
// so that we can fixup instance alias references before adding it
// to the Instances member of our instance DOM
QString instanceDomString(buffer.GetString());
aliasToInstanceDomMap.emplace(newInstanceAlias, instanceDomString);
}
auto instancesIter = domToAddDuplicatedInstancesUnder.FindMember(PrefabDomUtils::InstancesName);
AZ_Assert(instancesIter != domToAddDuplicatedInstancesUnder.MemberEnd(), "Instance DOM missing the Instances member.");
// Now that all the duplicated Instance DOMs have been created, we need to iterate
// through them and replace any previous InstanceAlias references with the new ones.
for (auto [newInstanceAlias, newInstanceDomString]: aliasToInstanceDomMap)
{
// Replace all of the old alias references with the new ones
for (auto [oldAlias, newAlias] : oldInstanceAliasToNewInstanceAliasMap)
{
ReplaceOldAliases(newInstanceDomString, oldAlias, newAlias);
}
// Create the new Instance DOM from parsing the JSON string
PrefabDom nestedInstanceDomAfter(&domToAddDuplicatedInstancesUnder.GetAllocator());
nestedInstanceDomAfter.Parse(newInstanceDomString.toUtf8().constData());
// Add the new Instance DOM to the Instances member of the instance
rapidjson::Value aliasName(newInstanceAlias.c_str(), newInstanceAlias.length(), domToAddDuplicatedInstancesUnder.GetAllocator());
instancesIter->value.AddMember(AZStd::move(aliasName), nestedInstanceDomAfter, domToAddDuplicatedInstancesUnder.GetAllocator());
}
for (auto aliasMapIter : oldInstanceAliasToNewInstanceAliasMap)
{
InstanceAlias newInstanceAlias = aliasMapIter.second;
AliasPath absoluteInstancePath = commonOwningInstance.GetAbsoluteInstanceAliasPath();
absoluteInstancePath.Append(newInstanceAlias);
AZ::EntityId newEntityId = InstanceEntityIdMapper::GenerateEntityIdForAliasPath(absoluteInstancePath);
duplicatedEntityIds.push_back(newEntityId);
}
}
void PrefabPublicHandler::ReplaceOldAliases(QString& stringToReplace, AZStd::string_view oldAlias, AZStd::string_view newAlias)
{
// Replace all of the old alias references with the new ones
// We bookend the aliases with \" and also with a / as an extra precaution to prevent
// inadvertently replacing a matching string vs. where an actual EntityId is expected
// This will cover both cases where an alias could be used in a normal entity vs. an instance
QString oldAliasQuotes = QString("\"%1\"").arg(oldAlias.data());
QString newAliasQuotes = QString("\"%1\"").arg(newAlias.data());
@@ -73,6 +73,33 @@ namespace AzToolsFramework
InstanceOptionalReference GetOwnerInstanceByEntityId(AZ::EntityId entityId) const;
bool EntitiesBelongToSameInstance(const EntityIdList& entityIds) const;
/**
* Duplicate a list of entities owned by a common owning instance by directly
* copying/modifying their entries in the instance DOM
*
* \param commonOwningInstance The common owning instance of all the entities being duplicated.
* \param entities The list of Entities that will be duplicated.
* \param domToAddDuplicatedEntitiesUnder The DOM of the common owning instance where the duplicated
* entity DOM values will be added to.
* \param duplicatedEntityIds A list of EntityIds corresponding to the entities that were duplicated.
*/
void DuplicateNestedEntitiesInInstance(Instance& commonOwningInstance,
const AZStd::vector<AZ::Entity*>& entities, PrefabDom& domToAddDuplicatedEntitiesUnder,
EntityIdList& duplicatedEntityIds);
/**
* Duplicate a list of instances owned by a common owning instance by directly
* copying/modifying their entries in the instance DOM
*
* \param commonOwningInstance The common owning instance of all the instances being duplicated.
* \param entities The list of Instances that will be duplicated.
* \param domToAddDuplicatedInstancesUnder The DOM of the common owning instance where the duplicated
* instance DOM values will be added to.
* \param duplicatedEntityIds A list of EntityIds corresponding to the instances that were duplicated.
*/
void DuplicateNestedInstancesInInstance(Instance& commonOwningInstance,
const AZStd::vector<Instance*>& instances, PrefabDom& domToAddDuplicatedInstancesUnder,
EntityIdList& duplicatedEntityIds, AZStd::unordered_map<InstanceAlias, Instance*>& newInstanceAliasToOldInstanceMap);
/**
* Applies the correct transform changes to the container entity based on the parent and child entities provided, and returns an appropriate patch.
@@ -90,8 +117,8 @@ namespace AzToolsFramework
/**
* Creates a link between the templates of an instance and its parent.
*
* \param sourceInstance The instance that corresponds to the source template of the link.
* \param targetInstance The id of the target template.
* \param sourceInstance The instance that corresponds to the source template of the link (child).
* \param targetInstance The id of the target template (parent).
* \param undoBatch The undo batch to set as parent for this create link action.
* \param patch The patch to store in the newly created link dom.
* \param isUndoRedoSupportNeeded The flag indicating whether the link should be created with undo/redo support or not.
@@ -134,6 +161,12 @@ namespace AzToolsFramework
bool IsCyclicalDependencyFound(
InstanceOptionalConstReference instance, const AZStd::unordered_set<AZ::IO::Path>& templateSourcePaths);
static void Internal_HandleContainerOverride(
UndoSystem::URSequencePoint* undoBatch, AZ::EntityId entityId, const PrefabDom& patch, const LinkId linkId);
static void Internal_HandleEntityChange(
UndoSystem::URSequencePoint* undoBatch, AZ::EntityId entityId, PrefabDom& beforeState, PrefabDom& afterState);
void Internal_HandleInstanceChange(UndoSystem::URSequencePoint* undoBatch, AZ::Entity* entity, AZ::EntityId beforeParentId, AZ::EntityId afterParentId);
void UpdateLinkPatchesWithNewEntityAliases(
PrefabDom& linkPatch,
const AZStd::unordered_map<AZ::EntityId, AZStd::string>& oldEntityAliases,
@@ -706,14 +706,14 @@ namespace AzToolsFramework
"Prefab - PrefabSystemComponent::RemoveLink - "
"Failed to remove Link with Id '%llu' for Instance '%s' of source Template with Id '%llu' "
"from TemplateToLinkIdsMap.",
linkId, link.GetSourceTemplateId(), link.GetInstanceName().c_str());
linkId, link.GetInstanceName().c_str(), link.GetSourceTemplateId());
result = RemoveLinkFromTargetTemplate(linkId, link);
AZ_Assert(result,
"Prefab - PrefabSystemComponent::RemoveLink - "
"Failed to remove Link with Id '%llu' for Instance '%s' of source Template with Id '%llu' "
"from target Template with Id '%llu'.",
linkId, link.GetSourceTemplateId(), link.GetInstanceName().c_str(), link.GetTargetTemplateId());
linkId, link.GetInstanceName().c_str(), link.GetSourceTemplateId(), link.GetTargetTemplateId());
m_linkIdMap.erase(linkId);
@@ -73,14 +73,16 @@ namespace AzToolsFramework
}
PrefabDom oldData;
Retrieve(entityId, oldData);
AZ::EntityId oldParentId;
Retrieve(entityId, oldData, oldParentId);
UpdateCache(entityId);
PrefabDom newData;
Retrieve(entityId, newData);
AZ::EntityId newParentId;
Retrieve(entityId, newData, newParentId);
if (newData != oldData)
if (newData != oldData || oldParentId != newParentId)
{
// display a useful message
AZ::Entity* entity = nullptr;
@@ -106,7 +108,7 @@ namespace AzToolsFramework
// Clear out newly generated data and
// replace with original data to ensure debug mode has the same data as profile/release
// in the event of the consistency check failing.
m_entitySavedStates[entityId] = AZStd::move(oldData);
m_entitySavedStates[entityId] = {AZStd::move(oldData), oldParentId};
#endif // ENABLE_UNDOCACHE_CONSISTENCY_CHECKS
}
@@ -140,10 +142,13 @@ namespace AzToolsFramework
return;
}
AZ::EntityId parentId;
AZ::TransformBus::EventResult(parentId, entityId, &AZ::TransformBus::Events::GetParentId);
// Capture it
PrefabDom entityDom;
m_instanceToTemplateInterface->GenerateDomForEntity(entityDom, *entity);
m_entitySavedStates.emplace(AZStd::make_pair(entityId, AZStd::move(entityDom)));
m_entitySavedStates[entityId] = {AZStd::move(entityDom), parentId};
AZLOG("Prefab Undo", "Correctly updated cache for entity of id %llu (%s)", static_cast<AZ::u64>(entityId), entity->GetName().c_str());
@@ -155,7 +160,7 @@ namespace AzToolsFramework
m_entitySavedStates.erase(entityId);
}
bool PrefabUndoCache::Retrieve(const AZ::EntityId& entityId, PrefabDom& outDom)
bool PrefabUndoCache::Retrieve(const AZ::EntityId& entityId, PrefabDom& outDom, AZ::EntityId& parentId)
{
auto it = m_entitySavedStates.find(entityId);
@@ -164,14 +169,15 @@ namespace AzToolsFramework
return false;
}
outDom = AZStd::move(m_entitySavedStates[entityId]);
outDom = AZStd::move(m_entitySavedStates[entityId].dom);
parentId = m_entitySavedStates[entityId].parentId;
m_entitySavedStates.erase(entityId);
return true;
}
void PrefabUndoCache::Store(const AZ::EntityId& entityId, PrefabDom&& dom)
void PrefabUndoCache::Store(const AZ::EntityId& entityId, PrefabDom&& dom, const AZ::EntityId& parentId)
{
m_entitySavedStates.emplace(AZStd::make_pair(entityId, AZStd::move(dom)));
m_entitySavedStates[entityId] = {AZStd::move(dom), parentId};
}
void PrefabUndoCache::Clear()
@@ -46,14 +46,19 @@ namespace AzToolsFramework
void Validate(const AZ::EntityId& entityId) override;
// Retrieve the last known state for an entity
bool Retrieve(const AZ::EntityId& entityId, PrefabDom& outDom);
bool Retrieve(const AZ::EntityId& entityId, PrefabDom& outDom, AZ::EntityId& parentId);
// Store dom as the cached state of entityId
void Store(const AZ::EntityId& entityId, PrefabDom&& dom);
void Store(const AZ::EntityId& entityId, PrefabDom&& dom, const AZ::EntityId& parentId);
private:
typedef AZStd::unordered_map<AZ::EntityId, PrefabDom> EntityDomMap;
EntityDomMap m_entitySavedStates;
struct PrefabUndoCacheItem
{
PrefabDom dom;
AZ::EntityId parentId;
};
typedef AZStd::unordered_map<AZ::EntityId, PrefabUndoCacheItem> EntityCache;
EntityCache m_entitySavedStates;
InstanceEntityMapperInterface* m_instanceEntityMapperInterface = nullptr;
InstanceToTemplateInterface* m_instanceToTemplateInterface = nullptr;
@@ -37,13 +37,13 @@ namespace AzToolsFramework
axisLength, AzFramework::ViewportColors::XAxisColor, AzFramework::ViewportColors::YAxisColor,
AzFramework::ViewportColors::ZAxisColor);
auto mouseDownCallback = [this](const LinearManipulator::Action& action) {
auto mouseDownCallback = [this]([[maybe_unused]] const LinearManipulator::Action& action)
{
AZ::Vector3 nonUniformScale = AZ::Vector3::CreateOne();
AZ::NonUniformScaleRequestBus::EventResult(
nonUniformScale, m_entityComponentIdPair.GetEntityId(), &AZ::NonUniformScaleRequests::GetScale);
m_initialScale = nonUniformScale + action.m_start.m_scaleSnapOffset;
m_initialScale = nonUniformScale;
AZ::NonUniformScaleRequestBus::Event(
m_entityComponentIdPair.GetEntityId(), &AZ::NonUniformScaleRequests::SetScale, m_initialScale);
@@ -51,29 +51,37 @@ namespace AzToolsFramework
m_manipulators->InstallAxisLeftMouseDownCallback(mouseDownCallback);
m_manipulators->InstallAxisMouseMoveCallback([this](const LinearManipulator::Action& action) {
const AZ::Vector3 scaleMultiplier =
(AZ::Vector3::CreateOne() + ((action.LocalScaleOffset() * action.m_start.m_sign) / m_initialScale));
m_manipulators->InstallAxisMouseMoveCallback(
[this](const LinearManipulator::Action& action)
{
const AZ::Vector3 scaleMultiplier =
(AZ::Vector3::CreateOne() + ((action.LocalScaleOffset() * action.m_start.m_sign) / m_initialScale));
AZ::NonUniformScaleRequestBus::Event(
m_entityComponentIdPair.GetEntityId(), &AZ::NonUniformScaleRequests::SetScale,
(scaleMultiplier * m_initialScale).GetClamp(AZ::Vector3(AZ::MinTransformScale), AZ::Vector3(AZ::MaxTransformScale)));
});
AZ::NonUniformScaleRequestBus::Event(
m_entityComponentIdPair.GetEntityId(), &AZ::NonUniformScaleRequests::SetScale,
(scaleMultiplier * m_initialScale)
.GetClamp(AZ::Vector3(AZ::MinTransformScale), AZ::Vector3(AZ::MaxTransformScale)));
});
m_manipulators->InstallUniformLeftMouseDownCallback(mouseDownCallback);
m_manipulators->InstallUniformMouseMoveCallback([this](const LinearManipulator::Action& action) {
const auto sumVectorElements = [](const AZ::Vector3& vec) { return vec.GetX() + vec.GetY() + vec.GetZ(); };
m_manipulators->InstallUniformMouseMoveCallback(
[this](const LinearManipulator::Action& action)
{
const auto sumVectorElements = [](const AZ::Vector3& vec)
{
return vec.GetX() + vec.GetY() + vec.GetZ();
};
const float minScaleMultiplier = AZ::MinTransformScale / m_initialScale.GetMinElement();
const float maxScaleMultiplier = AZ::MaxTransformScale / m_initialScale.GetMaxElement();
const float scaleMultiplier = AZ::GetClamp(
1.0f + sumVectorElements(action.m_start.m_sign * action.LocalScaleOffset() / m_initialScale), minScaleMultiplier,
maxScaleMultiplier);
const float minScaleMultiplier = AZ::MinTransformScale / m_initialScale.GetMinElement();
const float maxScaleMultiplier = AZ::MaxTransformScale / m_initialScale.GetMaxElement();
const float scaleMultiplier = AZ::GetClamp(
1.0f + sumVectorElements(action.m_start.m_sign * action.LocalScaleOffset() / m_initialScale), minScaleMultiplier,
maxScaleMultiplier);
AZ::NonUniformScaleRequestBus::Event(
m_entityComponentIdPair.GetEntityId(), &AZ::NonUniformScaleRequests::SetScale, scaleMultiplier * m_initialScale);
});
AZ::NonUniformScaleRequestBus::Event(
m_entityComponentIdPair.GetEntityId(), &AZ::NonUniformScaleRequests::SetScale, scaleMultiplier * m_initialScale);
});
}
NonUniformScaleComponentMode::~NonUniformScaleComponentMode()
@@ -124,4 +124,15 @@ namespace AzToolsFramework
return cameraState;
}
float GetScreenDisplayScaling(const int viewportId)
{
float scaling = 1.0f;
ViewportInteraction::ViewportInteractionRequestBus::EventResult(
scaling, viewportId,
&ViewportInteraction::ViewportInteractionRequestBus::Events::DeviceScalingFactor);
return scaling;
}
} // namespace AzToolsFramework
@@ -60,6 +60,9 @@ namespace AzToolsFramework
/// Wrapper for EBus call to return the CameraState for a given viewport.
AzFramework::CameraState GetCameraState(int viewportId);
/// Wrapper for EBus call to return the DPI scaling for a given viewport.
float GetScreenDisplayScaling(const int viewportId);
/// A utility to return the center of several points.
/// Take several positions and store the min and max of each in
/// turn - when all points have been added return the center/midpoint.
