Merge branch 'development' into Atom/jromnoa/assert-for-screenshot-comparisons

This commit is contained in:
jromnoa
2021-11-03 09:23:26 -07:00
234 changed files with 6503 additions and 2184 deletions
+8 -15
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@@ -1,16 +1,9 @@
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+258 -619
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<Class name="AZStd::string" field="pathHint" value="config/spec/android_medium.cfg" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{E68C7CB3-DE0B-5A2C-914B-F2E50F48D4F3}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="255" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="config/spec/android_veryhigh.cfg" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{6971FAB8-2ABE-5830-AE34-081B35970662}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="255" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="config/spec/ios_high.cfg" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{ECFC3EF0-4B9D-504B-8DC6-231CA22E2EDB}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="255" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="config/spec/ios_low.cfg" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{3B603071-F68A-515F-BE93-7592E08EA56B}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="255" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="config/spec/ios_medium.cfg" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{7DC7B81A-6E95-567E-8BBA-30957B97312A}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="255" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="config/spec/ios_veryhigh.cfg" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{A8970A25-5043-5519-A927-F180E7D6E8C1}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="1" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="255" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="scripts/enginecommon.luac" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{A8970A25-5043-5519-A927-F180E7D6E8C1}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="2" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="255" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="scripts/enginecommon.lua" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{2DEEC017-D5F2-585D-A729-F68D51AF6E07}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="255" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="engine_dependencies.xml" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
<Class name="SeedInfo" field="element" version="2" type="{FACC3682-2ACA-4AA4-B85A-07AD276D18A0}">
<Class name="AssetId" field="assetId" version="1" type="{652ED536-3402-439B-AEBE-4A5DBC554085}">
<Class name="AZ::Uuid" field="guid" value="{3B28A661-E723-5EBE-AB52-EC5829D88C31}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="unsigned int" field="subId" value="-2010443522" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
</Class>
<Class name="unsigned int" field="platformFlags" value="255" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::string" field="pathHint" value="bootstrap.game.release.setreg" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
</Class>
</ObjectStream>
@@ -0,0 +1,7 @@
#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
@@ -0,0 +1,30 @@
#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
import azlmbr.debug as debug
import pathlib
def test_profiler_system():
if not debug.g_ProfilerSystem.IsValid():
print('g_ProfilerSystem is INVALID')
return
state = 'ACTIVE' if debug.g_ProfilerSystem.IsActive() else 'INACTIVE'
print(f'Profiler system is currently {state}')
capture_location = pathlib.Path(debug.g_ProfilerSystem.GetCaptureLocation())
print(f'Capture location set to {capture_location}')
print('Capturing single frame...' )
capture_file = str(capture_location / 'script_capture_frame.json')
debug.g_ProfilerSystem.CaptureFrame(capture_file)
# Invoke main function
if __name__ == '__main__':
test_profiler_system()
+10
View File
@@ -14,15 +14,25 @@ ly_add_target(
FILES_CMAKE
automatedtesting_files.cmake
${pal_dir}/platform_${PAL_PLATFORM_NAME_LOWERCASE}_files.cmake
automatedtesting_autogen_files.cmake
INCLUDE_DIRECTORIES
PRIVATE
Source
PUBLIC
Include
BUILD_DEPENDENCIES
PUBLIC
AZ::AzNetworking
Gem::Multiplayer
PRIVATE
AZ::AzCore
Gem::Atom_AtomBridge.Static
Gem::Multiplayer.Static
AUTOGEN_RULES
*.AutoComponent.xml,AutoComponent_Header.jinja,$path/$fileprefix.AutoComponent.h
*.AutoComponent.xml,AutoComponent_Source.jinja,$path/$fileprefix.AutoComponent.cpp
*.AutoComponent.xml,AutoComponentTypes_Header.jinja,$path/AutoComponentTypes.h
*.AutoComponent.xml,AutoComponentTypes_Source.jinja,$path/AutoComponentTypes.cpp
)
# if enabled, AutomatedTesting is used by all kinds of applications
@@ -0,0 +1,16 @@
<?xml version="1.0"?>
<Component
Name="NetworkTestPlayerComponent"
Namespace="AutomatedTesting"
OverrideComponent="false"
OverrideController="false"
OverrideInclude=""
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<ComponentRelation Constraint="Required" HasController="true" Name="NetworkTransformComponent" Namespace="Multiplayer" Include="Multiplayer/Components/NetworkTransformComponent.h" />
<NetworkInput Type="float" Name="FwdBack" Init="0.0f" ExposeToScript="true"/>
<NetworkInput Type="float" Name="LeftRight" Init="0.0f" ExposeToScript="true"/>
</Component>
@@ -8,6 +8,7 @@
#include <AzCore/Memory/SystemAllocator.h>
#include <AzCore/Module/Module.h>
#include <Source/AutoGen/AutoComponentTypes.h>
#include <AutomatedTestingSystemComponent.h>
@@ -27,6 +28,8 @@ namespace AutomatedTesting
m_descriptors.insert(m_descriptors.end(), {
AutomatedTestingSystemComponent::CreateDescriptor(),
});
CreateComponentDescriptors(m_descriptors); //< Register multiplayer components
}
/**
@@ -9,6 +9,7 @@
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/Serialization/EditContextConstants.inl>
#include <Source/AutoGen/AutoComponentTypes.h>
#include <AutomatedTestingSystemComponent.h>
@@ -60,6 +61,7 @@ namespace AutomatedTesting
void AutomatedTestingSystemComponent::Activate()
{
AutomatedTestingRequestBus::Handler::BusConnect();
RegisterMultiplayerComponents(); //< Register AutomatedTesting's multiplayer components to assign NetComponentIds
}
void AutomatedTestingSystemComponent::Deactivate()
@@ -0,0 +1,14 @@
#
# Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
set(FILES
${LY_ROOT_FOLDER}/Gems/Multiplayer/Code/Include/Multiplayer/AutoGen/AutoComponent_Common.jinja
${LY_ROOT_FOLDER}/Gems/Multiplayer/Code/Include/Multiplayer/AutoGen/AutoComponent_Header.jinja
${LY_ROOT_FOLDER}/Gems/Multiplayer/Code/Include/Multiplayer/AutoGen/AutoComponent_Source.jinja
${LY_ROOT_FOLDER}/Gems/Multiplayer/Code/Include/Multiplayer/AutoGen/AutoComponentTypes_Header.jinja
${LY_ROOT_FOLDER}/Gems/Multiplayer/Code/Include/Multiplayer/AutoGen/AutoComponentTypes_Source.jinja
)
@@ -11,4 +11,5 @@ set(FILES
Source/AutomatedTestingModule.cpp
Source/AutomatedTestingSystemComponent.cpp
Source/AutomatedTestingSystemComponent.h
Source/AutoGen/NetworkTestPlayerComponent.AutoComponent.xml
)
@@ -55,4 +55,5 @@ set(ENABLED_GEMS
PrefabBuilder
AudioSystem
Profiler
Multiplayer
)
@@ -6,7 +6,11 @@
#
#
if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS)
ly_get_list_relative_pal_filename(pal_dir ${CMAKE_CURRENT_LIST_DIR}/Platform/${PAL_PLATFORM_NAME})
include(${pal_dir}/PAL_${PAL_PLATFORM_NAME_LOWERCASE}.cmake) # for PAL_TRAIT_BLAST Traits
if(PAL_TRAIT_BLAST_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS)
ly_add_pytest(
NAME AutomatedTesting::BlastTests_Main
TEST_SUITE main
@@ -0,0 +1,9 @@
#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
set(PAL_TRAIT_BLAST_TESTS_SUPPORTED FALSE)
@@ -0,0 +1,9 @@
#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
set(PAL_TRAIT_BLAST_TESTS_SUPPORTED FALSE)
@@ -0,0 +1,9 @@
#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
set(PAL_TRAIT_BLAST_TESTS_SUPPORTED FALSE)
@@ -0,0 +1,9 @@
#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
set(PAL_TRAIT_BLAST_TESTS_SUPPORTED TRUE)
@@ -0,0 +1,9 @@
#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
set(PAL_TRAIT_BLAST_TESTS_SUPPORTED FALSE)
@@ -59,5 +59,8 @@ add_subdirectory(smoke)
## AWS ##
add_subdirectory(AWS)
## Multiplayer ##
add_subdirectory(Multiplayer)
## Integration tests for editor testing framework ##
add_subdirectory(editor_test_testing)
@@ -14,7 +14,10 @@ from typing import Callable, Tuple
import azlmbr
import azlmbr.legacy.general as general
import azlmbr.multiplayer as multiplayer
import azlmbr.debug
import ly_test_tools.environment.waiter as waiter
import ly_test_tools.environment.process_utils as process_utils
class FailFast(Exception):
@@ -66,6 +69,56 @@ class TestHelper:
TestHelper.wait_for_condition(lambda : general.is_in_game_mode(), 1.0)
Report.critical_result(msgtuple_success_fail, general.is_in_game_mode())
@staticmethod
def multiplayer_enter_game_mode(msgtuple_success_fail : Tuple[str, str], sv_default_player_spawn_asset : str):
# type: (tuple) -> None
"""
:param msgtuple_success_fail: The tuple with the expected/unexpected messages for entering game mode.
:param sv_default_player_spawn_asset: The path to the network player prefab that will be automatically spawned upon entering gamemode. The engine default is "prefabs/player.network.spawnable"
:return: None
"""
# looks for an expected line in a list of tracers lines
# lines: the tracer list of lines to search. options are section_tracer.warnings, section_tracer.errors, section_tracer.asserts, section_tracer.prints
# return: true if the line is found, otherwise false
def find_expected_line(expected_line, lines):
found_lines = [printInfo.message.strip() for printInfo in lines]
return expected_line in found_lines
def wait_for_critical_expected_line(expected_line, lines, time_out):
TestHelper.wait_for_condition(lambda : find_expected_line(expected_line, lines), time_out)
Report.critical_result(("Found expected line: " + expected_line, "Failed to find expected line: " + expected_line), find_expected_line(expected_line, lines))
def wait_for_critical_unexpected_line(unexpected_line, lines, time_out):
TestHelper.wait_for_condition(lambda : find_expected_line(unexpected_line, lines), time_out)
Report.critical_result(("Unexpected line not found: " + unexpected_line, "Unexpected line found: " + unexpected_line), not find_expected_line(unexpected_line, lines))
Report.info("Entering game mode")
if sv_default_player_spawn_asset :
general.set_cvar("sv_defaultPlayerSpawnAsset", sv_default_player_spawn_asset)
with Tracer() as section_tracer:
# enter game-mode.
# game-mode in multiplayer will also launch ServerLauncher.exe and connect to the editor
multiplayer.PythonEditorFuncs_enter_game_mode()
# make sure the server launcher binary exists
wait_for_critical_unexpected_line("LaunchEditorServer failed! The ServerLauncher binary is missing!", section_tracer.errors, 0.5)
# make sure the server launcher is running
waiter.wait_for(lambda: process_utils.process_exists("AutomatedTesting.ServerLauncher", ignore_extensions=True), timeout=5.0, exc=AssertionError("AutomatedTesting.ServerLauncher has NOT launched!"), interval=1.0)
# make sure the editor connects to the editor-server and sends the level data packet
wait_for_critical_expected_line("Editor is sending the editor-server the level data packet.", section_tracer.prints, 5.0)
# make sure the editor finally connects to the editor-server network simulation
wait_for_critical_expected_line("Editor-server ready. Editor has successfully connected to the editor-server's network simulation.", section_tracer.prints, 5.0)
TestHelper.wait_for_condition(lambda : multiplayer.PythonEditorFuncs_is_in_game_mode(), 5.0)
Report.critical_result(msgtuple_success_fail, multiplayer.PythonEditorFuncs_is_in_game_mode())
@staticmethod
def exit_game_mode(msgtuple_success_fail : Tuple[str, str]):
# type: (tuple) -> None
@@ -0,0 +1,23 @@
#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS)
ly_add_pytest(
NAME AutomatedTesting::MultiplayerTests_Main
TEST_SUITE main
TEST_SERIAL
PATH ${CMAKE_CURRENT_LIST_DIR}/TestSuite_Main.py
RUNTIME_DEPENDENCIES
Legacy::Editor
AZ::AssetProcessor
AutomatedTesting.Assets
AutomatedTesting.ServerLauncher
COMPONENT
Multiplayer
)
endif()
@@ -0,0 +1,33 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
# This suite consists of all test cases that are under development and have not been verified yet.
# Once they are verified, please move them to TestSuite_Active.py
import pytest
import os
import sys
sys.path.append(os.path.dirname(os.path.abspath(__file__)) + '/../automatedtesting_shared')
from base import TestAutomationBase
@pytest.mark.parametrize("project", ["AutomatedTesting"])
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
class TestAutomation(TestAutomationBase):
def _run_prefab_test(self, request, workspace, editor, test_module, batch_mode=True, autotest_mode=True):
self._run_test(request, workspace, editor, test_module,
extra_cmdline_args=["--regset=/Amazon/Preferences/EnablePrefabSystem=true"],
batch_mode=batch_mode,
autotest_mode=autotest_mode)
def test_Multiplayer_AutoComponent_NetworkInput(self, request, workspace, editor, launcher_platform):
from .tests import Multiplayer_AutoComponent_NetworkInput as test_module
self._run_prefab_test(request, workspace, editor, test_module)
@@ -0,0 +1,6 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
@@ -0,0 +1,115 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
# Test Case Title : Check that network input can be created, received by the authority, and processed
# fmt: off
class Tests():
enter_game_mode = ("Entered game mode", "Failed to enter game mode")
exit_game_mode = ("Exited game mode", "Couldn't exit game mode")
find_network_player = ("Found network player", "Couldn't find network player")
found_lines = ("Expected log lines were found", "Expected log lines were not found")
found_unexpected_lines = ("Unexpected log lines were not found", "Unexpected log lines were found")
# fmt: on
def Multiplayer_AutoComponent_NetworkInput():
r"""
Summary:
Runs a test to make sure that network input can be sent from the autonomous player, received by the authority, and processed
Level Description:
- Dynamic
1. Although the level is empty, when the server and editor connect the server will spawn and replicate the player network prefab.
a. The player network prefab has a NetworkTestPlayerComponent.AutoComponent and a script canvas attached which will listen for the CreateInput and ProcessInput events.
Print logs occur upon triggering the CreateInput and ProcessInput events along with their values; we are testing to make sure the expected events are values are recieved.
- Static
1. This is an empty level. All the logic occurs on the Player.network.spawnable (see the above Dynamic description)
Expected Outcome:
We should see editor logs stating that network input has been created and processed.
However, if the script receives unexpected values for the Process event we will see print logs for bad data as well.
:return:
"""
import azlmbr.legacy.general as general
from editor_python_test_tools.utils import Report
from editor_python_test_tools.utils import Tracer
from editor_python_test_tools.utils import TestHelper as helper
from ly_remote_console.remote_console_commands import RemoteConsole as RemoteConsole
def find_expected_line(expected_line):
found_lines = [printInfo.message.strip() for printInfo in section_tracer.prints]
return expected_line in found_lines
def find_unexpected_line(expected_line):
return not find_expected_line(expected_line)
unexpected_lines = [
'AutoComponent_NetworkInput received bad fwdback!',
'AutoComponent_NetworkInput received bad leftright!',
]
expected_lines = [
'AutoComponent_NetworkInput ProcessInput called!',
'AutoComponent_NetworkInput CreateInput called!',
]
expected_lines_server = [
'(Script) - AutoComponent_NetworkInput ProcessInput called!',
]
level_name = "AutoComponent_NetworkInput"
player_prefab_name = "Player"
player_prefab_path = f"levels/multiplayer/{level_name}/{player_prefab_name}.network.spawnable"
helper.init_idle()
# 1) Open Level
helper.open_level("Multiplayer", level_name)
with Tracer() as section_tracer:
# 2) Enter game mode
helper.multiplayer_enter_game_mode(Tests.enter_game_mode, player_prefab_path.lower())
# 3) Make sure the network player was spawned
player_id = general.find_game_entity(player_prefab_name)
Report.critical_result(Tests.find_network_player, player_id.IsValid())
# 4) Check the editor logs for expected and unexpected log output
EXPECTEDLINE_WAIT_TIME_SECONDS = 1.0
for expected_line in expected_lines :
helper.wait_for_condition(lambda: find_expected_line(expected_line), EXPECTEDLINE_WAIT_TIME_SECONDS)
Report.result(Tests.found_lines, find_expected_line(expected_line))
general.idle_wait_frames(1)
for unexpected_line in unexpected_lines :
Report.result(Tests.found_unexpected_lines, find_unexpected_line(unexpected_line))
# 5) Check the ServerLauncher logs for expected log output
# Since the editor has started a server launcher, the RemoteConsole with the default port=4600 will automatically be able to read the server logs
server_console = RemoteConsole()
server_console.start()
for line in expected_lines_server:
assert server_console.expect_log_line(line, EXPECTEDLINE_WAIT_TIME_SECONDS), f"Expected line not found: {line}"
server_console.stop()
# Exit game mode
helper.exit_game_mode(Tests.exit_game_mode)
if __name__ == "__main__":
from editor_python_test_tools.utils import Report
Report.start_test(Multiplayer_AutoComponent_NetworkInput)
@@ -53,6 +53,27 @@ class EditorSingleTest_WithFileOverrides(EditorSingleTest):
for f in original_file_list:
fm._restore_file(f, file_list[f])
@pytest.mark.xfail(reason="Optimized tests are experimental, we will enable xfail and monitor them temporarily.")
@pytest.mark.SUITE_main
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
@pytest.mark.parametrize("project", ["AutomatedTesting"])
class TestAutomationWithPrefabSystemEnabled(EditorTestSuite):
global_extra_cmdline_args = ['-BatchMode', '-autotest_mode',
'extra_cmdline_args=["--regset=/Amazon/Preferences/EnablePrefabSystem=true"]']
@staticmethod
def get_number_parallel_editors():
return 16
class C4982801_PhysXColliderShape_CanBeSelected(EditorSharedTest):
from .tests.collider import Collider_BoxShapeEditing as test_module
class C4982800_PhysXColliderShape_CanBeSelected(EditorSharedTest):
from .tests.collider import Collider_SphereShapeEditing as test_module
class C4982802_PhysXColliderShape_CanBeSelected(EditorSharedTest):
from .tests.collider import Collider_CapsuleShapeEditing as test_module
@pytest.mark.xfail(reason="Optimized tests are experimental, we will enable xfail and monitor them temporarily.")
