Add P0 Look Modification Test
Signed-off-by: Sean Masterson <semaster@amazon.com>
This commit is contained in:
@@ -65,6 +65,10 @@ class TestAutomation(EditorTestSuite):
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class AtomEditorComponents_LightAdded(EditorSharedTest):
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from Atom.tests import hydra_AtomEditorComponents_LightAdded as test_module
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@pytest.mark.test_case_id("C36525662")
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class AtomEditorComponents_LookModificationAdded(EditorSharedTest):
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from Atom.tests import hydra_AtomEditorComponents_LookModificationAdded as test_module
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@pytest.mark.test_case_id("C32078123")
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class AtomEditorComponents_MaterialAdded(EditorSharedTest):
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from Atom.tests import hydra_AtomEditorComponents_MaterialAdded as test_module
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@@ -259,12 +259,16 @@ class AtomComponentProperties:
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Look Modification component properties. Requires PostFX Layer component.
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- 'requires' a list of component names as strings required by this component.
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Use editor_entity_utils EditorEntity.add_components(list) to add this list of requirements.\n
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- 'Enable look modification' Toggle active state of the component True/False
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- 'Color Grading LUT' Asset.id for the LUT used for affecting level look.
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:param property: From the last element of the property tree path. Default 'name' for component name string.
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:return: Full property path OR component name if no property specified.
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"""
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properties = {
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'name': 'Look Modification',
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'requires': [AtomComponentProperties.postfx_layer()],
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'Enable look modification': 'Controller|Configuration|Enable look modification',
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'Color Grading LUT': 'Controller|Configuration|Color Grading LUT',
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}
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return properties[property]
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+211
@@ -0,0 +1,211 @@
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"""
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Copyright (c) Contributors to the Open 3D Engine Project.
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For complete copyright and license terms please see the LICENSE at the root of this distribution.
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SPDX-License-Identifier: Apache-2.0 OR MIT
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"""
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class Tests:
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creation_undo = (
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"UNDO Entity creation success",
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"UNDO Entity creation failed")
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creation_redo = (
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"REDO Entity creation success",
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"REDO Entity creation failed")
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look_modification_creation = (
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"Look Modification Entity successfully created",
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"Look Modification Entity failed to be created")
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look_modification_component = (
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"Entity has a Look Modification component",
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"Entity failed to find Look Modification component")
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look_modification_disabled = (
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"Look Modification component disabled",
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"Look Modification component was not disabled")
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postfx_layer_component = (
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"Entity has a PostFX Layer component",
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"Entity did not have an PostFX Layer component")
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look_modification_enabled = (
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"Look Modification component enabled",
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"Look Modification component was not enabled")
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enable_look_modification_parameter_enabled = (
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"Enable look modification parameter enabled",
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"Enable look modification parameter was not enabled")
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color_grading_lut_set = (
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"Entity has the Color Grading LUT set",
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"Entity did not the Color Grading LUT set")
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enter_game_mode = (
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"Entered game mode",
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"Failed to enter game mode")
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exit_game_mode = (
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"Exited game mode",
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"Couldn't exit game mode")
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is_visible = (
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"Entity is visible",
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"Entity was not visible")
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is_hidden = (
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"Entity is hidden",
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"Entity was not hidden")
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entity_deleted = (
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"Entity deleted",
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"Entity was not deleted")
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deletion_undo = (
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"UNDO deletion success",
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"UNDO deletion failed")
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deletion_redo = (
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"REDO deletion success",
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"REDO deletion failed")
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def AtomEditorComponents_LookModification_AddedToEntity():
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"""
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Summary:
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Tests the Look Modification component can be added to an entity and has the expected functionality.
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Test setup:
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- Wait for Editor idle loop.
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- Open the "Base" level.
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Expected Behavior:
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The component can be added, used in game mode, hidden/shown, deleted, and has accurate required components.
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Creation and deletion undo/redo should also work.
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Test Steps:
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1) Create an Look Modification entity with no components.
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2) Add Look Modification component to Look Modification entity.
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3) UNDO the entity creation and component addition.
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4) REDO the entity creation and component addition.
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5) Verify Look Modification component not enabled.
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6) Add PostFX Layer component since it is required by the Look Modification component.
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7) Verify Look Modification component is enabled.
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8) Enable the "Enable Look Modification" parameter.
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9) Add LUT asset to the Color Grading LUT parameter.
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9) Enter/Exit game mode.
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10) Test IsHidden.
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11) Test IsVisible.
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12) Delete Look Modification entity.
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13) UNDO deletion.
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14) REDO deletion.
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15) Look for errors.
