Commit Graph

2104 Commits

Author SHA1 Message Date
Nicholas Lawson c9d5d7fb77 The new gem registration and usage system
Merge from mainline (Rebase)
2021-05-20 10:47:03 -07:00
Danilo Aimini c93c457356 Merge pull request #772 from aws-lumberyard-dev/Prefab/Create/PositionFix
LYN-3833 | Position of entity is different after creating it into a prefab
2021-05-20 10:32:42 -07:00
michabr 69fed39982 Merge pull request #766 from aws-lumberyard-dev/michabr/lyshine_atom
Add image builder processing bus
2021-05-20 10:02:44 -07:00
Benjamin Jillich 03b41b620d [LYN-2522] Preparation work for the filter pane (#799)
* [LYN-2522] Preparation work for the filter pane

* Added arrow up/down icons.
* Extended the gem info with the type (Asset, Code, Tool).
* Extended the model with the type and a helper for converting gem uuids into display names.
* Extended the link widget to be clickable with a custom action, needed for the "Show all/less" for the filters.
* Converting the uuids we get from Python to AZ::Uuids and then back to strings to have them all in the same format.
2021-05-20 18:42:37 +02:00
amzn-hdoke 525840fb2a Adding password 1 factor sign in (#830)
AWS automation test
2021-05-20 09:29:44 -07:00
amzn-mike 798d96f1a2 Merge pull request #753 from aws-lumberyard-dev/Helios_DataDrivenAssetImporter
[LYN-3689] AssImp: Data driven supported filetypes
2021-05-20 10:36:29 -05:00
Tom Hulton-Harrop eb31d90ad9 Updates to fix BoxSelect when using Orbit with the new Camera (#825)
* update camera controller to block box select during orbit

* simplify update for modern viewport camera controller

* wip working lmb box select with orbit

* add test for changes to click detector

* add unit test for camera system to validate events

* remove debugging code, tidy-up changes for PR

* small updates before posting PR

* fix for linux build failure
2021-05-20 15:54:36 +01:00
amzn-sean 0b4b0698c7 disable physics tick time warning in debug builds and make it less spammy (#827) 2021-05-20 15:39:39 +01:00
AMZN-AlexOteiza 8c35347cfb Fixed build timeout failures. Added xfail and made pytest timeout to be smaller so CMake doesnt make it to timeout and python does it instead
Co-authored-by: Garcia Ruiz <aljanru@amazon.co.uk>
2021-05-20 14:31:55 +01:00
galibzon 256df54575 [ATOM-15276] Shader Build Pipeline: Add Shader Supervariant System (#749)
* [ATOM-15276] Shader Build Pipeline: Add Shader Supervariant System.

Added ShaderAssetBuilder2 & ShaderVariantAssetBuilder2.

Added ShaderAsset2, ShaderVariantAsset2.

Eventually they will be the only builders. AzslBuilder &
SrgLayoutBuilder will be removed.
ShaderResourceGroupAsset will be removed. ShaderAssetBuilder &
ShaderVariantAssetBuilder will be replaced.

Signed-off-by: garrieta <garrieta@amazon.com>
2021-05-20 04:53:16 -05:00
amzn-mike ca94c59e28 Switch FbxImportRequestHandler to inherit from AZ::Component instead of BehaviorComponent
Previously FbxImportRequestHandler used to be activated as part of DllMain init and never had CreateDescriptor called, which meant reflect was not called.  BehaviorComponents get created and Activated as part of special SceneCore logic.  Since this component now needs to be activated as part of the normal flow, reflecting it caused it to be picked up by the SceneCore activate logic, causing it to be created/activated twice
2021-05-19 23:22:44 -05:00
abrmich 19aa0bdd75 Merge branch 'main' into michabr/lyshine_atom 2021-05-19 20:49:32 -07:00
AMZN-mnaumov af22a0f44e Merge pull request #820 from aws-lumberyard-dev/Atom/mnaumov/ATOM-15528
[ATOM-15528] Exposing existing ACES parameters in tone mapping component
2021-05-19 18:34:22 -07:00
bosnichd 666abd4515 Remove Assets/Engine/Shaders and the root Tests folder (#831)
- Remove Assets/Engine/Shaders
- Remove the root Tests folder that is no longer used.
2021-05-19 19:20:59 -06:00
hershey5045 69df673511 Fix lua reflection error on AutomatedTesting project. (#835)
Fix lua reflection error on AutomatedTesting project.
2021-05-19 16:35:37 -07:00
mnaumov e510446185 PR feedback 2021-05-19 16:18:02 -07:00
daimini 2112d67b6b Rename variable to make it clearer it's a map 2021-05-19 16:15:18 -07:00
mnaumov 19664dccd2 Merge main 2021-05-19 16:10:44 -07:00
lumberyard-employee-dm 73335c7160 Fixed AZ::Utils::GetHomeDirectory function for non-Windows platforms (#821)
* Fixed AZ::Utils::GetHomeDirectory function for non-Windows platforms