@pytest.mark.SUITE_main
@@ -286,15 +307,6 @@ class TestAutomation(EditorTestSuite):
class C19723164_ShapeCollider_WontCrashEditor(EditorSharedTest):
from .tests.shape_collider import ShapeCollider_LargeNumberOfShapeCollidersWontCrashEditor as test_module
class C4982800_PhysXColliderShape_CanBeSelected(EditorSharedTest):
from .tests.collider import Collider_SphereShapeEditting as test_module
class C4982801_PhysXColliderShape_CanBeSelected(EditorSharedTest):
from .tests.collider import Collider_BoxShapeEditting as test_module
class C4982802_PhysXColliderShape_CanBeSelected(EditorSharedTest):
from .tests.collider import Collider_CapsuleShapeEditting as test_module
class C12905528_ForceRegion_WithNonTriggerCollider(EditorSharedTest):
from .tests.force_region import ForceRegion_WithNonTriggerColliderWarning as test_module
# Fixme: expected_lines = ["[Warning] (PhysX Force Region) - Please ensure collider component marked as trigger exists in entity"]
@@ -401,19 +401,22 @@ class TestAutomation(TestAutomationBase):
self._run_test(request, workspace, editor, test_module)
@revert_physics_config
def test_Collider_SphereShapeEditting(self, request, workspace, editor, launcher_platform):
from .tests.collider import Collider_SphereShapeEditting as test_module
self._run_test(request, workspace, editor, test_module)
def test_Collider_SphereShapeEditing(self, request, workspace, editor, launcher_platform):
from .tests.collider import Collider_SphereShapeEditing as test_module
self._run_test(request, workspace, editor, test_module,
extra_cmdline_args=["--regset=/Amazon/Preferences/EnablePrefabSystem=true"])
@revert_physics_config
def test_Collider_BoxShapeEditting(self, request, workspace, editor, launcher_platform):
from .tests.collider import Collider_BoxShapeEditting as test_module
self._run_test(request, workspace, editor, test_module)
def test_Collider_BoxShapeEditing(self, request, workspace, editor, launcher_platform):
from .tests.collider import Collider_BoxShapeEditing as test_module
self._run_test(request, workspace, editor, test_module,
extra_cmdline_args=["--regset=/Amazon/Preferences/EnablePrefabSystem=true"])
@revert_physics_config
def test_Collider_CapsuleShapeEditting(self, request, workspace, editor, launcher_platform):
from .tests.collider import Collider_CapsuleShapeEditting as test_module
self._run_test(request, workspace, editor, test_module)
def test_Collider_CapsuleShapeEditing(self, request, workspace, editor, launcher_platform):
from .tests.collider import Collider_CapsuleShapeEditing as test_module
self._run_test(request, workspace, editor, test_module,
extra_cmdline_args=["--regset=/Amazon/Preferences/EnablePrefabSystem=true"])
def test_ForceRegion_WithNonTriggerColliderWarning(self, request, workspace, editor, launcher_platform):
from .tests.force_region import ForceRegion_WithNonTriggerColliderWarning as test_module
@@ -19,7 +19,7 @@ class Tests():
# fmt: on
def Collider_BoxShapeEditting():
def Collider_BoxShapeEditing():
"""
Summary:
Adding PhysX Collider and Shape components to test entity, then attempting to modify the shape's dimensions
@@ -73,7 +73,7 @@ def Collider_BoxShapeEditting():
helper.init_idle()
# 1) Load the empty level
helper.open_level("Physics", "Base")
helper.open_level("", "Base")
# 2) Create the test entity
test_entity = Entity.create_editor_entity("Test Entity")
@@ -102,4 +102,4 @@ def Collider_BoxShapeEditting():
if __name__ == "__main__":
from editor_python_test_tools.utils import Report
Report.start_test(Collider_BoxShapeEditting)
Report.start_test(Collider_BoxShapeEditing)
@@ -19,7 +19,7 @@ class Tests():
# fmt: on
def Collider_CapsuleShapeEditting():
def Collider_CapsuleShapeEditing():
"""
Summary:
Adding PhysX Collider and Shape components to test entity, then attempting to modify the shape's dimensions
@@ -74,7 +74,7 @@ def Collider_CapsuleShapeEditting():
helper.init_idle()
# 1) Load the empty level
helper.open_level("Physics", "Base")
helper.open_level("", "Base")
# 2) Create the test entity
test_entity = Entity.create_editor_entity("Test Entity")
@@ -102,4 +102,4 @@ def Collider_CapsuleShapeEditting():
if __name__ == "__main__":
from editor_python_test_tools.utils import Report
Report.start_test(Collider_CapsuleShapeEditting)
Report.start_test(Collider_CapsuleShapeEditing)
@@ -19,7 +19,7 @@ class Tests():
# fmt: on
def Collider_SphereShapeEditting():
def Collider_SphereShapeEditing():
"""
Summary:
Adding PhysX Collider and Shape components to test entity, then attempting to modify the shape's dimensions
@@ -57,7 +57,7 @@ def Collider_SphereShapeEditting():
helper.init_idle()
# 1) Load the empty level
helper.open_level("Physics", "Base")
helper.open_level("", "Base")
# 2) Create the test entity
test_entity = Entity.create_editor_entity("Test Entity")
@@ -90,4 +90,4 @@ def Collider_SphereShapeEditting():
if __name__ == "__main__":
from editor_python_test_tools.utils import Report
Report.start_test(Collider_SphereShapeEditting)
Report.start_test(Collider_SphereShapeEditing)
@@ -6,7 +6,11 @@
#
#
if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS)
ly_get_list_relative_pal_filename(pal_dir ${CMAKE_CURRENT_LIST_DIR}/Platform/${PAL_PLATFORM_NAME})
include(${pal_dir}/PAL_${PAL_PLATFORM_NAME_LOWERCASE}.cmake) # for PAL_TRAIT_WHITEBOX Traits
if(PAL_TRAIT_WHITEBOX_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS)
ly_add_pytest(
NAME AutomatedTesting::WhiteBoxTests
TEST_SUITE main
@@ -0,0 +1,9 @@
#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
set(PAL_TRAIT_WHITEBOX_TESTS_SUPPORTED FALSE)
@@ -0,0 +1,9 @@
#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
set(PAL_TRAIT_WHITEBOX_TESTS_SUPPORTED FALSE)
@@ -0,0 +1,9 @@
#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
set(PAL_TRAIT_WHITEBOX_TESTS_SUPPORTED FALSE)
@@ -0,0 +1,9 @@
#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
set(PAL_TRAIT_WHITEBOX_TESTS_SUPPORTED TRUE)
@@ -0,0 +1,9 @@
#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
set(PAL_TRAIT_WHITEBOX_TESTS_SUPPORTED FALSE)
@@ -47,82 +47,6 @@ class TestsAssetProcessorBatch_DependenycyTests(object):
"""
AssetProcessorBatch Dependency tests
"""
@pytest.mark.test_case_id("C16877166")
@pytest.mark.BAT
@pytest.mark.assetpipeline
# fmt:off
def test_WindowsMacPlatforms_RunAPBatch_NotMissingDependency(self, ap_setup_fixture, asset_processor,
workspace):
# fmt:on
"""
Engine Schema
This test case has a conditional scenario depending on the existence of surfacetypes.xml in a project.
Some projects have this file and others do not. Run the conditional scenario depending on the existence
of the file in the project
libs/materialeffects/surfacetypes.xml is listed as an entry engine_dependencies.xml
libs/materialeffects/surfacetypes.xml is not listed as a missing dependency
in the 'assetprocessorbatch' console output
Test Steps:
1. Assets are pre-processed
2. Verify that engine_dependencies.xml exists
3. Verify engine_dependencies.xml has surfacetypes.xml present
4. Run Missing Dependency scanner against the engine_dependenciese.xml
5. Verify that Surfacetypes.xml is NOT in the missing depdencies output
6. Add the schema file which allows our xml parser to understand dependencies for our engine_dependencies file
7. Process assets
8. Run Missing Dependency scanner against the engine_dependenciese.xml
9. Verify that surfacetypes.xml is in the missing dependencies out
"""
env = ap_setup_fixture
BATCH_LOG_PATH = env["ap_batch_log_file"]
asset_processor.create_temp_asset_root()
asset_processor.add_relative_source_asset(os.path.join("Assets", "Engine", "Engine_Dependencies.xml"))
asset_processor.add_scan_folder(os.path.join("Assets", "Engine"))
asset_processor.add_relative_source_asset(os.path.join("Assets", "Engine", "Libs", "MaterialEffects", "surfacetypes.xml"))
# Precondition: Assets are all processed
asset_processor.batch_process()
DEPENDENCIES_PATH = os.path.join(asset_processor.temp_project_cache(), "engine_dependencies.xml")
assert os.path.exists(DEPENDENCIES_PATH), "The engine_dependencies.xml does not exist."
surfacetypes_in_dependencies = False
surfacetypes_missing_logline = False
# Read engine_dependencies.xml to see if surfacetypes.xml is present
with open(DEPENDENCIES_PATH, "r") as dependencies_file:
for line in dependencies_file.readlines():
if "surfacetypes.xml" in line:
surfacetypes_in_dependencies = True
logger.info("Surfacetypes.xml was listed in the engine_dependencies.xml file.")
break
if not surfacetypes_in_dependencies:
logger.info("Surfacetypes.xml was not listed in the engine_dependencies.xml file.")
_, output = asset_processor.batch_process(capture_output=True,
extra_params="--dsp=%engine_dependencies.xml")
log = APOutputParser(output)
for _ in log.get_lines(run=-1, contains=["surfacetypes.xml", "Missing"]):
surfacetypes_missing_logline = True
assert surfacetypes_missing_logline, "Surfacetypes.xml not seen in the batch log as missing."
# Add the schema file which allows our xml parser to understand dependencies for our engine_dependencies file
asset_processor.add_relative_source_asset(os.path.join("Assets", "Engine", "Schema", "enginedependency.xmlschema"))
asset_processor.batch_process()
_, output = asset_processor.batch_process(capture_output=True,
extra_params="--dsp=%engine_dependencies.xml")
log = APOutputParser(output)
surfacetypes_missing_logline = False
for _ in log.get_lines(run=-1, contains=["surfacetypes.xml", "Missing"]):
surfacetypes_missing_logline = True
assert not surfacetypes_missing_logline, "Surfacetypes.xml not seen in the batch log as missing."
schemas = [
("C16877167", ".ent"),
("C16877168", "Environment.xml"),
+53
View File
@@ -0,0 +1,53 @@
{
"ContainerEntity": {
"Id": "ContainerEntity",
"Name": "Base",
"Components": {
"Component_[10182366347512475253]": {
"$type": "EditorPrefabComponent",
"Id": 10182366347512475253
},
"Component_[12917798267488243668]": {
"$type": "EditorPendingCompositionComponent",
"Id": 12917798267488243668
},
"Component_[3261249813163778338]": {
"$type": "EditorOnlyEntityComponent",
"Id": 3261249813163778338
},
"Component_[3837204912784440039]": {
"$type": "EditorDisabledCompositionComponent",
"Id": 3837204912784440039
},
"Component_[4272963378099646759]": {
"$type": "{27F1E1A1-8D9D-4C3B-BD3A-AFB9762449C0} TransformComponent",
"Id": 4272963378099646759,
"Parent Entity": ""
},
"Component_[4848458548047175816]": {
"$type": "EditorVisibilityComponent",
"Id": 4848458548047175816
},
"Component_[5787060997243919943]": {
"$type": "EditorInspectorComponent",
"Id": 5787060997243919943
},
"Component_[7804170251266531779]": {
"$type": "EditorLockComponent",
"Id": 7804170251266531779
},
"Component_[7874177159288365422]": {
"$type": "EditorEntitySortComponent",
"Id": 7874177159288365422
},
"Component_[8018146290632383969]": {
"$type": "EditorEntityIconComponent",
"Id": 8018146290632383969
},
"Component_[8452360690590857075]": {
"$type": "SelectionComponent",
"Id": 8452360690590857075
}
}
}
}
@@ -0,0 +1,525 @@
{
"ContainerEntity": {
"Id": "Entity_[1146574390643]",
"Name": "Level",
"Components": {
"Component_[10641544592923449938]": {
"$type": "EditorInspectorComponent",
"Id": 10641544592923449938
},
"Component_[12039882709170782873]": {
"$type": "EditorOnlyEntityComponent",
"Id": 12039882709170782873
},
"Component_[12265484671603697631]": {
"$type": "EditorPendingCompositionComponent",
"Id": 12265484671603697631
},
"Component_[14126657869720434043]": {
"$type": "EditorEntitySortComponent",
"Id": 14126657869720434043
},
"Component_[15230859088967841193]": {
"$type": "{27F1E1A1-8D9D-4C3B-BD3A-AFB9762449C0} TransformComponent",
"Id": 15230859088967841193,
"Parent Entity": ""
},
"Component_[16239496886950819870]": {
"$type": "EditorDisabledCompositionComponent",
"Id": 16239496886950819870
},
"Component_[5688118765544765547]": {
"$type": "EditorEntityIconComponent",
"Id": 5688118765544765547
},
"Component_[6545738857812235305]": {
"$type": "SelectionComponent",
"Id": 6545738857812235305
},
"Component_[7247035804068349658]": {
"$type": "EditorPrefabComponent",
"Id": 7247035804068349658
},
"Component_[9307224322037797205]": {
"$type": "EditorLockComponent",
"Id": 9307224322037797205
},
"Component_[9562516168917670048]": {
"$type": "EditorVisibilityComponent",
"Id": 9562516168917670048
}
}
},
"Entities": {
"Entity_[1155164325235]": {
"Id": "Entity_[1155164325235]",
"Name": "Sun",
"Components": {
"Component_[10440557478882592717]": {
"$type": "SelectionComponent",
"Id": 10440557478882592717
},
"Component_[13620450453324765907]": {
"$type": "EditorLockComponent",
"Id": 13620450453324765907
},
"Component_[2134313378593666258]": {
"$type": "EditorInspectorComponent",
"Id": 2134313378593666258
},
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"Id": 234010807770404186
},
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"$type": "EditorEntityIconComponent",
"Id": 2970359110423865725
},
"Component_[3722854130373041803]": {
"$type": "EditorOnlyEntityComponent",
"Id": 3722854130373041803
},
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"$type": "EditorDisabledCompositionComponent",
"Id": 5992533738676323195
},
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"$type": "AZ::Render::EditorDirectionalLightComponent",
"Id": 7378860763541895402,
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"CameraEntityId": "",
"ShadowFilterMethod": 1
}
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}
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]
}
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}
},
"Component_[8866210352157164042]": {
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},
"Component_[9129253381063760879]": {
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"Id": 9129253381063760879
}
}
},
"Entity_[1168049227123]": {
"Id": "Entity_[1168049227123]",
"Name": "Grid",
"Components": {
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},
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},
"Component_[14249419413039427459]": {
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"Id": 14249419413039427459
},
"Component_[15448581635946161318]": {
"$type": "AZ::Render::EditorGridComponent",
"Id": 15448581635946161318,
"Controller": {
"Configuration": {
"primarySpacing": 4.0,
