Commit Graph

52 Commits

Author SHA1 Message Date
stramer 673495c49d Address additional review comments.
Signed-off-by: stramer <169061+sptramer@users.noreply.github.com>
2021-06-17 18:01:44 -07:00
stramer c7a0e7b930 [LYN-4366] Add API documentation for AzNetworking, Mutiplayer Gem, and Multiplayer Compression Gem classes.
Signed-off-by: stramer <stramer@amazon.com>
2021-06-16 13:53:42 -07:00
karlberg 14bc0ba8ac Merge remote-tracking branch 'origin' into MultiplayerComponents 2021-06-02 14:57:00 -07:00
pereslav 090234f1f0 Merge branch 'main' into MultiplayerPipeline 2021-05-28 16:00:09 +01:00
pereslav 42b3e3817a SPEC-7012 Added rewind-aware scene query utilities. Added frame ID to SimulatedBody 2021-05-28 15:50:02 +01:00
karlberg e737307168 Merging latest origin/main 2021-05-27 20:00:54 -07:00
karlberg 802943bbb3 Bug fixes, naming changes to make variables more clear, and adds a cvar to adjust client window size 2021-05-27 19:54:56 -07:00
puvvadar 528df7fad2 Merge branch 'main' into mp_serialize_vector 2021-05-26 20:07:58 -07:00
puvvadar 023dce00ff Fix syntax error in RewindableArray 2021-05-26 14:19:54 -07:00
puvvadar 95963aa198 Update iterators to account for rewindable size 2021-05-26 14:11:09 -07:00
puvvadar 7830955680 Add units for Rewindable containers and rework RewindableFixedVector to properly handle rewinding 2021-05-26 13:45:12 -07:00
greerdv 4018bb587c update network code to use uniform scale on Transform 2021-05-26 14:20:22 +01:00
puvvadar b256b737a8 Add IBitset include 2021-05-25 16:52:17 -07:00
puvvadar 6559b4c5a9 Cleanup extraneous includes in Rewindable headers 2021-05-25 16:45:45 -07:00
puvvadar d2797c0d15 Add RewindableArray and cleanup a bit more of vector 2021-05-25 16:40:58 -07:00
puvvadar 50b9233552 Cleanup rewind concerns by basing around m_rewindableSize 2021-05-25 16:03:53 -07:00
puvvadar 050574715a Address various feedback around RewindableFixedVector 2021-05-25 15:38:13 -07:00
puvvadar 7129cad1ce Add RewindableFixedVector and update jinja components to use it 2021-05-25 14:12:47 -07:00
karlberg 6a643392f0 Merging latest main 2021-05-19 13:37:45 -07:00
karlberg 487e989e68 Several updates to complete rewind support and remove unneeded functionality 2021-05-19 13:27:24 -07:00
AMZN-puvvadar 29b4ab6ff3 Merge pull request #522 from aws-lumberyard-dev/mp_editor_pipeline
Integrating network prefab processing with Multiplayer.Editor to enable server launch on Ctrl+G via an Editor specific network connection
2021-05-18 16:28:08 -07:00
pereslav 85374ea7fc Merged from main 2021-05-18 13:10:44 +01:00
puvvadar 93e267345f Address string/mem feedback plus some misc cleanup 2021-05-17 18:46:21 -07:00
pereslav 970c87b487 Refactored spawning network entities to use SpawnableEntityManager instead of duplicating the code in NetworkEntityManager 2021-05-17 23:34:58 +01:00
puvvadar cb55eaf853 Merge main to mp_editor_pipeline 2021-05-16 11:36:47 -07:00
karlberg 80bf6d54bc Merge remote-tracking branch 'origin' into MultiplayerComponents 2021-05-15 15:10:45 -07:00
karlberg c6ea0c0a46 Various local prediction and input processing related fixes 2021-05-15 15:10:17 -07:00
puvvadar fb51829360 Resolve MP Gem Ctrl+G changes with main 2021-05-15 13:12:16 -07:00
puvvadar 1915b97c16 Cleanup server launch, misc. MP consts, and register Editor Spawnable assets server side 2021-05-15 12:58:30 -07:00
karlberg 5acdc40595 Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code 2021-05-14 14:24:33 -07:00
Gene Walters 46024f293d Merge branch 'main' into SPEC6476_ReflectNetworkProperties 2021-05-13 22:04:21 -07:00
karlberg c0d9a3c423 Fix for clang not being lazy about template expansion 2021-05-12 20:55:03 -07:00
karlberg cb8016bde5 Fix for validator failing on empty files 2021-05-12 20:52:02 -07:00
karlberg 601dd30452 Various build and test fixes 2021-05-12 20:41:53 -07:00
karlberg eea0660d21 A couple more fixes 2021-05-12 20:26:08 -07:00
karlberg 254ad165c1 A bunch of work to get external multiplayer components to actually work 2021-05-12 16:01:59 -07:00
Gene Walters 9a4884ff0b Exposing Multiplayer integral types (just wrapped ints) to bevahior context so that Network Properties using these type can be Get/Set from Script Canvas 2021-05-12 14:19:18 -07:00
karlberg d0b006c209 Some cleanup to better support backward reconciliation as well as dynamic player spawning on connect 2021-05-12 13:41:18 -07:00
puvvadar b21553f64d Merge branch 'main' into mp_editor_pipeline 2021-05-10 12:21:45 -07:00
karlberg b2b632aede Bug fixes for stats and for sending rpc and property updates from the client 2021-05-06 19:39:31 -07:00
karlberg a1fe8fe419 Ported the local prediction player controller component 2021-05-05 20:07:16 -07:00
puvvadar 2f4120cdfb Update Ctrl+G logic to account for prefab processing status and timing 2021-05-03 13:07:11 -07:00
karlberg ff3be54b68 This change got clobbered by the file move 2021-04-27 19:31:30 -07:00
karlberg 6bb51bd9e4 Merging latest origin 2021-04-27 19:14:11 -07:00
karlberg 2fc710d73b Addressing PR feedback 2021-04-27 16:03:39 -07:00
pereslav 008c653524 Added ReadyForEntityUpdates message allowing the server to send entity updates 2021-04-26 13:30:35 +01:00
karlberg 590785e4ad Stats are up, but require a ton of presentation polish to be more useful 2021-04-22 20:06:55 -07:00
karlberg c8bc5b7463 Initial work on multiple gem multiplayer components 2021-04-22 14:35:24 -07:00
karlberg ca3df5d6c8 Various bug fixes to get entity replication working 2021-04-13 20:24:08 -07:00
alexpete 1044dc3da1 Integrating github/staging through commit ab87ed9 2021-04-09 11:27:37 -07:00