Commit Graph

830 Commits (d600b1c9fd6659f79ef15fc3eba481b43b51f28c)

Author SHA1 Message Date
sweeneys 95254bccf8 Merge branch 'development' into linux_ar 4 years ago
jckand-amzn bd73a57901 Merge remote-tracking branch 'upstream/development' into jckand/SliceDeprecationAutomationUtils
Signed-off-by: jckand-amzn <jckand@amazon.com>
4 years ago
amzn-sean 38a03817bb
Removal and Replacement of the CryTimer (gEnv->pTimer) (#5409)
Replaced and removed the CryTimer (gEnv->pTimer). The new TimeSystem is a merger of the current time functionality found in the engine.

* Rename TimeSystemComponent.h/.cpp to TimeSystem.h/.cpp
* Adding New TimeSystem
* remove old timer cvars
* small improvements to the time system.
 - updated parts to use the time conversion functions.
 - in AdvanceTickDeltaTimes applying t_simulationTickScale is now uses doubles instead of floats.
* Replace gEnv->pTimer / ITimer usages with TimeSystem
* Updating usages of AZ::TimeMs{ 0 } and AZ::TimeUs{ 0 } to AZ::Time::ZeroTimeMs and AZ::Time::ZeroTimeUs
* red code the CryTimer
* using TimeUs instead of TimeMs is some cases + updating usages of old cvars to new

Signed-off-by: amzn-sean <75276488+amzn-sean@users.noreply.github.com>
4 years ago
sweeneys 3ae8f8b199 merge from development
Signed-off-by: sweeneys <sweeneys@amazon.com>
4 years ago
jckand-amzn 0d3ab12d42 Removing unused imports and debug waits
Signed-off-by: jckand-amzn <jckand@amazon.com>
4 years ago
jckand-amzn 11c219701e Initial check-in of in-memory prefab creation helpers for Dynamic Vegetation tests
Signed-off-by: jckand-amzn <jckand@amazon.com>
4 years ago
Neil Widmaier 98f589745b Adding step to assign a cubemap
Signed-off-by: Neil Widmaier <nwidmaie@amazon.com>
4 years ago
AMZN-AlexOteiza cb93bafc4f
Fixed physics tests on linux (#5579)
* Fixed physics tests on linux

* Fixed unit tests because of new implementation

* Fixed bug in lock, fixed unit tests

Co-authored-by: aljanru <aljanru@uc5564ff5a5ee55.ant.amazon.com>
4 years ago
jromnoa 5d9f5ae15a
Merge pull request #5564 from aws-lumberyard-dev/Atom/jromnoa/fix-asset-path-calls-to-use-new-asset-test-class
Update asset files, & update golden image files to match new smaller asset file.
4 years ago
jromnoa 0af8754d08
Merge pull request #5563 from aws-lumberyard-dev/Atom/semaster/add_look_modification_p0
Look Modification P0 Automation
4 years ago
Nicholas Van Sickle 2c2c1d8137
Merge pull request #5562 from aws-lumberyard-dev/nvsickle/StabToDevNov21
Merge `stabilization/2110` as of `fac3d0b1bf` into `development`
4 years ago
AMZN-AlexOteiza eafb2fdce5
Fixed editor log path and improved editor log not found error string (#5357)
* Fixed editor log path and improved editor log not found error string

* Renamed any lowercase editor.log to Editor.log

* Fix unit test failures

Signed-off-by: AMZN-AlexOteiza <aljanru@amazon.co.uk>

Co-authored-by: aljanru <aljanru@uc5564ff5a5ee55.ant.amazon.com>
4 years ago
jromnoa 96b4212439 improve docstring descriptions for FOV degrees and Asset.id not asset paths for diff asset properties
Signed-off-by: jromnoa <80134229+jromnoa@users.noreply.github.com>
4 years ago
Allen Jackson 6ffee4b0a8
{lyn7352} adding more logging around mock_asset_builder.py (#5103) (#5566)
o3de\AutomatedTesting\Gem\PythonTests\PythonAssetBuilder\mock_asset_builder.py
- adding more logging
- updated keys for platforms (pc, server)

Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>
4 years ago
jromnoa 9edaa2172d move component descriptions above the property param in the docstrings
Signed-off-by: jromnoa <80134229+jromnoa@users.noreply.github.com>
4 years ago
jromnoa d7c31184dc add AtomComponentProperties.grid('Secondary Grid Spacing') direct call, remove fmt:on comment
Signed-off-by: jromnoa <80134229+jromnoa@users.noreply.github.com>
4 years ago
jromnoa ad81c311d8 add some docstring descriptions for Cubemap Texture, Material Asset, Secondary Grid Spacing, & Field of View component properties
Signed-off-by: jromnoa <80134229+jromnoa@users.noreply.github.com>
4 years ago
jromnoa 01081fea32 update asset called in global skylight test as well
Signed-off-by: jromnoa <80134229+jromnoa@users.noreply.github.com>
4 years ago
Sean Masterson 35cb018d5c Add P0 Look Modification Test
Signed-off-by: Sean Masterson <semaster@amazon.com>
4 years ago
jromnoa 51cf98c23d update golden images for spot light and area light tests, update asset used
Signed-off-by: jromnoa <80134229+jromnoa@users.noreply.github.com>
4 years ago
jromnoa 9d93282e42
Merge pull request #5530 from aws-lumberyard-dev/Atom/scottmur/ssao_p0
SSAO component P0 automation
4 years ago
sweeneys 10619d53bf fix spelling
Signed-off-by: sweeneys <sweeneys@amazon.com>
4 years ago
sweeneys 34e5758d6c Merge branch 'development' into linux_ar 4 years ago
Nicholas Van Sickle 8d5dd4e35f Merge remote-tracking branch 'upstream/stabilization/2110' into nvsickle/StabToDevNov21
Signed-off-by: Nicholas Van Sickle <nvsickle@amazon.com>
4 years ago
greerdv 27076cab73
Merge pull request #5135 from aws-lumberyard-dev/tick-tests
Tick tests
4 years ago
SWMasterson 984ea571f4
Add P0 test for Entity Reference component. (#5456)
Signed-off-by: Sean Masterson <semaster@amazon.com>
4 years ago
greerdv 9d05168cfc address feedback from PR
Signed-off-by: greerdv <greerdv@amazon.com>
4 years ago
greerdv 53c6a22ac2 add python test for smoothness of character gameplay component motion
Signed-off-by: greerdv <greerdv@amazon.com>
4 years ago
greerdv 06ef037278 fix typo
Signed-off-by: greerdv <greerdv@amazon.com>
4 years ago
greerdv 128b3d7ec0 fix copy paste error in test description
Signed-off-by: greerdv <greerdv@amazon.com>
4 years ago
greerdv 2ced6011e9 add python test for smoothness of interpolated rigid body motion
Signed-off-by: greerdv <greerdv@amazon.com>
4 years ago
moraaar e98a65a735
Fixed casing of all .fbx.assetinfo files to match their .fbx (#5490)
Signed-off-by: moraaar <moraaar@amazon.com>
4 years ago
sweeneys c083513916 add missing import
Signed-off-by: sweeneys <sweeneys@amazon.com>
4 years ago
sweeneys b482a1a6a1 Disable failing smoke tests on Linux
Signed-off-by: sweeneys <sweeneys@amazon.com>
4 years ago
sweeneys e0c2fd90b1 Disable failing modules, add explicit skip-reason
Signed-off-by: sweeneys <sweeneys@amazon.com>
4 years ago
sweeneys bf00d82b02 Fix linux-specific test failures
Signed-off-by: sweeneys <sweeneys@amazon.com>
4 years ago
jromnoa 99f1783138 Merge branch 'development' into Atom/jromnoa/fix-asset-path-calls-to-use-new-asset-test-class 4 years ago
Scott Murray b202bbfbc9 SSAO component P0 automation
Signed-off-by: Scott Murray <scottmur@amazon.com>
4 years ago
amzn-mike efe78d035f
Updated project path to use absolute path (#5459)
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
4 years ago
jromnoa 6d206f6921 saving progress on test fixes to swap branches
Signed-off-by: jromnoa <80134229+jromnoa@users.noreply.github.com>
4 years ago
jromnoa 14bce55796
Merge pull request #5420 from aws-lumberyard-dev/Atom/semaster/add_diffuse_probe_grid_p0
Test Parallel Add P0 test for Diffuse Probe Grid component
4 years ago
Nicholas Van Sickle ec74d363f3
Merge pull request #5297 from aws-lumberyard-dev/nvsickle/FixEntityOrdering
Fix Entity Outliner sort order with Prefabs enabled
4 years ago
John Jones-Steele c35f74e9ce
Physics/test axis aligned box shape configuration works #7378a (#5366)
* Safety commit before merging

Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>

* Moved from Physics to Terrain

Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>

* Changes from PR + AR fix

Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>

* Fixed another AR bug

Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>

* Fixed another AR compilation bug

Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>

* More PR changes

Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>

* Added virtual destructor

Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>

* Added TestSuite_main_Optimized.py

Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>

* Changes from PR

Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>

* Further fixes for PR

Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>

* Fix to editor_test.py

Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>

* Testing prefab level

Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>

* Testing slice level

Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>

* Testing prefab level

Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>

* Disabled orefab loading for the time being.

Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>
4 years ago
Tom Hulton-Harrop 5047ba7f7b merge stabilization/2110 to development - 2021/11/09
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
4 years ago
jromnoa 5c56650516 add new golden image that uses smaller asset file
Signed-off-by: jromnoa <80134229+jromnoa@users.noreply.github.com>
4 years ago
nvsickle 487ac2b516 Force prefabs off for Editor smoke test
Signed-off-by: nvsickle <nvsickle@amazon.com>
4 years ago
Sean Masterson 015611977f Merge branch 'development' of https://github.com/o3de/o3de into Atom/semaster/add_diffuse_probe_grid_p0 4 years ago
jromnoa 8beb4eb0f2 Merge branch 'development' into Atom/jromnoa/fix-asset-path-calls-to-use-new-asset-test-class 4 years ago
Chris Burel 33d5109fe8
Merge `stabilization/2110` as of `20edb35cdc` into `development` (#5319) 4 years ago
Sean Masterson 901aa217b8 removed unused import and fixed line length
Signed-off-by: Sean Masterson <semaster@amazon.com>
4 years ago
Sean Masterson cd508415ef Removed unused tuple.
Signed-off-by: Sean Masterson <semaster@amazon.com>
4 years ago
Sean Masterson 6242d1ee8e Added P0 test for Diffuse Probe Grid component
Signed-off-by: Sean Masterson <semaster@amazon.com>
4 years ago
nvsickle 47c02f555a Merge remote-tracking branch 'upstream/stabilization/2110' into nvsickle/FixEntityOrdering 4 years ago
moraaar 425e172079
Cloth automated tests only check for cloth gem errors and warnings (#5374)
Signed-off-by: moraaar <moraaar@amazon.com>
4 years ago
jromnoa 35e1317d90 add new component property paths to mesh, material, camera, hdri_skybox, and global_skylight components
Signed-off-by: jromnoa <80134229+jromnoa@users.noreply.github.com>
4 years ago
jromnoa fc3d2ce94c drop the 'as helper' for TestHelper and re-factor the helper. calls to TestHelper.
Signed-off-by: jromnoa <80134229+jromnoa@users.noreply.github.com>
4 years ago
Neil Widmaier 9d656005c4 Adding fmt comments
Signed-off-by: Neil Widmaier <nwidmaie@amazon.com>
4 years ago
Neil Widmaier c886996bd7 fixing typos and formatting
Signed-off-by: Neil Widmaier <nwidmaie@amazon.com>
4 years ago
jromnoa f42c034437 Merge branch 'development' into Atom/jromnoa/fix-asset-path-calls-to-use-new-asset-test-class 4 years ago
Neil Widmaier b000b5fab3 Adding P0 HDRi Skybox test
Signed-off-by: Neil Widmaier <nwidmaie@amazon.com>
4 years ago
jromnoa 425412b4c2
Merge pull request #5354 from aws-lumberyard-dev/Atom/semaster/add_deferred_fog_p0
Test parallel Add P0 Deferred Fog
4 years ago
Sean Masterson c0ece7d32d Update to atom_constants.py docstring
Signed-off-by: Sean Masterson <semaster@amazon.com>
4 years ago
SergeyAMZN b5d5ffb74c