@@ -423,15 +423,14 @@ namespace AzToolsFramework
}
}
static void InitializeTranslationLookup(
EntityIdManipulators& entityIdManipulators, const AZ::Vector3& snapOffset)
static void InitializeTranslationLookup(EntityIdManipulators& entityIdManipulators)
{
AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::AzToolsFramework);
for (auto& entityIdLookup : entityIdManipulators.m_lookups)
{
entityIdLookup.second.m_initial =
AZ::Transform::CreateTranslation(GetWorldTranslation(entityIdLookup.first) + snapOffset);
AZ::Transform::CreateTranslation(GetWorldTranslation(entityIdLookup.first));
}
}
@@ -820,7 +819,7 @@ namespace AzToolsFramework
// moving with ctrl - setting override
pivotOverrideFrame.m_translationOverride =
entityIdManipulators.m_manipulators->GetLocalTransform().GetTranslation();
InitializeTranslationLookup(entityIdManipulators, -action.LocalPositionOffset());
InitializeTranslationLookup(entityIdManipulators);
}
else
{
@@ -1277,12 +1276,12 @@ namespace AzToolsFramework
// linear
translationManipulators->InstallLinearManipulatorMouseDownCallback(
[this, manipulatorEntityIds](const LinearManipulator::Action& action) mutable
[this, manipulatorEntityIds]([[maybe_unused]] const LinearManipulator::Action& action) mutable
{
// important to sort entityIds based on hierarchy order when updating transforms
BuildSortedEntityIdVectorFromEntityIdMap(m_entityIdManipulators.m_lookups, manipulatorEntityIds->m_entityIds);
InitializeTranslationLookup(m_entityIdManipulators, action.m_start.m_positionSnapOffset);
InitializeTranslationLookup(m_entityIdManipulators);
m_axisPreview.m_translation = m_entityIdManipulators.m_manipulators->GetLocalTransform().GetTranslation();
m_axisPreview.m_orientation = QuaternionFromTransformNoScaling(
@@ -1302,19 +1301,19 @@ namespace AzToolsFramework
});
translationManipulators->InstallLinearManipulatorMouseUpCallback(
[this](const LinearManipulator::Action& /*action*/) mutable
[this]([[maybe_unused]] const LinearManipulator::Action& action) mutable
{
EndRecordManipulatorCommand();
});
// planar
translationManipulators->InstallPlanarManipulatorMouseDownCallback(
[this, manipulatorEntityIds](const PlanarManipulator::Action& action)
[this, manipulatorEntityIds]([[maybe_unused]] const PlanarManipulator::Action& action)
{
// important to sort entityIds based on hierarchy order when updating transforms
BuildSortedEntityIdVectorFromEntityIdMap(m_entityIdManipulators.m_lookups, manipulatorEntityIds->m_entityIds);
InitializeTranslationLookup(m_entityIdManipulators, action.m_start.m_snapOffset);
InitializeTranslationLookup(m_entityIdManipulators);
m_axisPreview.m_translation = m_entityIdManipulators.m_manipulators->GetLocalTransform().GetTranslation();
m_axisPreview.m_orientation = QuaternionFromTransformNoScaling(
@@ -1340,11 +1339,11 @@ namespace AzToolsFramework
// surface
translationManipulators->InstallSurfaceManipulatorMouseDownCallback(
[this, manipulatorEntityIds](const SurfaceManipulator::Action& action)
[this, manipulatorEntityIds]([[maybe_unused]] const SurfaceManipulator::Action& action)
{
BuildSortedEntityIdVectorFromEntityIdMap(m_entityIdManipulators.m_lookups, manipulatorEntityIds->m_entityIds);
InitializeTranslationLookup(m_entityIdManipulators, action.m_start.m_snapOffset);
InitializeTranslationLookup(m_entityIdManipulators);
m_axisPreview.m_translation = m_entityIdManipulators.m_manipulators->GetLocalTransform().GetTranslation();
m_axisPreview.m_orientation = QuaternionFromTransformNoScaling(
@@ -3326,26 +3325,16 @@ namespace AzToolsFramework
}
static void DrawManipulatorGrid(
AzFramework::DebugDisplayRequests& debugDisplay, const EntityIdManipulators& entityIdManipulators,
const float gridSize, const float localSnapping)
AzFramework::DebugDisplayRequests& debugDisplay, const EntityIdManipulators& entityIdManipulators, const float gridSize)
{
const AZ::Matrix3x3 orientation =
AZ::Matrix3x3::CreateFromTransform(entityIdManipulators.m_manipulators->GetLocalTransform());
const AZ::Vector3 unsnappedTranslation =
const AZ::Vector3 translation =
entityIdManipulators.m_manipulators->GetLocalTransform().GetTranslation();
// calculate the offset to snap by to align the manipulator to the grid
// note: only perform this if we are not snapping in local space
const AZ::Vector3 snappedOffset = !localSnapping
? CalculateSnappedOffset(unsnappedTranslation, orientation.GetBasisX(), gridSize) +
CalculateSnappedOffset(unsnappedTranslation, orientation.GetBasisY(), gridSize)
: AZ::Vector3::CreateZero();
const AZ::Vector3 snappedTranslation = unsnappedTranslation + snappedOffset;
DrawSnappingGrid(
debugDisplay, AZ::Transform::CreateFromMatrix3x3AndTranslation(orientation, snappedTranslation),
debugDisplay, AZ::Transform::CreateFromMatrix3x3AndTranslation(orientation, translation),
gridSize);
}
@@ -3484,7 +3473,7 @@ namespace AzToolsFramework
const GridSnapParameters gridSnapParams = GridSnapSettings(viewportInfo.m_viewportId);
if (gridSnapParams.m_gridSnap && m_entityIdManipulators.m_manipulators)
{
DrawManipulatorGrid(debugDisplay, m_entityIdManipulators, gridSnapParams.m_gridSize, modifiers.Alt());
DrawManipulatorGrid(debugDisplay, m_entityIdManipulators, gridSnapParams.m_gridSize);
}
}
}
@@ -3573,9 +3562,10 @@ namespace AzToolsFramework
debugDisplay.SetLineWidth(1.0f);
const float labelOffset = cl_viewportGizmoAxisLabelOffset;
const auto labelXScreenPosition = (gizmoStart + (gizmoAxisX * labelOffset)) * editorCameraState.m_viewportSize;
const auto labelYScreenPosition = (gizmoStart + (gizmoAxisY * labelOffset)) * editorCameraState.m_viewportSize;
const auto labelZScreenPosition = (gizmoStart + (gizmoAxisZ * labelOffset)) * editorCameraState.m_viewportSize;
const float screenScale = GetScreenDisplayScaling(viewportId);
const auto labelXScreenPosition = (gizmoStart + (gizmoAxisX * labelOffset)) * editorCameraState.m_viewportSize * screenScale;
const auto labelYScreenPosition = (gizmoStart + (gizmoAxisY * labelOffset)) * editorCameraState.m_viewportSize * screenScale;
const auto labelZScreenPosition = (gizmoStart + (gizmoAxisZ * labelOffset)) * editorCameraState.m_viewportSize * screenScale;
// draw the label of of each axis for the gizmo
const float labelSize = cl_viewportGizmoAxisLabelSize;
+8
View File
@@ -2281,6 +2281,14 @@ int CCryEditApp::IdleProcessing(bool bBackgroundUpdate)
return 0;
}
// Ensure we don't get called re-entrantly
// This can occur when a nested Qt event loop fires (e.g. by way of a modal dialog calling exec)
if (m_idleProcessingRunning)
{
return 0;
}
QScopedValueRollback<bool> guard(m_idleProcessingRunning, true);
////////////////////////////////////////////////////////////////////////
// Call the update function of the engine
////////////////////////////////////////////////////////////////////////
+2
View File
@@ -335,6 +335,8 @@ private:
// If this flag is set, the next OnIdle() will update, even if the app is in the background, and then
// this flag will be reset.
bool m_bForceProcessIdle = false;
// This is set while IdleProcessing is running to prevent re-entrancy
bool m_idleProcessingRunning = false;
// Keep the editor alive, even if no focus is set
bool m_bKeepEditorActive = false;
// Currently creating a new level
@@ -2887,9 +2887,12 @@ void EditorViewportWidget::UpdateCameraFromViewportContext()
AZ::Matrix3x4 matrix;
matrix.SetBasisAndTranslation(cameraState.m_side, cameraState.m_forward, cameraState.m_up, cameraState.m_position);
auto m = AZMatrix3x4ToLYMatrix3x4(matrix);
m_updatingCameraPosition = true;
SetViewTM(m);
SetFOV(cameraState.m_fovOrZoom);
m_Camera.SetZRange(cameraState.m_nearClip, cameraState.m_farClip);
m_updatingCameraPosition = false;
}
void EditorViewportWidget::SetAsActiveViewport()
+3 -3
View File
@@ -121,7 +121,7 @@ protected:
};
#endif
Q_GLOBAL_STATIC(QtViewPaneManager, s_instance)
Q_GLOBAL_STATIC(QtViewPaneManager, s_viewPaneManagerInstance)
QWidget* QtViewPane::CreateWidget()
@@ -611,12 +611,12 @@ void QtViewPaneManager::UnregisterPane(const QString& name)
QtViewPaneManager* QtViewPaneManager::instance()
{
return s_instance();
return s_viewPaneManagerInstance();
}
bool QtViewPaneManager::exists()
{
return s_instance.exists();
return s_viewPaneManagerInstance.exists();
}
void QtViewPaneManager::SetMainWindow(AzQtComponents::DockMainWindow* mainWindow, QSettings* settings, const QByteArray& lastMainWindowState)
@@ -59,7 +59,7 @@ namespace
{
int fps;
const char* fpsDesc;
} fps[] = {
} fpsOptions[] = {
{24, "Film(24)"}, {25, "PAL(25)"}, {30, "NTSC(30)"},
{48, "Show(48)"}, {50, "PAL Field(50)"}, {60, "NTSC Field(60)"}
};
@@ -213,9 +213,9 @@ void CSequenceBatchRenderDialog::OnInitDialog()
m_ui->m_resolutionCombo->setCurrentIndex(0);
// Fill the FPS combo box.
for (int i = 0; i < AZStd::size(fps); ++i)
for (int i = 0; i < AZStd::size(fpsOptions); ++i)
{
m_ui->m_fpsCombo->addItem(fps[i].fpsDesc);
m_ui->m_fpsCombo->addItem(fpsOptions[i].fpsDesc);
}
m_ui->m_fpsCombo->setCurrentIndex(0);
@@ -306,9 +306,9 @@ void CSequenceBatchRenderDialog::OnRenderItemSelChange()
m_ui->m_destinationEdit->setText(item.folder);
// fps
bool bFound = false;
for (int i = 0; i < arraysize(fps); ++i)
for (int i = 0; i < arraysize(fpsOptions); ++i)
{
if (item.fps == fps[i].fps)
if (item.fps == fpsOptions[i].fps)
{
m_ui->m_fpsCombo->setCurrentIndex(i);
bFound = true;
@@ -621,7 +621,7 @@ void CSequenceBatchRenderDialog::OnFPSEditChange()
void CSequenceBatchRenderDialog::OnFPSChange(int itemIndex)
{
m_customFPS = fps[itemIndex].fps;
m_customFPS = fpsOptions[itemIndex].fps;
CheckForEnableUpdateButton();
}
@@ -1543,13 +1543,13 @@ bool CSequenceBatchRenderDialog::SetUpNewRenderItem(SRenderItem& item)
item.frameRange = Range(m_ui->m_startFrame->value() / m_fpsForTimeToFrameConversion,
m_ui->m_endFrame->value() / m_fpsForTimeToFrameConversion);
// fps
if (m_ui->m_fpsCombo->currentIndex() == -1 || m_ui->m_fpsCombo->currentText() != fps[m_ui->m_fpsCombo->currentIndex()].fpsDesc)
if (m_ui->m_fpsCombo->currentIndex() == -1 || m_ui->m_fpsCombo->currentText() != fpsOptions[m_ui->m_fpsCombo->currentIndex()].fpsDesc)
{
item.fps = m_customFPS;
}
else
{
item.fps = fps[m_ui->m_fpsCombo->currentIndex()].fps;
item.fps = fpsOptions[m_ui->m_fpsCombo->currentIndex()].fps;
}
// prefix
item.prefix = m_ui->BATCH_RENDER_FILE_PREFIX->text();
@@ -179,11 +179,11 @@ ComponentEntityEditorPlugin::ComponentEntityEditorPlugin([[maybe_unused]] IEdito
LyViewPane::EntityOutliner,
LyViewPane::CategoryTools,
outlinerOptions);
}
AzToolsFramework::ViewPaneOptions options;
options.preferedDockingArea = Qt::NoDockWidgetArea;
RegisterViewPane<SliceRelationshipWidget>(LyViewPane::SliceRelationships, LyViewPane::CategoryTools, options);
AzToolsFramework::ViewPaneOptions options;
options.preferedDockingArea = Qt::NoDockWidgetArea;
RegisterViewPane<SliceRelationshipWidget>(LyViewPane::SliceRelationships, LyViewPane::CategoryTools, options);
}
RegisterModuleResourceSelectors(GetIEditor()->GetResourceSelectorHost());
@@ -11,7 +11,7 @@
*/
#include <ProjectButtonWidget.h>
#include <AzQtComponents/Utilities/DesktopUtilities.h>
#include <QVBoxLayout>
#include <QHBoxLayout>
@@ -81,18 +81,24 @@ namespace O3DE::ProjectManager
m_projectImageLabel = new LabelButton(this);
m_projectImageLabel->setFixedSize(s_projectImageWidth, s_projectImageHeight);
m_projectImageLabel->setAlignment(Qt::AlignHCenter | Qt::AlignVCenter);
connect(m_projectImageLabel, &LabelButton::triggered, [this]() { emit OpenProject(m_projectInfo.m_path); });
vLayout->addWidget(m_projectImageLabel);
m_projectImageLabel->setPixmap(
QPixmap(m_projectInfo.m_imagePath).scaled(m_projectImageLabel->size(), Qt::KeepAspectRatioByExpanding));
QMenu* newProjectMenu = new QMenu(this);
m_editProjectAction = newProjectMenu->addAction(tr("Edit Project Settings..."));
newProjectMenu->addSeparator();
m_copyProjectAction = newProjectMenu->addAction(tr("Duplicate"));
newProjectMenu->addSeparator();
m_removeProjectAction = newProjectMenu->addAction(tr("Remove from O3DE"));
m_deleteProjectAction = newProjectMenu->addAction(tr("Delete this Project"));
QMenu* menu = new QMenu(this);
menu->addAction(tr("Edit Project Settings..."), this, [this]() { emit EditProject(m_projectInfo.m_path); });
menu->addSeparator();
menu->addAction(tr("Open Project folder..."), this, [this]()
{
AzQtComponents::ShowFileOnDesktop(m_projectInfo.m_path);
});
menu->addSeparator();
menu->addAction(tr("Duplicate"), this, [this]() { emit CopyProject(m_projectInfo.m_path); });
menu->addSeparator();
menu->addAction(tr("Remove from O3DE"), this, [this]() { emit RemoveProject(m_projectInfo.m_path); });
menu->addAction(tr("Delete this Project"), this, [this]() { emit DeleteProject(m_projectInfo.m_path); });
QFrame* footer = new QFrame(this);
QHBoxLayout* hLayout = new QHBoxLayout();
@@ -104,17 +110,11 @@ namespace O3DE::ProjectManager
QPushButton* projectMenuButton = new QPushButton(this);
projectMenuButton->setObjectName("projectMenuButton");
projectMenuButton->setMenu(newProjectMenu);
projectMenuButton->setMenu(menu);
hLayout->addWidget(projectMenuButton);
}
vLayout->addWidget(footer);
connect(m_projectImageLabel, &LabelButton::triggered, [this]() { emit OpenProject(m_projectInfo.m_path); });
connect(m_editProjectAction, &QAction::triggered, [this]() { emit EditProject(m_projectInfo.m_path); });
connect(m_copyProjectAction, &QAction::triggered, [this]() { emit CopyProject(m_projectInfo.m_path); });
connect(m_removeProjectAction, &QAction::triggered, [this]() { emit RemoveProject(m_projectInfo.m_path); });
connect(m_deleteProjectAction, &QAction::triggered, [this]() { emit DeleteProject(m_projectInfo.m_path); });
}
void ProjectButton::SetButtonEnabled(bool enabled)
@@ -71,9 +71,5 @@ namespace O3DE::ProjectManager
ProjectInfo m_projectInfo;
LabelButton* m_projectImageLabel;
QAction* m_editProjectAction;
QAction* m_copyProjectAction;
QAction* m_removeProjectAction;
QAction* m_deleteProjectAction;
};
} // namespace O3DE::ProjectManager
@@ -294,7 +294,8 @@ namespace O3DE::ProjectManager
RegisterThisEngine();
return result == 0 && !PyErr_Occurred();
} catch ([[maybe_unused]] const std::exception& e)
}
catch ([[maybe_unused]] const std::exception& e)
{
AZ_Warning("ProjectManagerWindow", false, "Py_Initialize() failed with %s", e.what());
return false;
@@ -320,25 +321,25 @@ namespace O3DE::ProjectManager
bool registrationResult = true; // already registered is considered successful
bool pythonResult = ExecuteWithLock(
[&]
{
// check current engine path against all other registered engines
// to see if we are already registered
auto allEngines = m_manifest.attr("get_engines")();
if (pybind11::isinstance<pybind11::list>(allEngines))
{
// check current engine path against all other registered engines
// to see if we are already registered
auto allEngines = m_manifest.attr("get_engines")();
if (pybind11::isinstance<pybind11::list>(allEngines))
for (auto engine : allEngines)
{
for (auto engine : allEngines)
AZ::IO::FixedMaxPath enginePath(Py_To_String(engine["path"]));
if (enginePath.Compare(m_enginePath) == 0)
{
AZ::IO::FixedMaxPath enginePath(Py_To_String(engine["path"]));
if (enginePath.Compare(m_enginePath) == 0)
{
return;
}
return;
}
}
}
auto result = m_register.attr("register")(m_enginePath.c_str());
registrationResult = (result.cast<int>() == 0);
});
auto result = m_register.attr("register")(m_enginePath.c_str());
registrationResult = (result.cast<int>() == 0);
});
bool finalResult = (registrationResult && pythonResult);
AZ_Assert(finalResult, "Registration of this engine failed!");
@@ -378,12 +379,12 @@ namespace O3DE::ProjectManager
auto o3deData = m_manifest.attr("load_o3de_manifest")();
if (pybind11::isinstance<pybind11::dict>(o3deData))
{
engineInfo.m_path = Py_To_String(enginePath);
engineInfo.m_defaultGemsFolder = Py_To_String(o3deData["default_gems_folder"]);
engineInfo.m_defaultProjectsFolder = Py_To_String(o3deData["default_projects_folder"]);
engineInfo.m_path = Py_To_String(enginePath);
engineInfo.m_defaultGemsFolder = Py_To_String(o3deData["default_gems_folder"]);
engineInfo.m_defaultProjectsFolder = Py_To_String(o3deData["default_projects_folder"]);
engineInfo.m_defaultRestrictedFolder = Py_To_String(o3deData["default_restricted_folder"]);
engineInfo.m_defaultTemplatesFolder = Py_To_String(o3deData["default_templates_folder"]);
engineInfo.m_thirdPartyPath = Py_To_String_Optional(o3deData,"third_party_path","");
engineInfo.m_defaultTemplatesFolder = Py_To_String(o3deData["default_templates_folder"]);
engineInfo.m_thirdPartyPath = Py_To_String(o3deData["default_third_party_folder"]);
}
auto engineData = m_manifest.attr("get_engine_json_data")(pybind11::none(), enginePath);
@@ -391,8 +392,8 @@ namespace O3DE::ProjectManager
{
try
{
engineInfo.m_version = Py_To_String_Optional(engineData,"O3DEVersion","0.0.0.0");
engineInfo.m_name = Py_To_String_Optional(engineData,"engine_name","O3DE");
engineInfo.m_version = Py_To_String_Optional(engineData, "O3DEVersion", "0.0.0.0");
engineInfo.m_name = Py_To_String_Optional(engineData, "engine_name", "O3DE");
}
catch ([[maybe_unused]] const std::exception& e)
{
@@ -416,44 +417,32 @@ namespace O3DE::ProjectManager
bool PythonBindings::SetEngineInfo(const EngineInfo& engineInfo)
{
bool result = ExecuteWithLock([&] {
pybind11::str enginePath = engineInfo.m_path.toStdString();
pybind11::str defaultProjectsFolder = engineInfo.m_defaultProjectsFolder.toStdString();
pybind11::str defaultGemsFolder = engineInfo.m_defaultGemsFolder.toStdString();
pybind11::str enginePath = engineInfo.m_path.toStdString();
pybind11::str defaultProjectsFolder = engineInfo.m_defaultProjectsFolder.toStdString();
pybind11::str defaultGemsFolder = engineInfo.m_defaultGemsFolder.toStdString();
pybind11::str defaultTemplatesFolder = engineInfo.m_defaultTemplatesFolder.toStdString();
pybind11::str defaultThirdPartyFolder = engineInfo.m_thirdPartyPath.toStdString();
auto registrationResult = m_register.attr("register")(
enginePath, // engine_path
pybind11::none(), // project_path
enginePath, // engine_path
pybind11::none(), // project_path
pybind11::none(), // gem_path
pybind11::none(), // external_subdir_path
pybind11::none(), // template_path
pybind11::none(), // restricted_path
pybind11::none(), // repo_uri
pybind11::none(), // external_subdir_path
pybind11::none(), // template_path
pybind11::none(), // restricted_path
pybind11::none(), // repo_uri
pybind11::none(), // default_engines_folder
defaultProjectsFolder,
defaultGemsFolder,
defaultTemplatesFolder
defaultTemplatesFolder,
pybind11::none(), // default_restricted_folder
defaultThirdPartyFolder
);
if (registrationResult.cast<int>() != 0)
{
result = false;
}
auto manifest = m_manifest.attr("load_o3de_manifest")();
if (pybind11::isinstance<pybind11::dict>(manifest))
{
try
{
manifest["third_party_path"] = engineInfo.m_thirdPartyPath.toStdString();
m_manifest.attr("save_o3de_manifest")(manifest);
}
catch ([[maybe_unused]] const std::exception& e)
{
AZ_Warning("PythonBindings", false, "Failed to set third party path.");
}
}
});
return result;
@@ -477,12 +466,12 @@ namespace O3DE::ProjectManager
QVector<GemInfo> gems;
auto result = ExecuteWithLockErrorHandling([&]
{
for (auto path : m_manifest.attr("get_engine_gems")())
{
for (auto path : m_manifest.attr("get_engine_gems")())
{
gems.push_back(GemInfoFromPath(path));
}
});
gems.push_back(GemInfoFromPath(path));
}
});
if (!result.IsSuccess())
{
return AZ::Failure<AZStd::string>(result.GetError().c_str());
@@ -497,13 +486,13 @@ namespace O3DE::ProjectManager
QVector<GemInfo> gems;
auto result = ExecuteWithLockErrorHandling([&]
{
pybind11::str pyProjectPath = projectPath.toStdString();
for (auto path : m_manifest.attr("get_all_gems")(pyProjectPath))
{
pybind11::str pyProjectPath = projectPath.toStdString();
for (auto path : m_manifest.attr("get_all_gems")(pyProjectPath))
{
gems.push_back(GemInfoFromPath(path));
}
});
gems.push_back(GemInfoFromPath(path));
}
});
if (!result.IsSuccess())
{
return AZ::Failure<AZStd::string>(result.GetError().c_str());
@@ -518,12 +507,12 @@ namespace O3DE::ProjectManager
// Retrieve the path to the cmake file that lists the enabled gems.