"primaryColor": [
0.501960813999176,
0.501960813999176,
0.501960813999176
],
"secondarySpacing": 0.5,
"secondaryColor": [
0.250980406999588,
0.250980406999588,
0.250980406999588
]
}
}
},
"Component_[1843303322527297409]": {
"$type": "EditorDisabledCompositionComponent",
"Id": 1843303322527297409
},
"Component_[380249072065273654]": {
"$type": "{27F1E1A1-8D9D-4C3B-BD3A-AFB9762449C0} TransformComponent",
"Id": 380249072065273654,
"Parent Entity": "Entity_[1176639161715]"
},
"Component_[7476660583684339787]": {
"$type": "EditorPendingCompositionComponent",
"Id": 7476660583684339787
},
"Component_[7557626501215118375]": {
"$type": "EditorEntitySortComponent",
"Id": 7557626501215118375
},
"Component_[7984048488947365511]": {
"$type": "EditorVisibilityComponent",
"Id": 7984048488947365511
},
"Component_[8118181039276487398]": {
"$type": "EditorOnlyEntityComponent",
"Id": 8118181039276487398
},
"Component_[9189909764215270515]": {
"$type": "EditorLockComponent",
"Id": 9189909764215270515
}
}
},
"Entity_[1176639161715]": {
"Id": "Entity_[1176639161715]",
"Name": "Atom Default Environment",
"Components": {
"Component_[10757302973393310045]": {
"$type": "{27F1E1A1-8D9D-4C3B-BD3A-AFB9762449C0} TransformComponent",
"Id": 10757302973393310045,
"Parent Entity": "Entity_[1146574390643]"
},
"Component_[14505817420424255464]": {
"$type": "EditorInspectorComponent",
"Id": 14505817420424255464,
"ComponentOrderEntryArray": [
{
"ComponentId": 10757302973393310045
}
]
},
"Component_[14988041764659020032]": {
"$type": "EditorLockComponent",
"Id": 14988041764659020032
},
"Component_[15808690248755038124]": {
"$type": "SelectionComponent",
"Id": 15808690248755038124
},
"Component_[15900837685796817138]": {
"$type": "EditorVisibilityComponent",
"Id": 15900837685796817138
},
"Component_[3298767348226484884]": {
"$type": "EditorOnlyEntityComponent",
"Id": 3298767348226484884
},
"Component_[4076975109609220594]": {
"$type": "EditorPendingCompositionComponent",
"Id": 4076975109609220594
},
"Component_[5679760548946028854]": {
"$type": "EditorDisabledCompositionComponent",
"Id": 5679760548946028854
},
"Component_[5855590796136709437]": {
"$type": "EditorEntitySortComponent",
"Id": 5855590796136709437,
"ChildEntityOrderEntryArray": [
{
"EntityId": "Entity_[1155164325235]"
},
{
"EntityId": "Entity_[1180934129011]",
"SortIndex": 1
},
{
"EntityId": "",
"SortIndex": 2
},
{
"EntityId": "Entity_[1168049227123]",
"SortIndex": 3
},
{
"EntityId": "Entity_[1163754259827]",
"SortIndex": 4
},
{
"EntityId": "Entity_[1159459292531]",
"SortIndex": 5
}
]
},
"Component_[9277695270015777859]": {
"$type": "EditorEntityIconComponent",
"Id": 9277695270015777859
}
}
},
"Entity_[1180934129011]": {
"Id": "Entity_[1180934129011]",
"Name": "Global Sky",
"Components": {
"Component_[11231930600558681245]": {
"$type": "AZ::Render::EditorHDRiSkyboxComponent",
"Id": 11231930600558681245,
"Controller": {
"Configuration": {
"CubemapAsset": {
"assetId": {
"guid": "{215E47FD-D181-5832-B1AB-91673ABF6399}",
"subId": 1000
},
"assetHint": "lightingpresets/highcontrast/goegap_4k_skyboxcm.exr.streamingimage"
}
}
}
},
"Component_[11980494120202836095]": {
"$type": "SelectionComponent",
"Id": 11980494120202836095
},
"Component_[1428633914413949476]": {
"$type": "EditorLockComponent",
"Id": 1428633914413949476
},
"Component_[14936200426671614999]": {
"$type": "AZ::Render::EditorImageBasedLightComponent",
"Id": 14936200426671614999,
"Controller": {
"Configuration": {
"diffuseImageAsset": {
"assetId": {
"guid": "{3FD09945-D0F2-55C8-B9AF-B2FD421FE3BE}",
"subId": 3000
},
"assetHint": "lightingpresets/highcontrast/goegap_4k_iblglobalcm_ibldiffuse.exr.streamingimage"
},
"specularImageAsset": {
"assetId": {
"guid": "{3FD09945-D0F2-55C8-B9AF-B2FD421FE3BE}",
"subId": 2000
},
"assetHint": "lightingpresets/highcontrast/goegap_4k_iblglobalcm_iblspecular.exr.streamingimage"
}
}
}
},
"Component_[14994774102579326069]": {
"$type": "EditorDisabledCompositionComponent",
"Id": 14994774102579326069
},
"Component_[15417479889044493340]": {
"$type": "EditorPendingCompositionComponent",
"Id": 15417479889044493340
},
"Component_[15826613364991382688]": {
"$type": "EditorEntitySortComponent",
"Id": 15826613364991382688
},
"Component_[1665003113283562343]": {
"$type": "EditorOnlyEntityComponent",
"Id": 1665003113283562343
},
"Component_[3704934735944502280]": {
"$type": "EditorEntityIconComponent",
"Id": 3704934735944502280
},
"Component_[5698542331457326479]": {
"$type": "EditorVisibilityComponent",
"Id": 5698542331457326479
},
"Component_[6644513399057217122]": {
"$type": "{27F1E1A1-8D9D-4C3B-BD3A-AFB9762449C0} TransformComponent",
"Id": 6644513399057217122,
"Parent Entity": "Entity_[1176639161715]"
},
"Component_[931091830724002070]": {
"$type": "EditorInspectorComponent",
"Id": 931091830724002070
}
}
}
}
}
@@ -0,0 +1,196 @@
{
"ContainerEntity": {
"Id": "ContainerEntity",
"Name": "Player",
"Components": {
"Component_[10591405285626521927]": {
"$type": "EditorLockComponent",
"Id": 10591405285626521927
},
"Component_[10962884071806037909]": {
"$type": "{27F1E1A1-8D9D-4C3B-BD3A-AFB9762449C0} TransformComponent",
"Id": 10962884071806037909,
"Parent Entity": ""
},
"Component_[14883697413991420474]": {
"$type": "EditorOnlyEntityComponent",
"Id": 14883697413991420474
},
"Component_[1497622121956209837]": {
"$type": "EditorVisibilityComponent",
"Id": 1497622121956209837
},
"Component_[16429314387772079347]": {
"$type": "EditorEntityIconComponent",
"Id": 16429314387772079347
},
"Component_[16665294301093657382]": {
"$type": "EditorDisabledCompositionComponent",
"Id": 16665294301093657382
},
"Component_[1706666252612720326]": {
"$type": "EditorInspectorComponent",
"Id": 1706666252612720326
},
"Component_[4216896820422195198]": {
"$type": "EditorPendingCompositionComponent",
"Id": 4216896820422195198
},
"Component_[4540089401187370610]": {
"$type": "EditorPrefabComponent",
"Id": 4540089401187370610
},
"Component_[6378576046601184103]": {
"$type": "EditorEntitySortComponent",
"Id": 6378576046601184103
},
"Component_[7745420981568587180]": {
"$type": "SelectionComponent",
"Id": 7745420981568587180
}
}
},
"Entities": {
"Entity_[1028733630164]": {
"Id": "Entity_[1028733630164]",
"Name": "Player",
"Components": {
"Component_[12294726333564087591]": {
"$type": "SelectionComponent",
"Id": 12294726333564087591
},
"Component_[13587084088242540786]": {
"$type": "EditorInspectorComponent",
"Id": 13587084088242540786,
"ComponentOrderEntryArray": [
{
"ComponentId": 6819443882832501114
},
{
"ComponentId": 5577505593558922067,
"SortIndex": 1
},
{
"ComponentId": 2069554278758260821,
"SortIndex": 2
},
{
"ComponentId": 16508969730014660362,
"SortIndex": 3
},
{
"ComponentId": 8125406152674415588,
"SortIndex": 4
},
{
"ComponentId": 4337571454344109612,
"SortIndex": 5
},
{
"ComponentId": 16457408099527309065,
"SortIndex": 6
}
]
},
"Component_[14335168881008289852]": {
"$type": "EditorEntitySortComponent",
"Id": 14335168881008289852
},
"Component_[16308902899170829847]": {
"$type": "EditorVisibilityComponent",
"Id": 16308902899170829847
},
"Component_[16457408099527309065]": {
"$type": "GenericComponentWrapper",
"Id": 16457408099527309065,
"m_template": {
"$type": "Multiplayer::NetworkTransformComponent"
}
},
"Component_[16508969730014660362]": {
"$type": "GenericComponentWrapper",
"Id": 16508969730014660362,
"m_template": {
"$type": "AutomatedTesting::NetworkTestPlayerComponent"
}
},
"Component_[16541569566865026527]": {
"$type": "EditorOnlyEntityComponent",
"Id": 16541569566865026527
},
"Component_[2002761223483048905]": {
"$type": "EditorPendingCompositionComponent",
"Id": 2002761223483048905
},
"Component_[2069554278758260821]": {
"$type": "EditorScriptCanvasComponent",
"Id": 2069554278758260821,
"m_name": "AutoComponent_NetworkInput",
"m_assetHolder": {
"m_asset": {
"assetId": {
"guid": "{D079F53D-CCAA-5C98-8E0C-B485B7821747}"
},
"assetHint": "levels/multiplayer/autocomponent_networkinput/autocomponent_networkinput.scriptcanvas"
}
},
"runtimeDataIsValid": true,
"runtimeDataOverrides": {
"source": {
"assetId": {
"guid": "{D079F53D-CCAA-5C98-8E0C-B485B7821747}"
},
"assetHint": "levels/multiplayer/autocomponent_networkinput/autocomponent_networkinput.scriptcanvas"
}
}
},
"Component_[4337571454344109612]": {
"$type": "GenericComponentWrapper",
"Id": 4337571454344109612,
"m_template": {
"$type": "NetBindComponent"
}
},
"Component_[477591477979440744]": {
"$type": "EditorLockComponent",
"Id": 477591477979440744
},
"Component_[5577505593558922067]": {
"$type": "AZ::Render::EditorMeshComponent",
"Id": 5577505593558922067,
"Controller": {
"Configuration": {
"ModelAsset": {
"assetId": {
"guid": "{6DE0E9A8-A1C7-5D0F-9407-4E627C1F223C}",
"subId": 284780167
},
"assetHint": "models/sphere.azmodel"
}
}
}
},
"Component_[5828214869455694702]": {
"$type": "EditorDisabledCompositionComponent",
"Id": 5828214869455694702
},
"Component_[6819443882832501114]": {
"$type": "{27F1E1A1-8D9D-4C3B-BD3A-AFB9762449C0} TransformComponent",
"Id": 6819443882832501114,
"Parent Entity": "ContainerEntity"
},
"Component_[8125406152674415588]": {
"$type": "GenericComponentWrapper",
"Id": 8125406152674415588,
"m_template": {
"$type": "Multiplayer::LocalPredictionPlayerInputComponent"
}
},
"Component_[8838623765985560328]": {
"$type": "EditorEntityIconComponent",
"Id": 8838623765985560328
}
}
}
}
}
@@ -0,0 +1,12 @@
0,0,0,0,0,0
0,0,0,0,0,0
0,0,0,0,0,0
0,0,0,0,0,0
0,0,0,0,0,0
0,0,0,0,0,0
0,0,0,0,0,0
0,0,0,0,0,0
0,0,0,0,0,0
0,0,0,0,0,0
0,0,0,0,0,0
0,0,0,0,0,0
+105 -12
View File
@@ -205,6 +205,99 @@
}
]
},
{
// NOTE: HairParentPass does not write into Depth MSAA from Opaque Pass. If new passes downstream
// of HairParentPass will need to use Depth MSAA, HairParentPass will need to be updated to use Depth MSAA
// instead of regular Depth as DepthStencil. Specifically, HairResolvePPLL.pass and the associated
// .azsl file will need to be updated.
"Name": "HairParentPass",
// Note: The following two lines represent the choice of rendering pipeline for the hair.
// You can either choose to use PPLL or ShortCut and accordingly change the flag
// 'm_usePPLLRenderTechnique' in the class 'HairFeatureProcessor.cpp'
// "TemplateName": "HairParentPassTemplate",
"TemplateName": "HairParentShortCutPassTemplate",
"Enabled": true,
"Connections": [
// Critical to keep DepthLinear as input - used to set the size of the Head PPLL image buffer.
// If DepthLinear is not available - connect to another viewport (non MSAA) image.
{
"LocalSlot": "DepthLinearInput",
"AttachmentRef": {
"Pass": "DepthPrePass",
"Attachment": "DepthLinear"
}
},
{
"LocalSlot": "Depth",
"AttachmentRef": {
"Pass": "DepthPrePass",
"Attachment": "Depth"
}
},
{
"LocalSlot": "RenderTargetInputOutput",
"AttachmentRef": {
"Pass": "OpaquePass",
"Attachment": "Output"
}
},
{
"LocalSlot": "RenderTargetInputOnly",
"AttachmentRef": {
"Pass": "OpaquePass",
"Attachment": "Output"
}
},
// Shadows resources
{
"LocalSlot": "DirectionalShadowmap",
"AttachmentRef": {
"Pass": "ShadowPass",
"Attachment": "DirectionalShadowmap"
}
},
{
"LocalSlot": "DirectionalESM",
"AttachmentRef": {
"Pass": "ShadowPass",
"Attachment": "DirectionalESM"
}
},
{
"LocalSlot": "ProjectedShadowmap",
"AttachmentRef": {
"Pass": "ShadowPass",
"Attachment": "ProjectedShadowmap"
}
},
{
"LocalSlot": "ProjectedESM",
"AttachmentRef": {
"Pass": "ShadowPass",
"Attachment": "ProjectedESM"
}
},
// Lighting Resources
{
"LocalSlot": "TileLightData",
"AttachmentRef": {
"Pass": "LightCullingPass",
"Attachment": "TileLightData"
}
},
{
"LocalSlot": "LightListRemapped",
"AttachmentRef": {
"Pass": "LightCullingPass",
"Attachment": "LightListRemapped"
}
}
]
},
{
"Name": "TransparentPass",
"TemplateName": "TransparentParentTemplate",
@@ -254,22 +347,22 @@
{
"LocalSlot": "InputLinearDepth",
"AttachmentRef": {
"Pass": "DepthPrePass",
"Pass": "HairParentPass",
"Attachment": "DepthLinear"
}
},
{
"LocalSlot": "DepthStencil",
"AttachmentRef": {
"Pass": "DepthPrePass",
"Pass": "HairParentPass",
"Attachment": "Depth"
}
},
{
"LocalSlot": "InputOutput",
"AttachmentRef": {
"Pass": "OpaquePass",
"Attachment": "Output"
"Pass": "HairParentPass",
"Attachment": "RenderTargetInputOutput"
}
}
]
@@ -282,22 +375,22 @@
{
"LocalSlot": "InputLinearDepth",
"AttachmentRef": {
"Pass": "DepthPrePass",
"Pass": "HairParentPass",
"Attachment": "DepthLinear"
}
},
{
"LocalSlot": "InputDepthStencil",
"AttachmentRef": {
"Pass": "DepthPrePass",
"Pass": "HairParentPass",
"Attachment": "Depth"
}
},
{
"LocalSlot": "RenderTargetInputOutput",
"AttachmentRef": {
"Pass": "TransparentPass",
"Attachment": "InputOutput"
"Pass": "HairParentPass",
"Attachment": "RenderTargetInputOutput"
}
}
],
@@ -337,7 +430,7 @@
{
"LocalSlot": "Depth",
"AttachmentRef": {
"Pass": "DepthPrePass",
"Pass": "HairParentPass",
"Attachment": "Depth"
}
},
@@ -372,7 +465,7 @@
{
"LocalSlot": "DepthInputOutput",
"AttachmentRef": {
"Pass": "DepthPrePass",
"Pass": "HairParentPass",
"Attachment": "Depth"
}
}
@@ -431,7 +524,7 @@
{
"LocalSlot": "DepthInputOutput",
"AttachmentRef": {
"Pass": "DepthPrePass",
"Pass": "HairParentPass",
"Attachment": "Depth"
}
}
@@ -451,7 +544,7 @@
{
"LocalSlot": "DepthInputOutput",
"AttachmentRef": {
"Pass": "DepthPrePass",
"Pass": "HairParentPass",
"Attachment": "Depth"
}
}
+1 -1
View File
@@ -832,7 +832,7 @@ QAction* LevelEditorMenuHandler::CreateViewPaneAction(const QtViewPane* view)
if (view->m_options.showOnToolsToolbar)
{
action->setIcon(QIcon(view->m_options.toolbarIcon));
action->setIcon(QIcon(view->m_options.toolbarIcon.c_str()));
}
m_actionManager->AddAction(view->m_id, action);
+6
View File
@@ -45,6 +45,7 @@ AZ_POP_DISABLE_WARNING
// AzCore
#include <AzCore/Casting/numeric_cast.h>
#include <AzCore/Component/ComponentApplicationLifecycle.h>
#include <AzCore/Module/Environment.h>
#include <AzCore/RTTI/BehaviorContext.h>
#include <AzCore/std/smart_ptr/make_shared.h>
@@ -1686,6 +1687,11 @@ bool CCryEditApp::InitInstance()
return false;
}
if (AZ::SettingsRegistryInterface* settingsRegistry = AZ::SettingsRegistry::Get())
{
AZ::ComponentApplicationLifecycle::SignalEvent(*settingsRegistry, "LegacySystemInterfaceCreated", R"({})");
}
// Process some queued events come from system init
// Such as asset catalog loaded notification.