Merge pull request #5331 from aws-lumberyard-dev/LYN-8035_MultiplayerFlakyTestFix
Moving Flaky Multiplayer Tests into Sandbox
4 years ago
Gene Walters 84d38a4f9c Removing Multiplayer MainSuite tests, because AR considers no-test to be a failure
Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Sean Masterson 708582731d Add P0 Deferred Fog Test
Signed-off-by: Sean Masterson <semaster@amazon.com>
4 years ago
jromnoa 6bae0bca7e add new bloom test to updated Main Suite test file since optimized main suite test file is removed
Signed-off-by: jromnoa <80134229+jromnoa@users.noreply.github.com>
4 years ago
jromnoa cf245e0ad3 delete unused TestSuite_Main_Optimized.py file
Signed-off-by: jromnoa <80134229+jromnoa@users.noreply.github.com>
4 years ago
jromnoa 363a778c33
Merge pull request #5323 from aws-lumberyard-dev/Atom/semaster/add_bloom_p0
Test parallel Add P0 Bloom
4 years ago
jromnoa 0c97c879c1 remove the main suite optimized jobs from CMakeLists.txt since its causing a false build failure on AR
Signed-off-by: jromnoa <80134229+jromnoa@users.noreply.github.com>
4 years ago
jromnoa 5fe5697147 Merge branch 'development' into Atom/jromnoa/remove-xfail-for-main-suite-tests 4 years ago
jromnoa 06ac304968 use smaller asset files, fix asset to use asset.id for tests
Signed-off-by: jromnoa <80134229+jromnoa@users.noreply.github.com>
4 years ago
Sean Masterson bbeefe43b8 Added extra line above class Tests
Signed-off-by: Sean Masterson <semaster@amazon.com>
4 years ago
Gene Walters 1f4cb58c5e Moving flaky multiplayer tests into sandbox so they will still be ran nightly, but we can still fix and create new tests
Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Chris Burel d942c90c56 Merge branch stabilization/2110 into development
Signed-off-by: Chris Burel <burelc@amazon.com>
4 years ago
Sean Masterson 64ab8d5956 Add P0 Bloom Test
Signed-off-by: Sean Masterson <semaster@amazon.com>
4 years ago
AMZN-nggieber 4721ef8298
License Info is Displayed as Clickable Link in Gem Catalog + Other Inspector Improvements (#5272)
Signed-off-by: nggieber <nggieber@amazon.com>
4 years ago
jromnoa f26e272a8d move light component non optimized test to sandbox until it gets optimized (ticket cut for this)
Signed-off-by: jromnoa <80134229+jromnoa@users.noreply.github.com>
4 years ago
nvsickle 9a4cc6bde9 Merge remote-tracking branch 'upstream/stabilization/2110' into nvsickle/FixEntityOrdering 4 years ago
nvsickle 52604d79f6 Address some review feedback
Signed-off-by: nvsickle <nvsickle@amazon.com>
4 years ago
jromnoa ae72463581 sandbox portion
Signed-off-by: jromnoa <80134229+jromnoa@users.noreply.github.com>
4 years ago
jromnoa b82ea09a67 remove redundant sandbox test, remove unsued/old hydra script for old log lines test approach
Signed-off-by: jromnoa <80134229+jromnoa@users.noreply.github.com>
4 years ago
jromnoa 16526f58b7 remove xfail marker
Signed-off-by: jromnoa <80134229+jromnoa@users.noreply.github.com>
4 years ago
jromnoa bc2b3b12a7 remove old main suite, rename optimized main suite to be the new main suite
Signed-off-by: jromnoa <80134229+jromnoa@users.noreply.github.com>
4 years ago
puvvadar 537af556c3
Merge pull request #5313 from aws-lumberyard-dev/GitIssue-5310_MultiplayerFlakyTest
Removing Flaky Multiplayer Tests
4 years ago
jromnoa 2539fb6065 saving initial round of edits for the using the Asset class
Signed-off-by: jromnoa <80134229+jromnoa@users.noreply.github.com>
4 years ago
Gene Walters be7c8c8dd3 Removing flaky multiplayer tests. Will bring back once we can reproduce and correct the flakes
Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Olex Lozitskiy 7acc343a68
Corrected system requirements of AutomatedTestingSystemComponent. 4 years ago
AMZN-stankowi 6b5f5bc666
Bundled release build bug fixes cherry picked from development (#5270)
* Fixed some files missed when groundplane_521 was renamed to 512 (#4958)

