Commit Graph

57 Commits (b63c9a87dbb7185c6714b0ba5094de8abe544d1e)

Author SHA1 Message Date
Steve Pham b4a2edec6a
Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
5 years ago
Steve Pham 70042fcdcd
O3DE Copyright Updates for Linux Foundation (#1504) 5 years ago
AMZN-Olex f79cca6f9d Corrects ReplicationSet to be ordered so that logic in EntityReplicationManager::UpdateWindow is correct 5 years ago
Gene Walters 530573abf3
Merge pull request #1424 from aws-lumberyard-dev/SPEC7185_RenamingIsNetEntityRoleMethods
Updating IsNetEntityRole Helper Methods for Clarity
5 years ago
stramer 673495c49d Address additional review comments.
Signed-off-by: stramer <169061+sptramer@users.noreply.github.com>
5 years ago
Gene Walters b9dd7a1ecd Updating IsNetEntityRole helper methods for more clarity. Also added tooltip scripting and comments for code 5 years ago
stramer c7a0e7b930 [LYN-4366] Add API documentation for AzNetworking, Mutiplayer Gem, and Multiplayer Compression Gem classes.
Signed-off-by: stramer <stramer@amazon.com>
5 years ago
karlberg 14bc0ba8ac Merge remote-tracking branch 'origin' into MultiplayerComponents 5 years ago
pereslav 090234f1f0 Merge branch 'main' into MultiplayerPipeline 5 years ago
pereslav 42b3e3817a SPEC-7012 Added rewind-aware scene query utilities. Added frame ID to SimulatedBody 5 years ago
karlberg e737307168 Merging latest origin/main 5 years ago
karlberg 802943bbb3 Bug fixes, naming changes to make variables more clear, and adds a cvar to adjust client window size 5 years ago
puvvadar 528df7fad2 Merge branch 'main' into mp_serialize_vector 5 years ago
puvvadar 023dce00ff Fix syntax error in RewindableArray 5 years ago
puvvadar 95963aa198 Update iterators to account for rewindable size 5 years ago
puvvadar 7830955680 Add units for Rewindable containers and rework RewindableFixedVector to properly handle rewinding 5 years ago
greerdv 4018bb587c update network code to use uniform scale on Transform 5 years ago
puvvadar b256b737a8 Add IBitset include 5 years ago
puvvadar 6559b4c5a9 Cleanup extraneous includes in Rewindable headers 5 years ago
puvvadar d2797c0d15 Add RewindableArray and cleanup a bit more of vector 5 years ago
puvvadar 50b9233552 Cleanup rewind concerns by basing around m_rewindableSize 5 years ago
puvvadar 050574715a Address various feedback around RewindableFixedVector 5 years ago
puvvadar 7129cad1ce Add RewindableFixedVector and update jinja components to use it 5 years ago
karlberg 6a643392f0 Merging latest main 5 years ago
karlberg 487e989e68 Several updates to complete rewind support and remove unneeded functionality 5 years ago
AMZN-puvvadar 29b4ab6ff3
Merge pull request #522 from aws-lumberyard-dev/mp_editor_pipeline
Integrating network prefab processing with Multiplayer.Editor to enable server launch on Ctrl+G via an Editor specific network connection
5 years ago
pereslav 85374ea7fc Merged from main 5 years ago
puvvadar 93e267345f Address string/mem feedback plus some misc cleanup 5 years ago
pereslav 970c87b487 Refactored spawning network entities to use SpawnableEntityManager instead of duplicating the code in NetworkEntityManager 5 years ago
puvvadar cb55eaf853 Merge main to mp_editor_pipeline 5 years ago
karlberg 80bf6d54bc Merge remote-tracking branch 'origin' into MultiplayerComponents 5 years ago
karlberg c6ea0c0a46 Various local prediction and input processing related fixes 5 years ago
puvvadar fb51829360 Resolve MP Gem Ctrl+G changes with main 5 years ago
puvvadar 1915b97c16 Cleanup server launch, misc. MP consts, and register Editor Spawnable assets server side 5 years ago
karlberg 5acdc40595 Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code 5 years ago
Gene Walters 46024f293d Merge branch 'main' into SPEC6476_ReflectNetworkProperties 5 years ago
karlberg c0d9a3c423 Fix for clang not being lazy about template expansion 5 years ago
karlberg cb8016bde5 Fix for validator failing on empty files 5 years ago
karlberg 601dd30452 Various build and test fixes 5 years ago
karlberg eea0660d21 A couple more fixes 5 years ago
karlberg 254ad165c1 A bunch of work to get external multiplayer components to actually work 5 years ago
Gene Walters 9a4884ff0b Exposing Multiplayer integral types (just wrapped ints) to bevahior context so that Network Properties using these type can be Get/Set from Script Canvas 5 years ago
karlberg d0b006c209 Some cleanup to better support backward reconciliation as well as dynamic player spawning on connect 5 years ago
puvvadar b21553f64d Merge branch 'main' into mp_editor_pipeline 5 years ago
karlberg b2b632aede Bug fixes for stats and for sending rpc and property updates from the client 5 years ago
karlberg a1fe8fe419 Ported the local prediction player controller component 5 years ago
puvvadar 2f4120cdfb Update Ctrl+G logic to account for prefab processing status and timing 5 years ago
karlberg ff3be54b68 This change got clobbered by the file move 5 years ago
karlberg 6bb51bd9e4 Merging latest origin 5 years ago
karlberg 2fc710d73b Addressing PR feedback 5 years ago