// There are some systems need to load configurations from assets for post initialization but before loading level
@@ -85,6 +85,7 @@ namespace UnitTest
m_rootWidget = AZStd::make_unique<QWidget>();
m_rootWidget->setFixedSize(QSize(100, 100));
QApplication::setActiveWindow(m_rootWidget.get());
m_controllerList = AZStd::make_shared<AzFramework::ViewportControllerList>();
m_controllerList->RegisterViewportContext(TestViewportId);
@@ -100,6 +101,8 @@ namespace UnitTest
m_controllerList.reset();
m_rootWidget.reset();
QApplication::setActiveWindow(nullptr);
AllocatorsTestFixture::TearDown();
}
@@ -110,7 +113,7 @@ namespace UnitTest
const AzFramework::ViewportId ViewportManipulatorControllerFixture::TestViewportId = AzFramework::ViewportId(0);
TEST_F(ViewportManipulatorControllerFixture, An_event_is_not_propagated_to_the_viewport_when_a_manipulator_handles_it_first)
TEST_F(ViewportManipulatorControllerFixture, AnEventIsNotPropagatedToTheViewportWhenAManipulatorHandlesItFirst)
{
// forward input events to our controller list
QObject::connect(
@@ -151,4 +154,77 @@ namespace UnitTest
editorInteractionViewportFake.Disconnect();
}
TEST_F(ViewportManipulatorControllerFixture, ChangingFocusDoesNotClearInput)
{
bool endedEvent = false;
// detect input events and ensure that the Alt key press does not end before the end of the test
QObject::connect(
m_inputChannelMapper.get(), &AzToolsFramework::QtEventToAzInputMapper::InputChannelUpdated, m_rootWidget.get(),
[&endedEvent](const AzFramework::InputChannel* inputChannel, [[maybe_unused]] QEvent* event)
{
if (inputChannel->GetInputChannelId() == AzFramework::InputDeviceKeyboard::Key::ModifierAltL &&
inputChannel->IsStateEnded())
{
endedEvent = true;
}
});
// given
auto* secondaryWidget = new QWidget(m_rootWidget.get());
m_rootWidget->show();
secondaryWidget->show();
m_rootWidget->setFocus();
// simulate a key press when root widget has focus
QTest::keyPress(m_rootWidget.get(), Qt::Key_Alt, Qt::KeyboardModifier::AltModifier);
// when
// change focus to secondary widget
secondaryWidget->setFocus();
// then
// the alt key was not released (cleared)
EXPECT_FALSE(endedEvent);
}
// note: Application State Change includes events such as switching to another application or minimizing
// the current application
TEST_F(ViewportManipulatorControllerFixture, ApplicationStateChangeDoesClearInput)
{
bool endedEvent = false;
// detect input events and ensure that the Alt key press does not end before the end of the test
QObject::connect(
m_inputChannelMapper.get(), &AzToolsFramework::QtEventToAzInputMapper::InputChannelUpdated, m_rootWidget.get(),
[&endedEvent](const AzFramework::InputChannel* inputChannel, [[maybe_unused]] QEvent* event)
{
if (inputChannel->GetInputChannelId() == AzFramework::InputDeviceKeyboard::Key::AlphanumericW &&
inputChannel->IsStateEnded())
{
endedEvent = true;
}
});
// given
auto* secondaryWidget = new QWidget(m_rootWidget.get());
m_rootWidget->show();
secondaryWidget->show();
m_rootWidget->setFocus();
// simulate a key press when root widget has focus
QTest::keyPress(m_rootWidget.get(), Qt::Key_W);
// when
// simulate changing the window state
QApplicationStateChangeEvent applicationStateChangeEvent(Qt::ApplicationState::ApplicationInactive);
QCoreApplication::sendEvent(m_rootWidget.get(), &applicationStateChangeEvent);
// then
// the key was released (cleared)
EXPECT_TRUE(endedEvent);
}
} // namespace UnitTest
@@ -38,6 +38,7 @@
#include <AzToolsFramework/Commands/EntityStateCommand.h>
#include <AzToolsFramework/Commands/SelectionCommand.h>
#include <AzToolsFramework/Commands/SliceDetachEntityCommand.h>
#include <AzToolsFramework/ContainerEntity/ContainerEntityInterface.h>
#include <AzToolsFramework/Editor/EditorContextMenuBus.h>
#include <AzToolsFramework/Entity/EditorEntityHelpers.h>
#include <AzToolsFramework/Entity/EditorEntityInfoBus.h>
@@ -642,6 +643,9 @@ void SandboxIntegrationManager::PopulateEditorGlobalContextMenu(QMenu* menu, con
AzToolsFramework::EntityIdList selected;
GetSelectedOrHighlightedEntities(selected);
bool prefabSystemEnabled = false;
AzFramework::ApplicationRequests::Bus::BroadcastResult(prefabSystemEnabled, &AzFramework::ApplicationRequests::IsPrefabSystemEnabled);
QAction* action = nullptr;
// when nothing is selected, entity is created at root level
@@ -658,18 +662,20 @@ void SandboxIntegrationManager::PopulateEditorGlobalContextMenu(QMenu* menu, con
// when a single entity is selected, entity is created as its child
else if (selected.size() == 1)
{
action = menu->addAction(QObject::tr("Create entity"));
QObject::connect(
action, &QAction::triggered, action,
[selected]
{
EBUS_EVENT(AzToolsFramework::EditorRequests::Bus, CreateNewEntityAsChild, selected.front());
});
auto containerEntityInterface = AZ::Interface<AzToolsFramework::ContainerEntityInterface>::Get();
if (!prefabSystemEnabled || (containerEntityInterface && containerEntityInterface->IsContainerOpen(selected.front())))
{
action = menu->addAction(QObject::tr("Create entity"));
QObject::connect(
action, &QAction::triggered, action,
[selected]
{
AzToolsFramework::EditorRequestBus::Broadcast(&AzToolsFramework::EditorRequestBus::Handler::CreateNewEntityAsChild, selected.front());
}
);
}
}
bool prefabSystemEnabled = false;
AzFramework::ApplicationRequests::Bus::BroadcastResult(prefabSystemEnabled, &AzFramework::ApplicationRequests::IsPrefabSystemEnabled);
if (!prefabSystemEnabled)
{
menu->addSeparator();
@@ -56,15 +56,21 @@ namespace AZ::ComponentApplicationLifecycle
}
bool RegisterHandler(AZ::SettingsRegistryInterface& settingsRegistry, AZ::SettingsRegistryInterface::NotifyEventHandler& handler,
AZ::SettingsRegistryInterface::NotifyCallback callback, AZStd::string_view eventName)
AZ::SettingsRegistryInterface::NotifyCallback callback, AZStd::string_view eventName, bool autoRegisterEvent)
{
using FixedValueString = AZ::SettingsRegistryInterface::FixedValueString;
using Type = AZ::SettingsRegistryInterface::Type;
using NotifyEventHandler = AZ::SettingsRegistryInterface::NotifyEventHandler;
if (!ValidateEvent(settingsRegistry, eventName))
// Some systems may attempt to register a handler before the settings registry has been loaded
// If so, this flag lets them automatically register an event if it hasn't yet been registered.
// RegisterEvent calls validate event.
if ((!autoRegisterEvent && !ValidateEvent(settingsRegistry, eventName)) ||
(autoRegisterEvent && !RegisterEvent(settingsRegistry, eventName)))
{
AZ_Warning("ComponentApplicationLifecycle", false, R"(Cannot register event %.*s. Name does is not a field of object "%.*s".)"
AZ_Warning(
"ComponentApplicationLifecycle", false,
R"(Cannot register event %.*s. Name is not a field of object "%.*s".)"
R"( Please make sure the entry exists in the '<engine-root>/Registry/application_lifecycle_events.setreg")"
" or in *.setreg within the project", AZ_STRING_ARG(eventName), AZ_STRING_ARG(ApplicationLifecycleEventRegistrationKey));
return false;
@@ -14,7 +14,7 @@
namespace AZ::ComponentApplicationLifecycle
{
//! Root Key where lifecycle events should be registered under
inline constexpr AZStd::string_view ApplicationLifecycleEventRegistrationKey = "/O3DE/Runtime/Application/LifecycleEvents";
inline constexpr AZStd::string_view ApplicationLifecycleEventRegistrationKey = "/O3DE/Application/LifecycleEvents";
//! Validates that the event @eventName is stored in the array at ApplicationLifecycleEventRegistrationKey
@@ -48,7 +48,9 @@ namespace AZ::ComponentApplicationLifecycle
//! if the specified @eventName passes validation
//! @param callback will be moved into the handler if the specified @eventName is valid
//! @param eventName name of key underneath the ApplicationLifecycleEventRegistrationKey to register
//! @param autoRegisterEvent automatically register this event if it hasn't been registered yet. This is useful
//! when registering a handler before the settings registry has been loaded.
//! @return true if the handler was registered with the SettingsRegistry NotifyEvent
bool RegisterHandler(AZ::SettingsRegistryInterface& settingsRegistry, AZ::SettingsRegistryInterface::NotifyEventHandler& handler,
AZ::SettingsRegistryInterface::NotifyCallback callback, AZStd::string_view eventName);
AZ::SettingsRegistryInterface::NotifyCallback callback, AZStd::string_view eventName, bool autoRegisterEvent = false);
}
@@ -7,4 +7,63 @@
*/
#include <AzCore/Debug/Profiler.h>
#include <AzCore/Debug/ProfilerBus.h>
#include <AzCore/Console/IConsole.h>
#include <AzCore/Console/ILogger.h>
#include <AzCore/Settings/SettingsRegistry.h>
namespace AZ::Debug
{
AZStd::string GenerateOutputFile(const char* nameHint)
{
AZ::IO::FixedMaxPathString captureOutput = GetProfilerCaptureLocation();
return AZStd::string::format("%s/capture_%s_%lld.json", captureOutput.c_str(), nameHint, AZStd::GetTimeNowSecond());
}
void ProfilerCaptureFrame([[maybe_unused]] const AZ::ConsoleCommandContainer& arguments)
{
if (auto profilerSystem = ProfilerSystemInterface::Get(); profilerSystem)
{
AZStd::string captureFile = GenerateOutputFile("single");
AZLOG_INFO("Setting capture file to %s", captureFile.c_str());
profilerSystem->CaptureFrame(captureFile);
}
}
AZ_CONSOLEFREEFUNC(ProfilerCaptureFrame, AZ::ConsoleFunctorFlags::DontReplicate, "Capture a single frame of profiling data");
void ProfilerStartCapture([[maybe_unused]] const AZ::ConsoleCommandContainer& arguments)
{
if (auto profilerSystem = ProfilerSystemInterface::Get(); profilerSystem)
{
AZStd::string captureFile = GenerateOutputFile("multi");
AZLOG_INFO("Setting capture file to %s", captureFile.c_str());
profilerSystem->StartCapture(AZStd::move(captureFile));
}
}
AZ_CONSOLEFREEFUNC(ProfilerStartCapture, AZ::ConsoleFunctorFlags::DontReplicate, "Start a multi-frame capture of profiling data");
void ProfilerEndCapture([[maybe_unused]] const AZ::ConsoleCommandContainer& arguments)
{
if (auto profilerSystem = ProfilerSystemInterface::Get(); profilerSystem)
{
profilerSystem->EndCapture();
}
}
AZ_CONSOLEFREEFUNC(ProfilerEndCapture, AZ::ConsoleFunctorFlags::DontReplicate, "End and dump an in-progress continuous capture");
AZ::IO::FixedMaxPathString GetProfilerCaptureLocation()
{
AZ::IO::FixedMaxPathString captureOutput;
if (AZ::SettingsRegistryInterface* settingsRegistry = AZ::SettingsRegistry::Get(); settingsRegistry)
{
settingsRegistry->Get(captureOutput, RegistryKey_ProfilerCaptureLocation);
}
if (captureOutput.empty())
{
captureOutput = ProfilerCaptureLocationFallback;
}
return captureOutput;
}
} // namespace AZ::Debug
@@ -9,11 +9,20 @@
#pragma once
#include <AzCore/EBus/EBus.h>
#include <AzCore/Interface/Interface.h>
#include <AzCore/IO/Path/Path_fwd.h>
#include <AzCore/std/string/string.h>
namespace AZ
{
namespace Debug
{
//! settings registry entry for specifying where to output profiler captures
static constexpr const char* RegistryKey_ProfilerCaptureLocation = "/O3DE/AzCore/Debug/Profiler/CaptureLocation";
//! fallback value in the event the settings registry isn't ready or doesn't contain the key
static constexpr const char* ProfilerCaptureLocationFallback = "@user@/Profiler";
/**
* ProfilerNotifications provides a profiler event interface that can be used to update listeners on profiler status
*/
@@ -23,32 +32,38 @@ namespace AZ
public:
virtual ~ProfilerNotifications() = default;
virtual void OnProfileSystemInitialized() = 0;
//! Notify when the current profiler capture is finished
//! @param result Set to true if it's finished successfully
//! @param info The output file path or error information which depends on the return.
virtual void OnCaptureFinished(bool result, const AZStd::string& info) = 0;
};
using ProfilerNotificationBus = AZ::EBus<ProfilerNotifications>;
enum class ProfileFrameAdvanceType
{
Game,
Render,
Default = Game
};
/**
* ProfilerRequests provides an interface for making profiling system requests
*/
class ProfilerRequests
: public AZ::EBusTraits
{
public:
// Allow multiple threads to concurrently make requests
using MutexType = AZStd::mutex;
AZ_RTTI(ProfilerRequests, "{90AEC117-14C1-4BAE-9704-F916E49EF13F}");
virtual ~ProfilerRequests() = default;
virtual bool IsActive() = 0;
virtual void FrameAdvance(ProfileFrameAdvanceType type) = 0;
//! Getter/setter for the profiler active state
virtual bool IsActive() const = 0;
virtual void SetActive(bool active) = 0;
//! Capture a single frame of profiling data
virtual bool CaptureFrame(const AZStd::string& outputFilePath) = 0;
//! Starting/ending a multi-frame capture of profiling data
virtual bool StartCapture(AZStd::string outputFilePath) = 0;
virtual bool EndCapture() = 0;
};
using ProfilerRequestBus = AZ::EBus<ProfilerRequests>;
}
}
using ProfilerSystemInterface = AZ::Interface<ProfilerRequests>;
//! helper function for getting the profiler capture location from the settings registry that
//! includes fallback handing in the event the registry value can't be determined
AZ::IO::FixedMaxPathString GetProfilerCaptureLocation();
} // namespace Debug
} // namespace AZ
@@ -0,0 +1,92 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/Debug/ProfilerBus.h>
#include <AzCore/RTTI/BehaviorContext.h>
#include <AzCore/RTTI/BehaviorInterfaceProxy.h>
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/Serialization/EditContextConstants.inl>
namespace AZ::Debug
{
static constexpr const char* ProfilerScriptCategory = "Profiler";
static constexpr const char* ProfilerScriptModule = "debug";
static constexpr AZ::Script::Attributes::ScopeFlags ProfilerScriptScope = AZ::Script::Attributes::ScopeFlags::Automation;
class ProfilerNotificationBusHandler final
: public ProfilerNotificationBus::Handler
, public AZ::BehaviorEBusHandler
{
public:
AZ_EBUS_BEHAVIOR_BINDER(ProfilerNotificationBusHandler, "{44161459-B816-4876-95A4-BA16DEC767D6}", AZ::SystemAllocator,
OnCaptureFinished
);
void OnCaptureFinished(bool result, const AZStd::string& info) override
{
Call(FN_OnCaptureFinished, result, info);
}
static void Reflect(AZ::ReflectContext* context)
{
if (AZ::BehaviorContext* behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
{
behaviorContext->EBus<ProfilerNotificationBus>("ProfilerNotificationBus")
->Attribute(AZ::Script::Attributes::Category, ProfilerScriptCategory)
->Attribute(AZ::Script::Attributes::Module, ProfilerScriptModule)
->Attribute(AZ::Script::Attributes::Scope, ProfilerScriptScope)
->Handler<ProfilerNotificationBusHandler>();
}
}
};
class ProfilerSystemScriptProxy
: public BehaviorInterfaceProxy<ProfilerRequests>
{
public:
AZ_RTTI(ProfilerSystemScriptProxy, "{D671FB70-8B09-4C3A-96CD-06A339F3138E}", BehaviorInterfaceProxy<ProfilerRequests>);
AZ_BEHAVIOR_INTERFACE(ProfilerSystemScriptProxy, ProfilerRequests);
};
void ProfilerReflect(AZ::ReflectContext* context)
{
if (AZ::BehaviorContext* behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
{
behaviorContext->ConstantProperty("g_ProfilerSystem", ProfilerSystemScriptProxy::GetProxy)
->Attribute(AZ::Script::Attributes::Category, ProfilerScriptCategory)
->Attribute(AZ::Script::Attributes::Module, ProfilerScriptModule)
->Attribute(AZ::Script::Attributes::Scope, ProfilerScriptScope);
behaviorContext->Class<ProfilerSystemScriptProxy>("ProfilerSystemInterface")
->Attribute(AZ::Script::Attributes::Category, ProfilerScriptCategory)
->Attribute(AZ::Script::Attributes::Module, ProfilerScriptModule)
->Attribute(AZ::Script::Attributes::Scope, ProfilerScriptScope)
->Method("IsValid", &ProfilerSystemScriptProxy::IsValid)
->Method("GetCaptureLocation",
[](ProfilerSystemScriptProxy*) -> AZStd::string
{
AZ::IO::FixedMaxPathString captureOutput = GetProfilerCaptureLocation();
return AZStd::string(captureOutput.c_str(), captureOutput.length());
})
->Method("IsActive", ProfilerSystemScriptProxy::WrapMethod<&ProfilerRequests::IsActive>())
->Method("SetActive", ProfilerSystemScriptProxy::WrapMethod<&ProfilerRequests::SetActive>())
->Method("CaptureFrame", ProfilerSystemScriptProxy::WrapMethod<&ProfilerRequests::CaptureFrame>())
->Method("StartCapture", ProfilerSystemScriptProxy::WrapMethod<&ProfilerRequests::StartCapture>())
->Method("EndCapture", ProfilerSystemScriptProxy::WrapMethod<&ProfilerRequests::EndCapture>());
}
ProfilerNotificationBusHandler::Reflect(context);
}
} // namespace AZ::Debug
@@ -0,0 +1,19 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
namespace AZ
{
class ReflectContext;
namespace Debug
{
//! Reflects the profiler bus script bindings
void ProfilerReflect(AZ::ReflectContext* context);
} // namespace Debug
} // namespace AZ
+11 -16
View File
@@ -27,26 +27,21 @@
#include <AzCore/Console/IConsole.h>
#include <AzCore/std/chrono/chrono.h>
namespace AZ
namespace AZ::Debug
{
namespace Debug
struct StackFrame;
namespace Platform
{
struct StackFrame;
namespace Platform
{
#if defined(AZ_ENABLE_DEBUG_TOOLS)
bool AttachDebugger();
bool IsDebuggerPresent();
void HandleExceptions(bool isEnabled);
void DebugBreak();
bool AttachDebugger();
bool IsDebuggerPresent();
void HandleExceptions(bool isEnabled);
void DebugBreak();
#endif
void Terminate(int exitCode);
}
void Terminate(int exitCode);
}
using namespace AZ::Debug;
namespace DebugInternal
{
// other threads can trigger fatals and errors, but the same thread should not, to avoid stack overflow.