* Fixed references to 521x521 to reference the correct 512x512 FBX file

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Fixed asset hints

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Moved the Asset Catalog loading from LmbrCentral to the AzFramework::Application (#4568)

* Moved the loading of the AssetCatalog from LmbrCentralSystemComponent to AzFramework Application

Modified the AssetCatalog::InitializeCatalog function to no longer rely on the TickBus to send out the `AssetCatalogEventBus::OnCatalogLoaded` event.
It now queues a function on the AssetCatalogRequestBus to send the OnCatalogLoaded event as soon as the dispatching for the AssetCatalogRequestBus has completed on the current thread.
This is done by updating the AssetCatalogRequestBus to use EBus ThreadDispatchPolicy to add a callback to invoke any queued function has soon a thread has finished dispatching and has released its DispatchMutex

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the AssetCatalogRequestBus to add a custom DispatchLockGuard

The AssetCatalogRequestBus uses the custom lock guard to dispatch queued
events after it has unlocked it's context mutex for the current thread.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removed GetContext call from the
AssetCatalogRequests::PostThreadDispatchInvoker

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the definition of FileTagQueryManager::GetDefaultFileTagFilePath
function to return a path

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the AZ_CONSOLEFREEFUNC macro to actually use the _NAME

The _NAME parameter was not being used before, resulting in the Console
stringified name of the function being used.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removed CrySystem dependencies from the BundlingSystemComponent

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Moved the loading of the AssetCatalog from LmbrCentralSystemComponent to AzFramework Application

Modified the AssetCatalog::InitializeCatalog function to no longer rely on the TickBus to send out the `AssetCatalogEventBus::OnCatalogLoaded` event.
It now queues a function on the AssetCatalogRequestBus to send the OnCatalogLoaded event as soon as the dispatching for the AssetCatalogRequestBus has completed on the current thread.
This is done by updating the AssetCatalogRequestBus to use EBus ThreadDispatchPolicy to add a callback to invoke any queued function has soon a thread has finished dispatching and has released its DispatchMutex

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the AssetCatalogRequestBus to add a custom DispatchLockGuard

The AssetCatalogRequestBus uses the custom lock guard to dispatch queued
events after it has unlocked it's context mutex for the current thread.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removed GetContext call from the
AssetCatalogRequests::PostThreadDispatchInvoker

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the definition of FileTagQueryManager::GetDefaultFileTagFilePath
function to return a path

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the AZ_CONSOLEFREEFUNC macro to actually use the _NAME

The _NAME parameter was not being used before, resulting in the Console
stringified name of the function being used.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removed CrySystem dependencies from the BundlingSystemComponent

