Merge pull request #5284 from aws-lumberyard-dev/Atom/semaster/add_hdr_colorgrading_p0
Test parallel P0 HDR Color Grading Component
This commit is contained in:
@@ -42,6 +42,10 @@ class TestAutomation(EditorTestSuite):
|
||||
class AtomEditorComponents_GridAdded(EditorSharedTest):
|
||||
from Atom.tests import hydra_AtomEditorComponents_GridAdded as test_module
|
||||
|
||||
@pytest.mark.test_case_id("C36525671")
|
||||
class AtomEditorComponents_HDRColorGradingAdded(EditorSharedTest):
|
||||
from Atom.tests import hydra_AtomEditorComponents_HDRColorGradingAdded as test_module
|
||||
|
||||
@pytest.mark.test_case_id("C32078117")
|
||||
class AtomEditorComponents_LightAdded(EditorSharedTest):
|
||||
from Atom.tests import hydra_AtomEditorComponents_LightAdded as test_module
|
||||
|
||||
@@ -218,6 +218,7 @@ class AtomComponentProperties:
|
||||
properties = {
|
||||
'name': 'HDR Color Grading',
|
||||
'requires': [AtomComponentProperties.postfx_layer()],
|
||||
'Enable HDR color grading': 'Controller|Configuration|Enable HDR color grading',
|
||||
}
|
||||
return properties[property]
|
||||
|
||||
|
||||
+192
@@ -0,0 +1,192 @@
|
||||
"""
|
||||
Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
|
||||
SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
"""
|
||||
|
||||
class Tests:
|
||||
creation_undo = (
|
||||
"UNDO Entity creation success",
|
||||
"UNDO Entity creation failed")
|
||||
creation_redo = (
|
||||
"REDO Entity creation success",
|
||||
"REDO Entity creation failed")
|
||||
hdr_color_grading_creation = (
|
||||
"HDR Color Grading Entity successfully created",
|
||||
"HDR Color Grading Entity failed to be created")
|
||||
hdr_color_grading_component = (
|
||||
"Entity has an HDR Color Grading component",
|
||||
"Entity failed to find HDR Color Grading component")
|
||||
hdr_color_grading_disabled = (
|
||||
"HDR Color Grading component disabled",
|
||||
"HDR Color Grading component was not disabled")
|
||||
postfx_layer_component = (
|
||||
"Entity has a PostFX Layer component",
|
||||
"Entity did not have an PostFX Layer component")
|
||||
hdr_color_grading_enabled = (
|
||||
"HDR Color Grading component enabled",
|
||||
"HDR Color Grading component was not enabled")
|
||||
enable_hdr_color_grading_parameter_enabled = (
|
||||
"Enable HDR Color Grading parameter enabled",
|
||||
"Enable HDR Color Grading parameter was not enabled")
|
||||
enter_game_mode = (
|
||||
"Entered game mode",
|
||||
"Failed to enter game mode")
|
||||
exit_game_mode = (
|
||||
"Exited game mode",
|
||||
"Couldn't exit game mode")
|
||||
is_visible = (
|
||||
"Entity is visible",
|
||||
"Entity was not visible")
|
||||
is_hidden = (
|
||||
"Entity is hidden",
|
||||
"Entity was not hidden")
|
||||
entity_deleted = (
|
||||
"Entity deleted",
|
||||
"Entity was not deleted")
|
||||
deletion_undo = (
|
||||
"UNDO deletion success",
|
||||
"UNDO deletion failed")
|
||||
deletion_redo = (
|
||||
"REDO deletion success",
|
||||
"REDO deletion failed")
|
||||
|
||||
|
||||
def AtomEditorComponents_HDRColorGrading_AddedToEntity():
|
||||
"""
|
||||
Summary:
|
||||
Tests the HDR Color Grading component can be added to an entity and has the expected functionality.
|
||||
|
||||
Test setup:
|
||||
- Wait for Editor idle loop.
|
||||
- Open the "Base" level.
|
||||
|
||||
Expected Behavior:
|
||||
The component can be added, used in game mode, hidden/shown, deleted, and has accurate required components.
|
||||
Creation and deletion undo/redo should also work.
|
||||
|
||||
Test Steps:
|
||||
1) Create an HDR Color Grading entity with no components.
|
||||
2) Add HDR Color Grading component to HDR Color Grading entity.
|
||||
3) UNDO the entity creation and component addition.
|
||||
4) REDO the entity creation and component addition.
|
||||
5) Verify HDR Color Grading component not enabled.
|
||||
6) Add PostFX Layer component since it is required by the HDR Color Grading component.
|
||||
7) Verify HDR Color Grading component is enabled.
|
||||
8) Enable the "Enable HDR Color Grading" parameter.
|
||||
9) Enter/Exit game mode.
|
||||
10) Test IsHidden.
|
||||
11) Test IsVisible.
|
||||
12) Delete HDR Color Grading entity.
|
||||
13) UNDO deletion.
|
||||
14) REDO deletion.