@@ -60,7 +55,7 @@ namespace AZ
// Globals
const int g_maxMessageLength = 4096;
static const char* g_dbgSystemWnd = "System";
Trace Debug::g_tracer;
Trace g_tracer;
void* g_exceptionInfo = nullptr;
// Environment var needed to track ignored asserts across systems and disable native UI under certain conditions
@@ -616,4 +611,4 @@ namespace AZ
val.Set(level);
}
}
} // namspace AZ
} // namspace AZ::Debug
@@ -156,7 +156,10 @@ namespace AZ
void StreamerComponent::OnTick([[maybe_unused]] float deltaTime, [[maybe_unused]] AZ::ScriptTimePoint time)
{
bool isEnabled = false;
AZ::Debug::ProfilerRequestBus::BroadcastResult(isEnabled, &AZ::Debug::ProfilerRequests::IsActive);
if (auto profilerSystem = AZ::Debug::ProfilerSystemInterface::Get(); profilerSystem)
{
isEnabled = profilerSystem->IsActive();
}
if (isEnabled)
{
@@ -383,36 +383,36 @@ namespace AZ
AZ_MATH_INLINE bool CmpAllEq(__m128 arg1, __m128 arg2, int32_t mask)
{
const __m128i compare = CastToInt(CmpNeq(arg1, arg2));
return (_mm_movemask_epi8(compare) & mask) == 0;
const __m128 compare = CmpEq(arg1, arg2);
return (_mm_movemask_ps(compare) & mask) == mask;
}
AZ_MATH_INLINE bool CmpAllLt(__m128 arg1, __m128 arg2, int32_t mask)
{
const __m128i compare = CastToInt(CmpGtEq(arg1, arg2));
return (_mm_movemask_epi8(compare) & mask) == 0;
const __m128 compare = CmpLt(arg1, arg2);
return (_mm_movemask_ps(compare) & mask) == mask;
}
AZ_MATH_INLINE bool CmpAllLtEq(__m128 arg1, __m128 arg2, int32_t mask)
{
const __m128i compare = CastToInt(CmpGt(arg1, arg2));
return (_mm_movemask_epi8(compare) & mask) == 0;
const __m128 compare = CmpLtEq(arg1, arg2);
return (_mm_movemask_ps(compare) & mask) == mask;
}
AZ_MATH_INLINE bool CmpAllGt(__m128 arg1, __m128 arg2, int32_t mask)
{
const __m128i compare = CastToInt(CmpLtEq(arg1, arg2));
return (_mm_movemask_epi8(compare) & mask) == 0;
const __m128 compare = CmpGt(arg1, arg2);
return (_mm_movemask_ps(compare) & mask) == mask;
}
AZ_MATH_INLINE bool CmpAllGtEq(__m128 arg1, __m128 arg2, int32_t mask)
{
const __m128i compare = CastToInt(CmpLt(arg1, arg2));
return (_mm_movemask_epi8(compare) & mask) == 0;
const __m128 compare = CmpGtEq(arg1, arg2);
return (_mm_movemask_ps(compare) & mask) == mask;
}
@@ -331,31 +331,32 @@ namespace AZ
AZ_MATH_INLINE bool Vec1::CmpAllEq(FloatArgType arg1, FloatArgType arg2)
{
return Sse::CmpAllEq(arg1, arg2, 0x000F);
// Only check the first bit for Vector1
return Sse::CmpAllEq(arg1, arg2, 0b0001);
}
AZ_MATH_INLINE bool Vec1::CmpAllLt(FloatArgType arg1, FloatArgType arg2)
{
return Sse::CmpAllLt(arg1, arg2, 0x000F);
return Sse::CmpAllLt(arg1, arg2, 0b0001);
}
AZ_MATH_INLINE bool Vec1::CmpAllLtEq(FloatArgType arg1, FloatArgType arg2)
{
return Sse::CmpAllLtEq(arg1, arg2, 0x000F);
return Sse::CmpAllLtEq(arg1, arg2, 0b0001);
}
AZ_MATH_INLINE bool Vec1::CmpAllGt(FloatArgType arg1, FloatArgType arg2)
{
return Sse::CmpAllGt(arg1, arg2, 0x000F);
return Sse::CmpAllGt(arg1, arg2, 0b0001);
}
AZ_MATH_INLINE bool Vec1::CmpAllGtEq(FloatArgType arg1, FloatArgType arg2)
{
return Sse::CmpAllGtEq(arg1, arg2, 0x000F);
return Sse::CmpAllGtEq(arg1, arg2, 0b0001);
}
@@ -397,7 +398,7 @@ namespace AZ
AZ_MATH_INLINE bool Vec1::CmpAllEq(Int32ArgType arg1, Int32ArgType arg2)
{
return Sse::CmpAllEq(arg1, arg2, 0x000F);
return Sse::CmpAllEq(arg1, arg2, 0b0001);
}
@@ -383,31 +383,32 @@ namespace AZ
AZ_MATH_INLINE bool Vec2::CmpAllEq(FloatArgType arg1, FloatArgType arg2)
{
return Sse::CmpAllEq(arg1, arg2, 0x00FF);
// Only check the first two bits for Vector2
return Sse::CmpAllEq(arg1, arg2, 0b0011);
}
AZ_MATH_INLINE bool Vec2::CmpAllLt(FloatArgType arg1, FloatArgType arg2)
{
return Sse::CmpAllLt(arg1, arg2, 0x00FF);
return Sse::CmpAllLt(arg1, arg2, 0b0011);
}
AZ_MATH_INLINE bool Vec2::CmpAllLtEq(FloatArgType arg1, FloatArgType arg2)
{
return Sse::CmpAllLtEq(arg1, arg2, 0x00FF);
return Sse::CmpAllLtEq(arg1, arg2, 0b0011);
}
AZ_MATH_INLINE bool Vec2::CmpAllGt(FloatArgType arg1, FloatArgType arg2)
{
return Sse::CmpAllGt(arg1, arg2, 0x00FF);
return Sse::CmpAllGt(arg1, arg2, 0b0011);
}
AZ_MATH_INLINE bool Vec2::CmpAllGtEq(FloatArgType arg1, FloatArgType arg2)
{
return Sse::CmpAllGtEq(arg1, arg2, 0x00FF);
return Sse::CmpAllGtEq(arg1, arg2, 0b0011);
}
@@ -419,31 +419,32 @@ namespace AZ
AZ_MATH_INLINE bool Vec3::CmpAllEq(FloatArgType arg1, FloatArgType arg2)
{
return Sse::CmpAllEq(arg1, arg2, 0x0FFF);
// Only check the first three bits for Vector3
return Sse::CmpAllEq(arg1, arg2, 0b0111);
}
AZ_MATH_INLINE bool Vec3::CmpAllLt(FloatArgType arg1, FloatArgType arg2)
{
return Sse::CmpAllLt(arg1, arg2, 0x0FFF);
return Sse::CmpAllLt(arg1, arg2, 0b0111);
}
AZ_MATH_INLINE bool Vec3::CmpAllLtEq(FloatArgType arg1, FloatArgType arg2)
{
return Sse::CmpAllLtEq(arg1, arg2, 0x0FFF);
return Sse::CmpAllLtEq(arg1, arg2, 0b0111);
}
AZ_MATH_INLINE bool Vec3::CmpAllGt(FloatArgType arg1, FloatArgType arg2)
{
return Sse::CmpAllGt(arg1, arg2, 0x0FFF);
return Sse::CmpAllGt(arg1, arg2, 0b0111);
}
AZ_MATH_INLINE bool Vec3::CmpAllGtEq(FloatArgType arg1, FloatArgType arg2)
{
return Sse::CmpAllGtEq(arg1, arg2, 0x0FFF);
return Sse::CmpAllGtEq(arg1, arg2, 0b0111);
}
@@ -485,7 +486,7 @@ namespace AZ
AZ_MATH_INLINE bool Vec3::CmpAllEq(Int32ArgType arg1, Int32ArgType arg2)
{
return Sse::CmpAllEq(arg1, arg2, 0x0FFF);
return Sse::CmpAllEq(arg1, arg2, 0b0111);
}
@@ -455,31 +455,32 @@ namespace AZ
AZ_MATH_INLINE bool Vec4::CmpAllEq(FloatArgType arg1, FloatArgType arg2)
{
return Sse::CmpAllEq(arg1, arg2, 0xFFFF);
// Check the first four bits for Vector4
return Sse::CmpAllEq(arg1, arg2, 0b1111);
}
AZ_MATH_INLINE bool Vec4::CmpAllLt(FloatArgType arg1, FloatArgType arg2)
{
return Sse::CmpAllLt(arg1, arg2, 0xFFFF);
return Sse::CmpAllLt(arg1, arg2, 0b1111);
}
AZ_MATH_INLINE bool Vec4::CmpAllLtEq(FloatArgType arg1, FloatArgType arg2)
{
return Sse::CmpAllLtEq(arg1, arg2, 0xFFFF);
return Sse::CmpAllLtEq(arg1, arg2, 0b1111);
}
AZ_MATH_INLINE bool Vec4::CmpAllGt(FloatArgType arg1, FloatArgType arg2)
{
return Sse::CmpAllGt(arg1, arg2, 0xFFFF);
return Sse::CmpAllGt(arg1, arg2, 0b1111);
}
AZ_MATH_INLINE bool Vec4::CmpAllGtEq(FloatArgType arg1, FloatArgType arg2)
{
return Sse::CmpAllGtEq(arg1, arg2, 0xFFFF);
return Sse::CmpAllGtEq(arg1, arg2, 0b1111);
}
@@ -521,7 +522,7 @@ namespace AZ
AZ_MATH_INLINE bool Vec4::CmpAllEq(Int32ArgType arg1, Int32ArgType arg2)
{
return Sse::CmpAllEq(arg1, arg2, 0xFFFF);
return Sse::CmpAllEq(arg1, arg2, 0b1111);
}
@@ -0,0 +1,126 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/Interface/Interface.h>
#include <AzCore/Memory/SystemAllocator.h>
#include <AzCore/RTTI/RTTI.h>
#include <AzCore/std/functional.h>
#include <AzCore/std/typetraits/function_traits.h>
namespace AZ
{
/**
* Utility class for reflecting an AZ::Interface through the BehaviorContext
*
* Example:
*
* class MyInterface
* {
* public:
* AZ_RTTI(MyInterface, "{BADDF000D-CDCD-CDCD-CDCD-BAAAADF0000D}");
* virtual ~MyInterface() = default;
*
* virtual AZStd::string Foo() = 0;
* virtual void Bar(float x, float y) = 0;
* };
*
* class MySystemProxy
* : public BehaviorInterfaceProxy<MyInterface>
* {
* public:
* AZ_RTTI(MySystemProxy, "{CDCDCDCD-BAAD-BADD-F00D-CDCDCDCDCDCD}", BehaviorInterfaceProxy<MyInterface>);
* AZ_BEHAVIOR_INTERFACE(MySystemProxy, MyInterface);
* };
*
* void Reflect(AZ::ReflectContext* context)
* {
* if (AZ::BehaviorContext* behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
* {
* behaviorContext->ConstantProperty("g_MySystem", MySystemProxy::GetProxy)
* ->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
* ->Attribute(AZ::Script::Attributes::Module, "MyModule");
*
* behaviorContext->Class<MySystemProxy>("MySystemInterface")
* ->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
* ->Attribute(AZ::Script::Attributes::Module, "MyModule")
*
* ->Method("Foo", MySystemProxy::WrapMethod<&MyInterface::Foo>())
* ->Method("Bar", MySystemProxy::WrapMethod<&MyInterface::Bar>());
* }
* }
*/
template<typename T>
class BehaviorInterfaceProxy
{
public:
AZ_CLASS_ALLOCATOR(BehaviorInterfaceProxy, AZ::SystemAllocator, 0);
AZ_RTTI(BehaviorInterfaceProxy<T>, "{E7CC8D27-4499-454E-A7DF-3F72FBECD30D}");
BehaviorInterfaceProxy() = default;
virtual ~BehaviorInterfaceProxy() = default;
//! Stores the instance which will use the provided shared_ptr deleter when the reference count hits zero
BehaviorInterfaceProxy(AZStd::shared_ptr<T> sharedInstance)
: m_instance(AZStd::move(sharedInstance))
{
}
//! Stores the instance which will perform a no-op deleter when the reference count hits zero
BehaviorInterfaceProxy(T* rawIntance)
: m_instance(rawIntance, [](T*) {})
{
}
//! Returns if the m_instance shared pointer is non-nullptr
bool IsValid() const { return m_instance; }
protected:
//! Internal access for use in the derived GetProxy function
static T* GetInstance()
{
T* interfacePtr = AZ::Interface<T>::Get();
AZ_Warning("BehaviorInterfaceProxy", interfacePtr,
"There is currently no global %s registered with an AZ Interface<T>",
AzTypeInfo<T>::Name()
);
// Don't delete the global instance, it is not owned by the behavior context
return interfacePtr;
}
template<typename... Args>
struct MethodWrapper
{
template<typename Proxy, auto Method>
static auto WrapMethod()
{
using ReturnType = AZStd::function_traits_get_result_t<AZStd::remove_cvref_t<decltype(Method)>>;
return [](Proxy* proxy, Args... params) -> ReturnType
{
if (proxy && proxy->IsValid())
{
return AZStd::invoke(Method, proxy->m_instance, AZStd::forward<Args>(params)...);
}
return ReturnType();
};
}
};
AZStd::shared_ptr<T> m_instance;
};
#define AZ_BEHAVIOR_INTERFACE(ProxyType, InterfaceType) \
static ProxyType GetProxy() { return GetInstance(); } \
template<auto Method> \
static auto WrapMethod() { \
using FuncTraits = AZStd::function_traits<AZStd::remove_cvref_t<decltype(Method)>>; \
return FuncTraits::template expand_args<MethodWrapper>::template WrapMethod<ProxyType, Method>(); \
} \
ProxyType() = default; \
ProxyType(AZStd::shared_ptr<InterfaceType> sharedInstance) : BehaviorInterfaceProxy(sharedInstance) {} \
ProxyType(InterfaceType* rawIntance) : BehaviorInterfaceProxy(rawIntance) {}
} // namespace AZ
@@ -14,6 +14,7 @@
#include <AzCore/Component/ComponentApplication.h>
#include <AzCore/Component/Entity.h>
#include <AzCore/Component/TickBus.h>
#include <AzCore/Debug/ProfilerReflection.h>
#include <AzCore/Debug/TraceReflection.h>
#include <AzCore/IO/FileIO.h>
#include <AzCore/Math/MathReflection.h>
@@ -87,6 +88,8 @@ void ScriptSystemComponent::Activate()
AZ::Data::AssetCatalogRequestBus::Broadcast(&AZ::Data::AssetCatalogRequests::AddExtension, "lua");
AZ::Data::AssetCatalogRequestBus::Broadcast(&AZ::Data::AssetCatalogRequests::AddExtension, "luac");
AZ::Data::AssetCatalogRequestBus::Broadcast(
&AZ::Data::AssetCatalogRequests::EnableCatalogForAsset, AZ::AzTypeInfo<AZ::ScriptAsset>::Uuid());
if (Data::AssetManager::Instance().IsReady())
{
@@ -925,6 +928,7 @@ void ScriptSystemComponent::Reflect(ReflectContext* reflection)
// reflect default entity
MathReflect(behaviorContext);
ScriptDebug::Reflect(behaviorContext);
Debug::ProfilerReflect(behaviorContext);
Debug::TraceReflect(behaviorContext);
behaviorContext->Class<PlatformID>("Platform")
@@ -363,7 +363,11 @@ namespace AZ
{
++m_graphsRemaining;
event->m_executor = this; // Used to validate event is not waited for inside a job
if (event)
{
event->IncWaitCount();
event->m_executor = this; // Used to validate event is not waited for inside a job
}
// Submit all tasks that have no inbound edges
for (Internal::Task& task : graph.Tasks())
@@ -20,6 +20,46 @@ namespace AZ
m_semaphore.acquire();
}
void TaskGraphEvent::IncWaitCount()
{
// guess zero to optimize for single task graph using an event, if multiple are using it then this will take 2+ comp_exch calls
int expectedValue = 0;
while(!m_waitCount.compare_exchange_weak(expectedValue, expectedValue + 1))
{
// value will be negative once event is ready to signal or has been signaled. Shouldn't happen.
AZ_Assert(expectedValue >= 0, "Called TaskGraphEvent::IncWaitCount on a signalled event");
if (expectedValue < 0) // event already signaled, skip
{
return;
}
};
}
void TaskGraphEvent::Signal()
{
// guess one to optimize for single task graph using an event, if multiple are using it then this will take 2+ comp_exch calls
int expectedValue = 1;
while(!m_waitCount.compare_exchange_weak(expectedValue, expectedValue - 1))
{
// It's an error for Signal to be called if no one is waiting, or the event has already been signaled
AZ_Assert(expectedValue > 0, "Called TaskGraphEvent::Signal when event is either signaled or unused");
if (expectedValue < 0) // return if already signaled
{
return;
}
};
if (expectedValue == 1) // This call to Signal decremented the value to 0.
{
expectedValue = 0;
// validate no one incremented the wait count and mark signalling state
if (m_waitCount.compare_exchange_strong(expectedValue, -1))
{
m_semaphore.release();
}
}
}
void TaskToken::PrecedesInternal(TaskToken& comesAfter)
{
AZ_Assert(!m_parent.m_submitted, "Cannot mutate a TaskGraph that was previously submitted.");
@@ -61,14 +61,14 @@ namespace AZ
uint32_t m_index;
};
// A TaskGraphEvent may be used to block until a task graph has finished executing. Usage
// A TaskGraphEvent may be used to block until one or more task graphs has finished executing. Usage
// is NOT recommended for the majority of tasks (prefer to simply containing expanding/contracting
// the graph without synchronization over the course of the frame). However, the event
// is useful for the edges of the computation graph.
//
// You are responsible for ensuring the event object lifetime exceeds the task graph lifetime.
//
// After the TaskGraphEvent is signaled, you are allowed to reuse the same TaskGraphEvent
// After the TaskGraphEvent is signaled, you are NOT allowed to reuse the same TaskGraphEvent
// for a future submission.
class TaskGraphEvent
{
@@ -81,10 +81,12 @@ namespace AZ
friend class TaskGraph;
friend class TaskExecutor;
void IncWaitCount();
void Signal();
AZStd::binary_semaphore m_semaphore;
TaskExecutor* m_executor = nullptr;
AZStd::atomic_int m_waitCount = 0;
TaskExecutor* m_executor = nullptr;
};
// The TaskGraph encapsulates a set of tasks and their interdependencies. After adding
@@ -33,11 +33,6 @@ namespace AZ
return m_semaphore.try_acquire_for(AZStd::chrono::milliseconds{ 0 });
}
inline void TaskGraphEvent::Signal()
{
m_semaphore.release();
}
template<typename Lambda>
TaskToken TaskGraph::AddTask(TaskDescriptor const& desc, Lambda&& lambda)
{
@@ -108,6 +108,8 @@ set(FILES
Debug/Profiler.inl
Debug/Profiler.h
Debug/ProfilerBus.h
Debug/ProfilerReflection.cpp
Debug/ProfilerReflection.h
Debug/StackTracer.h
Debug/EventTrace.h
Debug/EventTrace.cpp
@@ -456,6 +458,7 @@ set(FILES
RTTI/BehaviorContext.h
RTTI/BehaviorContextUtilities.h
RTTI/BehaviorContextUtilities.cpp
RTTI/BehaviorInterfaceProxy.h
RTTI/BehaviorObjectSignals.h
RTTI/TypeSafeIntegral.h
Script/ScriptAsset.cpp
@@ -17,7 +17,7 @@
#include <stdio.h>
namespace AZ
namespace AZ::Debug
{
#if defined(AZ_ENABLE_DEBUG_TOOLS)
LONG WINAPI ExceptionHandler(PEXCEPTION_POINTERS ExceptionInfo);
@@ -26,94 +26,91 @@ namespace AZ
constexpr int g_maxMessageLength = 4096;
namespace Debug
namespace Platform
{
namespace Platform
{
#if defined(AZ_ENABLE_DEBUG_TOOLS)
bool IsDebuggerPresent()
bool IsDebuggerPresent()
{
return ::IsDebuggerPresent() ? true : false;
}
void HandleExceptions(bool isEnabled)
{
if (isEnabled)
{
return ::IsDebuggerPresent() ? true : false;
g_previousExceptionHandler = ::SetUnhandledExceptionFilter(&ExceptionHandler);
}
void HandleExceptions(bool isEnabled)
else
{
if (isEnabled)
{
g_previousExceptionHandler = ::SetUnhandledExceptionFilter(&ExceptionHandler);
}
else
{
::SetUnhandledExceptionFilter(g_previousExceptionHandler);
g_previousExceptionHandler = NULL;
}
}
bool AttachDebugger()
{
if (IsDebuggerPresent())
{
return true;
}
// Launch vsjitdebugger.exe, this app is always present in System32 folder
// with an installation of any version of visual studio.