pybind11::str enabledGemsFilename;
auto result = ExecuteWithLockErrorHandling([&]
{
const pybind11::str pyProjectPath = projectPath.toStdString();
enabledGemsFilename = m_cmake.attr("get_enabled_gem_cmake_file")(
pybind11::none(), // project_name
pyProjectPath); // project_path
});
{
const pybind11::str pyProjectPath = projectPath.toStdString();
enabledGemsFilename = m_cmake.attr("get_enabled_gem_cmake_file")(
pybind11::none(), // project_name
pyProjectPath); // project_path
});
if (!result.IsSuccess())
{
return AZ::Failure<AZStd::string>(result.GetError().c_str());
@@ -532,13 +521,13 @@ namespace O3DE::ProjectManager
// Retrieve the actual list of names from the cmake file.
QVector<AZStd::string> gemNames;
result = ExecuteWithLockErrorHandling([&]
{
const auto pyGemNames = m_cmake.attr("get_enabled_gems")(enabledGemsFilename);
for (auto gemName : pyGemNames)
{
const auto pyGemNames = m_cmake.attr("get_enabled_gems")(enabledGemsFilename);
for (auto gemName : pyGemNames)
{
gemNames.push_back(Py_To_String(gemName));
}
});
gemNames.push_back(Py_To_String(gemName));
}
});
if (!result.IsSuccess())
{
return AZ::Failure<AZStd::string>(result.GetError().c_str());
@@ -552,13 +541,13 @@ namespace O3DE::ProjectManager
bool registrationResult = false;
bool result = ExecuteWithLock(
[&]
{
pybind11::str projectPath = path.toStdString();
auto pythonRegistrationResult = m_register.attr("register")(pybind11::none(), projectPath);
{
pybind11::str projectPath = path.toStdString();
auto pythonRegistrationResult = m_register.attr("register")(pybind11::none(), projectPath);
// Returns an exit code so boolify it then invert result
registrationResult = !pythonRegistrationResult.cast<bool>();
});
// Returns an exit code so boolify it then invert result
registrationResult = !pythonRegistrationResult.cast<bool>();
});
return result && registrationResult;
}
@@ -568,30 +557,31 @@ namespace O3DE::ProjectManager
bool registrationResult = false;
bool result = ExecuteWithLock(
[&]
{
pybind11::str projectPath = path.toStdString();
auto pythonRegistrationResult = m_register.attr("register")(
pybind11::none(), // engine_path
projectPath, // project_path
pybind11::none(), // gem_path
pybind11::none(), // external_subdir_path
pybind11::none(), // template_path
pybind11::none(), // restricted_path
pybind11::none(), // repo_uri
pybind11::none(), // default_engines_folder
pybind11::none(), // default_projects_folder
pybind11::none(), // default_gems_folder
pybind11::none(), // default_templates_folder
pybind11::none(), // default_restricted_folder
pybind11::none(), // external_subdir_engine_path
pybind11::none(), // external_subdir_project_path
true, // remove
false // force
{
pybind11::str projectPath = path.toStdString();
auto pythonRegistrationResult = m_register.attr("register")(
pybind11::none(), // engine_path
projectPath, // project_path
pybind11::none(), // gem_path
pybind11::none(), // external_subdir_path
pybind11::none(), // template_path
pybind11::none(), // restricted_path
pybind11::none(), // repo_uri
pybind11::none(), // default_engines_folder
pybind11::none(), // default_projects_folder
pybind11::none(), // default_gems_folder
pybind11::none(), // default_templates_folder
pybind11::none(), // default_restricted_folder
pybind11::none(), // default_third_party_folder
pybind11::none(), // external_subdir_engine_path
pybind11::none(), // external_subdir_project_path
true, // remove
false // force
);
// Returns an exit code so boolify it then invert result
registrationResult = !pythonRegistrationResult.cast<bool>();
});
// Returns an exit code so boolify it then invert result
registrationResult = !pythonRegistrationResult.cast<bool>();
});
return result && registrationResult;
}
@@ -649,12 +639,12 @@ namespace O3DE::ProjectManager
try
{
// required
gemInfo.m_name = Py_To_String(data["gem_name"]);
gemInfo.m_name = Py_To_String(data["gem_name"]);
// optional
gemInfo.m_displayName = Py_To_String_Optional(data, "DisplayName", gemInfo.m_name);
gemInfo.m_summary = Py_To_String_Optional(data, "Summary", "");
gemInfo.m_version = Py_To_String_Optional(data, "Version", "");
gemInfo.m_summary = Py_To_String_Optional(data, "Summary", "");
gemInfo.m_version = Py_To_String_Optional(data, "Version", "");
if (data.contains("Tags"))
{
@@ -685,7 +675,7 @@ namespace O3DE::ProjectManager
try
{
projectInfo.m_projectName = Py_To_String(projectData["project_name"]);
projectInfo.m_displayName = Py_To_String_Optional(projectData,"display_name", projectInfo.m_projectName);
projectInfo.m_displayName = Py_To_String_Optional(projectData, "display_name", projectInfo.m_projectName);
}
catch ([[maybe_unused]] const std::exception& e)
{
@@ -727,33 +717,33 @@ namespace O3DE::ProjectManager
AZ::Outcome<void, AZStd::string> PythonBindings::AddGemToProject(const QString& gemPath, const QString& projectPath)
{
return ExecuteWithLockErrorHandling([&]
{
pybind11::str pyGemPath = gemPath.toStdString();
pybind11::str pyProjectPath = projectPath.toStdString();
{
pybind11::str pyGemPath = gemPath.toStdString();
pybind11::str pyProjectPath = projectPath.toStdString();
m_enableGemProject.attr("enable_gem_in_project")(
pybind11::none(), // gem name not needed as path is provided
pyGemPath,
pybind11::none(), // project name not needed as path is provided
pyProjectPath
m_enableGemProject.attr("enable_gem_in_project")(
pybind11::none(), // gem name not needed as path is provided
pyGemPath,
pybind11::none(), // project name not needed as path is provided
pyProjectPath
);
});
});
}
AZ::Outcome<void, AZStd::string> PythonBindings::RemoveGemFromProject(const QString& gemPath, const QString& projectPath)
{
return ExecuteWithLockErrorHandling([&]
{
pybind11::str pyGemPath = gemPath.toStdString();
pybind11::str pyProjectPath = projectPath.toStdString();
{
pybind11::str pyGemPath = gemPath.toStdString();
pybind11::str pyProjectPath = projectPath.toStdString();
m_disableGemProject.attr("disable_gem_in_project")(
pybind11::none(), // gem name not needed as path is provided
pyGemPath,
pybind11::none(), // project name not needed as path is provided
pyProjectPath
m_disableGemProject.attr("disable_gem_in_project")(
pybind11::none(), // gem name not needed as path is provided
pyGemPath,
pybind11::none(), // project name not needed as path is provided
pyProjectPath
);
});
});
}
bool PythonBindings::UpdateProject([[maybe_unused]] const ProjectInfo& projectInfo)
@@ -773,8 +763,8 @@ namespace O3DE::ProjectManager
{
// required
templateInfo.m_displayName = Py_To_String(data["display_name"]);
templateInfo.m_name = Py_To_String(data["template_name"]);
templateInfo.m_summary = Py_To_String(data["summary"]);
templateInfo.m_name = Py_To_String(data["template_name"]);
templateInfo.m_summary = Py_To_String(data["summary"]);
// optional
if (data.contains("canonical_tags"))
@@ -806,7 +796,7 @@ namespace O3DE::ProjectManager
QVector<ProjectTemplateInfo> templates;
bool result = ExecuteWithLock([&] {
for (auto path : m_manifest.attr("get_project_templates")())
for (auto path : m_manifest.attr("get_templates_for_project_creation")())
{
templates.push_back(ProjectTemplateInfoFromPath(path));
}
@@ -17,6 +17,7 @@
#include <AzCore/Utils/Utils.h>
#include <AzToolsFramework/Thumbnails/ThumbnailerNullComponent.h>
#include <SliceConverterEditorEntityContextComponent.h>
namespace AZ
{
@@ -34,6 +35,9 @@ namespace AZ
Application::Application(int argc, char** argv)
: AzToolsFramework::ToolsApplication(&argc, &argv)
{
// We need a specialized variant of EditorEntityContextCompnent for the SliceConverter, so we register the descriptor here.
RegisterComponentDescriptor(AzToolsFramework::SliceConverterEditorEntityContextComponent::CreateDescriptor());
AZ::IO::FixedMaxPath projectPath = AZ::Utils::GetProjectPath();
if (projectPath.empty())
{
@@ -110,10 +114,21 @@ namespace AZ
AZ::ComponentTypeList Application::GetRequiredSystemComponents() const
{
// Use all of the default system components, but also add in the ThumbnailerNullComponent so that components requiring
// a ThumbnailService can still be started up.
// By default, we use all of the standard system components.
AZ::ComponentTypeList components = AzToolsFramework::ToolsApplication::GetRequiredSystemComponents();
// Also add in the ThumbnailerNullComponent so that components requiring a ThumbnailService can still be started up.
components.emplace_back(azrtti_typeid<AzToolsFramework::Thumbnailer::ThumbnailerNullComponent>());
// The Slice Converter requires a specialized variant of the EditorEntityContextComponent that exposes the ability
// to disable the behavior of activating entities on creation. During conversion, the creation flow will be triggered,
// but entity activation requires a significant amount of subsystem initialization that's unneeded for conversion.
// So, to get around this, we swap out EditorEntityContextComponent with SliceConverterEditorEntityContextComponent.
components.erase(
AZStd::remove(
components.begin(), components.end(), azrtti_typeid<AzToolsFramework::EditorEntityContextComponent>()),
components.end());
components.emplace_back(azrtti_typeid<AzToolsFramework::SliceConverterEditorEntityContextComponent>());
return components;
}
} // namespace SerializeContextTools
@@ -30,13 +30,16 @@
#include <AzToolsFramework/Prefab/PrefabDomUtils.h>
#include <AzToolsFramework/Prefab/EditorPrefabComponent.h>
#include <AzToolsFramework/Prefab/PrefabPublicInterface.h>
#include <AzToolsFramework/Prefab/Instance/InstanceUpdateExecutorInterface.h>
#include <AzToolsFramework/Entity/EditorEntityContextBus.h>
#include <AzToolsFramework/Entity/PrefabEditorEntityOwnershipInterface.h>
#include <AzToolsFramework/ToolsComponents/TransformComponent.h>
#include <Application.h>
#include <SliceConverter.h>
#include <SliceConverterEditorEntityContextComponent.h>
#include <Utilities.h>
// SliceConverter reads in a slice file (saved in an ObjectStream format), instantiates it, creates a prefab out of the data,
// and saves the prefab in a JSON format. This can be used for one-time migrations of slices or slice-based levels to prefabs.
//
@@ -99,12 +102,26 @@ namespace AZ
bool result = true;
rapidjson::StringBuffer scratchBuffer;
// For slice conversion, disable the EditorEntityContextComponent logic that activates entities on creation.
// This prevents a lot of error messages and crashes during conversion due to lack of full environment and subsystem setup.
AzToolsFramework::SliceConverterEditorEntityContextComponent::DisableOnContextEntityLogic();
// Loop through the list of requested files and convert them.
AZStd::vector<AZStd::string> fileList = Utilities::ReadFileListFromCommandLine(application, "files");
for (AZStd::string& filePath : fileList)
{
bool convertResult = ConvertSliceFile(convertSettings.m_serializeContext, filePath, isDryRun);
result = result && convertResult;
// Clear out all registered prefab templates between each top-level file that gets processed.
auto prefabSystemComponentInterface = AZ::Interface<AzToolsFramework::Prefab::PrefabSystemComponentInterface>::Get();
for (auto templateId : m_createdTemplateIds)
{
// We don't just want to call RemoveAllTemplates() because the root template should remain between file conversions.
prefabSystemComponentInterface->RemoveTemplate(templateId);
}
m_aliasIdMapper.clear();
m_createdTemplateIds.clear();
}
DisconnectFromAssetProcessor();
@@ -114,6 +131,13 @@ namespace AZ
bool SliceConverter::ConvertSliceFile(
AZ::SerializeContext* serializeContext, const AZStd::string& slicePath, bool isDryRun)
{
/* To convert a slice file, we read the input file in via ObjectStream, then use the "class ready" callback to convert
* the data in memory to a Prefab.
* If the input file is a level file (.ly), we actually need to load the level slice file ("levelentities.editor_xml") from
* within the level file, which effectively is a zip file of the level slice file and a bunch of legacy level files that won't
* be converted, since the systems that would use them no longer exist.
*/
bool result = true;
bool packOpened = false;
@@ -144,7 +168,7 @@ namespace AZ
AZ_STRING_ARG(fileExtension.Native()));
}
auto callback = [&outputPath, isDryRun](void* classPtr, const Uuid& classId, SerializeContext* context)
auto callback = [this, &outputPath, isDryRun](void* classPtr, const Uuid& classId, SerializeContext* context)
{
if (classId != azrtti_typeid<AZ::Entity>())
{
@@ -178,6 +202,13 @@ namespace AZ
bool SliceConverter::ConvertSliceToPrefab(
AZ::SerializeContext* serializeContext, AZ::IO::PathView outputPath, bool isDryRun, AZ::Entity* rootEntity)
{
/* Given a root slice entity, we convert it to a prefab by doing the following:
* - Locate the SliceComponent
* - Take all the entities directly located on the slice, and put them into a prefab
* - Fix up any top-level entities to have the prefab container entity as their parent
* - If there are any nested slice instances, convert the nested slices to prefabs, then convert the instances.
*/
auto prefabSystemComponentInterface = AZ::Interface<AzToolsFramework::Prefab::PrefabSystemComponentInterface>::Get();
// Find the slice from the root entity.
@@ -192,9 +223,14 @@ namespace AZ
SliceComponent::EntityList sliceEntities = sliceComponent->GetNewEntities();
AZ_Printf("Convert-Slice", " Slice contains %zu entities.\n", sliceEntities.size());
// Create the Prefab with the entities from the slice
// Create the Prefab with the entities from the slice.
// The entities are added in a separate step so that we can give them deterministic entity aliases that match their entity Ids
AZStd::unique_ptr<AzToolsFramework::Prefab::Instance> sourceInstance(
prefabSystemComponentInterface->CreatePrefab(sliceEntities, {}, outputPath));
prefabSystemComponentInterface->CreatePrefab({}, {}, outputPath));
for (auto& entity : sliceEntities)
{
sourceInstance->AddEntity(*entity, AZStd::string::format("Entity_%s", entity->GetId().ToString().c_str()));
}
// Dispatch events here, because prefab creation might trigger asset loads in rare circumstances.
AZ::Data::AssetManager::Instance().DispatchEvents();
@@ -204,12 +240,28 @@ namespace AZ
AzToolsFramework::Prefab::EntityOptionalReference container = sourceInstance->GetContainerEntity();
FixPrefabEntities(container->get(), sliceEntities);
// Keep track of the template Id we created, we're going to remove it at the end of slice file conversion to make sure
// the data doesn't stick around between file conversions.
auto templateId = sourceInstance->GetTemplateId();
if (templateId == AzToolsFramework::Prefab::InvalidTemplateId)
{
AZ_Printf("Convert-Slice", " Path error. Path could be invalid, or the prefab may not be loaded in this level.\n");
return false;
}
m_createdTemplateIds.emplace(templateId);
// Save off a mapping of the original slice entity IDs to the new prefab template entity aliases.
// When converting nested slices, this mapping will be needed to fix up the parent entity hierarchy correctly.
auto entityAliases = sourceInstance->GetEntityAliases();
for (auto& alias : entityAliases)
{
auto id = sourceInstance->GetEntityId(alias);
auto result = m_aliasIdMapper.emplace(TemplateEntityIdPair(templateId, id), alias);
if (!result.second)
{
AZ_Printf("Convert-Slice", " Duplicate entity alias -> entity id entries found, conversion may not be successful.\n");
}
}
// Update the prefab template with the fixed-up data in our prefab instance.
AzToolsFramework::Prefab::PrefabDom prefabDom;
@@ -254,21 +306,26 @@ namespace AZ
// via an EditorRequests EBus in CreatePrefab, but the subsystem that listens for it isn't present in this tool.)