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Addded missing template parameter to AssetCatalogRequests

The fixes the compile error.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Adding AssetBus::MultiHandler::BusDisconnect call

The BlastSystemComponent was connecting to the Bus, but not
disconnecting from it, causing an assert to fire to it being a
multi-thread bus

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Added support for DataDrive lifecycle events to the ComponentApplication

The events are using the SettingsRegistry NotifyEvent to track when
certain keys are modified to signal handlers.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Corrected invalid JSON creation in ModuleManager::DeactivateEntities

Resolved clang warning about used type alias

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fix for dangling reference in lambda registered to the SettingsRegistry
Notifier event

This was causing the EditorPythonBinding tests to crash due to the
following circumstances.

First Python has created an instance of a SettingsRegistryProxy
Second the SettingsRegistry sends an event during the time when the
SettingsRegistryProxy exists.

This issue was exposed due to the ComponentApplication Lifecycle events
using the SettingsRegistry to dispatch during various times of the
application workflow.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Added the generated cmake_dependencies.*.setreg files to engine.pak (#5073)

* Copied the generated cmake_dependencies.*.setreg file to the Cache
directory

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removed the platform name from the bootstrap.game.*.setreg

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixes for release builds with DCO fix (#5164)

* This set of changes is work toward allowing release builds to work with asset bundler generated bundles and legacy, non-prefab levels. This requires some other in-flight changes before this work is complete.

    Updated engine seed list + fixed automated test
    ComponentApplicationLifecycle has the ability to automatically register events if asked to register a handler and the event doesn't exist. This is only intended for cases where you need to register a handler early in startup before the settings registry file is loaded.
    Added two new lifecycle events: One after the system entity has been activated, and one after the system interface has been created.
    If you load an archive before the system entity has been activated, archive.cpp caches information about those archives until that time, so it can finish registration. This is because the serialization system and BundlingSystemComponent both need to be available to do this registration, but the bundles have to be loaded before those are initialized so that the settings registry file can be loaded.
    Fixed an error were mounted pak files were searching for levels.pak and not level.pak, and not finding them. I'm pretty sure this logic doesn't do anything functional either way, but I've been testing legacy levels with this change and they work now.
    Moved wildcard pak loading to where engine.pak is loaded. This is because the settings registry file that defines the IO stack to spin up must be available early in application startup, and this file must be within a mounted pak file. If you're using asset bundler generated bundles, they need to be loaded at this time so that file can be loaded.
    Atom's BootstrapSystemComponent.cpp no longer initializes on AssetCatalogLoaded, and instead initializes on the ApplicationLifecycle event SystemInterfaceCreated. This is because the base assetcatalog.xml file is really just a development time concept, this file should not be used in packaged release builds, because those builds will make use of delta catalogs in each bundle loaded. The asset catalog contains the list of all assets that were in the cache at development time, and this contains content that developers don't want to ship, and they may want to specifically hide from their customers, so data miners don't find secrets about upcoming game content.

Recovering from a branch that had incorrect DCO

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Fixed an incorrect ebus disconnect and removed an include that's no longer needed

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Fixed a copy and paste typo from trying to recover the previous pull request

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Updated product IDs for the settings registry builder to no longer collide with the JSON builder. Now they are based on a hash of the configuration.
Updated the engine default seed list to include the new asset ID info for the renamed bootstrap file

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Updated the path to the application lifecycle events, because runtime settings aren't included in the merged bootstrap file.
Addressed some feedback on printing out a string view on an error

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Removed a test that uses old assets that aren't relevant. We may not need this test anymore, but if we do we've backlogged a task to create a new test to cover this behavior without using old assets.