// It will open a debugging dialog asking the user what debugger to use
STARTUPINFOW startupInfo = {0};
startupInfo.cb = sizeof(startupInfo);
PROCESS_INFORMATION processInfo = {0};
wchar_t cmdline[MAX_PATH];
swprintf_s(cmdline, L"vsjitdebugger.exe -p %li", ::GetCurrentProcessId());
bool success = ::CreateProcessW(
NULL, // No module name (use command line)
cmdline, // Command line
NULL, // Process handle not inheritable
NULL, // Thread handle not inheritable
FALSE, // No handle inheritance
0, // No creation flags
NULL, // Use parent's environment block
NULL, // Use parent's starting directory
&startupInfo, // Pointer to STARTUPINFO structure
&processInfo); // Pointer to PROCESS_INFORMATION structure
if (success)
{
::WaitForSingleObject(processInfo.hProcess, INFINITE);
::CloseHandle(processInfo.hProcess);
::CloseHandle(processInfo.hThread);
return true;
}
return false;
}
void DebugBreak()
{
__debugbreak();
}
#endif // AZ_ENABLE_DEBUG_TOOLS
void Terminate(int exitCode)
{
TerminateProcess(GetCurrentProcess(), exitCode);
}
void OutputToDebugger([[maybe_unused]] const char* window, const char* message)
{
AZStd::fixed_wstring<g_maxMessageLength> tmpW;
if(window)
{
AZStd::to_wstring(tmpW, window);
tmpW += L": ";
OutputDebugStringW(tmpW.c_str());
tmpW.clear();
}
AZStd::to_wstring(tmpW, message);
OutputDebugStringW(tmpW.c_str());
::SetUnhandledExceptionFilter(g_previousExceptionHandler);
g_previousExceptionHandler = NULL;
}
}
}
bool AttachDebugger()
{
if (IsDebuggerPresent())
{
return true;
}
// Launch vsjitdebugger.exe, this app is always present in System32 folder
// with an installation of any version of visual studio.
// It will open a debugging dialog asking the user what debugger to use
STARTUPINFOW startupInfo = {0};
startupInfo.cb = sizeof(startupInfo);
PROCESS_INFORMATION processInfo = {0};
wchar_t cmdline[MAX_PATH];
swprintf_s(cmdline, L"vsjitdebugger.exe -p %li", ::GetCurrentProcessId());
bool success = ::CreateProcessW(
NULL, // No module name (use command line)
cmdline, // Command line
NULL, // Process handle not inheritable
NULL, // Thread handle not inheritable
FALSE, // No handle inheritance
0, // No creation flags
NULL, // Use parent's environment block
NULL, // Use parent's starting directory
&startupInfo, // Pointer to STARTUPINFO structure
&processInfo); // Pointer to PROCESS_INFORMATION structure
if (success)
{
::WaitForSingleObject(processInfo.hProcess, INFINITE);
::CloseHandle(processInfo.hProcess);
::CloseHandle(processInfo.hThread);
return true;
}
return false;
}
void DebugBreak()
{
__debugbreak();
}
#endif // AZ_ENABLE_DEBUG_TOOLS
void Terminate(int exitCode)
{
TerminateProcess(GetCurrentProcess(), exitCode);
}
void OutputToDebugger([[maybe_unused]] const char* window, const char* message)
{
AZStd::fixed_wstring<g_maxMessageLength> tmpW;
if(window)
{
AZStd::to_wstring(tmpW, window);
tmpW += L": ";
OutputDebugStringW(tmpW.c_str());
tmpW.clear();
}
AZStd::to_wstring(tmpW, message);
OutputDebugStringW(tmpW.c_str());
}
} // namespace Platform
#if defined(AZ_ENABLE_DEBUG_TOOLS)
@@ -187,6 +184,8 @@ namespace AZ
azsnprintf(message, g_maxMessageLength, "Exception : 0x%lX - '%s' [%p]\n", ExceptionInfo->ExceptionRecord->ExceptionCode, GetExeptionName(ExceptionInfo->ExceptionRecord->ExceptionCode), ExceptionInfo->ExceptionRecord->ExceptionAddress);
Debug::Trace::Instance().Output(nullptr, message);
Debug::Trace::Instance().PrintCallstack(nullptr, 0, ExceptionInfo->ContextRecord);
EBUS_EVENT(Debug::TraceMessageDrillerBus, OnException, message);
bool result = false;
@@ -198,7 +197,7 @@ namespace AZ
// if someone ever returns TRUE we assume that they somehow handled this exception and continue.
return EXCEPTION_CONTINUE_EXECUTION;
}
Debug::Trace::Instance().PrintCallstack(nullptr, 0, ExceptionInfo->ContextRecord);
Debug::Trace::Instance().Output(nullptr, "==================================================================\n");
// allowing continue of execution is not valid here. This handler gets called for serious exceptions.
@@ -211,4 +210,4 @@ namespace AZ
}
#endif
}
} // namspace AZ::Debug
+6 -5
View File
@@ -610,15 +610,16 @@ namespace UnitTest
g.Follows(e, f);
g.Precedes(d);
TaskGraphEvent ev;
graph.SubmitOnExecutor(*m_executor, &ev);
ev.Wait();
TaskGraphEvent ev1;
graph.SubmitOnExecutor(*m_executor, &ev1);
ev1.Wait();
EXPECT_EQ(3 | 0b100000, x);
x = 0;
graph.SubmitOnExecutor(*m_executor, &ev);
ev.Wait();
TaskGraphEvent ev2;
graph.SubmitOnExecutor(*m_executor, &ev2);
ev2.Wait();
EXPECT_EQ(3 | 0b100000, x);
}
@@ -204,7 +204,6 @@ namespace AzFramework
systemEntity->Activate();
AZ_Assert(systemEntity->GetState() == AZ::Entity::State::Active, "System Entity failed to activate.");
if (m_isStarted = (systemEntity->GetState() == AZ::Entity::State::Active); m_isStarted)
{
if (m_startupParameters.m_loadAssetCatalog)
@@ -12,6 +12,7 @@
#include <AzCore/Casting/numeric_cast.h>
#include <AzCore/Component/ComponentApplicationBus.h>
#include <AzCore/Component/ComponentApplicationLifecycle.h>
#include <AzCore/Console/IConsole.h>
#include <AzCore/Debug/Profiler.h>
#include <AzCore/Interface/Interface.h>
@@ -363,6 +364,23 @@ namespace AZ::IO
, m_mainThreadId{ AZStd::this_thread::get_id() }
{
CompressionBus::Handler::BusConnect();
// If the settings registry is not available at this point,
// then something catastrophic has happened in the application startup.
// That should have been caught and messaged out earlier in startup.
if (auto settingsRegistry = AZ::SettingsRegistry::Get(); settingsRegistry != nullptr)
{
// Automatically register the event if it's not registered, because
// this system is initialized before the settings registry has loaded the event list.
AZ::ComponentApplicationLifecycle::RegisterHandler(
*settingsRegistry, m_componentApplicationLifecycleHandler,
[this](AZStd::string_view /*path*/, AZ::SettingsRegistryInterface::Type /*type*/)
{
OnSystemEntityActivated();
},
"SystemComponentsActivated",
/*autoRegisterEvent*/ true);
}
}
//////////////////////////////////////////////////////////////////////////
@@ -1175,13 +1193,20 @@ namespace AZ::IO
}
}
auto bundleManifest = GetBundleManifest(desc.pZip);
AZStd::shared_ptr<AzFramework::AssetRegistry> bundleCatalog;
auto bundleManifest = GetBundleManifest(desc.pZip);
if (bundleManifest)
{
bundleCatalog = GetBundleCatalog(desc.pZip, bundleManifest->GetCatalogName());
}
// If this archive is loaded before the serialize context is available, then the manifest and catalog will need to be loaded later.
if (!bundleManifest || !bundleCatalog)
{
m_archivesWithCatalogsToLoad.push_back(
ArchivesWithCatalogsToLoad(szFullPath, szBindRoot, flags, nextBundle, desc.m_strFileName));
}
bool usePrefabSystemForLevels = false;
AzFramework::ApplicationRequests::Bus::BroadcastResult(
usePrefabSystemForLevels, &AzFramework::ApplicationRequests::IsPrefabSystemForLevelsEnabled);
@@ -1219,12 +1244,17 @@ namespace AZ::IO
m_levelOpenEvent.Signal(levelDirs);
}
AZ::IO::ArchiveNotificationBus::Broadcast([](AZ::IO::ArchiveNotifications* archiveNotifications, const char* bundleName,
AZStd::shared_ptr<AzFramework::AssetBundleManifest> bundleManifest, const AZ::IO::FixedMaxPath& nextBundle, AZStd::shared_ptr<AzFramework::AssetRegistry> bundleCatalog)
if (bundleManifest && bundleCatalog)
{
archiveNotifications->BundleOpened(bundleName, bundleManifest, nextBundle.c_str(), bundleCatalog);
}, desc.m_strFileName.c_str(), bundleManifest, nextBundle, bundleCatalog);
AZ::IO::ArchiveNotificationBus::Broadcast(
[](AZ::IO::ArchiveNotifications* archiveNotifications, const char* bundleName,
AZStd::shared_ptr<AzFramework::AssetBundleManifest> bundleManifest, const AZ::IO::FixedMaxPath& nextBundle,
AZStd::shared_ptr<AzFramework::AssetRegistry> bundleCatalog)
{
archiveNotifications->BundleOpened(bundleName, bundleManifest, nextBundle.c_str(), bundleCatalog);
},
desc.m_strFileName.c_str(), bundleManifest, nextBundle, bundleCatalog);
}
return true;
}
@@ -2138,7 +2168,7 @@ namespace AZ::IO
}
currentDirPattern = currentDir + AZ_FILESYSTEM_SEPARATOR_WILDCARD;
currentFilePattern = currentDir + AZ_CORRECT_FILESYSTEM_SEPARATOR_STRING + "levels.pak";
currentFilePattern = currentDir + AZ_CORRECT_FILESYSTEM_SEPARATOR_STRING + "level.pak";
ZipDir::FileEntry* fileEntry = findFile.FindExact(currentFilePattern.c_str());
if (fileEntry)
@@ -2175,4 +2205,36 @@ namespace AZ::IO
return catalogInfo;
}
void Archive::OnSystemEntityActivated()
{
for (const auto& archiveInfo : m_archivesWithCatalogsToLoad)
{
AZStd::intrusive_ptr<INestedArchive> archive =
OpenArchive(archiveInfo.m_fullPath, archiveInfo.m_bindRoot, archiveInfo.m_flags, nullptr);
if (!archive)
{
continue;
}
ZipDir::CachePtr pZip = static_cast<NestedArchive*>(archive.get())->GetCache();
AZStd::shared_ptr<AzFramework::AssetRegistry> bundleCatalog;
auto bundleManifest = GetBundleManifest(pZip);
if (bundleManifest)
{
bundleCatalog = GetBundleCatalog(pZip, bundleManifest->GetCatalogName());
}
AZ::IO::ArchiveNotificationBus::Broadcast(
[](AZ::IO::ArchiveNotifications* archiveNotifications, const char* bundleName,
AZStd::shared_ptr<AzFramework::AssetBundleManifest> bundleManifest, const AZ::IO::FixedMaxPath& nextBundle,
AZStd::shared_ptr<AzFramework::AssetRegistry> bundleCatalog)
{
archiveNotifications->BundleOpened(bundleName, bundleManifest, nextBundle.c_str(), bundleCatalog);
},
archiveInfo.m_strFileName.c_str(), bundleManifest, archiveInfo.m_nextBundle, bundleCatalog);
}
m_archivesWithCatalogsToLoad.clear();
}
}
@@ -19,6 +19,7 @@
#include <AzCore/IO/CompressionBus.h>
#include <AzCore/Outcome/Outcome.h>
#include <AzCore/IO/Path/Path.h>
#include <AzCore/Settings/SettingsRegistry.h>
#include <AzCore/std/containers/set.h>
#include <AzCore/std/parallel/mutex.h>
#include <AzCore/std/parallel/lock.h>
@@ -271,6 +272,11 @@ namespace AZ::IO
ZipDir::CachePtr* pZip = {}) const;
private:
// Archives can't be fully mounted until the system entity has been activated,
// because mounting them requires the BundlingSystemComponent and the serialization system
// to both be available.
void OnSystemEntityActivated();
bool OpenPackCommon(AZStd::string_view szBindRoot, AZStd::string_view pName, AZStd::intrusive_ptr<AZ::IO::MemoryBlock> pData = nullptr, bool addLevels = true);
bool OpenPacksCommon(AZStd::string_view szDir, AZStd::string_view pWildcardIn, AZStd::vector<AZ::IO::FixedMaxPathString>* pFullPaths = nullptr, bool addLevels = true);
@@ -313,6 +319,8 @@ namespace AZ::IO
mutable AZStd::shared_mutex m_csZips;
ZipArray m_arrZips;
AZ::SettingsRegistryInterface::NotifyEventHandler m_componentApplicationLifecycleHandler;
//////////////////////////////////////////////////////////////////////////
// Opened files collector.
//////////////////////////////////////////////////////////////////////////
@@ -339,5 +347,34 @@ namespace AZ::IO
// [LYN-2376] Remove once legacy slice support is removed
LevelPackOpenEvent m_levelOpenEvent;
LevelPackCloseEvent m_levelCloseEvent;
// If pak files are loaded before the serialization and bundling system
// are ready to go, their asset catalogs can't be loaded.
// In this case, cache information about those archives,
// and attempt to load the catalogs later, when the required systems are enabled.
struct ArchivesWithCatalogsToLoad
{
ArchivesWithCatalogsToLoad(
AZStd::string_view fullPath,
AZStd::string_view bindRoot,
int flags,
AZ::IO::PathView nextBundle,
AZ::IO::Path strFileName)
: m_fullPath(fullPath)
, m_bindRoot(bindRoot)
, m_flags(flags)
, m_nextBundle(nextBundle)
, m_strFileName(strFileName)
{
}
AZ::IO::Path m_strFileName;
AZStd::string m_fullPath;
AZStd::string m_bindRoot;
AZ::IO::PathView m_nextBundle;
int m_flags;
};
AZStd::vector<ArchivesWithCatalogsToLoad> m_archivesWithCatalogsToLoad;
};
}
@@ -229,17 +229,13 @@ namespace AzFramework
//! Alias for the EBus implementation of this interface
using Bus = AZ::EBus<InputDeviceImplementationRequest<InputDeviceType>>;
////////////////////////////////////////////////////////////////////////////////////////////
//! Alias for the function type used to create the custom implementations
using CreateFunctionType = typename InputDeviceType::Implementation*(*)(InputDeviceType&);
////////////////////////////////////////////////////////////////////////////////////////////
//! Set a custom implementation for this input device type, either for a specific instance
//! by addressing the call to an InputDeviceId, or for all existing instances by broadcast.
//! Passing InputDeviceType::Implementation::Create as the argument will create the default
//! device implementation, while passing nullptr will delete any existing implementation.