AzToolsFramework::EditorEntityContextRequestBus::Broadcast(
&AzToolsFramework::EditorEntityContextRequestBus::Events::AddRequiredComponents, containerEntity);
containerEntity.AddComponent(aznew AzToolsFramework::Prefab::EditorPrefabComponent());
if (containerEntity.FindComponent<AzToolsFramework::Prefab::EditorPrefabComponent>() == nullptr)
{
containerEntity.AddComponent(aznew AzToolsFramework::Prefab::EditorPrefabComponent());
}
// Make all the components on the container entity have deterministic component IDs, so that multiple runs of the tool
// on the same slice will produce the same prefab output. We're going to cheat a bit and just use the component type hash
// as the component ID. This would break if we had multiple components of the same type, but that currently doesn't
// happen for the container entity.
auto containerComponents = containerEntity.GetComponents();
for (auto& component : containerComponents)
{
component->SetId(component->GetUnderlyingComponentType().GetHash());
}
// Reparent any root-level slice entities to the container entity.
for (auto entity : sliceEntities)
{
AzToolsFramework::Components::TransformComponent* transformComponent =
entity->FindComponent<AzToolsFramework::Components::TransformComponent>();
if (transformComponent)
{
if (!transformComponent->GetParentId().IsValid())
{
transformComponent->SetParent(containerEntity.GetId());
transformComponent->UpdateCachedWorldTransform();
}
}
constexpr bool onlySetIfInvalid = true;
SetParentEntity(*entity, containerEntity.GetId(), onlySetIfInvalid);
}
}
@@ -276,9 +333,13 @@ namespace AZ
SliceComponent* sliceComponent, AzToolsFramework::Prefab::Instance* sourceInstance,
AZ::SerializeContext* serializeContext, bool isDryRun)
{
/* Given a root slice, find all the nested slices and convert them. */
// Get the list of nested slices that this slice uses.
const SliceComponent::SliceList& sliceList = sliceComponent->GetSlices();
auto prefabSystemComponentInterface = AZ::Interface<AzToolsFramework::Prefab::PrefabSystemComponentInterface>::Get();
// For each nested slice, convert it.
for (auto& slice : sliceList)
{
// Get the nested slice asset
@@ -312,7 +373,7 @@ namespace AZ
return false;
}
// Load the prefab template for the newly-created nested prefab.
// Find the prefab template we created for the newly-created nested prefab.
// To get the template, we need to take our absolute slice path and turn it into a project-relative prefab path.
AZ::IO::Path nestedPrefabPath = assetPath;
nestedPrefabPath.ReplaceExtension("prefab");
@@ -346,11 +407,25 @@ namespace AZ
}
bool SliceConverter::ConvertSliceInstance(
[[maybe_unused]] AZ::SliceComponent::SliceInstance& instance,
[[maybe_unused]] AZ::Data::Asset<AZ::SliceAsset>& sliceAsset,
AZ::SliceComponent::SliceInstance& instance,
AZ::Data::Asset<AZ::SliceAsset>& sliceAsset,
AzToolsFramework::Prefab::TemplateReference nestedTemplate,
AzToolsFramework::Prefab::Instance* topLevelInstance)
{
/* To convert a slice instance, it's important to understand the similarities and differences between slices and prefabs.
* Both slices and prefabs have the concept of instances of a nested slice/prefab, where each instance can have its own
* set of changed data (transforms, component values, etc).
* For slices, the changed data comes from applying a DataPatch to an instantiated set of entities from the nested slice.
* From prefabs, the changed data comes from Json patches that are applied to the instantiated set of entities from the
* nested prefab. The prefab instance entities also have different IDs than the slice instance entities, so we'll need
* to remap some of them along the way.
* To get from one to the other, we'll need to do the following:
* - Instantiate the nested slice and nested prefab
* - Patch the nested slice instance and fix up the entity ID references
* - Replace the nested prefab instance entities with the fixed-up slice ones
* - Add the nested instance (and the link patch) to the top-level prefab
*/
auto instanceToTemplateInterface = AZ::Interface<AzToolsFramework::Prefab::InstanceToTemplateInterface>::Get();
auto prefabSystemComponentInterface = AZ::Interface<AzToolsFramework::Prefab::PrefabSystemComponentInterface>::Get();
@@ -371,22 +446,83 @@ namespace AZ
AzToolsFramework::Prefab::PrefabDom unmodifiedNestedInstanceDom;
instanceToTemplateInterface->GenerateDomForInstance(unmodifiedNestedInstanceDom, *(nestedInstance.get()));
// Currently, DataPatch conversions for nested slices aren't implemented, so all nested slice overrides will
// be lost.
AZ_Warning(
"Convert-Slice", false, " Nested slice instances will lose all of their override data during conversion.",
nestedTemplate->get().GetFilePath().c_str());
// Instantiate a new instance of the nested slice
SliceComponent* dependentSlice = sliceAsset.Get()->GetComponent();
[[maybe_unused]] AZ::SliceComponent::InstantiateResult instantiationResult = dependentSlice->Instantiate();
AZ_Assert(instantiationResult == AZ::SliceComponent::InstantiateResult::Success, "Failed to instantiate instance");
// Set the container entity of the nested prefab to have the top-level prefab as the parent.
// Once DataPatch conversions are supported, this will need to change to nest the prefab under the appropriate entity
// within the level.
// Apply the data patch for this instance of the nested slice. This will provide us with a version of the slice's entities
// with all data overrides applied to them.
DataPatch::FlagsMap sourceDataFlags = dependentSlice->GetDataFlagsForInstances().GetDataFlagsForPatching();
DataPatch::FlagsMap targetDataFlags = instance.GetDataFlags().GetDataFlagsForPatching(&instance.GetEntityIdToBaseMap());
AZ::ObjectStream::FilterDescriptor filterDesc(AZ::Data::AssetFilterNoAssetLoading);
AZ::SliceComponent::InstantiatedContainer sourceObjects(false);
dependentSlice->GetEntities(sourceObjects.m_entities);
dependentSlice->GetAllMetadataEntities(sourceObjects.m_metadataEntities);
const DataPatch& dataPatch = instance.GetDataPatch();
auto instantiated =
dataPatch.Apply(&sourceObjects, dependentSlice->GetSerializeContext(), filterDesc, sourceDataFlags, targetDataFlags);
// Run through all the instantiated entities and fix up their parent hierarchy:
// - Invalid parents need to get set to the container.
// - Valid parents into the top-level instance mean that the nested slice instance is also child-nested under an entity.
// Prefabs handle this type of nesting differently - we need to set the parent to the container, and the container's
// parent to that other instance.
auto containerEntity = nestedInstance->GetContainerEntity();
AzToolsFramework::Components::TransformComponent* transformComponent =
containerEntity->get().FindComponent<AzToolsFramework::Components::TransformComponent>();
if (transformComponent)
auto containerEntityId = containerEntity->get().GetId();
for (auto entity : instantiated->m_entities)
{
transformComponent->SetParent(topLevelInstance->GetContainerEntityId());
transformComponent->UpdateCachedWorldTransform();
AzToolsFramework::Components::TransformComponent* transformComponent =
entity->FindComponent<AzToolsFramework::Components::TransformComponent>();
if (transformComponent)
{
bool onlySetIfInvalid = true;
auto parentId = transformComponent->GetParentId();
if (parentId.IsValid())
{
auto parentAlias = m_aliasIdMapper.find(TemplateEntityIdPair(topLevelInstance->GetTemplateId(), parentId));
if (parentAlias != m_aliasIdMapper.end())
{
// Set the container's parent to this entity's parent, and set this entity's parent to the container
// (i.e. go from A->B to A->container->B)
auto newParentId = topLevelInstance->GetEntityId(parentAlias->second);
SetParentEntity(containerEntity->get(), newParentId, false);
onlySetIfInvalid = false;
}
}
SetParentEntity(*entity, containerEntityId, onlySetIfInvalid);
}
}
// Replace all the entities in the instance with the new patched ones.
// (This is easier than trying to figure out what the patched data changes are - we can let the JSON patch handle it for us)
nestedInstance->RemoveNestedEntities(
[](const AZStd::unique_ptr<AZ::Entity>&)
{
return true;
});
for (auto& entity : instantiated->m_entities)
{
auto entityAlias = m_aliasIdMapper.find(TemplateEntityIdPair(nestedInstance->GetTemplateId(), entity->GetId()));
if (entityAlias != m_aliasIdMapper.end())
{
nestedInstance->AddEntity(*entity, entityAlias->second);
}
else
{
AZ_Assert(false, "Failed to find entity alias.");
nestedInstance->AddEntity(*entity);
}
}
// Set the container entity of the nested prefab to have the top-level prefab as the parent if it hasn't already gotten
// another entity as its parent.
{
constexpr bool onlySetIfInvalid = true;
SetParentEntity(containerEntity->get(), topLevelInstance->GetContainerEntityId(), onlySetIfInvalid);
}
// Add the nested instance itself to the top-level prefab. To do this, we need to add it to our top-level instance,
@@ -395,7 +531,22 @@ namespace AZ
AzToolsFramework::Prefab::PrefabDom topLevelInstanceDomBefore;
instanceToTemplateInterface->GenerateDomForInstance(topLevelInstanceDomBefore, *topLevelInstance);
AzToolsFramework::Prefab::Instance& addedInstance = topLevelInstance->AddInstance(AZStd::move(nestedInstance));
// When creating the new instance, we would like to have deterministic instance aliases. Prefabs that depend on this one
// will have patches that reference the alias, so if we reconvert this slice a second time, we would like it to produce
// the same results. To get a deterministic and unique alias, we rely on the slice instance. The slice instance contains
// a map of slice entity IDs to unique instance entity IDs. We'll just consistently use the first entry in the map as the
// unique instance ID.
AZStd::string instanceAlias;
auto entityIdMap = instance.GetEntityIdMap();
if (!entityIdMap.empty())
{
instanceAlias = AZStd::string::format("Instance_%s", entityIdMap.begin()->second.ToString().c_str());
}
else
{
instanceAlias = AZStd::string::format("Instance_%s", AZ::Entity::MakeId().ToString().c_str());
}
AzToolsFramework::Prefab::Instance& addedInstance = topLevelInstance->AddInstance(AZStd::move(nestedInstance), instanceAlias);
AzToolsFramework::Prefab::PrefabDom topLevelInstanceDomAfter;
instanceToTemplateInterface->GenerateDomForInstance(topLevelInstanceDomAfter, *topLevelInstance);
@@ -418,9 +569,26 @@ namespace AZ
AzToolsFramework::Prefab::InvalidLinkId);
prefabSystemComponentInterface->PropagateTemplateChanges(topLevelInstance->GetTemplateId());
AZ::Interface<AzToolsFramework::Prefab::InstanceUpdateExecutorInterface>::Get()->UpdateTemplateInstancesInQueue();
return true;
}
void SliceConverter::SetParentEntity(const AZ::Entity& entity, const AZ::EntityId& parentId, bool onlySetIfInvalid)
{
AzToolsFramework::Components::TransformComponent* transformComponent =
entity.FindComponent<AzToolsFramework::Components::TransformComponent>();
if (transformComponent)
{
// Only set the parent if we didn't set the onlySetIfInvalid flag, or if we did and the parent is currently invalid
if (!onlySetIfInvalid || !transformComponent->GetParentId().IsValid())
{
transformComponent->SetParent(parentId);
transformComponent->UpdateCachedWorldTransform();
}
}
}
void SliceConverter::PrintPrefab(AzToolsFramework::Prefab::TemplateId templateId)
{
auto prefabSystemComponentInterface = AZ::Interface<AzToolsFramework::Prefab::PrefabSystemComponentInterface>::Get();
@@ -39,24 +39,35 @@ namespace AZ
class SliceConverter : public Converter
{
public:
static bool ConvertSliceFiles(Application& application);
bool ConvertSliceFiles(Application& application);
private:
static bool ConnectToAssetProcessor();
static void DisconnectFromAssetProcessor();
using TemplateEntityIdPair = AZStd::pair<AzToolsFramework::Prefab::TemplateId, AZ::EntityId>;
static bool ConvertSliceFile(AZ::SerializeContext* serializeContext, const AZStd::string& slicePath, bool isDryRun);
static bool ConvertSliceToPrefab(
bool ConnectToAssetProcessor();
void DisconnectFromAssetProcessor();
bool ConvertSliceFile(AZ::SerializeContext* serializeContext, const AZStd::string& slicePath, bool isDryRun);
bool ConvertSliceToPrefab(
AZ::SerializeContext* serializeContext, AZ::IO::PathView outputPath, bool isDryRun, AZ::Entity* rootEntity);
static void FixPrefabEntities(AZ::Entity& containerEntity, SliceComponent::EntityList& sliceEntities);
static bool ConvertNestedSlices(
void FixPrefabEntities(AZ::Entity& containerEntity, SliceComponent::EntityList& sliceEntities);
bool ConvertNestedSlices(
SliceComponent* sliceComponent, AzToolsFramework::Prefab::Instance* sourceInstance,
AZ::SerializeContext* serializeContext, bool isDryRun);
static bool ConvertSliceInstance(
bool ConvertSliceInstance(
AZ::SliceComponent::SliceInstance& instance, AZ::Data::Asset<AZ::SliceAsset>& sliceAsset,
AzToolsFramework::Prefab::TemplateReference nestedTemplate, AzToolsFramework::Prefab::Instance* topLevelInstance);
static void PrintPrefab(AzToolsFramework::Prefab::TemplateId templateId);
static bool SavePrefab(AZ::IO::PathView outputPath, AzToolsFramework::Prefab::TemplateId templateId);
void SetParentEntity(const AZ::Entity& entity, const AZ::EntityId& parentId, bool onlySetIfInvalid);
void PrintPrefab(AzToolsFramework::Prefab::TemplateId templateId);
bool SavePrefab(AZ::IO::PathView outputPath, AzToolsFramework::Prefab::TemplateId templateId);
// Track all of the entity IDs created and the prefab entity aliases that map to them. This mapping is used
// with nested slice conversion to remap parent entity IDs to the correct prefab entity IDs.
AZStd::unordered_map<TemplateEntityIdPair, AzToolsFramework::Prefab::EntityAlias> m_aliasIdMapper;
// Track all of the created prefab template IDs on a slice conversion so that they can get removed at the end of the
// conversion for that file.
AZStd::unordered_set<AzToolsFramework::Prefab::TemplateId> m_createdTemplateIds;
};
} // namespace SerializeContextTools
} // namespace AZ
@@ -0,0 +1,65 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzToolsFramework/Entity/EditorEntityContextComponent.h>
namespace AzToolsFramework
{
// This class is an inelegant workaround for use by the Slice Converter to selectively disable entity add/remove logic
// during slice conversion in the EditorEntityContextComponent. Specifically, the standard versions of these methods will
// attempt to activate the entities as they're added. This is both unnecessary and undesirable during slice conversion, since
// entity activation requires a lot of subsystems to be active and valid.
// Instead, by selectively disabling this logic, the entities can remain in an initialized state, which is sufficient for conversion,
// without requiring those extra subsystems.
// This problem also could have been solved by adding APIs to the EditorEntityContextComponent or the EntityContext, but there aren't
// any other known valid use cases for disabling this logic, so the extra APIs would simply encourage "bad behavior" by using them
// when they likely aren't necessary or desired.
class SliceConverterEditorEntityContextComponent
: public EditorEntityContextComponent
{
public:
AZ_COMPONENT(SliceConverterEditorEntityContextComponent, "{1CB0C38F-8E85-4422-91C6-E1F3B9B4B853}");
SliceConverterEditorEntityContextComponent() : EditorEntityContextComponent() {}
// Simple API to selectively disable this logic *only* when performing slice to prefab conversion.
static void DisableOnContextEntityLogic()
{
m_enableOnContextEntityLogic = false;
}
protected:
void OnContextEntitiesAdded([[maybe_unused]] const EntityList& entities) override
{
if (m_enableOnContextEntityLogic)
{
EditorEntityContextComponent::OnContextEntitiesAdded(entities);
}
}
void OnContextEntityRemoved([[maybe_unused]] const AZ::EntityId& id) override
{
if (m_enableOnContextEntityLogic)
{
EditorEntityContextComponent::OnContextEntityRemoved(id);
}
}
// By default, act just like the EditorEntityContextComponent
static inline bool m_enableOnContextEntityLogic = true;
};
} // namespace AzToolsFramework
+2 -1
View File
@@ -125,7 +125,8 @@ int main(int argc, char** argv)
}
else if (AZ::StringFunc::Equal("convert-slice", action.c_str()))
{
result = SliceConverter::ConvertSliceFiles(application);
SliceConverter sliceConverter;
result = sliceConverter.ConvertSliceFiles(application);
}
else
{
@@ -17,6 +17,7 @@ set(FILES
Dumper.h
Dumper.cpp
main.cpp
SliceConverterEditorEntityContextComponent.h
SliceConverter.h
SliceConverter.cpp
Utilities.h
@@ -70,6 +70,52 @@ namespace LUAEditor
, m_bIsModified(false)
, m_bIsBeingSaved(false)
, m_PresetLineAtOpen(1){}
// Copy constructor does not copy over open file handle
DocumentInfo(const DocumentInfo& other)
: m_assetId(other.m_assetId)
, m_scriptAsset(other.m_scriptAsset)
, m_assetName(other.m_assetName)
, m_displayName(other.m_displayName)
, m_lastKnownModTime(other.m_lastKnownModTime)
, m_sourceControlInfo(other.m_sourceControlInfo)
, m_bSourceControl_Ready(other.m_bSourceControl_Ready)
, m_bSourceControl_BusyGettingStats(other.m_bSourceControl_BusyGettingStats)
, m_bSourceControl_BusyRequestingEdit(other.m_bSourceControl_BusyRequestingEdit)
, m_bSourceControl_CanWrite(other.m_bSourceControl_CanWrite)
, m_bSourceControl_CanCheckOut(other.m_bSourceControl_CanCheckOut)
, m_bDataIsLoaded(other.m_bDataIsLoaded)
, m_bDataIsWritten(other.m_bDataIsWritten)
, m_bCloseAfterSave(other.m_bCloseAfterSave)
, m_bUntitledDocument(other.m_bUntitledDocument)
, m_bIsModified(other.m_bIsModified)
, m_bIsBeingSaved(other.m_bIsBeingSaved)
, m_PresetLineAtOpen(other.m_PresetLineAtOpen)
{}
DocumentInfo& operator=(const DocumentInfo& other)
{
m_assetId = other.m_assetId;
m_scriptAsset = other.m_scriptAsset;
m_assetName = other.m_assetName;
m_displayName = other.m_displayName;
m_lastKnownModTime = other.m_lastKnownModTime;
m_sourceControlInfo = other.m_sourceControlInfo;
m_bSourceControl_Ready = other.m_bSourceControl_Ready;
m_bSourceControl_BusyGettingStats = other.m_bSourceControl_BusyGettingStats;
m_bSourceControl_BusyRequestingEdit = other.m_bSourceControl_BusyRequestingEdit;
m_bSourceControl_CanWrite = other.m_bSourceControl_CanWrite;
m_bSourceControl_CanCheckOut = other.m_bSourceControl_CanCheckOut;
m_bDataIsLoaded = other.m_bDataIsLoaded;
m_bDataIsWritten = other.m_bDataIsWritten;
m_bCloseAfterSave = other.m_bCloseAfterSave;
m_bUntitledDocument = other.m_bUntitledDocument;
m_bIsModified = other.m_bIsModified;
m_bIsBeingSaved = other.m_bIsBeingSaved;
m_PresetLineAtOpen = other.m_PresetLineAtOpen;
return *this;
}
};
class ContextInterface
@@ -48,7 +48,8 @@ class ConfigurationManager(object):
def configuration(self, new_configuration: ConfigurationManager) -> None:
self._configuration = new_configuration
def setup(self, config_path: str) -> None:
def setup(self, config_path: str) -> bool:
result: bool = True
logger.info("Setting up default configuration ...")
