Steve Pham
b4a2edec6a
Final update copyright headers to reference license files at the repo root ( #1693 )
...
* Final update copyright headers to reference license files at the repo root
Signed-off-by: spham <spham@amazon.com>
* Fix copyright validator unit tests to support the stale O3DE header scenario
Signed-off-by: spham <spham@amazon.com>
5 years ago
Steve Pham
70042fcdcd
O3DE Copyright Updates for Linux Foundation ( #1504 )
5 years ago
AMZN-Olex
f79cca6f9d
Corrects ReplicationSet to be ordered so that logic in EntityReplicationManager::UpdateWindow is correct
5 years ago
Gene Walters
530573abf3
Merge pull request #1424 from aws-lumberyard-dev/SPEC7185_RenamingIsNetEntityRoleMethods
...
Updating IsNetEntityRole Helper Methods for Clarity
5 years ago
stramer
673495c49d
Address additional review comments.
...
Signed-off-by: stramer <169061+sptramer@users.noreply.github.com>
5 years ago
Gene Walters
b9dd7a1ecd
Updating IsNetEntityRole helper methods for more clarity. Also added tooltip scripting and comments for code
5 years ago
stramer
c7a0e7b930
[LYN-4366] Add API documentation for AzNetworking, Mutiplayer Gem, and Multiplayer Compression Gem classes.
...
Signed-off-by: stramer <stramer@amazon.com>
5 years ago
karlberg
14bc0ba8ac
Merge remote-tracking branch 'origin' into MultiplayerComponents
5 years ago
pereslav
090234f1f0
Merge branch 'main' into MultiplayerPipeline
5 years ago
pereslav
42b3e3817a
SPEC-7012 Added rewind-aware scene query utilities. Added frame ID to SimulatedBody
5 years ago
karlberg
e737307168
Merging latest origin/main
5 years ago
karlberg
802943bbb3
Bug fixes, naming changes to make variables more clear, and adds a cvar to adjust client window size
5 years ago
puvvadar
528df7fad2
Merge branch 'main' into mp_serialize_vector
5 years ago
puvvadar
023dce00ff
Fix syntax error in RewindableArray
5 years ago
puvvadar
95963aa198
Update iterators to account for rewindable size
5 years ago
puvvadar
7830955680
Add units for Rewindable containers and rework RewindableFixedVector to properly handle rewinding
5 years ago
greerdv
4018bb587c
update network code to use uniform scale on Transform
5 years ago
puvvadar
b256b737a8
Add IBitset include
5 years ago
puvvadar
6559b4c5a9
Cleanup extraneous includes in Rewindable headers
5 years ago
puvvadar
d2797c0d15
Add RewindableArray and cleanup a bit more of vector
5 years ago
puvvadar
50b9233552
Cleanup rewind concerns by basing around m_rewindableSize
5 years ago
puvvadar
050574715a
Address various feedback around RewindableFixedVector
5 years ago
puvvadar
7129cad1ce
Add RewindableFixedVector and update jinja components to use it
5 years ago
karlberg
6a643392f0
Merging latest main
5 years ago
karlberg
487e989e68
Several updates to complete rewind support and remove unneeded functionality
5 years ago
AMZN-puvvadar
29b4ab6ff3
Merge pull request #522 from aws-lumberyard-dev/mp_editor_pipeline
...
Integrating network prefab processing with Multiplayer.Editor to enable server launch on Ctrl+G via an Editor specific network connection
5 years ago
pereslav
85374ea7fc
Merged from main
5 years ago
puvvadar
93e267345f
Address string/mem feedback plus some misc cleanup
5 years ago
pereslav
970c87b487
Refactored spawning network entities to use SpawnableEntityManager instead of duplicating the code in NetworkEntityManager
5 years ago
puvvadar
cb55eaf853
Merge main to mp_editor_pipeline
5 years ago
karlberg
80bf6d54bc
Merge remote-tracking branch 'origin' into MultiplayerComponents
5 years ago
karlberg
c6ea0c0a46
Various local prediction and input processing related fixes
5 years ago
puvvadar
fb51829360
Resolve MP Gem Ctrl+G changes with main
5 years ago
puvvadar
1915b97c16
Cleanup server launch, misc. MP consts, and register Editor Spawnable assets server side
5 years ago
karlberg
5acdc40595
Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code
5 years ago
Gene Walters
46024f293d
Merge branch 'main' into SPEC6476_ReflectNetworkProperties
5 years ago
karlberg
c0d9a3c423
Fix for clang not being lazy about template expansion
5 years ago
karlberg
cb8016bde5
Fix for validator failing on empty files
5 years ago
karlberg
601dd30452
Various build and test fixes
5 years ago
karlberg
eea0660d21
A couple more fixes
5 years ago
karlberg
254ad165c1
A bunch of work to get external multiplayer components to actually work
5 years ago
Gene Walters
9a4884ff0b
Exposing Multiplayer integral types (just wrapped ints) to bevahior context so that Network Properties using these type can be Get/Set from Script Canvas
5 years ago
karlberg
d0b006c209
Some cleanup to better support backward reconciliation as well as dynamic player spawning on connect
5 years ago
puvvadar
b21553f64d
Merge branch 'main' into mp_editor_pipeline
5 years ago
karlberg
b2b632aede
Bug fixes for stats and for sending rpc and property updates from the client
5 years ago
karlberg
a1fe8fe419
Ported the local prediction player controller component
5 years ago
puvvadar
2f4120cdfb
Update Ctrl+G logic to account for prefab processing status and timing
5 years ago
karlberg
ff3be54b68
This change got clobbered by the file move
5 years ago
karlberg
6bb51bd9e4
Merging latest origin
5 years ago
karlberg
2fc710d73b
Addressing PR feedback
5 years ago