//! \param[in] createFunction Pointer to the function that will create the implementation.
virtual void SetCustomImplementation(CreateFunctionType createFunction) = 0;
//! \param[in] implementationFactory Pointer to the function that creates the implementation.
virtual void SetCustomImplementation(typename InputDeviceType::ImplementationFactory implementationFactory) = 0;
};
////////////////////////////////////////////////////////////////////////////////////////////////
@@ -267,18 +263,14 @@ namespace AzFramework
AZ_DISABLE_COPY_MOVE(InputDeviceImplementationRequestHandler);
protected:
////////////////////////////////////////////////////////////////////////////////////////////
//! Alias for the function type used to create the custom implementations
using CreateFunctionType = typename InputDeviceType::Implementation*(*)(InputDeviceType&);
////////////////////////////////////////////////////////////////////////////////////////////
//! \ref InputDeviceImplementationRequest<InputDeviceType>::SetCustomImplementation
AZ_INLINE void SetCustomImplementation(CreateFunctionType createFunction) override
AZ_INLINE void SetCustomImplementation(typename InputDeviceType::ImplementationFactory implementationFactory) override
{
AZStd::unique_ptr<typename InputDeviceType::Implementation> newImplementation;
if (createFunction)
if (implementationFactory)
{
newImplementation.reset(createFunction(m_inputDevice));
newImplementation.reset(implementationFactory(m_inputDevice));
}
m_inputDevice.SetImplementation(AZStd::move(newImplementation));
}
@@ -94,7 +94,14 @@ namespace AzFramework
////////////////////////////////////////////////////////////////////////////////////////////////
InputDeviceGamepad::InputDeviceGamepad(AZ::u32 index)
: InputDevice(InputDeviceId(Name, index))
: InputDeviceGamepad(InputDeviceId(Name, index)) // Delegated constructor
{
}
////////////////////////////////////////////////////////////////////////////////////////////////
InputDeviceGamepad::InputDeviceGamepad(const InputDeviceId& inputDeviceId,
ImplementationFactory implementationFactory)
: InputDevice(inputDeviceId)
, m_allChannelsById()
, m_buttonChannelsById()
, m_triggerChannelsById()
@@ -144,8 +151,8 @@ namespace AzFramework
m_thumbStickDirectionChannelsById[channelId] = channel;
}
// Create the platform specific implementation
m_pimpl.reset(Implementation::Create(*this));
// Create the platform specific or custom implementation
m_pimpl.reset(implementationFactory ? implementationFactory(*this) : nullptr);
// Connect to the haptic feedback request bus
InputHapticFeedbackRequestBus::Handler::BusConnect(GetInputDeviceId());
@@ -182,6 +182,14 @@ namespace AzFramework
// Reflection
static void Reflect(AZ::ReflectContext* context);
////////////////////////////////////////////////////////////////////////////////////////////
// Foward declare the internal Implementation class so it can be passed into the constructor
class Implementation;
////////////////////////////////////////////////////////////////////////////////////////////
//! Alias for the function type used to create a custom implementation for this input device
using ImplementationFactory = Implementation*(InputDeviceGamepad&);
////////////////////////////////////////////////////////////////////////////////////////////
//! Constructor
explicit InputDeviceGamepad();
@@ -191,6 +199,13 @@ namespace AzFramework
//! \param[in] index Index of the game-pad device
explicit InputDeviceGamepad(AZ::u32 index);
////////////////////////////////////////////////////////////////////////////////////////////
//! Constructor
//! \param[in] inputDeviceId Id of the input device
//! \param[in] implementationFactory Optional override of the default Implementation::Create
explicit InputDeviceGamepad(const InputDeviceId& inputDeviceId,
ImplementationFactory implementationFactory = &Implementation::Create);
////////////////////////////////////////////////////////////////////////////////////////////
// Disable copying
AZ_DISABLE_COPY_MOVE(InputDeviceGamepad);
@@ -182,8 +182,9 @@ namespace AzFramework
}
////////////////////////////////////////////////////////////////////////////////////////////////
InputDeviceKeyboard::InputDeviceKeyboard(AzFramework::InputDeviceId id)
: InputDevice(id)
InputDeviceKeyboard::InputDeviceKeyboard(const InputDeviceId& inputDeviceId,
ImplementationFactory implementationFactory)
: InputDevice(inputDeviceId)
, m_modifierKeyStates(AZStd::make_shared<ModifierKeyStates>())
, m_allChannelsById()
, m_keyChannelsById()
@@ -203,8 +204,8 @@ namespace AzFramework
m_keyChannelsById[channelId] = channel;
}
// Create the platform specific implementation
m_pimpl.reset(Implementation::Create(*this));
// Create the platform specific or custom implementation
m_pimpl.reset(implementationFactory ? implementationFactory(*this) : nullptr);
// Connect to the text entry request bus
InputTextEntryRequestBus::Handler::BusConnect(GetInputDeviceId());
@@ -370,9 +370,20 @@ namespace AzFramework
// Reflection
static void Reflect(AZ::ReflectContext* context);
////////////////////////////////////////////////////////////////////////////////////////////
// Foward declare the internal Implementation class so it can be passed into the constructor
class Implementation;
////////////////////////////////////////////////////////////////////////////////////////////
//! Alias for the function type used to create a custom implementation for this input device
using ImplementationFactory = Implementation*(InputDeviceKeyboard&);
////////////////////////////////////////////////////////////////////////////////////////////
//! Constructor
InputDeviceKeyboard(AzFramework::InputDeviceId id = Id);
//! \param[in] inputDeviceId Optional override of the default input device id
//! \param[in] implementationFactory Optional override of the default Implementation::Create
explicit InputDeviceKeyboard(const InputDeviceId& inputDeviceId = Id,
ImplementationFactory implementationFactory = &Implementation::Create);
////////////////////////////////////////////////////////////////////////////////////////////
// Disable copying
@@ -60,8 +60,9 @@ namespace AzFramework
}
////////////////////////////////////////////////////////////////////////////////////////////////
InputDeviceMotion::InputDeviceMotion()
: InputDevice(Id)
InputDeviceMotion::InputDeviceMotion(const InputDeviceId& inputDeviceId,
ImplementationFactory implementationFactory)
: InputDevice(inputDeviceId)
, m_allChannelsById()
, m_accelerationChannelsById()
, m_rotationRateChannelsById()
@@ -107,8 +108,8 @@ namespace AzFramework
m_orientationChannelsById[channelId] = channel;
}
// Create the platform specific implementation
m_pimpl.reset(Implementation::Create(*this));
// Create the platform specific or custom implementation
m_pimpl.reset(implementationFactory ? implementationFactory(*this) : nullptr);
// Connect to the motion sensor request bus
InputMotionSensorRequestBus::Handler::BusConnect(GetInputDeviceId());
@@ -126,9 +126,20 @@ namespace AzFramework
// Reflection
static void Reflect(AZ::ReflectContext* context);
////////////////////////////////////////////////////////////////////////////////////////////
// Foward declare the internal Implementation class so it can be passed into the constructor
class Implementation;
////////////////////////////////////////////////////////////////////////////////////////////
//! Alias for the function type used to create a custom implementation for this input device
using ImplementationFactory = Implementation*(InputDeviceMotion&);
////////////////////////////////////////////////////////////////////////////////////////////
//! Constructor
InputDeviceMotion();
//! \param[in] inputDeviceId Optional override of the default input device id
//! \param[in] implementationFactory Optional override of the default Implementation::Create
explicit InputDeviceMotion(const InputDeviceId& inputDeviceId = Id,
ImplementationFactory implementationFactory = &Implementation::Create);
////////////////////////////////////////////////////////////////////////////////////////////
// Disable copying
@@ -67,8 +67,9 @@ namespace AzFramework
}
////////////////////////////////////////////////////////////////////////////////////////////////
InputDeviceMouse::InputDeviceMouse(AzFramework::InputDeviceId id)
: InputDevice(id)
InputDeviceMouse::InputDeviceMouse(const InputDeviceId& inputDeviceId,
ImplementationFactory implementationFactory)
: InputDevice(inputDeviceId)
, m_allChannelsById()
, m_buttonChannelsById()
, m_movementChannelsById()
@@ -97,8 +98,8 @@ namespace AzFramework
m_cursorPositionChannel = aznew InputChannelDeltaWithSharedPosition2D(SystemCursorPosition, *this, m_cursorPositionData2D);
m_allChannelsById[SystemCursorPosition] = m_cursorPositionChannel;
// Create the platform specific implementation
m_pimpl.reset(Implementation::Create(*this));
// Create the platform specific or custom implementation
m_pimpl.reset(implementationFactory ? implementationFactory(*this) : nullptr);
// Connect to the system cursor request bus
InputSystemCursorRequestBus::Handler::BusConnect(GetInputDeviceId());
@@ -122,9 +122,20 @@ namespace AzFramework
// Reflection
static void Reflect(AZ::ReflectContext* context);
////////////////////////////////////////////////////////////////////////////////////////////
// Foward declare the internal Implementation class so it can be passed into the constructor
class Implementation;
////////////////////////////////////////////////////////////////////////////////////////////
//! Alias for the function type used to create a custom implementation for this input device
using ImplementationFactory = Implementation*(InputDeviceMouse&);
////////////////////////////////////////////////////////////////////////////////////////////
//! Constructor
explicit InputDeviceMouse(AzFramework::InputDeviceId id = Id);
//! \param[in] inputDeviceId Optional override of the default input device id
//! \param[in] implementationFactory Optional override of the default Implementation::Create
explicit InputDeviceMouse(const InputDeviceId& inputDeviceId = Id,
ImplementationFactory implementationFactory = &Implementation::Create);
////////////////////////////////////////////////////////////////////////////////////////////
// Disable copying
@@ -59,8 +59,9 @@ namespace AzFramework
}
////////////////////////////////////////////////////////////////////////////////////////////////
InputDeviceTouch::InputDeviceTouch()
: InputDevice(Id)
InputDeviceTouch::InputDeviceTouch(const InputDeviceId& inputDeviceId,
ImplementationFactory implementationFactory)
: InputDevice(inputDeviceId)
, m_allChannelsById()
, m_touchChannelsById()
, m_pimpl(nullptr)
@@ -75,8 +76,8 @@ namespace AzFramework
m_touchChannelsById[channelId] = channel;
}
// Create the platform specific implementation
m_pimpl.reset(Implementation::Create(*this));
// Create the platform specific or custom implementation
m_pimpl.reset(implementationFactory ? implementationFactory(*this) : nullptr);
}
////////////////////////////////////////////////////////////////////////////////////////////////
@@ -77,9 +77,20 @@ namespace AzFramework
// Reflection
static void Reflect(AZ::ReflectContext* context);
////////////////////////////////////////////////////////////////////////////////////////////
// Foward declare the internal Implementation class so it can be passed into the constructor
class Implementation;
////////////////////////////////////////////////////////////////////////////////////////////
//! Alias for the function type used to create a custom implementation for this input device
using ImplementationFactory = Implementation*(InputDeviceTouch&);
////////////////////////////////////////////////////////////////////////////////////////////
//! Constructor
InputDeviceTouch();
//! \param[in] inputDeviceId Optional override of the default input device id
//! \param[in] implementationFactory Optional override of the default Implementation::Create
explicit InputDeviceTouch(const InputDeviceId& inputDeviceId = Id,
ImplementationFactory implementationFactory = &Implementation::Create);
////////////////////////////////////////////////////////////////////////////////////////////
// Disable copying
@@ -51,8 +51,9 @@ namespace AzFramework
}
////////////////////////////////////////////////////////////////////////////////////////////////
InputDeviceVirtualKeyboard::InputDeviceVirtualKeyboard()
: InputDevice(Id)
InputDeviceVirtualKeyboard::InputDeviceVirtualKeyboard(const InputDeviceId& inputDeviceId,
ImplementationFactory implementationFactory)
: InputDevice(inputDeviceId)
, m_allChannelsById()
, m_pimpl()
, m_implementationRequestHandler(*this)
@@ -65,8 +66,8 @@ namespace AzFramework
m_commandChannelsById[channelId] = channel;
}
// Create the platform specific implementation
m_pimpl.reset(Implementation::Create(*this));
// Create the platform specific or custom implementation
m_pimpl.reset(implementationFactory ? implementationFactory(*this) : nullptr);
// Connect to the text entry request bus
InputTextEntryRequestBus::Handler::BusConnect(GetInputDeviceId());
@@ -69,9 +69,20 @@ namespace AzFramework
// Reflection
static void Reflect(AZ::ReflectContext* context);
////////////////////////////////////////////////////////////////////////////////////////////
// Foward declare the internal Implementation class so it can be passed into the constructor
class Implementation;
////////////////////////////////////////////////////////////////////////////////////////////
//! Alias for the function type used to create a custom implementation for this input device
using ImplementationFactory = Implementation*(InputDeviceVirtualKeyboard&);
////////////////////////////////////////////////////////////////////////////////////////////
//! Constructor
InputDeviceVirtualKeyboard();
//! \param[in] inputDeviceId Optional override of the default input device id
//! \param[in] implementationFactory Optional override of the default Implementation::Create
explicit InputDeviceVirtualKeyboard(const InputDeviceId& inputDeviceId = Id,
ImplementationFactory implementationFactory = &Implementation::Create);
////////////////////////////////////////////////////////////////////////////////////////////
// Disable copying
@@ -24,17 +24,17 @@ namespace AzFramework
IMatchmakingRequests() = default;
virtual ~IMatchmakingRequests() = default;
// Registers a player's acceptance or rejection of a proposed matchmaking.
// @param acceptMatchRequest The request of AcceptMatch operation
//! Registers a player's acceptance or rejection of a proposed matchmaking.
//! @param acceptMatchRequest The request of AcceptMatch operation
virtual void AcceptMatch(const AcceptMatchRequest& acceptMatchRequest) = 0;
// Create a game match for a group of players.
// @param startMatchmakingRequest The request of StartMatchmaking operation
// @return A unique identifier for a matchmaking ticket
//! Create a game match for a group of players.
//! @param startMatchmakingRequest The request of StartMatchmaking operation
//! @return A unique identifier for a matchmaking ticket
virtual AZStd::string StartMatchmaking(const StartMatchmakingRequest& startMatchmakingRequest) = 0;
// Cancels a matchmaking ticket that is currently being processed.
// @param stopMatchmakingRequest The request of StopMatchmaking operation
//! Cancels a matchmaking ticket that is currently being processed.
//! @param stopMatchmakingRequest The request of StopMatchmaking operation
virtual void StopMatchmaking(const StopMatchmakingRequest& stopMatchmakingRequest) = 0;
};
@@ -48,16 +48,16 @@ namespace AzFramework
IMatchmakingAsyncRequests() = default;
virtual ~IMatchmakingAsyncRequests() = default;
// AcceptMatch Async
// @param acceptMatchRequest The request of AcceptMatch operation
//! AcceptMatch Async
//! @param acceptMatchRequest The request of AcceptMatch operation
virtual void AcceptMatchAsync(const AcceptMatchRequest& acceptMatchRequest) = 0;
// StartMatchmaking Async
// @param startMatchmakingRequest The request of StartMatchmaking operation
//! StartMatchmaking Async
//! @param startMatchmakingRequest The request of StartMatchmaking operation
virtual void StartMatchmakingAsync(const StartMatchmakingRequest& startMatchmakingRequest) = 0;
// StopMatchmaking Async
// @param stopMatchmakingRequest The request of StopMatchmaking operation
//! StopMatchmaking Async
//! @param stopMatchmakingRequest The request of StopMatchmaking operation
virtual void StopMatchmakingAsync(const StopMatchmakingRequest& stopMatchmakingRequest) = 0;
};
@@ -76,14 +76,14 @@ namespace AzFramework
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
//////////////////////////////////////////////////////////////////////////
// OnAcceptMatchAsyncComplete is fired once AcceptMatchAsync completes
//! OnAcceptMatchAsyncComplete is fired once AcceptMatchAsync completes
virtual void OnAcceptMatchAsyncComplete() = 0;
// OnStartMatchmakingAsyncComplete is fired once StartMatchmakingAsync completes
// @param matchmakingTicketId The unique identifier for the matchmaking ticket
//! OnStartMatchmakingAsyncComplete is fired once StartMatchmakingAsync completes
//! @param matchmakingTicketId The unique identifier for the matchmaking ticket
virtual void OnStartMatchmakingAsyncComplete(const AZStd::string& matchmakingTicketId) = 0;
// OnStopMatchmakingAsyncComplete is fired once StopMatchmakingAsync completes
//! OnStopMatchmakingAsyncComplete is fired once StopMatchmakingAsync completes
virtual void OnStopMatchmakingAsyncComplete() = 0;
};
using MatchmakingAsyncRequestNotificationBus = AZ::EBus<MatchmakingAsyncRequestNotifications>;
@@ -29,17 +29,17 @@ namespace AzFramework
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
//////////////////////////////////////////////////////////////////////////
// OnMatchAcceptance is fired when match is found and pending on acceptance
// Use this notification to accept found match
//! OnMatchAcceptance is fired when match is found and pending on acceptance
//! Use this notification to accept found match
virtual void OnMatchAcceptance() = 0;
// OnMatchComplete is fired when match is complete
//! OnMatchComplete is fired when match is complete
virtual void OnMatchComplete() = 0;
// OnMatchError is fired when match is processed with error
//! OnMatchError is fired when match is processed with error
virtual void OnMatchError() = 0;
// OnMatchFailure is fired when match is failed to complete
//! OnMatchFailure is fired when match is failed to complete
virtual void OnMatchFailure() = 0;
};
using MatchmakingNotificationBus = AZ::EBus<MatchmakingNotifications>;
@@ -29,11 +29,11 @@ namespace AzFramework
AcceptMatchRequest() = default;
virtual ~AcceptMatchRequest() = default;
// Player response to accept or reject match
//! Player response to accept or reject match
bool m_acceptMatch;
// A list of unique identifiers for players delivering the response
//! A list of unique identifiers for players delivering the response
AZStd::vector<AZStd::string> m_playerIds;
// A unique identifier for a matchmaking ticket
//! A unique identifier for a matchmaking ticket
AZStd::string m_ticketId;
};
@@ -47,7 +47,7 @@ namespace AzFramework
StartMatchmakingRequest() = default;
virtual ~StartMatchmakingRequest() = default;
// A unique identifier for a matchmaking ticket
//! A unique identifier for a matchmaking ticket
AZStd::string m_ticketId;
};
@@ -61,7 +61,7 @@ namespace AzFramework
StopMatchmakingRequest() = default;
virtual ~StopMatchmakingRequest() = default;
// A unique identifier for a matchmaking ticket
//! A unique identifier for a matchmaking ticket
AZStd::string m_ticketId;
};
} // namespace AzFramework
@@ -18,16 +18,16 @@ namespace AzFramework
//! The properties for handling join session request.
struct SessionConnectionConfig
{
// A unique identifier for registered player in session.
//! A unique identifier for registered player in session.
AZStd::string m_playerSessionId;
// The DNS identifier assigned to the instance that is running the session.
//! The DNS identifier assigned to the instance that is running the session.
AZStd::string m_dnsName;
// The IP address of the session.
//! The IP address of the session.
AZStd::string m_ipAddress;
// The port number for the session.
//! The port number for the session.
uint16_t m_port = 0;
};
@@ -35,10 +35,10 @@ namespace AzFramework
//! The properties for handling player connect/disconnect
struct PlayerConnectionConfig
{
// A unique identifier for player connection.
//! A unique identifier for player connection.
uint32_t m_playerConnectionId = 0;
// A unique identifier for registered player in session.
//! A unique identifier for registered player in session.