try:
normalized_config_path: str = file_utils.normalize_file_path(config_path);
@@ -63,5 +64,7 @@ class ConfigurationManager(object):
self._configuration.account_id = aws_utils.get_default_account_id()
self._configuration.region = aws_utils.get_default_region()
except (RuntimeError, FileNotFoundError) as e:
logger.exception(e)
logger.error(e)
result = False
logger.debug(self._configuration)
return result
@@ -74,11 +74,18 @@ if __name__ == "__main__":
logger.warning("Failed to load style sheet for resource mapping tool")
logger.info("Initializing boto3 default session ...")
aws_utils.setup_default_session(arguments.profile)
try:
aws_utils.setup_default_session(arguments.profile)
except RuntimeError as error:
logger.error(error)
environment_utils.cleanup_qt_environment()
exit(-1)
logger.info("Initializing configuration manager ...")
configuration_manager: ConfigurationManager = ConfigurationManager()
configuration_manager.setup(arguments.config_path)
if not configuration_manager.setup(arguments.config_path):
environment_utils.cleanup_qt_environment()
exit(-1)
logger.info("Initializing thread manager ...")
thread_manager: ThreadManager = ThreadManager()
File diff suppressed because it is too large Load Diff
@@ -12,10 +12,10 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
import boto3
from botocore.paginate import (PageIterator, Paginator)
from botocore.client import BaseClient
from botocore.exceptions import ClientError
from botocore.exceptions import (ClientError, ConfigNotFound, NoCredentialsError, ProfileNotFound)
from typing import Dict, List
from model import (constants, error_messages)
from model import error_messages
from model.basic_resource_attributes import (BasicResourceAttributes, BasicResourceAttributesBuilder)
"""
@@ -65,8 +65,11 @@ def _initialize_boto3_aws_client(service: str, region: str = "") -> BaseClient:
def setup_default_session(profile: str) -> None:
global default_session
default_session = boto3.session.Session(profile_name=profile)
try:
global default_session
default_session = boto3.session.Session(profile_name=profile)
except (ConfigNotFound, ProfileNotFound) as error:
raise RuntimeError(error)
def get_default_account_id() -> str:
@@ -76,6 +79,8 @@ def get_default_account_id() -> str:
except ClientError as error:
raise RuntimeError(error_messages.AWS_SERVICE_REQUEST_CLIENT_ERROR_MESSAGE.format(
"get_caller_identity", error.response['Error']['Code'], error.response['Error']['Message']))
except NoCredentialsError as error:
raise RuntimeError(error)
def get_default_region() -> str:
@@ -8,7 +8,8 @@
"Name": "IBLSpecular",
"Description": "The input cubemap generates an IBL specular output cubemap.",
"FileMasks": [
"_iblspecularcm"
"_iblspecularcm",
"_iblspecularcm256"
],
"SourceColor": "Linear",
"DestColor": "Linear",
@@ -34,7 +35,8 @@
"UUID": "{908DA68C-97FB-4C4A-97BC-5A55F30F14FA}",
"Name": "IBLSpecular",
"FileMasks": [
"_iblspecularcm"
"_iblspecularcm",
"_iblspecularcm256"
],
"SourceColor": "Linear",
"DestColor": "Linear",
@@ -59,7 +61,8 @@
"UUID": "{908DA68C-97FB-4C4A-97BC-5A55F30F14FA}",
"Name": "IBLSpecular",
"FileMasks": [
"_iblspecularcm"
"_iblspecularcm",
"_iblspecularcm256"
],
"SourceColor": "Linear",
"DestColor": "Linear",
@@ -84,7 +87,8 @@
"UUID": "{908DA68C-97FB-4C4A-97BC-5A55F30F14FA}",
"Name": "IBLSpecular",
"FileMasks": [
"_iblspecularcm"
"_iblspecularcm",
"_iblspecularcm256"
],
"SourceColor": "Linear",
"DestColor": "Linear",
@@ -109,7 +113,8 @@
"UUID": "{908DA68C-97FB-4C4A-97BC-5A55F30F14FA}",
"Name": "IBLSpecular",
"FileMasks": [
"_iblspecularcm"
"_iblspecularcm",
"_iblspecularcm256"
],
"SourceColor": "Linear",
"DestColor": "Linear",
@@ -0,0 +1,135 @@
{
"Type": "JsonSerialization",
"Version": 1,
"ClassName": "MultiplatformPresetSettings",
"ClassData": {
"DefaultPreset": {
"UUID": "{B66395E1-8D0E-4159-989B-FC2B9F091B75}",
"Name": "IBLSpecularHigh",
"Description": "The input cubemap generates an IBL specular output cubemap.",
"FileMasks": [
"_iblspecularcm512"
],
"SourceColor": "Linear",
"DestColor": "Linear",
"SuppressEngineReduce": true,
"PixelFormat": "R9G9B9E5",
"DiscardAlpha": true,
"MinTextureSize": 512,
"MaxTextureSize": 512,
"IsPowerOf2": true,
"CubemapSettings": {
"Filter": "GGX",
"MipAngle": 7.0,
"MipSlope": 2.299999952316284,
"EdgeFixup": -431602080.0,
"SubId": 2000
},
"MipMapSetting": {
"MipGenType": "Box"
}
},
"PlatformsPresets": {
"android": {
"UUID": "{B66395E1-8D0E-4159-989B-FC2B9F091B75}",
"Name": "IBLSpecularHigh",
"FileMasks": [
"_iblspecularcm512"
],
"SourceColor": "Linear",
"DestColor": "Linear",
"SuppressEngineReduce": true,
"PixelFormat": "R9G9B9E5",
"DiscardAlpha": true,
"MinTextureSize": 512,
"MaxTextureSize": 512,
"IsPowerOf2": true,
"CubemapSettings": {
"Filter": "GGX",
"MipAngle": 7.0,
"MipSlope": 2.299999952316284,
"EdgeFixup": -431602080.0,
"SubId": 2000
},
"MipMapSetting": {
"MipGenType": "Box"
}
},
"ios": {
"UUID": "{B66395E1-8D0E-4159-989B-FC2B9F091B75}",
"Name": "IBLSpecularHigh",
"FileMasks": [
"_iblspecularcm512"
],
"SourceColor": "Linear",
"DestColor": "Linear",
"SuppressEngineReduce": true,
"PixelFormat": "R9G9B9E5",
"DiscardAlpha": true,
"MinTextureSize": 512,
"MaxTextureSize": 512,
"IsPowerOf2": true,
"CubemapSettings": {
"Filter": "GGX",
"MipAngle": 7.0,
"MipSlope": 2.299999952316284,
"EdgeFixup": -431602080.0,
"SubId": 2000
},
"MipMapSetting": {
"MipGenType": "Box"
}
},
"mac": {
"UUID": "{B66395E1-8D0E-4159-989B-FC2B9F091B75}",
"Name": "IBLSpecularHigh",
"FileMasks": [
"_iblspecularcm512"
],
"SourceColor": "Linear",
"DestColor": "Linear",
"SuppressEngineReduce": true,
"PixelFormat": "R9G9B9E5",
"DiscardAlpha": true,
"MinTextureSize": 512,
"MaxTextureSize": 512,
"IsPowerOf2": true,
"CubemapSettings": {
"Filter": "GGX",
"MipAngle": 7.0,
"MipSlope": 2.299999952316284,
"EdgeFixup": -431602080.0,
"SubId": 2000
},
"MipMapSetting": {
"MipGenType": "Box"
}
},
"provo": {
"UUID": "{B66395E1-8D0E-4159-989B-FC2B9F091B75}",
"Name": "IBLSpecularHigh",
"FileMasks": [
"_iblspecularcm512"
],
"SourceColor": "Linear",
"DestColor": "Linear",
"SuppressEngineReduce": true,
"PixelFormat": "R9G9B9E5",
"DiscardAlpha": true,
"MinTextureSize": 512,
"MaxTextureSize": 512,
"IsPowerOf2": true,
"CubemapSettings": {
"Filter": "GGX",
"MipAngle": 7.0,
"MipSlope": 2.299999952316284,
"EdgeFixup": -431602080.0,
"SubId": 2000
},
"MipMapSetting": {
"MipGenType": "Box"
}
}
}
}
}
@@ -0,0 +1,135 @@
{
"Type": "JsonSerialization",
"Version": 1,
"ClassName": "MultiplatformPresetSettings",
"ClassData": {
"DefaultPreset": {
"UUID": "{7273ACAE-6E34-487C-AF71-99423A6E1CB0}",
"Name": "IBLSpecularLow",
"Description": "The input cubemap generates an IBL specular output cubemap.",
"FileMasks": [
"_iblspecularcm128"
],
"SourceColor": "Linear",
"DestColor": "Linear",
"SuppressEngineReduce": true,
"PixelFormat": "R9G9B9E5",
"DiscardAlpha": true,
"MinTextureSize": 128,
"MaxTextureSize": 128,
"IsPowerOf2": true,
"CubemapSettings": {
"Filter": "GGX",
"MipAngle": 7.0,
"MipSlope": 2.299999952316284,
"EdgeFixup": -431602080.0,
"SubId": 2000
},
"MipMapSetting": {
"MipGenType": "Box"
}
},
"PlatformsPresets": {
"android": {
"UUID": "{7273ACAE-6E34-487C-AF71-99423A6E1CB0}",
"Name": "IBLSpecularLow",
"FileMasks": [
"_iblspecularcm128"
],
"SourceColor": "Linear",
"DestColor": "Linear",
"SuppressEngineReduce": true,
"PixelFormat": "R9G9B9E5",
"DiscardAlpha": true,
"MinTextureSize": 128,
"MaxTextureSize": 128,
"IsPowerOf2": true,
"CubemapSettings": {
"Filter": "GGX",
"MipAngle": 7.0,
"MipSlope": 2.299999952316284,
"EdgeFixup": -431602080.0,
"SubId": 2000
},
"MipMapSetting": {
"MipGenType": "Box"
}
},
"ios": {
"UUID": "{7273ACAE-6E34-487C-AF71-99423A6E1CB0}",
"Name": "IBLSpecularLow",
"FileMasks": [
"_iblspecularcm128"
],
"SourceColor": "Linear",
"DestColor": "Linear",
"SuppressEngineReduce": true,
"PixelFormat": "R9G9B9E5",
"DiscardAlpha": true,
"MinTextureSize": 128,
"MaxTextureSize": 128,
"IsPowerOf2": true,
"CubemapSettings": {
"Filter": "GGX",
"MipAngle": 7.0,
"MipSlope": 2.299999952316284,
"EdgeFixup": -431602080.0,
"SubId": 2000
},
"MipMapSetting": {
"MipGenType": "Box"
}
},
"mac": {
"UUID": "{7273ACAE-6E34-487C-AF71-99423A6E1CB0}",
"Name": "IBLSpecularLow",
"FileMasks": [
"_iblspecularcm128"
],
"SourceColor": "Linear",
"DestColor": "Linear",
"SuppressEngineReduce": true,
"PixelFormat": "R9G9B9E5",
"DiscardAlpha": true,
"MinTextureSize": 128,
"MaxTextureSize": 128,
"IsPowerOf2": true,
"CubemapSettings": {
"Filter": "GGX",
"MipAngle": 7.0,
"MipSlope": 2.299999952316284,
"EdgeFixup": -431602080.0,
"SubId": 2000
},
"MipMapSetting": {
"MipGenType": "Box"
}
},
"provo": {
"UUID": "{7273ACAE-6E34-487C-AF71-99423A6E1CB0}",
"Name": "IBLSpecularLow",
"FileMasks": [
"_iblspecularcm128"
],
"SourceColor": "Linear",
"DestColor": "Linear",
"SuppressEngineReduce": true,
"PixelFormat": "R9G9B9E5",
"DiscardAlpha": true,
"MinTextureSize": 128,
"MaxTextureSize": 128,
"IsPowerOf2": true,
"CubemapSettings": {
"Filter": "GGX",
"MipAngle": 7.0,
"MipSlope": 2.299999952316284,
"EdgeFixup": -431602080.0,
"SubId": 2000
},
"MipMapSetting": {
"MipGenType": "Box"
}
}
}
}
}
@@ -0,0 +1,135 @@
{
"Type": "JsonSerialization",
"Version": 1,
"ClassName": "MultiplatformPresetSettings",
"ClassData": {
"DefaultPreset": {
"UUID": "{5CD1AFA6-915B-4716-893C-A5B1F4074C22}",
"Name": "IBLSpecularVeryHigh",
"Description": "The input cubemap generates an IBL specular output cubemap.",
"FileMasks": [
"_iblspecularcm1024"
],
"SourceColor": "Linear",
"DestColor": "Linear",
"SuppressEngineReduce": true,
"PixelFormat": "R9G9B9E5",
"DiscardAlpha": true,
"MinTextureSize": 1024,
"MaxTextureSize": 1024,
"IsPowerOf2": true,
"CubemapSettings": {
"Filter": "GGX",
"MipAngle": 7.0,
"MipSlope": 2.299999952316284,
"EdgeFixup": -431602080.0,
"SubId": 2000
},
"MipMapSetting": {
"MipGenType": "Box"
}
},
"PlatformsPresets": {
"android": {
"UUID": "{5CD1AFA6-915B-4716-893C-A5B1F4074C22}",
"Name": "IBLSpecularVeryHigh",
"FileMasks": [
"_iblspecularcm1024"
],
"SourceColor": "Linear",
"DestColor": "Linear",
"SuppressEngineReduce": true,
"PixelFormat": "R9G9B9E5",
"DiscardAlpha": true,
"MinTextureSize": 1024,
"MaxTextureSize": 1024,
"IsPowerOf2": true,
"CubemapSettings": {
"Filter": "GGX",
"MipAngle": 7.0,
"MipSlope": 2.299999952316284,
"EdgeFixup": -431602080.0,
"SubId": 2000
},
"MipMapSetting": {
"MipGenType": "Box"
}
},
"ios": {
"UUID": "{5CD1AFA6-915B-4716-893C-A5B1F4074C22}",
"Name": "IBLSpecularVeryHigh",
"FileMasks": [
"_iblspecularcm1024"
],
"SourceColor": "Linear",
"DestColor": "Linear",
"SuppressEngineReduce": true,
"PixelFormat": "R9G9B9E5",
"DiscardAlpha": true,
"MinTextureSize": 1024,
"MaxTextureSize": 1024,
"IsPowerOf2": true,
"CubemapSettings": {
"Filter": "GGX",
"MipAngle": 7.0,
"MipSlope": 2.299999952316284,
"EdgeFixup": -431602080.0,
"SubId": 2000
},
"MipMapSetting": {
"MipGenType": "Box"
}
},
"mac": {
"UUID": "{5CD1AFA6-915B-4716-893C-A5B1F4074C22}",
"Name": "IBLSpecularVeryHigh",
"FileMasks": [
"_iblspecularcm1024"
],
"SourceColor": "Linear",
"DestColor": "Linear",
"SuppressEngineReduce": true,
"PixelFormat": "R9G9B9E5",
"DiscardAlpha": true,
"MinTextureSize": 1024,
"MaxTextureSize": 1024,
"IsPowerOf2": true,
"CubemapSettings": {
"Filter": "GGX",
"MipAngle": 7.0,
"MipSlope": 2.299999952316284,
"EdgeFixup": -431602080.0,
"SubId": 2000
},
"MipMapSetting": {
"MipGenType": "Box"
}
},
"provo": {
"UUID": "{5CD1AFA6-915B-4716-893C-A5B1F4074C22}",
"Name": "IBLSpecularVeryHigh",
"FileMasks": [
"_iblspecularcm1024"
],
"SourceColor": "Linear",
"DestColor": "Linear",
"SuppressEngineReduce": true,
"PixelFormat": "R9G9B9E5",
"DiscardAlpha": true,
"MinTextureSize": 1024,
"MaxTextureSize": 1024,
"IsPowerOf2": true,
"CubemapSettings": {
"Filter": "GGX",
"MipAngle": 7.0,
"MipSlope": 2.299999952316284,
"EdgeFixup": -431602080.0,
"SubId": 2000
},
"MipMapSetting": {
"MipGenType": "Box"
}
}
}
}
}
@@ -0,0 +1,135 @@
{
"Type": "JsonSerialization",
"Version": 1,
"ClassName": "MultiplatformPresetSettings",
"ClassData": {
"DefaultPreset": {
"UUID": "{8293C236-D3E8-4352-8B18-C2E82EEE6547}",
"Name": "IBLSpecularVeryLow",
"Description": "The input cubemap generates an IBL specular output cubemap.",
"FileMasks": [
"_iblspecularcm64"
],
"SourceColor": "Linear",
"DestColor": "Linear",
"SuppressEngineReduce": true,
"PixelFormat": "R9G9B9E5",
"DiscardAlpha": true,
"MinTextureSize": 64,
"MaxTextureSize": 64,
"IsPowerOf2": true,
"CubemapSettings": {
"Filter": "GGX",
"MipAngle": 7.0,
"MipSlope": 2.299999952316284,
"EdgeFixup": -431602080.0,
"SubId": 2000
},
"MipMapSetting": {
"MipGenType": "Box"
}
},
"PlatformsPresets": {
"android": {
"UUID": "{8293C236-D3E8-4352-8B18-C2E82EEE6547}",
"Name": "IBLSpecularVeryLow",
"FileMasks": [
"_iblspecularcm64"
],
"SourceColor": "Linear",
"DestColor": "Linear",
"SuppressEngineReduce": true,
"PixelFormat": "R9G9B9E5",
"DiscardAlpha": true,
"MinTextureSize": 64,
"MaxTextureSize": 64,
"IsPowerOf2": true,
"CubemapSettings": {
"Filter": "GGX",
"MipAngle": 7.0,
"MipSlope": 2.299999952316284,
"EdgeFixup": -431602080.0,
"SubId": 2000
},
"MipMapSetting": {
"MipGenType": "Box"
}
},
"ios": {
"UUID": "{8293C236-D3E8-4352-8B18-C2E82EEE6547}",
"Name": "IBLSpecularVeryLow",
"FileMasks": [
"_iblspecularcm64"
],
"SourceColor": "Linear",
"DestColor": "Linear",
"SuppressEngineReduce": true,
"PixelFormat": "R9G9B9E5",
"DiscardAlpha": true,
"MinTextureSize": 64,
"MaxTextureSize": 64,
"IsPowerOf2": true,
"CubemapSettings": {
"Filter": "GGX",
"MipAngle": 7.0,
"MipSlope": 2.299999952316284,
"EdgeFixup": -431602080.0,
"SubId": 2000
},
"MipMapSetting": {
"MipGenType": "Box"
}
},
"mac": {
"UUID": "{8293C236-D3E8-4352-8B18-C2E82EEE6547}",
"Name": "IBLSpecularVeryLow",
"FileMasks": [
"_iblspecularcm64"
],
"SourceColor": "Linear",
"DestColor": "Linear",
"SuppressEngineReduce": true,
"PixelFormat": "R9G9B9E5",
"DiscardAlpha": true,
"MinTextureSize": 64,
"MaxTextureSize": 64,
"IsPowerOf2": true,
"CubemapSettings": {
"Filter": "GGX",
"MipAngle": 7.0,
"MipSlope": 2.299999952316284,
"EdgeFixup": -431602080.0,
"SubId": 2000
},
"MipMapSetting": {
"MipGenType": "Box"
}
},
"provo": {
"UUID": "{8293C236-D3E8-4352-8B18-C2E82EEE6547}",
"Name": "IBLSpecularVeryLow",
"FileMasks": [
"_iblspecularcm64"
],
"SourceColor": "Linear",
"DestColor": "Linear",
"SuppressEngineReduce": true,
"PixelFormat": "R9G9B9E5",
"DiscardAlpha": true,
"MinTextureSize": 64,
"MaxTextureSize": 64,
"IsPowerOf2": true,
"CubemapSettings": {
"Filter": "GGX",
"MipAngle": 7.0,
"MipSlope": 2.299999952316284,
"EdgeFixup": -431602080.0,
"SubId": 2000
},
"MipMapSetting": {
"MipGenType": "Box"
}
}
}
}
}
@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:a476e99b55cf2a76fef6775c5a57dad29f8ffcb942c625bab04c89051a72a560
size 62626
oid sha256:838830c99f344f5b68e5e85c9bc52751350caf48e662c9c2b767ab77039bbd8f
size 103472
@@ -46,8 +46,6 @@ namespace AZ
uint16_t m_padding; // Explicit padding.