|
||||
15) Look for errors.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
|
||||
import azlmbr.legacy.general as general
|
||||
|
||||
from editor_python_test_tools.editor_entity_utils import EditorEntity
|
||||
from editor_python_test_tools.utils import Report, Tracer, TestHelper
|
||||
from Atom.atom_utils.atom_constants import AtomComponentProperties
|
||||
|
||||
with Tracer() as error_tracer:
|
||||
# Test setup begins.
|
||||
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
|
||||
TestHelper.init_idle()
|
||||
TestHelper.open_level("", "Base")
|
||||
|
||||
# Test steps begin.
|
||||
# 1. Create an HDR Color Grading entity with no components.
|
||||
hdr_color_grading_entity = EditorEntity.create_editor_entity(AtomComponentProperties.hdr_color_grading())
|
||||
Report.critical_result(Tests.hdr_color_grading_creation, hdr_color_grading_entity.exists())
|
||||
|
||||
# 2. Add HDR Color Grading component to HDR Color Grading entity.
|
||||
hdr_color_grading_component = hdr_color_grading_entity.add_component(
|
||||
AtomComponentProperties.hdr_color_grading())
|
||||
Report.critical_result(
|
||||
Tests.hdr_color_grading_component,
|
||||
hdr_color_grading_entity.has_component(AtomComponentProperties.hdr_color_grading()))
|
||||
|
||||
# 3. UNDO the entity creation and component addition.
|
||||
# -> UNDO component addition.
|
||||
general.undo()
|
||||
# -> UNDO naming entity.
|
||||
general.undo()
|
||||
# -> UNDO selecting entity.
|
||||
general.undo()
|
||||
# -> UNDO entity creation.
|
||||
general.undo()
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.creation_undo, not hdr_color_grading_entity.exists())
|
||||
|
||||
# 4. REDO the entity creation and component addition.
|
||||
# -> REDO entity creation.
|
||||
general.redo()
|
||||
# -> REDO selecting entity.
|
||||
general.redo()
|
||||
# -> REDO naming entity.
|
||||
general.redo()
|
||||
# -> REDO component addition.
|
||||
general.redo()
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.creation_redo, hdr_color_grading_entity.exists())
|
||||
|
||||
# 5. Verify HDR Color Grading component not enabled.
|
||||
Report.result(Tests.hdr_color_grading_disabled, not hdr_color_grading_component.is_enabled())
|
||||
|
||||
# 6. Add PostFX Layer component since it is required by the HDR Color Grading component.
|
||||
hdr_color_grading_entity.add_component(AtomComponentProperties.postfx_layer())
|
||||
Report.result(
|
||||
Tests.postfx_layer_component,
|
||||
hdr_color_grading_entity.has_component(AtomComponentProperties.postfx_layer()))
|
||||
|
||||
# 7. Verify HDR Color Grading component is enabled.
|
||||
Report.result(Tests.hdr_color_grading_enabled, hdr_color_grading_component.is_enabled())
|
||||
|
||||
# 8. Enable the "Enable HDR Color Grading" parameter.
|
||||
hdr_color_grading_component.set_component_property_value(
|
||||
AtomComponentProperties.hdr_color_grading('Enable HDR color grading'), True)
|
||||
Report.result(Tests.enable_hdr_color_grading_parameter_enabled,
|
||||
hdr_color_grading_component.get_component_property_value(
|
||||
AtomComponentProperties.hdr_color_grading('Enable HDR color grading')) is True)
|
||||
|
||||
# 9. Enter/Exit game mode.
|
||||
TestHelper.enter_game_mode(Tests.enter_game_mode)
|
||||
general.idle_wait_frames(1)
|
||||
TestHelper.exit_game_mode(Tests.exit_game_mode)
|
||||
|
||||
# 10. Test IsHidden.
|
||||
hdr_color_grading_entity.set_visibility_state(False)
|
||||
Report.result(Tests.is_hidden, hdr_color_grading_entity.is_hidden() is True)
|
||||
|
||||
# 11. Test IsVisible.
|
||||
hdr_color_grading_entity.set_visibility_state(True)
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.is_visible, hdr_color_grading_entity.is_visible() is True)
|
||||
|
||||
# 12. Delete HDR Color Grading entity.
|
||||
hdr_color_grading_entity.delete()
|
||||
Report.result(Tests.entity_deleted, not hdr_color_grading_entity.exists())
|
||||
|
||||
# 13. UNDO deletion.
|
||||
general.undo()
|
||||
Report.result(Tests.deletion_undo, hdr_color_grading_entity.exists())
|
||||
|
||||
# 14. REDO deletion.
|
||||
general.redo()
|
||||
Report.result(Tests.deletion_redo, not hdr_color_grading_entity.exists())
|
||||
|
||||
# 15. Look for errors and asserts.
|
||||
TestHelper.wait_for_condition(lambda: error_tracer.has_errors or error_tracer.has_asserts, 1.0)
|
||||
for error_info in error_tracer.errors:
|
||||
Report.info(f"Error: {error_info.filename} {error_info.function} | {error_info.message}")
|
||||
for assert_info in error_tracer.asserts:
|
||||
Report.info(f"Assert: {assert_info.filename} {assert_info.function} | {assert_info.message}")
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
from editor_python_test_tools.utils import Report
|
||||
Report.start_test(AtomEditorComponents_HDRColorGrading_AddedToEntity)
|
||||
Reference in New Issue
Block a user