Don't give a broken copy constructor to BehaviorContextObject. (#1002)
* Don't give a broken copy constructor to BehaviorContextObject. This used to be required by the serialization system, now it handles non-copyable and non-moveable types. * Explicitly delete the copy constructor instead of defaulting, which implicitly deletes it. Some compilers complain about such an implicit deletion, and we should be explicit about our intent anyways
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@@ -120,6 +120,7 @@ namespace ScriptCanvas
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AZ_FORCE_INLINE BehaviorContextObject() = default;
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BehaviorContextObject& operator=(const BehaviorContextObject&) = delete;
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BehaviorContextObject(const BehaviorContextObject&) = delete;
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// copy ctor
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AZ_FORCE_INLINE BehaviorContextObject(const void* source, const AnyTypeInfo& typeInfo, AZ::u32 flags);
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@@ -138,13 +139,6 @@ namespace ScriptCanvas
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AZ_FORCE_INLINE void add_ref();
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void release();
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public:
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// no copying allowed, this is here to allow compile time compatibility with storage in of BehaviorContextObjectPtr AZStd::any, only
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AZ_FORCE_INLINE BehaviorContextObject(const BehaviorContextObject&)
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{
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AZ_Assert(false, "no copying allowed, this is here to allow storage in of BehaviorContextObjectPtr AZStd::any, only");
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}
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};
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AZ_FORCE_INLINE BehaviorContextObject::BehaviorContextObject(const void* value, const AnyTypeInfo& typeInfo, AZ::u32 flags)
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