};
static constexpr size_t size = sizeof(DiskLightData);
//! DiskLightFeatureProcessorInterface provides an interface to acquire, release, and update a disk light. This is necessary for code outside of
//! the Atom features gem to communicate with the DiskLightFeatureProcessor.
class DiskLightFeatureProcessorInterface
@@ -45,7 +45,7 @@ namespace AZ
Fence* fenceToSignal)
{
AZStd::vector<VkCommandBuffer> vkCommandBuffers;
AZStd::vector<VkSemaphore> vkWaitSemaphores;
AZStd::vector<VkSemaphore> vkWaitSemaphoreVector; // vulkan.h has a #define called vkWaitSemaphores, so we name this differently
AZStd::vector<VkPipelineStageFlags> vkWaitPipelineStages;
AZStd::vector<VkSemaphore> vkSignalSemaphores;
VkSubmitInfo submitInfo;
@@ -65,11 +65,11 @@ namespace AZ
return item->GetNativeSemaphore();
});
vkWaitPipelineStages.reserve(waitSemaphoresInfo.size());
vkWaitSemaphores.reserve(waitSemaphoresInfo.size());
vkWaitSemaphoreVector.reserve(waitSemaphoresInfo.size());
AZStd::for_each(waitSemaphoresInfo.begin(), waitSemaphoresInfo.end(), [&](auto& item)
{
vkWaitPipelineStages.push_back(item.first);
vkWaitSemaphores.push_back(item.second->GetNativeSemaphore());
vkWaitSemaphoreVector.push_back(item.second->GetNativeSemaphore());
// Wait until the wait semaphores has been submitted for signaling.
item.second->WaitEvent();
});
@@ -77,8 +77,8 @@ namespace AZ
submitInfo = {};
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submitInfo.pNext = nullptr;
submitInfo.waitSemaphoreCount = static_cast<uint32_t>(vkWaitSemaphores.size());
submitInfo.pWaitSemaphores = vkWaitSemaphores.empty() ? nullptr : vkWaitSemaphores.data();
submitInfo.waitSemaphoreCount = static_cast<uint32_t>(vkWaitSemaphoreVector.size());
submitInfo.pWaitSemaphores = vkWaitSemaphoreVector.empty() ? nullptr : vkWaitSemaphoreVector.data();
submitInfo.pWaitDstStageMask = vkWaitPipelineStages.empty() ? nullptr : vkWaitPipelineStages.data();
submitInfo.commandBufferCount = static_cast<uint32_t>(vkCommandBuffers.size());
submitInfo.pCommandBuffers = vkCommandBuffers.empty() ? nullptr : vkCommandBuffers.data();
@@ -10,6 +10,7 @@
*
*/
#include <Atom/RPI.Reflect/Shader/ShaderAsset.h>
#include <Atom/RPI.Reflect/Shader/ShaderCommonTypes.h>
#include <AzCore/Casting/numeric_cast.h>
#include <AzCore/Serialization/SerializeContext.h>
@@ -34,10 +35,6 @@ namespace AZ
uint32_t ShaderAsset::MakeAssetProductSubId(uint32_t rhiApiUniqueIndex, uint32_t subProductType)
{
static constexpr uint32_t RhiIndexBitPosition = 30;
static constexpr uint32_t RhiIndexNumBits = 32 - RhiIndexBitPosition;
static constexpr uint32_t RhiIndexMaxValue = (1 << RhiIndexNumBits) - 1;
static constexpr uint32_t SubProductTypeBitPosition = 0;
static constexpr uint32_t SubProductTypeNumBits = RhiIndexBitPosition - SubProductTypeBitPosition;
static constexpr uint32_t SubProductTypeMaxValue = (1 << SubProductTypeNumBits) - 1;
@@ -10,6 +10,7 @@
*
*/
#include <Atom/RPI.Reflect/Shader/ShaderVariantAsset.h>
#include <Atom/RPI.Reflect/Shader/ShaderCommonTypes.h>
#include <AzCore/Casting/numeric_cast.h>
#include <AzCore/Serialization/SerializeContext.h>
@@ -24,10 +25,6 @@ namespace AZ
uint32_t ShaderVariantAsset::MakeAssetProductSubId(
uint32_t rhiApiUniqueIndex, ShaderVariantStableId variantStableId, uint32_t subProductType)
{
static constexpr uint32_t RhiIndexBitPosition = 30;
static constexpr uint32_t RhiIndexNumBits = 32 - RhiIndexBitPosition;
static constexpr uint32_t RhiIndexMaxValue = (1 << RhiIndexNumBits) - 1;
static constexpr uint32_t SubProductTypeBitPosition = 17;
static constexpr uint32_t SubProductTypeNumBits = RhiIndexBitPosition - SubProductTypeBitPosition;
static constexpr uint32_t SubProductTypeMaxValue = (1 << SubProductTypeNumBits) - 1;
@@ -0,0 +1,37 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/EBus/EBus.h>
#include <AzCore/std/string/string.h>
namespace AZ
{
namespace LyIntegration
{
namespace Thumbnails
{
//! ThumbnailFeatureProcessorProviderRequests allows registering custom Feature Processors for thumbnail generation
//! Duplicates will be ignored
//! You can check minimal feature processors that are already registered in CommonThumbnailRenderer.cpp
class ThumbnailFeatureProcessorProviderRequests
: public AZ::EBusTraits
{
public:
//! Get a list of custom feature processors to register with thumbnail renderer
virtual const AZStd::vector<AZStd::string>& GetCustomFeatureProcessors() const = 0;
};
using ThumbnailFeatureProcessorProviderBus = AZ::EBus<ThumbnailFeatureProcessorProviderRequests>;
} // namespace Thumbnails
} // namespace LyIntegration
} // namespace AZ
@@ -54,13 +54,14 @@ namespace AZ
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->DataElement(AZ::Edit::UIHandlers::Default, &GridComponentConfig::m_gridSize, "Grid Size", "Grid width and depth")
->Attribute(AZ::Edit::Attributes::Min, 0.0f)
->Attribute(AZ::Edit::Attributes::Min, GridComponentController::MinGridSize)
->Attribute(AZ::Edit::Attributes::Max, GridComponentController::MaxGridSize)
->Attribute(AZ::Edit::Attributes::Suffix, " m")
->DataElement(AZ::Edit::UIHandlers::Default, &GridComponentConfig::m_primarySpacing, "Primary Grid Spacing", "Amount of space between grid lines")
->Attribute(AZ::Edit::Attributes::Min, 0.01f)
->Attribute(AZ::Edit::Attributes::Min, GridComponentController::MinSpacing)
->Attribute(AZ::Edit::Attributes::Suffix, " m")
->DataElement(AZ::Edit::UIHandlers::Default, &GridComponentConfig::m_secondarySpacing, "Secondary Grid Spacing", "Amount of space between sub-grid lines")
->Attribute(AZ::Edit::Attributes::Min, 0.01f)
->Attribute(AZ::Edit::Attributes::Min, GridComponentController::MinSpacing)
->Attribute(AZ::Edit::Attributes::Suffix, " m")
->DataElement(AZ::Edit::UIHandlers::Color, &GridComponentConfig::m_axisColor, "Axis Color", "Color of the grid axis")
->DataElement(AZ::Edit::UIHandlers::Color, &GridComponentConfig::m_primaryColor, "Primary Color", "Color of the primary grid lines")
@@ -115,7 +115,7 @@ namespace AZ
void GridComponentController::SetSize(float gridSize)
{
m_configuration.m_gridSize = gridSize;
m_configuration.m_gridSize = AZStd::clamp(gridSize, MinGridSize, MaxGridSize);
m_dirty = true;
}
@@ -126,7 +126,7 @@ namespace AZ
void GridComponentController::SetPrimarySpacing(float gridPrimarySpacing)
{
m_configuration.m_primarySpacing = gridPrimarySpacing;
m_configuration.m_primarySpacing = AZStd::max(gridPrimarySpacing, MinSpacing);
m_dirty = true;
}
@@ -137,7 +137,7 @@ namespace AZ
void GridComponentController::SetSecondarySpacing(float gridSecondarySpacing)
{
m_configuration.m_secondarySpacing = gridSecondarySpacing;
m_configuration.m_secondarySpacing = AZStd::max(gridSecondarySpacing, MinSpacing);
m_dirty = true;
}
@@ -46,6 +46,10 @@ namespace AZ
void SetConfiguration(const GridComponentConfig& config);
const GridComponentConfig& GetConfiguration() const;
static constexpr float MinGridSize = 0.0f;
static constexpr float MaxGridSize = 1000000.0f;
static constexpr float MinSpacing = 0.01f;
private:
AZ_DISABLE_COPY(GridComponentController);
@@ -39,6 +39,7 @@ namespace AZ
serializeContext->Class<EditorReflectionProbeComponent, BaseClass>()
->Version(2, ConvertToEditorRenderComponentAdapter<1>)
->Field("useBakedCubemap", &EditorReflectionProbeComponent::m_useBakedCubemap)
->Field("bakedCubeMapQualityLevel", &EditorReflectionProbeComponent::m_bakedCubeMapQualityLevel)
->Field("bakedCubeMapRelativePath", &EditorReflectionProbeComponent::m_bakedCubeMapRelativePath)
->Field("authoredCubeMapAsset", &EditorReflectionProbeComponent::m_authoredCubeMapAsset)
;
@@ -67,6 +68,13 @@ namespace AZ
->DataElement(AZ::Edit::UIHandlers::Default, &EditorReflectionProbeComponent::m_useBakedCubemap, "Use Baked Cubemap", "Selects between a cubemap that captures the environment at location in the scene or a preauthored cubemap")
->Attribute(AZ::Edit::Attributes::ChangeValidate, &EditorReflectionProbeComponent::OnUseBakedCubemapValidate)
->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorReflectionProbeComponent::OnUseBakedCubemapChanged)
->DataElement(AZ::Edit::UIHandlers::ComboBox, &EditorReflectionProbeComponent::m_bakedCubeMapQualityLevel, "Baked Cubemap Quality", "Resolution of the baked cubemap")
->Attribute(AZ::Edit::Attributes::Visibility, &EditorReflectionProbeComponent::GetBakedCubemapVisibilitySetting)
->EnumAttribute(BakedCubeMapQualityLevel::VeryLow, "Very Low")
->EnumAttribute(BakedCubeMapQualityLevel::Low, "Low")
->EnumAttribute(BakedCubeMapQualityLevel::Medium, "Medium")
->EnumAttribute(BakedCubeMapQualityLevel::High, "High")
->EnumAttribute(BakedCubeMapQualityLevel::VeryHigh, "Very High")
->DataElement(AZ::Edit::UIHandlers::MultiLineEdit, &EditorReflectionProbeComponent::m_bakedCubeMapRelativePath, "Baked Cubemap Path", "Baked Cubemap Path")
->Attribute(AZ::Edit::Attributes::ReadOnly, true)
->Attribute(AZ::Edit::Attributes::Visibility, &EditorReflectionProbeComponent::GetBakedCubemapVisibilitySetting)
@@ -332,6 +340,12 @@ namespace AZ
// clear it to force the generation of a new filename
cubeMapRelativePath.clear();
}
// if the quality level changed we need to generate a new filename
if (m_controller.m_configuration.m_bakedCubeMapQualityLevel != m_bakedCubeMapQualityLevel)
{
cubeMapRelativePath.clear();
}
}
// build a new cubemap path if necessary
@@ -345,7 +359,10 @@ namespace AZ
AZStd::string uuidString;
uuid.ToString(uuidString);
cubeMapRelativePath = "ReflectionProbes/" + entity->GetName() + "_" + uuidString + "_iblspecularcm.dds";
// determine the filemask suffix from the cubemap quality level setting
AZStd::string fileSuffix = BakedCubeMapFileSuffixes[aznumeric_cast<uint32_t>(m_bakedCubeMapQualityLevel)];
cubeMapRelativePath = "ReflectionProbes/" + entity->GetName() + "_" + uuidString + fileSuffix;
// replace any invalid filename characters
auto invalidCharacters = [](char letter)
@@ -384,6 +401,7 @@ namespace AZ
// save the relative source path in the configuration
AzToolsFramework::ScopedUndoBatch undoBatch("Cubemap path changed.");
m_controller.m_configuration.m_bakedCubeMapRelativePath = cubeMapRelativePath;
m_controller.m_configuration.m_bakedCubeMapQualityLevel = m_bakedCubeMapQualityLevel;
SetDirty();
// update UI cubemap path display
@@ -77,6 +77,7 @@ namespace AZ
// UI settings
// the user can select between a baked cubemap or an authored cubemap asset
bool m_useBakedCubemap = true;
BakedCubeMapQualityLevel m_bakedCubeMapQualityLevel = BakedCubeMapQualityLevel::Medium;
AZStd::string m_bakedCubeMapRelativePath;
Data::Asset<RPI::StreamingImageAsset> m_bakedCubeMapAsset;
Data::Asset<RPI::StreamingImageAsset> m_authoredCubeMapAsset;
@@ -46,6 +46,7 @@ namespace AZ
->Field("InnerLength", &ReflectionProbeComponentConfig::m_innerLength)
->Field("InnerWidth", &ReflectionProbeComponentConfig::m_innerWidth)
->Field("UseBakedCubemap", &ReflectionProbeComponentConfig::m_useBakedCubemap)
->Field("BakedCubemapQualityLevel", &ReflectionProbeComponentConfig::m_bakedCubeMapQualityLevel)
->Field("BakedCubeMapRelativePath", &ReflectionProbeComponentConfig::m_bakedCubeMapRelativePath)
->Field("BakedCubeMapAsset", &ReflectionProbeComponentConfig::m_bakedCubeMapAsset)
->Field("AuthoredCubeMapAsset", &ReflectionProbeComponentConfig::m_authoredCubeMapAsset)
@@ -24,6 +24,29 @@ namespace AZ
{
namespace Render
{
enum class BakedCubeMapQualityLevel : uint32_t
{
VeryLow, // 64
Low, // 128
Medium, // 256
High, // 512
VeryHigh, // 1024
Count
};
static const char* BakedCubeMapFileSuffixes[] =
{
"_iblspecularcm64.dds",
"_iblspecularcm128.dds",
"_iblspecularcm256.dds",
"_iblspecularcm512.dds",
"_iblspecularcm1024.dds"
};
static_assert(AZ_ARRAY_SIZE(BakedCubeMapFileSuffixes) == aznumeric_cast<uint32_t>(BakedCubeMapQualityLevel::Count),
"BakedCubeMapFileSuffixes must have the same number of entries as BakedCubeMapQualityLevel");
class ReflectionProbeComponentConfig final
: public AZ::ComponentConfig
{
@@ -43,6 +66,7 @@ namespace AZ
bool m_showVisualization = true;
bool m_useBakedCubemap = true;
BakedCubeMapQualityLevel m_bakedCubeMapQualityLevel = BakedCubeMapQualityLevel::Medium;
AZStd::string m_bakedCubeMapRelativePath;
Data::Asset<RPI::StreamingImageAsset> m_bakedCubeMapAsset;
Data::Asset<RPI::StreamingImageAsset> m_authoredCubeMapAsset;
@@ -34,12 +34,34 @@ namespace AZ
AzToolsFramework::Thumbnailer::ThumbnailerRendererRequestBus::MultiHandler::BusConnect(RPI::MaterialAsset::RTTI_Type());
AzToolsFramework::Thumbnailer::ThumbnailerRendererRequestBus::MultiHandler::BusConnect(RPI::ModelAsset::RTTI_Type());
SystemTickBus::Handler::BusConnect();
ThumbnailFeatureProcessorProviderBus::Handler::BusConnect();
m_steps[Step::Initialize] = AZStd::make_shared<InitializeStep>(this);
m_steps[Step::FindThumbnailToRender] = AZStd::make_shared<FindThumbnailToRenderStep>(this);
m_steps[Step::WaitForAssetsToLoad] = AZStd::make_shared<WaitForAssetsToLoadStep>(this);
m_steps[Step::Capture] = AZStd::make_shared<CaptureStep>(this);
m_steps[Step::ReleaseResources] = AZStd::make_shared<ReleaseResourcesStep>(this);
m_minimalFeatureProcessors =
{
"AZ::Render::TransformServiceFeatureProcessor",
"AZ::Render::MeshFeatureProcessor",
"AZ::Render::SimplePointLightFeatureProcessor",
"AZ::Render::SimpleSpotLightFeatureProcessor",
"AZ::Render::PointLightFeatureProcessor",
// There is currently a bug where having multiple DirectionalLightFeatureProcessors active can result in shadow
// flickering [ATOM-13568]
// as well as continually rebuilding MeshDrawPackets [ATOM-13633]. Lets just disable the directional light FP for now.
