Tommy Walton
838202873a
Fix for ATOM-15595 : OctreeNode silently evicts entries that are larger than the size of the root node ( #870 )
...
- Fixed a bug where an entry would get removed from the octree when being updated if it was too large to be fully contained by the root node (the desired behavior is that it just lives in the root node)
- Added a unit test to ensure that large entries can exist in the root node
- Updated the unit tests to manually count the number of entries instead of relying on GetEntryCount, since GetEntryCount was reporting an unreliable count before this bug was fixed.
2021-05-24 10:10:50 -07:00
Ken Pruiksma
31122044d3
Merge pull request #877 from aws-lumberyard-dev/pruiksma/halton
...
Halton sequence added to AzCore/Math/Random.h with unit tests.
2021-05-21 16:57:23 -05:00
cgalvan
6f23138338
Merge pull request #809 from aws-lumberyard-dev/cgalvan/DuplicateEntities
...
[LYN-2255] Implemented duplication of entities with prefabs.
2021-05-21 15:33:54 -05:00
pruiksma
f3af2722e9
changing floor() to aznumeric_cast<uint32_t>()
2021-05-21 15:10:13 -05:00
pruiksma
35ef2004a6
Halton sequence added to AzCore/Math/Random.h with unit tests. This work is in support of ATOM-13988 for generating sub-pixel camera offsets for TAA jitter.
2021-05-21 15:00:39 -05:00
Terry Michaels
d785b3310f
Make sure to autoscroll to a selected entity after a rename ( #872 )
2021-05-21 14:56:59 -05:00
Chris Galvan
21620a0d73
[LYN-2255] Fixed additional alias replacement case, and removed now unneeded specific alias replacement.
2021-05-21 14:19:00 -05:00
lumberyard-employee-dm
f5bc191a55
Exposing the Settings Registry parse error to a Native UI dialog ( #864 )
...
* Exposing the Settings Registry parse error to a Native UI dialog
* Fixing format specifier for the rapidjson error offset
2021-05-21 13:18:41 -05:00
Chris Galvan
3d1fa538c2
[LYN-2255] Added extra protection for duplicate replacement of alias logic by bookending the strings.
2021-05-21 12:05:24 -05:00
Chris Galvan
20ee399864
Merge branch 'main' of https://github.com/aws-lumberyard/o3de into cgalvan/DuplicateEntities
2021-05-21 10:54:44 -05:00
Chris Burel
d8bd6ef407
Preserve asset ids for assets that fail to load, when deserializing from json ( #847 )
...
Sometimes deserializing a Json document happens when asset handlers are not
registered. In that case, `FindOrCreateAsset` will fail to create the
asset, since there's no handler registered to create it. When this happens,
`FindOrCreateAsset` returns an Asset instance with a null asset id. This
effectively causes the json deserializer to lose that data, even in
situations where the the actual asset data doesn't need to be loaded, but
the asset id needs to be preserved.
2021-05-21 08:39:10 -07:00
greerdv
1a4bdcf651
Merge pull request #855 from aws-lumberyard-dev/non-uniform-scale-blast
...
remove vector scale from Blast in preparation for its removal from Transform
2021-05-21 12:07:55 +01:00
Tom Hulton-Harrop
74a2735766
Add better support for mouse deltas with camera system ( #846 )
...
* add better support for mouse deltas with camera system
* small fixes spotted during review
* rename after review feedback
* small refactor to reduce duplication
2021-05-21 10:35:33 +01:00
kberg-amzn
c05c100a72
Merge pull request #834 from aws-lumberyard-dev/MultiplayerComponents
...
Finishing off rewind and backward reconciliation support as well as a bunch of bug fixes and API cleanup.
2021-05-20 18:48:40 -07:00
lumberyard-employee-dm
8028cbbe39
Fixed issue where the SettingsRegistryImpl::LessThan function would set the collisionFound boolean to true when comparing two elements that happened to be at the same address via std::sort. ( #857 )
...
In reality there is no such collision and the comparisons needs to early return with false, but not change the collisionFound flag.
2021-05-20 20:41:30 -05:00
karlberg
3dd40171cd
Merging latest origin
2021-05-20 17:08:18 -07:00
AMZN-puvvadar
fd3927651b
Merge pull request #840 from aws-lumberyard-dev/mpgem_scripting_rpc
...
Add events for MP Gem RPCs plus BC reflection so ScriptCanvas can respond to them
2021-05-20 15:58:29 -07:00
chiyenteng
01f31cdc56
Move the basic Prefab workflows out from behind the WIP flag ( #769 )
...
* Move the basic Prefab workflows out from behind the WIP flag
2021-05-20 14:44:27 -07:00
greerdv
726597ad34
Merge branch 'main' into non-uniform-scale-blast
2021-05-20 22:05:22 +01:00
greerdv
87b1a19df4
remove vector scale from Blast in preparation for removal from Transform
2021-05-20 22:04:37 +01:00
puvvadar
ba6f9867f6
Reorder TCP Select early exit
2021-05-20 12:48:49 -07:00
Chris Galvan
1a15007dcb
Merge branch 'main' of https://github.com/aws-lumberyard/o3de into cgalvan/DuplicateEntities
2021-05-20 14:44:36 -05:00
Chris Galvan
c105894aa5
[LYN-2255] Made PrefabTestFixture have the prefab system enabled so that the duplicate tests pass on Jenkins (they rely on the PrefabEditorEntityOwnershipInterface being registered).