* Adding back missing path variable

* Fix typo in homePath variable
2021-05-19 18:05:29 -05:00
daimini e638c6b0d5 Merge branch 'main' of https://github.com/aws-lumberyard/o3de into Prefab/Create/PositionFix 2021-05-19 15:30:48 -07:00
jckand-amzn 1a0bf32f42 Merge pull request #829 from aws-lumberyard-dev/jckand/FoundationAuto
SPEC-6949: Updating menu actions for failing Menu tests
2021-05-19 17:09:49 -05:00
Ken Pruiksma 7bdebfe17f [ATOM-15561] Adding AZ_Error for unhandled pass binding failure case. 2021-05-19 16:24:09 -05:00
jromnoa 6cdb746859 Merge pull request #818 from aws-lumberyard-dev/Atom/jromnoa/SPEC-6849-intermittent-test-failure-fix
SPEC-6849: Intermittent test failure fix for test_AtomEditorComponents_AddedToEntity()
2021-05-19 14:08:18 -07:00
mnaumov 58eea979cf AR build fix 2021-05-19 13:24:04 -07:00
AMZN-stankowi f779821ac0 Helios - LYN-3250 - Fixed morph targets for meshes that had multiple … (#696)
* Helios - LYN-3250 - Fixed morph targets for meshes that had multiple materials (#374)

Fixed morph targets for meshes that had multiple materials and were split by AssImp: Recombined them into one mesh in the O3DE scene graph, so the behavior would match FBX SDK.
2021-05-19 13:02:31 -07:00
AMZN-nggieber 25e811ff6c Completed FirstTimeUseScreen with Final UX Look (#812)
* Forced Project Manager window to 1200x800

* Final look for FirstTimeUseScreen, essentially complete

* Remove margins on screens

* Added License info for image
2021-05-19 12:48:55 -07:00
pruiksma 5802c4e1dc Merge branch 'main' into pruiksma/ATOM-15561 2021-05-19 14:26:30 -05:00
jckand-amzn 6be126ec36 SPEC-6949: Updating menu actions for failing Menu tests 2021-05-19 14:24:29 -05:00
mnaumov 9fc01ea24d AR fixes 2021-05-19 11:51:42 -07:00
abrmich bd74835f30 Remove leftover code that's no longer needed 2021-05-19 11:48:34 -07:00
abrmich 1127235715 Remove unnecessary heap allocation 2021-05-19 11:36:44 -07:00
sconel 6a108c0515 Merge pull request #806 from aws-lumberyard-dev/Spawnable/Instantiation/EntityIdReferenceFix
Updating SpawnAllEntities to handle entity references during spawn
2021-05-19 11:26:10 -07:00
Tommy Walton ded39be57e Merging WrinkleMask support from 1.0 to main (#680)
Added a loop to the skin shader that will sample from wrinkle masks, multiply them by a weight, combine them, and use them instead of vertex colors for wrinkle map blending

Added an array of masks, an array of weights, and a wrinkle mask count to the DefaultObjectSrg. -Will create a follow up task to handle this a better way.

Removed motion vector (for now) from skin.materialtype since we're not using them, and removed depthtransparent since skin doesn't support transparency

Added an interface to the MeshFeatureProcessor to get the object srg

Wrapped srg->Compile in if(srg->IsQueuedForCompile()) to prevent compiling twice --This doesn't stop a race condition if both happen at the same time, but that is at least far less likely. It will need a better solution later.