AZStd::string m_playerSessionId;
};
@@ -51,12 +51,12 @@ namespace AzFramework
ISessionHandlingClientRequests() = default;
virtual ~ISessionHandlingClientRequests() = default;
// Request the player join session
// @param sessionConnectionConfig The required properties to handle the player join session process
// @return The result of player join session process
//! Request the player join session
//! @param sessionConnectionConfig The required properties to handle the player join session process
//! @return The result of player join session process
virtual bool RequestPlayerJoinSession(const SessionConnectionConfig& sessionConnectionConfig) = 0;
// Request the connected player leave session
//! Request the connected player leave session
virtual void RequestPlayerLeaveSession() = 0;
};
@@ -69,26 +69,26 @@ namespace AzFramework
ISessionHandlingProviderRequests() = default;
virtual ~ISessionHandlingProviderRequests() = default;
// Handle the destroy session process
//! Handle the destroy session process
virtual void HandleDestroySession() = 0;
// Validate the player join session process
// @param playerConnectionConfig The required properties to validate the player join session process
// @return The result of player join session validation
//! Validate the player join session process
//! @param playerConnectionConfig The required properties to validate the player join session process
//! @return The result of player join session validation
virtual bool ValidatePlayerJoinSession(const PlayerConnectionConfig& playerConnectionConfig) = 0;
// Handle the player leave session process
// @param playerConnectionConfig The required properties to handle the player leave session process
//! Handle the player leave session process
//! @param playerConnectionConfig The required properties to handle the player leave session process
virtual void HandlePlayerLeaveSession(const PlayerConnectionConfig& playerConnectionConfig) = 0;
// Retrieves the file location of a pem-encoded TLS certificate for Client to Server communication
// @return If successful, returns the file location of TLS certificate file; if not successful, returns
// empty string.
//! Retrieves the file location of a pem-encoded TLS certificate for Client to Server communication
//! @return If successful, returns the file location of TLS certificate file; if not successful, returns
//! empty string.
virtual AZ::IO::Path GetExternalSessionCertificate() = 0;
// Retrieves the file location of a pem-encoded TLS certificate for Server to Server communication
// @return If successful, returns the file location of TLS certificate file; if not successful, returns
// empty string.
//! Retrieves the file location of a pem-encoded TLS certificate for Server to Server communication
//! @return If successful, returns the file location of TLS certificate file; if not successful, returns
//! empty string.
virtual AZ::IO::Path GetInternalSessionCertificate() = 0;
};
} // namespace AzFramework
@@ -25,22 +25,22 @@ namespace AzFramework
ISessionRequests() = default;
virtual ~ISessionRequests() = default;
// Create a session for players to find and join.
// @param createSessionRequest The request of CreateSession operation
// @return The request id if session creation request succeeds; empty if it fails
//! Create a session for players to find and join.
//! @param createSessionRequest The request of CreateSession operation
//! @return The request id if session creation request succeeds; empty if it fails
virtual AZStd::string CreateSession(const CreateSessionRequest& createSessionRequest) = 0;
// Retrieve all active sessions that match the given search criteria and sorted in specific order.
// @param searchSessionsRequest The request of SearchSessions operation
// @return The response of SearchSessions operation
//! Retrieve all active sessions that match the given search criteria and sorted in specific order.
//! @param searchSessionsRequest The request of SearchSessions operation
//! @return The response of SearchSessions operation
virtual SearchSessionsResponse SearchSessions(const SearchSessionsRequest& searchSessionsRequest) const = 0;
// Reserve an open player slot in a session, and perform connection from client to server.
// @param joinSessionRequest The request of JoinSession operation
// @return True if joining session succeeds; False otherwise
//! Reserve an open player slot in a session, and perform connection from client to server.
//! @param joinSessionRequest The request of JoinSession operation
//! @return True if joining session succeeds; False otherwise
virtual bool JoinSession(const JoinSessionRequest& joinSessionRequest) = 0;
// Disconnect player from session.
//! Disconnect player from session.
virtual void LeaveSession() = 0;
};
@@ -54,19 +54,19 @@ namespace AzFramework
ISessionAsyncRequests() = default;
virtual ~ISessionAsyncRequests() = default;
// CreateSession Async
// @param createSessionRequest The request of CreateSession operation
//! CreateSession Async
//! @param createSessionRequest The request of CreateSession operation
virtual void CreateSessionAsync(const CreateSessionRequest& createSessionRequest) = 0;
// SearchSessions Async
// @param searchSessionsRequest The request of SearchSessions operation
//! SearchSessions Async
//! @param searchSessionsRequest The request of SearchSessions operation
virtual void SearchSessionsAsync(const SearchSessionsRequest& searchSessionsRequest) const = 0;
// JoinSession Async
// @param joinSessionRequest The request of JoinSession operation
//! JoinSession Async
//! @param joinSessionRequest The request of JoinSession operation
virtual void JoinSessionAsync(const JoinSessionRequest& joinSessionRequest) = 0;
// LeaveSession Async
//! LeaveSession Async
virtual void LeaveSessionAsync() = 0;
};
@@ -85,19 +85,19 @@ namespace AzFramework
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
//////////////////////////////////////////////////////////////////////////
// OnCreateSessionAsyncComplete is fired once CreateSessionAsync completes
// @param createSessionResponse The request id if session creation request succeeds; empty if it fails
//! OnCreateSessionAsyncComplete is fired once CreateSessionAsync completes
//! @param createSessionResponse The request id if session creation request succeeds; empty if it fails
virtual void OnCreateSessionAsyncComplete(const AZStd::string& createSessionReponse) = 0;
// OnSearchSessionsAsyncComplete is fired once SearchSessionsAsync completes
// @param searchSessionsResponse The response of SearchSessions call
//! OnSearchSessionsAsyncComplete is fired once SearchSessionsAsync completes
//! @param searchSessionsResponse The response of SearchSessions call
virtual void OnSearchSessionsAsyncComplete(const SearchSessionsResponse& searchSessionsResponse) = 0;
// OnJoinSessionAsyncComplete is fired once JoinSessionAsync completes
// @param joinSessionsResponse True if joining session succeeds; False otherwise
//! OnJoinSessionAsyncComplete is fired once JoinSessionAsync completes
//! @param joinSessionsResponse True if joining session succeeds; False otherwise
virtual void OnJoinSessionAsyncComplete(bool joinSessionsResponse) = 0;
// OnLeaveSessionAsyncComplete is fired once LeaveSessionAsync completes
//! OnLeaveSessionAsyncComplete is fired once LeaveSessionAsync completes
virtual void OnLeaveSessionAsyncComplete() = 0;
};
using SessionAsyncRequestNotificationBus = AZ::EBus<SessionAsyncRequestNotifications>;
@@ -24,46 +24,46 @@ namespace AzFramework
SessionConfig() = default;
virtual ~SessionConfig() = default;
// A time stamp indicating when this session was created. Format is a number expressed in Unix time as milliseconds.
//! A time stamp indicating when this session was created. Format is a number expressed in Unix time as milliseconds.
uint64_t m_creationTime = 0;
// A time stamp indicating when this data object was terminated. Same format as creation time.
//! A time stamp indicating when this data object was terminated. Same format as creation time.
uint64_t m_terminationTime = 0;
// A unique identifier for a player or entity creating the session.
//! A unique identifier for a player or entity creating the session.
AZStd::string m_creatorId;
// A collection of custom properties for a session.
//! A collection of custom properties for a session.
AZStd::unordered_map<AZStd::string, AZStd::string> m_sessionProperties;
// The matchmaking process information that was used to create the session.
//! The matchmaking process information that was used to create the session.
AZStd::string m_matchmakingData;
// A unique identifier for the session.
//! A unique identifier for the session.
AZStd::string m_sessionId;
// A descriptive label that is associated with a session.
//! A descriptive label that is associated with a session.
AZStd::string m_sessionName;
// The DNS identifier assigned to the instance that is running the session.
//! The DNS identifier assigned to the instance that is running the session.
AZStd::string m_dnsName;
// The IP address of the session.
//! The IP address of the session.
AZStd::string m_ipAddress;
// The port number for the session.
//! The port number for the session.
uint16_t m_port = 0;
// The maximum number of players that can be connected simultaneously to the session.
//! The maximum number of players that can be connected simultaneously to the session.
uint64_t m_maxPlayer = 0;
// Number of players currently in the session.
//! Number of players currently in the session.
uint64_t m_currentPlayer = 0;
// Current status of the session.
//! Current status of the session.
AZStd::string m_status;
// Provides additional information about session status.
//! Provides additional information about session status.
AZStd::string m_statusReason;
};
} // namespace AzFramework
@@ -29,42 +29,42 @@ namespace AzFramework
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
//////////////////////////////////////////////////////////////////////////
// OnSessionHealthCheck is fired in health check process
// Use this notification to perform any custom health check
// @return True if OnSessionHealthCheck succeeds, false otherwise
//! OnSessionHealthCheck is fired in health check process
//! Use this notification to perform any custom health check
//! @return True if OnSessionHealthCheck succeeds, false otherwise
virtual bool OnSessionHealthCheck() = 0;
// OnCreateSessionBegin is fired at the beginning of session creation process
// Use this notification to perform any necessary configuration or initialization before
// creating session
// @param sessionConfig The properties to describe a session
// @return True if OnCreateSessionBegin succeeds, false otherwise
//! OnCreateSessionBegin is fired at the beginning of session creation process
//! Use this notification to perform any necessary configuration or initialization before
//! creating session
//! @param sessionConfig The properties to describe a session
//! @return True if OnCreateSessionBegin succeeds, false otherwise
virtual bool OnCreateSessionBegin(const SessionConfig& sessionConfig) = 0;
// OnCreateSessionEnd is fired at the end of session creation process
// Use this notification to perform any follow-up operation after session is created and active
//! OnCreateSessionEnd is fired at the end of session creation process
//! Use this notification to perform any follow-up operation after session is created and active
virtual void OnCreateSessionEnd() = 0;
// OnDestroySessionBegin is fired at the beginning of session termination process
// Use this notification to perform any cleanup operation before destroying session,
// like gracefully disconnect players, cleanup data, etc.
// @return True if OnDestroySessionBegin succeeds, false otherwise
//! OnDestroySessionBegin is fired at the beginning of session termination process
//! Use this notification to perform any cleanup operation before destroying session,
//! like gracefully disconnect players, cleanup data, etc.
//! @return True if OnDestroySessionBegin succeeds, false otherwise
virtual bool OnDestroySessionBegin() = 0;
// OnDestroySessionEnd is fired at the end of session termination process
// Use this notification to perform any follow-up operation after session is destroyed,
// like shutdown application process, etc.
//! OnDestroySessionEnd is fired at the end of session termination process
//! Use this notification to perform any follow-up operation after session is destroyed,
//! like shutdown application process, etc.
virtual void OnDestroySessionEnd() = 0;
// OnUpdateSessionBegin is fired at the beginning of session update process
// Use this notification to perform any configuration or initialization to handle
// the session settings changing
// @param sessionConfig The properties to describe a session
// @param updateReason The reason for session update
//! OnUpdateSessionBegin is fired at the beginning of session update process
//! Use this notification to perform any configuration or initialization to handle
//! the session settings changing
//! @param sessionConfig The properties to describe a session
//! @param updateReason The reason for session update
virtual void OnUpdateSessionBegin(const SessionConfig& sessionConfig, const AZStd::string& updateReason) = 0;
// OnUpdateSessionBegin is fired at the end of session update process
// Use this notification to perform any follow-up operations after session is updated
//! OnUpdateSessionBegin is fired at the end of session update process
//! Use this notification to perform any follow-up operations after session is updated
virtual void OnUpdateSessionEnd() = 0;
};
using SessionNotificationBus = AZ::EBus<SessionNotifications>;
@@ -31,16 +31,16 @@ namespace AzFramework
CreateSessionRequest() = default;
virtual ~CreateSessionRequest() = default;
// A unique identifier for a player or entity creating the session.
//! A unique identifier for a player or entity creating the session.
AZStd::string m_creatorId;
// A collection of custom properties for a session.
//! A collection of custom properties for a session.
AZStd::unordered_map<AZStd::string, AZStd::string> m_sessionProperties;
// A descriptive label that is associated with a session.
//! A descriptive label that is associated with a session.
AZStd::string m_sessionName;
// The maximum number of players that can be connected simultaneously to the session.
//! The maximum number of players that can be connected simultaneously to the session.
uint64_t m_maxPlayer = 0;
};
@@ -54,17 +54,17 @@ namespace AzFramework
SearchSessionsRequest() = default;
virtual ~SearchSessionsRequest() = default;
// String containing the search criteria for the session search. If no filter expression is included, the request returns results
// for all active sessions.
//! String containing the search criteria for the session search. If no filter expression is included, the request returns results
//! for all active sessions.
AZStd::string m_filterExpression;
// Instructions on how to sort the search results. If no sort expression is included, the request returns results in random order.
//! Instructions on how to sort the search results. If no sort expression is included, the request returns results in random order.
AZStd::string m_sortExpression;
// The maximum number of results to return.
//! The maximum number of results to return.
uint8_t m_maxResult = 0;
// A token that indicates the start of the next sequential page of results.
//! A token that indicates the start of the next sequential page of results.
AZStd::string m_nextToken;
};
@@ -78,10 +78,10 @@ namespace AzFramework
SearchSessionsResponse() = default;
virtual ~SearchSessionsResponse() = default;
// A collection of sessions that match the search criteria and sorted in specific order.
//! A collection of sessions that match the search criteria and sorted in specific order.
AZStd::vector<SessionConfig> m_sessionConfigs;
// A token that indicates the start of the next sequential page of results.
//! A token that indicates the start of the next sequential page of results.
AZStd::string m_nextToken;
};
@@ -95,13 +95,13 @@ namespace AzFramework
JoinSessionRequest() = default;
virtual ~JoinSessionRequest() = default;
// A unique identifier for the session.
//! A unique identifier for the session.
AZStd::string m_sessionId;
// A unique identifier for a player. Player IDs are developer-defined.
//! A unique identifier for a player. Player IDs are developer-defined.
AZStd::string m_playerId;
// Developer-defined information related to a player.
//! Developer-defined information related to a player.
AZStd::string m_playerData;
};
} // namespace AzFramework
@@ -45,6 +45,13 @@ namespace AzGameFramework
enginePakPath = AZ::IO::FixedMaxPath(AZ::Utils::GetExecutableDirectory()) / "engine.pak";
m_archive->OpenPack("@products@", enginePakPath.Native());
}
// By default, load all archives in the products folder.
// If you want to adjust this for your project, make sure that the archive containing
// the bootstrap for the settings registry is still loaded here, and any archives containing
// assets used early in startup, like default shaders, are loaded here.
constexpr AZStd::string_view paksFolder = "@products@/*.pak"; // (@products@ assumed)
m_archive->OpenPacks(paksFolder);
}
GameApplication::~GameApplication()
@@ -27,7 +27,6 @@ namespace AzQtComponents
setProperty("HasNoWindowDecorations", true);
setAttribute(Qt::WA_ShowWithoutActivating);
setAttribute(Qt::WA_DeleteOnClose);
m_borderRadius = toastConfiguration.m_borderRadius;
if (m_borderRadius > 0)
@@ -31,7 +31,6 @@ namespace AzQtComponents
{
Q_OBJECT
public:
AZ_CLASS_ALLOCATOR(ToastNotification, AZ::SystemAllocator, 0);
ToastNotification(QWidget* parent, const ToastConfiguration& toastConfiguration);
virtual ~ToastNotification();
@@ -73,7 +72,7 @@ namespace AzQtComponents
AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING
AZStd::chrono::milliseconds m_fadeDuration;
AZStd::unique_ptr<Ui::ToastNotification> m_ui;
QScopedPointer<Ui::ToastNotification> m_ui;
AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING
};
} // namespace AzQtComponents
@@ -27,7 +27,6 @@ namespace AzQtComponents
class AZ_QT_COMPONENTS_API ToastConfiguration
{
public:
AZ_CLASS_ALLOCATOR(ToastConfiguration, AZ::SystemAllocator, 0);
ToastConfiguration(ToastType toastType, const QString& title, const QString& description);
bool m_closeOnClick = true;
@@ -40,7 +40,7 @@ namespace AzToolsFramework
bool isDisabledInSimMode = false; ///< set to true if the view pane should not be openable from level editor menu when editor is in simulation mode.
bool showOnToolsToolbar = false; ///< set to true if the view pane should create a button on the tools toolbar to open/close the pane
QString toolbarIcon; ///< path to the icon to use for the toolbar button - only used if showOnToolsToolbar is set to true
AZStd::string toolbarIcon; ///< path to the icon to use for the toolbar button - only used if showOnToolsToolbar is set to true
};
} // namespace AzToolsFramework
@@ -426,6 +426,8 @@ namespace AzToolsFramework
->Property("showInMenu", BehaviorValueProperty(&ViewPaneOptions::showInMenu))
->Property("canHaveMultipleInstances", BehaviorValueProperty(&ViewPaneOptions::canHaveMultipleInstances))
->Property("isPreview", BehaviorValueProperty(&ViewPaneOptions::isPreview))
->Property("showOnToolsToolbar", BehaviorValueProperty(&ViewPaneOptions::showOnToolsToolbar))
->Property("toolbarIcon", BehaviorValueProperty(&ViewPaneOptions::toolbarIcon))
;
behaviorContext->EBus<EditorRequestBus>("EditorRequestBus")
@@ -102,7 +102,7 @@ namespace AzToolsFramework
AzFramework::AssetCatalogEventBus::Handler::BusDisconnect();
AZ::TickBus::Handler::BusDisconnect();
AssetSystemBus::Handler::BusDisconnect();
m_assetBrowserModel.release();
m_assetBrowserModel.reset();
EntryCache::DestroyInstance();
}
@@ -26,8 +26,12 @@ namespace AzToolsFramework
AZ::Interface<ContainerEntityInterface>::Unregister(this);
}
void ContainerEntitySystemComponent::Reflect([[maybe_unused]] AZ::ReflectContext* context)
void ContainerEntitySystemComponent::Reflect(AZ::ReflectContext* context)
{
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<ContainerEntitySystemComponent, AZ::Component>()->Version(1);
}
}
void ContainerEntitySystemComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
@@ -47,8 +47,12 @@ namespace AzToolsFramework
AZ::Interface<FocusModeInterface>::Unregister(this);
}
void FocusModeSystemComponent::Reflect([[maybe_unused]] AZ::ReflectContext* context)
void FocusModeSystemComponent::Reflect(AZ::ReflectContext* context)
{
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<FocusModeSystemComponent, AZ::Component>()->Version(1);
}
}
void FocusModeSystemComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)

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