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:return: None
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"""
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import os
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import azlmbr.legacy.general as general
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from editor_python_test_tools.asset_utils import Asset
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from editor_python_test_tools.editor_entity_utils import EditorEntity
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from editor_python_test_tools.utils import Report, Tracer, TestHelper
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from Atom.atom_utils.atom_constants import AtomComponentProperties
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with Tracer() as error_tracer:
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# Test setup begins.
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# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
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TestHelper.init_idle()
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TestHelper.open_level("", "Base")
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# Test steps begin.
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# 1. Create an Look Modification entity with no components.
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look_modification_entity = EditorEntity.create_editor_entity(AtomComponentProperties.look_modification())
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Report.critical_result(Tests.look_modification_creation, look_modification_entity.exists())
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# 2. Add Look Modification component to Look Modification entity.
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look_modification_component = look_modification_entity.add_component(
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AtomComponentProperties.look_modification())
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Report.critical_result(
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Tests.look_modification_component,
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look_modification_entity.has_component(AtomComponentProperties.look_modification()))
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# 3. UNDO the entity creation and component addition.
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# -> UNDO component addition.
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general.undo()
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# -> UNDO naming entity.
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general.undo()
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# -> UNDO selecting entity.
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general.undo()
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# -> UNDO entity creation.
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general.undo()
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general.idle_wait_frames(1)
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Report.result(Tests.creation_undo, not look_modification_entity.exists())
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# 4. REDO the entity creation and component addition.
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# -> REDO entity creation.
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general.redo()
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# -> REDO selecting entity.
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general.redo()
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# -> REDO naming entity.
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general.redo()
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# -> REDO component addition.
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general.redo()
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general.idle_wait_frames(1)
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Report.result(Tests.creation_redo, look_modification_entity.exists())
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# 5. Verify Look Modification component not enabled.
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Report.result(Tests.look_modification_disabled, not look_modification_component.is_enabled())
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# 6. Add PostFX Layer component since it is required by the Look Modification component.
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look_modification_entity.add_component(AtomComponentProperties.postfx_layer())
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Report.result(
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Tests.postfx_layer_component,
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look_modification_entity.has_component(AtomComponentProperties.postfx_layer()))
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# 7. Verify Look Modification component is enabled.
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Report.result(Tests.look_modification_enabled, look_modification_component.is_enabled())
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# 8. Enable the "Enable look modification" parameter.
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look_modification_component.set_component_property_value(
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AtomComponentProperties.look_modification('Enable look modification'), True)
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Report.result(Tests.enable_look_modification_parameter_enabled,
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look_modification_component.get_component_property_value(
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AtomComponentProperties.look_modification('Enable look modification')) is True)
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# 9. Set the Color Grading LUT asset on the Look Modification entity.
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color_grading_lut_path = os.path.join("ColorGrading", "TestData", "Photoshop", "inv-Log2-48nits",
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"test_3dl_32_lut.azasset")
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color_grading_lut_asset = Asset.find_asset_by_path(color_grading_lut_path, False)
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look_modification_component.set_component_property_value(
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AtomComponentProperties.look_modification('Color Grading LUT'), color_grading_lut_asset.id)
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Report.result(
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Tests.color_grading_lut_set,
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color_grading_lut_asset.id == look_modification_component.get_component_property_value(
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AtomComponentProperties.look_modification('Color Grading LUT')))
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# 10. Enter/Exit game mode.
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TestHelper.enter_game_mode(Tests.enter_game_mode)
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general.idle_wait_frames(1)
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TestHelper.exit_game_mode(Tests.exit_game_mode)
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# 11. Test IsHidden.
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look_modification_entity.set_visibility_state(False)
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Report.result(Tests.is_hidden, look_modification_entity.is_hidden() is True)
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# 12. Test IsVisible.
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look_modification_entity.set_visibility_state(True)
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general.idle_wait_frames(1)
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Report.result(Tests.is_visible, look_modification_entity.is_visible() is True)
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# 13. Delete Look Modification entity.
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look_modification_entity.delete()
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Report.result(Tests.entity_deleted, not look_modification_entity.exists())
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# 14. UNDO deletion.
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general.undo()
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Report.result(Tests.deletion_undo, look_modification_entity.exists())
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# 15. REDO deletion.
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general.redo()
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Report.result(Tests.deletion_redo, not look_modification_entity.exists())
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# 16. Look for errors and asserts.
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TestHelper.wait_for_condition(lambda: error_tracer.has_errors or error_tracer.has_asserts, 1.0)
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for error_info in error_tracer.errors:
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Report.info(f"Error: {error_info.filename} {error_info.function} | {error_info.message}")
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for assert_info in error_tracer.asserts:
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Report.info(f"Assert: {assert_info.filename} {assert_info.function} | {assert_info.message}")
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if __name__ == "__main__":
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from editor_python_test_tools.utils import Report
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Report.start_test(AtomEditorComponents_LookModification_AddedToEntity)
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