Added a function to the MorphTargetExporter that will check to see if a texture that matches the blend shape name exists in a particular folder, and adds a reference to that image to the MorphTargetMetaAsset --Only supports .tif, and doesn't automatically re-process the .fbx if the folder is updated. These can be improved in later iterations

Added a null check in MaterialTypeSourceData.cpp to fix a crash I ran into

Added a for loop in two places to look for the first submesh that has a morph target, instead of just using the first to check if a lod has morph targets or not. --I have a better fix for this, but it involves more areas of the code, so I'm saving that for another change.

Modified AtomActorInstance to look for any morph targets that have a wrinkle mask reference

Then each frame, for any morph targets with non-zero weights that also have wrinkle masks, it updates the mask array, weights, and count on the object srg.
2021-05-19 11:21:44 -07:00
abrmich d5122b2829 Add image builder processing bus 2021-05-19 11:11:53 -07:00
amzn-hdoke 659998cd26 AWSI Gems CDK Automation fixtures (#707)
* Adding AWS automation tests cdk and resource mapping fixtures

* Add aws_utils fixture

* Update assume role arn

* Get region and account id from aws_utils fixture

* Adding NodeJS and AWS CDK as install dependencies

* Fixing missing copyright headers

* Add missing copyright header

* Remove cdk and node install from build folder

* Remove unused script canvas file

* Uncomment code, remove unused script canvas

* Add region to aws_utils fixture

* Adding AWS gems to automated testing for all platforms

* Re-exporting ClientAuth level

* Add PythonTests/AWS CMakeLists.txt
2021-05-19 11:07:53 -07:00
Vincent Liu ad2d2381a4 [SPEC-6713] Add common session interfaces and notifications (#773) 2021-05-19 10:33:48 -07:00
ibtehajn 3c3f3fa91e Disable shallow checkout in initial setup step
Performing a shallow checkout breaks changelog computation, which is
required for accurate build failure notifications.
2021-05-19 17:35:18 +01:00
sconel 31e5a312b4 Updated loadAll check to set to false if previous entities already spawned on ticket 2021-05-19 08:58:12 -07:00
sconel 4769664e9e Updating the loadAll flag after a SpawnAllCommand 2021-05-19 08:50:14 -07:00
amzn-sean 8dbcd9f199 increase physics max frame time to 0.1 seconds (10fps) (#824) 2021-05-19 16:44:53 +01:00
sconel a4f673eb32 Merge branch 'main' of https://github.com/aws-lumberyard/o3de into Spawnable/Instantiation/EntityIdReferenceFix 2021-05-19 08:40:09 -07:00
sconel d8126d59c7 Moved to iterative clone instead of bulk, addressed PR feedback 2021-05-19 08:39:00 -07:00
sphrose 815e750439 Merge pull request #94 from aws-lumberyard-dev/LY-113714
Ly 113714 QT Widget component card updates - Array: Bold title and add separator bar.
2021-05-19 16:05:35 +01:00
Jonny Galloway 908f4ee9f6 Merge pull request #814 from aws-lumberyard-dev/cherrypick_ATOM14976_to_main
Broken material updates from Atom-14976 1.0 to main
2021-05-19 09:57:28 -05:00
balibhan 9cd3758ff2 Merge pull request #777 from aws-lumberyard-dev/sc_automation_balibhan
Pane properties test script
2021-05-19 20:16:56 +05:30
ibtehajn c49875fc37 Use author instead of committer in changelog computations
Any commits created through the GitHub UI (e.g. commits created by
merging PRs) usually assign GitHub itself as the ccommitter. This is
expected behaviour, as the commit is applied by GitHub itself. However,
for the purposes of changelog creation, showing the author (e.g. the
person who clicked the merge button on the PR) is more useful.
2021-05-19 15:15:27 +01:00
amzn-sean bf4b65afde Fix crash in character component when using prefabs (#798) 2021-05-19 14:18:54 +01:00
mnaumov 06784a8026 cleanup 2021-05-18 22:50:13 -07:00
mnaumov 44601b7a38 Some refactoring 2021-05-18 22:45:43 -07:00
mnaumov db7afee383 Adding parameters to ACES tone mapping 2021-05-18 22:38:27 -07:00