2021-05-20 14:28:04 -05:00
puvvadar
80e12a2df3
Fix whitespace delta
2021-05-20 11:39:25 -07:00
puvvadar
d26d24d9bd
Remove test RTTIs
2021-05-20 11:38:06 -07:00
puvvadar
7ecb00cca1
Cleanup jinja formatting and fix log spam
2021-05-20 10:46:48 -07:00
Danilo Aimini
c93c457356
Merge pull request #772 from aws-lumberyard-dev/Prefab/Create/PositionFix
...
LYN-3833 | Position of entity is different after creating it into a prefab
2021-05-20 10:32:42 -07:00
Chris Galvan
8d8504aec3
Merge branch 'main' of https://github.com/aws-lumberyard/o3de into cgalvan/DuplicateEntities
2021-05-20 10:40:50 -05:00
Chris Galvan
2d89c60175
[LYN-2255] Updated Prefab Duplicate to select the newly duplicated entities. Also addressed some other PR feedback.
2021-05-20 10:39:57 -05:00
Tom Hulton-Harrop
eb31d90ad9
Updates to fix BoxSelect when using Orbit with the new Camera ( #825 )
...
* update camera controller to block box select during orbit
* simplify update for modern viewport camera controller
* wip working lmb box select with orbit
* add test for changes to click detector
* add unit test for camera system to validate events
* remove debugging code, tidy-up changes for PR
* small updates before posting PR
* fix for linux build failure
2021-05-20 15:54:36 +01:00
puvvadar
2452149e7d
Add RPC Events plus reflection plus fix Ctrl+G retry
2021-05-19 19:34:48 -07:00
daimini
2112d67b6b
Rename variable to make it clearer it's a map
2021-05-19 16:15:18 -07:00
lumberyard-employee-dm
73335c7160
Fixed AZ::Utils::GetHomeDirectory function for non-Windows platforms ( #821 )
...
* Fixed AZ::Utils::GetHomeDirectory function for non-Windows platforms
* Adding back missing path variable
* Fix typo in homePath variable
2021-05-19 18:05:29 -05:00
daimini
e638c6b0d5
Merge branch 'main' of https://github.com/aws-lumberyard/o3de into Prefab/Create/PositionFix
2021-05-19 15:30:48 -07:00
karlberg
6a643392f0
Merging latest main
2021-05-19 13:37:45 -07:00
karlberg
487e989e68
Several updates to complete rewind support and remove unneeded functionality
2021-05-19 13:27:24 -07:00
sconel
6a108c0515
Merge pull request #806 from aws-lumberyard-dev/Spawnable/Instantiation/EntityIdReferenceFix
...
Updating SpawnAllEntities to handle entity references during spawn
2021-05-19 11:26:10 -07:00
Vincent Liu
ad2d2381a4
[SPEC-6713] Add common session interfaces and notifications ( #773 )
2021-05-19 10:33:48 -07:00
sconel
31e5a312b4
Updated loadAll check to set to false if previous entities already spawned on ticket
2021-05-19 08:58:12 -07:00
sconel
4769664e9e
Updating the loadAll flag after a SpawnAllCommand
2021-05-19 08:50:14 -07:00
amzn-sean
8dbcd9f199
increase physics max frame time to 0.1 seconds (10fps) ( #824 )
2021-05-19 16:44:53 +01:00
sconel
a4f673eb32
Merge branch 'main' of https://github.com/aws-lumberyard/o3de into Spawnable/Instantiation/EntityIdReferenceFix
2021-05-19 08:40:09 -07:00
sconel
d8126d59c7
Moved to iterative clone instead of bulk, addressed PR feedback
2021-05-19 08:39:00 -07:00
sphrose
815e750439
Merge pull request #94 from aws-lumberyard-dev/LY-113714
...
Ly 113714 QT Widget component card updates - Array: Bold title and add separator bar.
2021-05-19 16:05:35 +01:00
daimini
977030a27a
On prefab creation, inherit the patches when moving the nested prefab instances and then update the link with the new parent if necessary.
2021-05-18 17:53:27 -07:00
sconel
8733f0e492
Remove extra newline
2021-05-18 17:16:44 -07:00
sconel
66a7db44f7
Reduced scope of change to focus on SpawnAllEntities
2021-05-18 17:13:24 -07:00
sconel
b2ab26b428
Merge branch 'main' of https://github.com/aws-lumberyard/o3de into Spawnable/Instantiation/EntityIdReferenceFix
2021-05-18 17:10:06 -07:00
AMZN-puvvadar
29b4ab6ff3
Merge pull request #522 from aws-lumberyard-dev/mp_editor_pipeline
...
Integrating network prefab processing with Multiplayer.Editor to enable server launch on Ctrl+G via an Editor specific network connection
2021-05-18 16:28:08 -07:00
sconel
fb290a27af
Merge branch 'main' of https://github.com/aws-lumberyard/o3de into Spawnable/Instantiation/EntityIdReferenceFix
2021-05-18 16:24:23 -07:00