// Possibly re-enable with [GFX TODO][ATOM-13639]
// "AZ::Render::DirectionalLightFeatureProcessor",
"AZ::Render::DiskLightFeatureProcessor",
"AZ::Render::CapsuleLightFeatureProcessor",
"AZ::Render::QuadLightFeatureProcessor",
"AZ::Render::DecalTextureArrayFeatureProcessor",
"AZ::Render::ImageBasedLightFeatureProcessor",
"AZ::Render::PostProcessFeatureProcessor",
"AZ::Render::SkyBoxFeatureProcessor"
};
}
CommonThumbnailRenderer::~CommonThumbnailRenderer()
@@ -50,6 +72,7 @@ namespace AZ
}
AzToolsFramework::Thumbnailer::ThumbnailerRendererRequestBus::MultiHandler::BusDisconnect();
SystemTickBus::Handler::BusDisconnect();
ThumbnailFeatureProcessorProviderBus::Handler::BusDisconnect();
}
void CommonThumbnailRenderer::SetStep(Step step)
@@ -77,6 +100,11 @@ namespace AZ
AzToolsFramework::Thumbnailer::ThumbnailerRendererRequestBus::ExecuteQueuedEvents();
}
const AZStd::vector<AZStd::string>& CommonThumbnailRenderer::GetCustomFeatureProcessors() const
{
return m_minimalFeatureProcessors;
}
AZStd::shared_ptr<ThumbnailRendererData> CommonThumbnailRenderer::GetData() const
{
return m_data;
@@ -17,6 +17,8 @@
#include <Thumbnails/Rendering/ThumbnailRendererContext.h>
#include <Thumbnails/Rendering/ThumbnailRendererData.h>
#include <AtomLyIntegration/CommonFeatures/Thumbnails/ThumbnailFeatureProcessorProviderBus.h>
// Disables warning messages triggered by the Qt library
// 4251: class needs to have dll-interface to be used by clients of class
// 4800: forcing value to bool 'true' or 'false' (performance warning)
@@ -34,9 +36,10 @@ namespace AZ
//! Provides custom rendering of material and model thumbnails
class CommonThumbnailRenderer
: private AzToolsFramework::Thumbnailer::ThumbnailerRendererRequestBus::MultiHandler
: public ThumbnailRendererContext
, private AzToolsFramework::Thumbnailer::ThumbnailerRendererRequestBus::MultiHandler
, private SystemTickBus::Handler
, public ThumbnailRendererContext
, private ThumbnailFeatureProcessorProviderBus::Handler
{
public:
AZ_CLASS_ALLOCATOR(CommonThumbnailRenderer, AZ::SystemAllocator, 0)
@@ -57,9 +60,13 @@ namespace AZ
//! SystemTickBus::Handler interface overrides...
void OnSystemTick() override;
//! Render::ThumbnailFeatureProcessorProviderBus::Handler interface overrides...
const AZStd::vector<AZStd::string>& GetCustomFeatureProcessors() const override;
AZStd::unordered_map<Step, AZStd::shared_ptr<ThumbnailRendererStep>> m_steps;
Step m_currentStep = Step::None;
AZStd::shared_ptr<ThumbnailRendererData> m_data;
AZStd::vector<AZStd::string> m_minimalFeatureProcessors;
};
} // namespace Thumbnails
} // namespace LyIntegration
@@ -11,10 +11,16 @@
*/
#include <AzCore/Math/MatrixUtils.h>
#include <AzCore/EBus/Results.h>
#include <AzFramework/Components/TransformComponent.h>
#include <Atom/Feature/ImageBasedLights/ImageBasedLightFeatureProcessorInterface.h>
#include <Atom/Feature/PostProcess/PostProcessFeatureProcessorInterface.h>
#include <Atom/Feature/SkyBox/SkyBoxFeatureProcessorInterface.h>
#include <Atom/Feature/Utils/LightingPreset.h>
#include <Atom/RPI.Public/RenderPipeline.h>
#include <Atom/RPI.Public/Scene.h>
#include <Atom/RPI.Public/View.h>
@@ -23,10 +29,11 @@
#include <Atom/RPI.Reflect/Model/ModelAsset.h>
#include <Atom/RPI.Reflect/System/RenderPipelineDescriptor.h>
#include <Atom/RPI.Reflect/System/SceneDescriptor.h>
#include <AtomLyIntegration/CommonFeatures/Material/MaterialComponentConstants.h>
#include <AtomLyIntegration/CommonFeatures/Mesh/MeshComponentConstants.h>
#include <AzCore/Math/MatrixUtils.h>
#include <AzFramework/Components/TransformComponent.h>
#include <AtomLyIntegration/CommonFeatures/Thumbnails/ThumbnailFeatureProcessorProviderBus.h>
#include <Thumbnails/Rendering/ThumbnailRendererData.h>
#include <Thumbnails/Rendering/ThumbnailRendererContext.h>
#include <Thumbnails/Rendering/ThumbnailRendererSteps/InitializeStep.h>
@@ -37,7 +44,6 @@ namespace AZ
{
namespace Thumbnails
{
InitializeStep::InitializeStep(ThumbnailRendererContext* context)
: ThumbnailRendererStep(context)
{
@@ -50,24 +56,23 @@ namespace AZ
data->m_entityContext = AZStd::make_unique<AzFramework::EntityContext>();
data->m_entityContext->InitContext();
// Create and register a scene with minimum required feature processors
// Create and register a scene with all required feature processors
RPI::SceneDescriptor sceneDesc;
sceneDesc.m_featureProcessorNames.push_back("AZ::Render::TransformServiceFeatureProcessor");
sceneDesc.m_featureProcessorNames.push_back("AZ::Render::MeshFeatureProcessor");
sceneDesc.m_featureProcessorNames.push_back("AZ::Render::SimplePointLightFeatureProcessor");
sceneDesc.m_featureProcessorNames.push_back("AZ::Render::SimpleSpotLightFeatureProcessor");
sceneDesc.m_featureProcessorNames.push_back("AZ::Render::PointLightFeatureProcessor");
// There is currently a bug where having multiple DirectionalLightFeatureProcessors active can result in shadow flickering [ATOM-13568]
// as well as continually rebuilding MeshDrawPackets [ATOM-13633]. Lets just disable the directional light FP for now.
// Possibly re-enable with [GFX TODO][ATOM-13639]
// sceneDesc.m_featureProcessorNames.push_back("AZ::Render::DirectionalLightFeatureProcessor");
sceneDesc.m_featureProcessorNames.push_back("AZ::Render::DiskLightFeatureProcessor");
sceneDesc.m_featureProcessorNames.push_back("AZ::Render::CapsuleLightFeatureProcessor");
sceneDesc.m_featureProcessorNames.push_back("AZ::Render::QuadLightFeatureProcessor");
sceneDesc.m_featureProcessorNames.push_back("AZ::Render::DecalTextureArrayFeatureProcessor");
sceneDesc.m_featureProcessorNames.push_back("AZ::Render::ImageBasedLightFeatureProcessor");
sceneDesc.m_featureProcessorNames.push_back("AZ::Render::PostProcessFeatureProcessor");
sceneDesc.m_featureProcessorNames.push_back("AZ::Render::SkyBoxFeatureProcessor");
AZ::EBusAggregateResults<AZStd::vector<AZStd::string>> results;
ThumbnailFeatureProcessorProviderBus::BroadcastResult(results, &ThumbnailFeatureProcessorProviderBus::Handler::GetCustomFeatureProcessors);
AZStd::set<AZStd::string> featureProcessorNames;
for (auto& resultCollection : results.values)
{
for (auto& featureProcessorName : resultCollection)
{
if (featureProcessorNames.emplace(featureProcessorName).second)
{
sceneDesc.m_featureProcessorNames.push_back(featureProcessorName);
}
}
}
data->m_scene = RPI::Scene::CreateScene(sceneDesc);
@@ -10,11 +10,12 @@
#
set(FILES
Include/AtomLyIntegration/CommonFeatures/Material/EditorMaterialSystemComponentRequestBus.h
Include/AtomLyIntegration/CommonFeatures/ReflectionProbe/EditorReflectionProbeBus.h
Include/AtomLyIntegration/CommonFeatures/Thumbnails/ThumbnailFeatureProcessorProviderBus.h
Source/Module.cpp
Source/Animation/EditorAttachmentComponent.h
Source/Animation/EditorAttachmentComponent.cpp
Include/AtomLyIntegration/CommonFeatures/Material/EditorMaterialSystemComponentRequestBus.h
Include/AtomLyIntegration/CommonFeatures/ReflectionProbe/EditorReflectionProbeBus.h
Source/EditorCommonFeaturesSystemComponent.h
Source/EditorCommonFeaturesSystemComponent.cpp
Source/CoreLights/EditorAreaLightComponent.h
@@ -9,6 +9,10 @@
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
#
if(NOT PAL_TRAIT_BUILD_HOST_TOOLS)
return()
endif()
ly_add_target(
NAME DccScriptingInterface.Static STATIC
NAMESPACE Gem
@@ -38,3 +42,9 @@ ly_add_target(
PRIVATE
Gem::DccScriptingInterface.Static
)
# Any 'tool' type applications should use Gem::DccScriptingInterface.Editor:
ly_create_alias(NAME DccScriptingInterface.Tools NAMESPACE Gem TARGETS Gem::DccScriptingInterface.Editor)
# Add an empty 'builders' alias to allow the DccScriptInterface root gem path to be added to the generated
# cmake_dependencies.<project>.assetprocessor.setreg to allow the asset scan folder for it to be added
ly_create_alias(NAME DccScriptingInterface.Builders NAMESPACE Gem)
@@ -178,7 +178,10 @@ namespace Camera
if ((!m_viewSystem)||(!m_system))
{
// perform first-time init
m_system = gEnv->pSystem;
if (gEnv)
{
m_system = gEnv->pSystem;
}
if (m_system)
{
// Initialize local view.
@@ -384,6 +387,11 @@ namespace Camera
void CameraComponentController::OnTransformChanged([[maybe_unused]] const AZ::Transform& local, const AZ::Transform& world)
{
if (m_updatingTransformFromEntity)
{
return;
}
if (m_view)
{
CCamera& camera = m_view->GetCamera();
@@ -94,8 +94,9 @@ namespace CommandSystem
return false;
}
actor->LoadRemainingAssets();
actor->CheckFinalizeActor();
// Because the actor is directly loaded from disk (without going through an actor asset), we need to ask for a blocking
// load for the asset that actor is depend on.
actor->Finalize(EMotionFX::Actor::LoadRequirement::RequireBlockingLoad);
// set the actor id in case we have specified it as parameter
if (actorID != MCORE_INVALIDINDEX32)
@@ -52,7 +52,7 @@ namespace EMotionFX
AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
if (serializeContext)
{
serializeContext->Class<ActorGroupExporter, AZ::SceneAPI::SceneCore::ExportingComponent>()->Version(1);
serializeContext->Class<ActorGroupExporter, AZ::SceneAPI::SceneCore::ExportingComponent>()->Version(2);
}
}
@@ -117,21 +117,6 @@ namespace EMotionFX
ExporterLib::SaveActor(filename, m_actor.get(), MCore::Endian::ENDIAN_LITTLE, GetMeshAssetId(context));
#ifdef EMOTIONFX_ACTOR_DEBUG
// Use there line to create a log file and inspect detail debug info
AZStd::string folderPath;
AzFramework::StringFunc::Path::GetFolderPath(filename.c_str(), folderPath);
AZStd::string logFilename = folderPath;
logFilename += "EMotionFXExporter_Log.txt";
MCore::GetLogManager().CreateLogFile(logFilename.c_str());
EMotionFX::GetImporter().SetLogDetails(true);
filename += ".xac";
// use this line to load the actor from the saved actor file
EMotionFX::Actor* testLoadingActor = EMotionFX::GetImporter().LoadActor(AZStd::string(filename.c_str()));
MCore::Destroy(testLoadingActor);
#endif // EMOTIONFX_ACTOR_DEBUG
static AZ::Data::AssetType emotionFXActorAssetType("{F67CC648-EA51-464C-9F5D-4A9CE41A7F86}"); // from ActorAsset.h in EMotionFX Gem
AZ::SceneAPI::Events::ExportProduct& product = context.m_products.AddProduct(AZStd::move(filename), context.m_group.GetId(), emotionFXActorAssetType,
AZStd::nullopt, AZStd::nullopt);
@@ -141,6 +126,26 @@ namespace EMotionFX
product.m_legacyPathDependencies.emplace_back(AZStd::move(materialPathReference));
}
// Mesh asset, skin meta asset and morph target meta asset are sub assets for actor asset.
// In here we set them as the dependency of the actor asset. That make sure those assets get automatically loaded before actor asset.
// Default to the first product until we are able to establish a link between mesh and actor (ATOM-13590).
const AZ::Data::AssetType assetDependencyList[] = {
azrtti_typeid<AZ::RPI::ModelAsset>(),
azrtti_typeid<AZ::RPI::SkinMetaAsset>(),
azrtti_typeid<AZ::RPI::MorphTargetMetaAsset>()
};
for (const AZ::Data::AssetType& assetDependency : assetDependencyList)
{
AZStd::optional<AZ::SceneAPI::Events::ExportProduct> result = GetFirstProductByType(context, assetDependency);
if (result != AZStd::nullopt)
{
AZ::SceneAPI::Events::ExportProduct exportProduct = result.value();
exportProduct.m_dependencyFlags = AZ::Data::ProductDependencyInfo::CreateFlags(AZ::Data::AssetLoadBehavior::PreLoad);
product.m_productDependencies.emplace_back(exportProduct);
}
}
return SceneEvents::ProcessingResult::Success;
}
@@ -171,5 +176,20 @@ namespace EMotionFX
return AZStd::nullopt;
}
AZStd::optional<AZ::SceneAPI::Events::ExportProduct> ActorGroupExporter::GetFirstProductByType(
const ActorGroupExportContext& context, AZ::Data::AssetType type)
{
const AZStd::vector<AZ::SceneAPI::Events::ExportProduct>& products = context.m_products.GetProducts();
for (const AZ::SceneAPI::Events::ExportProduct& product : products)
{
if (product.m_assetType == type)
{
return product;
}
}
return AZStd::nullopt;
}
} // namespace Pipeline
} // namespace EMotionFX
@@ -14,6 +14,7 @@
#include <AzCore/std/optional.h>
#include <EMotionFX/Source/AutoRegisteredActor.h>
#include <SceneAPI/SceneCore/Components/ExportingComponent.h>
#include <SceneAPI/SceneCore/Events/ExportProductList.h>
#include <Integration/System/SystemCommon.h>
@@ -44,6 +45,8 @@ namespace EMotionFX
//! Get the mesh asset id to which the actor is linked to by default.
AZStd::optional<AZ::Data::AssetId> GetMeshAssetId(const ActorGroupExportContext& context) const;
static AZStd::optional<AZ::SceneAPI::Events::ExportProduct> GetFirstProductByType(
const ActorGroupExportContext& context, AZ::Data::AssetType type);
AutoRegisteredActor m_actor;
AZStd::vector<AZStd::string> m_actorMaterialReferences;
+62 -121
View File
@@ -125,7 +125,6 @@ namespace EMotionFX
Actor::~Actor()
{
AZ::Data::AssetBus::MultiHandler::BusDisconnect();
ActorNotificationBus::Broadcast(&ActorNotificationBus::Events::OnActorDestroyed, this);
GetEventManager().OnDeleteActor(this);
@@ -1463,108 +1462,78 @@ namespace EMotionFX
return morphTargetMetaAssetInfo.m_assetId.IsValid();
}
void Actor::OnAssetReady(AZ::Data::Asset<AZ::Data::AssetData> asset)
{
if (asset == m_meshAsset)
{
m_meshAsset = asset;
}
if (asset == m_skinMetaAsset)
{
m_skinMetaAsset = asset;
}
if (asset == m_morphTargetMetaAsset)
{
m_morphTargetMetaAsset = asset;
}
CheckFinalizeActor();
}
void Actor::CheckFinalizeActor()
void Actor::Finalize(LoadRequirement loadReq)
{
AZStd::scoped_lock<AZStd::recursive_mutex> lock(m_mutex);
if (m_meshAsset.IsReady())
// Load the mesh asset, skin meta asset and morph target asset.
// Those sub assets should have already been setup as dependency of actor asset, so they should already be loaded when we reach here.