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Renamed SystemInterfaceCreated event to LegacySystemInterfaceCreated
Removed SystemEntityActivated event. Now that I have the rest of the fixes in this pull request, this new event wasn't needed, the already existing SystemComponentsActivated event does what I need.
Changed list to vector

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
4 years ago
nvsickle c9fb41d0e5 Fix Entity Outliner sort order with Prefabs enabled
The EditorEntitySortComponent was relying on serialization callbacks not exposed to the JSON serializer to marshal data between its serialized state and its runtime state, which led to the outliner sort order becoming disrupted every time a prefab propagation occurs (and the component is subsequently serialized and deserialized). This change:
- Forces `PrepareSave` and `PostLoad` for `EditorEntitySortComponent` to be called at update (direct descendant added or removed) and activation time respectively while prefabs are enabled. While this could be optimized, and this logic stands to be refactored once slices are fully removed, I was unable to gather any samples in which `PrepareSave` are called in a sampling profiler in a scene with 1000 top-level entities, so I don't anticipate this introducing a meaningful performance regression in the short term.
- Disables updates in `EditorEntitySortComponent` during prefab propagation, as any detected changes do not signal authored intent at this time
- Made `GetEntityChildOrder` in `EditorEntityHelpers` work with prefabs enabled, which restores the existing "Sort: A -> Z" and "Sort: Z -> A" behaviors (which have some preexisting issues this does not fix)
- Adds a Python regression test to the Editor suite to validate this behavior - the test is currently in TestSuite_Main and not TestSuite_Main_Optimized because it requires an Editor launch with prefabs enabled, this can be fixed once AutomatedTesting is further migrated away from slices

@AMZN-daimini has a larger change that improves the JSON serialization format (https://github.com/o3de/o3de/pull/1292) which we should absolutely bring in in the future to improve the legibility of the Prefab format, but this change fixes the functionality (including saving & reloading a level and keeping a consistent order) without altering the Prefab format - this lower impact radius fix is my preference for our stabilization period.

Signed-off-by: nvsickle <nvsickle@amazon.com>
4 years ago
jromnoa cdf5a0519f
Merge pull request #5284 from aws-lumberyard-dev/Atom/semaster/add_hdr_colorgrading_p0
Test parallel P0  HDR Color Grading Component
4 years ago
Sean Masterson 68e2770caf Adding P0 Automation for HDR Color Grading Component
Signed-off-by: Sean Masterson <semaster@amazon.com>
4 years ago
AMZN-Olex f041661474 Correcting system requirements for the startup
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
4 years ago
jromnoa f0ba0ff7eb
Merge pull request #5033 from aws-lumberyard-dev/Atom/jromnoa/assert-for-screenshot-comparisons
Fixes the test_BasicLevelSetup_SetsUpLevel() test and adds proper asserts for screenshot comparisons.
4 years ago
Allen Jackson 815c2d1986
{lyn5868} fixing the asset_processor_batch_tests.py auto tests (#5247)
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>
4 years ago
jromnoa 52bae87a93
Merge pull request #5218 from aws-lumberyard-dev/Neil_o3de_automation
Adding P0 Occlusion Culling Plane test
4 years ago
jromnoa 1085aed137 Merge branch 'development' into Atom/jromnoa/assert-for-screenshot-comparisons 4 years ago
Neil Widmaier ebfb34733d fixing new line formatting issues
Signed-off-by: Neil Widmaier <nwidmaie@amazon.com>
4 years ago
Neil Widmaier 36b6aed2df fixing function name formatting issues
Signed-off-by: Neil Widmaier <nwidmaie@amazon.com>
4 years ago
Neil Widmaier 3466e51206 fixing formatting issues
Signed-off-by: Neil Widmaier <nwidmaie@amazon.com>
4 years ago
Adi Bar-Lev cf1d13fa43
AutomatedTesting - adding Hair to MainPipeline (#5200)
* AutomatedTesting - adding Hair to MainPipeline

Signed-off-by: Adi Bar-Lev <82479970+Adi-Amazon@users.noreply.github.com>

* Hair - securing default value of render technique to be ShortCut

Signed-off-by: Adi Bar-Lev <82479970+Adi-Amazon@users.noreply.github.com>
4 years ago