// Only exception is that when the actor is not loaded by an actor asset, for which we need to do a blocking load.
if (m_meshAssetId.IsValid())
{
const AZ::Data::AssetId meshAssetId = m_meshAsset.GetId();
const bool skinMetaAssetExists = DoesSkinMetaAssetExist(meshAssetId);
const bool morphTargetMetaAssetExists = DoesMorphTargetMetaAssetExist(m_meshAsset.GetId());
// Get the mesh asset.
m_meshAsset = AZ::Data::AssetManager::Instance().GetAsset<AZ::RPI::ModelAsset>(m_meshAssetId, AZ::Data::AssetLoadBehavior::PreLoad);
m_skinToSkeletonIndexMap.clear();
// Skin and morph target meta assets are ready, fill the runtime mesh data.
if ((!skinMetaAssetExists || m_skinMetaAsset.IsReady()) &&
(!morphTargetMetaAssetExists || m_morphTargetMetaAsset.IsReady()))
// Get the skin meta asset.
const AZ::Data::AssetId skinMetaAssetId = ConstructSkinMetaAssetId(m_meshAssetId);
if (DoesSkinMetaAssetExist(m_meshAssetId) && skinMetaAssetId.IsValid())
{
// Optional, not all actors have a skinned meshes.
if (skinMetaAssetExists)
m_skinMetaAsset = AZ::Data::AssetManager::Instance().GetAsset<AZ::RPI::SkinMetaAsset>(
skinMetaAssetId, AZ::Data::AssetLoadBehavior::PreLoad);
}
// Get the morph target meta asset.
const AZ::Data::AssetId morphTargetMetaAssetId = ConstructMorphTargetMetaAssetId(m_meshAssetId);
if (DoesMorphTargetMetaAssetExist(m_meshAssetId) && morphTargetMetaAssetId.IsValid())
{
m_morphTargetMetaAsset = AZ::Data::AssetManager::Instance().GetAsset<AZ::RPI::MorphTargetMetaAsset>(
morphTargetMetaAssetId, AZ::Data::AssetLoadBehavior::PreLoad);
}
if (loadReq == LoadRequirement::RequireBlockingLoad)
{
if (m_skinMetaAsset.IsLoading())
{
m_skinToSkeletonIndexMap = ConstructSkinToSkeletonIndexMap(m_skinMetaAsset);
m_skinMetaAsset.BlockUntilLoadComplete();
}
ConstructMeshes(m_skinToSkeletonIndexMap);
// Optional, not all actors have morph targets.
if (morphTargetMetaAssetExists)
if (m_morphTargetMetaAsset.IsLoading())
{
ConstructMorphTargets();
m_morphTargetMetaAsset.BlockUntilLoadComplete();
}
else
if (m_meshAsset.IsLoading())
{
// Optional, not all actors have morph targets.
const size_t numLODLevels = m_meshAsset->GetLodAssets().size();
mMorphSetups.Resize(numLODLevels);
for (AZ::u32 i = 0; i < numLODLevels; ++i)
{
mMorphSetups[i] = nullptr;
}
m_meshAsset.BlockUntilLoadComplete();
}
SetActorReady();
// Do not release the mesh assets. We need the mesh data to initialize future instances of the render actor instances.
//m_meshAsset.Release();
//m_skinMetaAsset.Release();
//m_morphTargetMetaAsset.Release();
}
}
}
void Actor::LoadRemainingAssets()
{
// Everything is ready already or no (skeleton-only) or an invalid mesh asset assigned. Emit ready signal directly.
if (m_isReady || !m_meshAssetId.IsValid())
if (m_meshAsset.IsReady())
{
SetActorReady();
return;
if (m_skinMetaAsset.IsReady())
{
m_skinToSkeletonIndexMap = ConstructSkinToSkeletonIndexMap(m_skinMetaAsset);
}
ConstructMeshes();
if (m_morphTargetMetaAsset.IsReady())
{
ConstructMorphTargets();
}
else
{
// Optional, not all actors have morph targets.
const size_t numLODLevels = m_meshAsset->GetLodAssets().size();
mMorphSetups.Resize(numLODLevels);
for (AZ::u32 i = 0; i < numLODLevels; ++i)
{
mMorphSetups[i] = nullptr;
}
}
}
LoadMeshAssetsQueued();
}
void Actor::OnAssetReloaded(AZ::Data::Asset<AZ::Data::AssetData> asset)
{
if (asset == m_meshAsset)
{
m_meshAsset = asset;
}
if (asset == m_skinMetaAsset)
{
m_skinMetaAsset = asset;
}
if (asset == m_morphTargetMetaAsset)
{
m_morphTargetMetaAsset = asset;
}
CheckFinalizeActor();
}
void Actor::SetActorReady()
{
m_isReady = true;
ActorNotificationBus::Broadcast(&ActorNotificationBus::Events::OnActorReady, this);
// Do not release the mesh assets. We need the mesh data to initialize future instances of the render actor instances.
}
// update the static AABB (very heavy as it has to create an actor instance, update mesh deformers, calculate the mesh based bounds etc)
@@ -2792,37 +2761,6 @@ namespace EMotionFX
m_meshAssetId = assetId;
}
void Actor::LoadMeshAssetsQueued()
{
AZStd::scoped_lock<AZStd::recursive_mutex> lock(m_mutex);
// Mesh asset will be queue loaded on post init.
if (m_meshAssetId.IsValid())
{
m_isReady = false;
AZ::Data::AssetBus::MultiHandler::BusDisconnect();
AZ::Data::AssetBus::MultiHandler::BusConnect(m_meshAssetId);
m_meshAsset = AZ::Data::AssetManager::Instance().GetAsset<AZ::RPI::ModelAsset>(m_meshAssetId, AZ::Data::AssetLoadBehavior::Default);
// Skin meta asset
if (DoesSkinMetaAssetExist(m_meshAssetId))
{
const AZ::Data::AssetId skinMetaAssetId = ConstructSkinMetaAssetId(m_meshAssetId);
AZ::Data::AssetBus::MultiHandler::BusConnect(skinMetaAssetId);
m_skinMetaAsset = AZ::Data::AssetManager::Instance().GetAsset<AZ::RPI::SkinMetaAsset>(skinMetaAssetId, AZ::Data::AssetLoadBehavior::Default);
}
// Morph target meta asset
if (DoesMorphTargetMetaAssetExist(m_meshAssetId))
{
const AZ::Data::AssetId morphTargetMetaAssetId = ConstructMorphTargetMetaAssetId(m_meshAssetId);
AZ::Data::AssetBus::MultiHandler::BusConnect(morphTargetMetaAssetId);
m_morphTargetMetaAsset = AZ::Data::AssetManager::Instance().GetAsset<AZ::RPI::MorphTargetMetaAsset>(morphTargetMetaAssetId, AZ::Data::AssetLoadBehavior::Default);
}
}
}
Node* Actor::FindMeshJoint(const AZ::Data::Asset<AZ::RPI::ModelLodAsset>& lodModelAsset) const
{
const AZStd::array_view<AZ::RPI::ModelLodAsset::Mesh>& sourceMeshes = lodModelAsset->GetMeshes();
@@ -2843,7 +2781,7 @@ namespace EMotionFX
return mSkeleton->GetNode(0);
}
void Actor::ConstructMeshes(const AZStd::unordered_map<AZ::u16, AZ::u16>& skinToSkeletonIndexMap)
void Actor::ConstructMeshes()
{
AZ_Assert(m_meshAsset.IsReady(), "Mesh asset should be fully loaded and ready.");
@@ -2855,7 +2793,8 @@ namespace EMotionFX
SetNumLODLevels(numLODLevels, /*adjustMorphSetup=*/false);
const uint32 numNodes = mSkeleton->GetNumNodes();
// Remove all the materials and add them back based on the meshAsset. Eventually we will remove all the material from Actor and GLActor.
// Remove all the materials and add them back based on the meshAsset. Eventually we will remove all the material from Actor and
// GLActor.
RemoveAllMaterials();
mMaterials.Resize(numLODLevels);
@@ -2866,7 +2805,7 @@ namespace EMotionFX
lodLevels[lodLevel].mNodeInfos.Resize(numNodes);
// Create a single mesh for the actor.
Mesh* mesh = Mesh::CreateFromModelLod(lodAsset, skinToSkeletonIndexMap);
Mesh* mesh = Mesh::CreateFromModelLod(lodAsset, m_skinToSkeletonIndexMap);
// Find an owning joint for the mesh.
Node* meshJoint = FindMeshJoint(lodAsset);
@@ -2896,13 +2835,14 @@ namespace EMotionFX
continue;
}
EMotionFX::SkinningInfoVertexAttributeLayer* skinLayer = static_cast<EMotionFX::SkinningInfoVertexAttributeLayer*>(vertexAttributeLayer);
EMotionFX::SkinningInfoVertexAttributeLayer* skinLayer =
static_cast<EMotionFX::SkinningInfoVertexAttributeLayer*>(vertexAttributeLayer);
const AZ::u32 numOrgVerts = skinLayer->GetNumAttributes();
AZStd::set<AZ::u32> localJointIndices = skinLayer->CalcLocalJointIndices(numOrgVerts);
const AZ::u32 numLocalJoints = static_cast<AZ::u32>(localJointIndices.size());
// The information about if we want to use dual quat skinning is baked into the mesh chunk and we don't have access to that anymore.
// Default to dual quat skinning.
// The information about if we want to use dual quat skinning is baked into the mesh chunk and we don't have access to that
// anymore. Default to dual quat skinning.
const bool dualQuatSkinning = true;
if (dualQuatSkinning)
{
@@ -2970,7 +2910,8 @@ namespace EMotionFX
void Actor::ConstructMorphTargets()
{
AZ_Assert(m_meshAsset.IsReady() && m_morphTargetMetaAsset.IsReady(), "Mesh as well as morph target meta asset asset should be fully loaded and ready.");
AZ_Assert(m_meshAsset.IsReady() && m_morphTargetMetaAsset.IsReady(),
"Mesh as well as morph target meta asset asset should be fully loaded and ready.");
AZStd::vector<LODLevel>& lodLevels = m_meshLodData.m_lodLevels;
const AZStd::array_view<AZ::Data::Asset<AZ::RPI::ModelLodAsset>>& lodAssets = m_meshAsset->GetLodAssets();
const size_t numLODLevels = lodAssets.size();
+22 -21
View File
@@ -63,7 +63,6 @@ namespace EMotionFX
* still share the same data from the Actor class. The Actor contains information about the hierarchy/structure of the characters.
*/
class EMFX_API Actor
: private AZ::Data::AssetBus::MultiHandler
{
public:
AZ_CLASS_ALLOCATOR_DECL
@@ -101,6 +100,12 @@ namespace EMotionFX
uint8 mFlags; // bitfield with MIRRORFLAG_ prefix
};
enum class LoadRequirement : bool
{
RequireBlockingLoad,
AllowAsyncLoad
};
//------------------------------------------------
/**
@@ -885,36 +890,35 @@ namespace EMotionFX
bool GetOptimizeSkeleton() const { return m_optimizeSkeleton; }
void SetMeshAssetId(const AZ::Data::AssetId& assetId);
void CheckFinalizeActor();
void LoadMeshAssetsQueued();
void LoadRemainingAssets();
AZ::Data::AssetId GetMeshAssetId() const { return m_meshAssetId; };
const AZ::Data::Asset<AZ::RPI::ModelAsset>& GetMeshAsset() const { return m_meshAsset; }
const AZ::Data::Asset<AZ::RPI::SkinMetaAsset>& GetSkinMetaAsset() const { return m_skinMetaAsset; }
const AZ::Data::Asset<AZ::RPI::MorphTargetMetaAsset>& GetMorphTargetMetaAsset() const { return m_morphTargetMetaAsset; }
const AZStd::unordered_map<AZ::u16, AZ::u16>& GetSkinToSkeletonIndexMap() const { return m_skinToSkeletonIndexMap; }
void SetMeshAsset(AZ::Data::Asset<AZ::RPI::ModelAsset> asset) { m_meshAsset = asset; }
void SetSkinMetaAsset(AZ::Data::Asset<AZ::RPI::SkinMetaAsset> asset) { m_skinMetaAsset = asset; }
void SetMorphTargetMetaAsset(AZ::Data::Asset<AZ::RPI::MorphTargetMetaAsset> asset) { m_morphTargetMetaAsset = asset; }
/**
* Is the actor fully ready?
* @result True in case the actor as well as its dependent files (e.g. mesh, skin, morph targets) are fully loaded and initialized.
**/
bool IsReady() const { return m_isReady; }
/**
* Is the actor fully ready?
* @result True in case the actor as well as its dependent files (e.g. mesh, skin, morph targets) are fully loaded and initialized.
**/
bool IsReady() const { return m_isReady; }
* Finalize the actor with preload assets (mesh, skinmeta and morph target assets).
* LoadRequirement - We won't need a blocking load if the actor is part of the actor asset, as that will trigger the preload assets
* to load and get ready before finalize has been reached.
* However, if we are calling this on an actor that bypassed the asset system (e.g loading the actor directly from disk), it will require
* a blocking load. This option is now being used because emfx editor does not fully integrate with the asset system.
*/
void Finalize(LoadRequirement loadReq = LoadRequirement::AllowAsyncLoad);
private:
void InsertJointAndParents(AZ::u32 jointIndex, AZStd::unordered_set<AZ::u32>& includedJointIndices);
// AZ::Data::AssetBus::Handler
void OnAssetReady(AZ::Data::Asset<AZ::Data::AssetData> asset) override;
void OnAssetReloaded(AZ::Data::Asset<AZ::Data::AssetData> asset) override;
AZStd::unordered_map<AZ::u16, AZ::u16> ConstructSkinToSkeletonIndexMap(const AZ::Data::Asset<AZ::RPI::SkinMetaAsset>& skinMetaAsset);
void ConstructMeshes(const AZStd::unordered_map<AZ::u16, AZ::u16>& skinToSkeletonIndexMap);
void ConstructMeshes();
void ConstructMorphTargets();
Node* FindJointByMeshName(const AZStd::string_view meshName) const;
// per node info (shared between lods)
@@ -966,9 +970,6 @@ namespace EMotionFX
Node* FindMeshJoint(const AZ::Data::Asset<AZ::RPI::ModelLodAsset>& lodModelAsset) const;
void SetActorReady();
bool m_isReady = false;
Skeleton* mSkeleton; /**< The skeleton, containing the nodes and bind pose. */
MCore::Array<Dependency> mDependencies; /**< The dependencies on other actors (shared meshes and transforms). */
AZStd::vector<NodeInfo> mNodeInfos; /**< The per node info, shared between lods. */
@@ -992,7 +993,7 @@ namespace EMotionFX
bool mDirtyFlag; /**< The dirty flag which indicates whether the user has made changes to the actor since the last file save operation. */
bool mUsedForVisualization; /**< Indicates if the actor is used for visualization specific things and is not used as a normal in-game actor. */
bool m_optimizeSkeleton; /**< Indicates if we should perform/ */
bool m_isReady = false; /**< If actor as well as its dependent files are fully loaded and initialized.*/
#if defined(EMFX_DEVELOPMENT_BUILD)
bool mIsOwnedByRuntime; /**< Set if the actor is used/owned by the engine runtime. */
#endif // EMFX_DEVELOPMENT_BUILD
@@ -68,6 +68,9 @@ namespace EMotionFX
&actorSettings,
"");
assetData->m_emfxActor->Finalize();
// Clear out the EMFX raw asset data.
assetData->ReleaseEMotionFXData();
if (!assetData->m_emfxActor)
@@ -154,17 +154,15 @@ namespace EMotionFX
Actor* actor = m_configuration.m_actorAsset->GetActor();
if (actor)
{
OnActorReady(actor);
CheckActorCreation();
}
}
//////////////////////////////////////////////////////////////////////////
ActorComponent::ActorComponent(const Configuration* configuration)
: m_debugDrawRoot(false)
, m_sceneFinishSimHandler([this](
[[maybe_unused]] AzPhysics::SceneHandle sceneHandle,
float fixedDeltatime
)
, m_sceneFinishSimHandler([this]([[maybe_unused]] AzPhysics::SceneHandle sceneHandle,
float fixedDeltatime)
{
if (m_actorInstance)
{
@@ -192,18 +190,9 @@ namespace EMotionFX
if (cfg.m_actorAsset.GetId().IsValid())
{
EMotionFX::ActorNotificationBus::Handler::BusDisconnect();
AZ::Data::AssetBus::Handler::BusDisconnect();
EMotionFX::ActorNotificationBus::Handler::BusConnect();
AZ::Data::AssetBus::Handler::BusConnect(cfg.m_actorAsset.GetId());
cfg.m_actorAsset.QueueLoad();
// In case the asset was already loaded fully, create the actor directly.
if (cfg.m_actorAsset.IsReady() &&
cfg.m_actorAsset->GetActor())
{
cfg.m_actorAsset->GetActor()->LoadRemainingAssets();
}
}
AZ::TickBus::Handler::BusConnect();
@@ -231,7 +220,6 @@ namespace EMotionFX
LmbrCentral::AttachmentComponentNotificationBus::Handler::BusDisconnect();
AZ::TransformNotificationBus::MultiHandler::BusDisconnect();
AZ::Data::AssetBus::Handler::BusDisconnect();
EMotionFX::ActorNotificationBus::Handler::BusDisconnect();
DestroyActor();
m_configuration.m_actorAsset.Release();
@@ -314,28 +302,12 @@ namespace EMotionFX
Actor* actor = m_configuration.m_actorAsset->GetActor();
AZ_Assert(m_configuration.m_actorAsset.IsReady() && actor, "Actor asset should be loaded and actor valid.");
actor->LoadRemainingAssets();
actor->CheckFinalizeActor();
CheckActorCreation();
}
void ActorComponent::OnAssetReloaded(AZ::Data::Asset<AZ::Data::AssetData> asset)
{
DestroyActor();
m_configuration.m_actorAsset = asset;
const Actor* oldActor = m_configuration.m_actorAsset->GetActor();
AZ::Data::Asset<AZ::RPI::ModelAsset> meshAsset = oldActor->GetMeshAsset();
AZ::Data::Asset<AZ::RPI::SkinMetaAsset> skinMetaAsset = oldActor->GetSkinMetaAsset();
AZ::Data::Asset<AZ::RPI::MorphTargetMetaAsset> morphTargetMetaAsset = oldActor->GetMorphTargetMetaAsset();
m_configuration.m_actorAsset = asset;
Actor* newActor = m_configuration.m_actorAsset->GetActor();
AZ_Assert(m_configuration.m_actorAsset.IsReady() && newActor, "Actor asset should be loaded and actor valid.");
newActor->SetMeshAsset(meshAsset);
newActor->SetSkinMetaAsset(skinMetaAsset);
newActor->SetMorphTargetMetaAsset(morphTargetMetaAsset);
newActor->CheckFinalizeActor();
OnAssetReady(asset);
}
bool ActorComponent::IsPhysicsSceneSimulationFinishEventConnected() const
@@ -850,13 +822,5 @@ namespace EMotionFX
m_actorInstance->RemoveAttachment(targetActorInstance);
}
}
void ActorComponent::OnActorReady(Actor* actor)
{
if (m_configuration.m_actorAsset && m_configuration.m_actorAsset->GetActor() == actor)
{
CheckActorCreation();
}
}
} // namespace Integration
} // namespace EMotionFX
@@ -44,7 +44,6 @@ namespace EMotionFX
, private LmbrCentral::AttachmentComponentNotificationBus::Handler
, private AzFramework::CharacterPhysicsDataRequestBus::Handler
, private AzFramework::RagdollPhysicsNotificationBus::Handler
, private EMotionFX::ActorNotificationBus::Handler
{
public:
AZ_COMPONENT(ActorComponent, "{BDC97E7F-A054-448B-A26F-EA2B5D78E377}");
@@ -168,9 +167,6 @@ namespace EMotionFX
void OnTick(float deltaTime, AZ::ScriptTimePoint time) override;
int GetTickOrder() override;
// ActorNotificationBus::Handler
void OnActorReady(Actor* actor) override;
void CheckActorCreation();
void DestroyActor();
void CheckAttachToEntity();

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